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authorAdam Frisby2007-08-01 21:46:48 +0000
committerAdam Frisby2007-08-01 21:46:48 +0000
commit61017d10d8ec045883e0a80bc12388390c16f95f (patch)
treec32817625521e68cd3a42af7c7689f15ba5eaf57 /OpenSim/Region/Terrain.BasicTerrain
parentCommiting whitespace changes, as this used hard tabs instead of the (diff)
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* F32 Terrain load function written to support loading tiles from a larger heightmap.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index b54f4fe..bfb4941 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -578,6 +578,48 @@ namespace OpenSim.Region.Terrain
578 } 578 }
579 579
580 /// <summary> 580 /// <summary>
581 /// Loads a section of a larger heightmap (F32)
582 /// </summary>
583 /// <param name="filename">File to load</param>
584 /// <param name="dimensionX">Size of the file</param>
585 /// <param name="dimensionY">Size of the file</param>
586 /// <param name="lowerboundX">Where do the region coords start for this terrain?</param>
587 /// <param name="lowerboundY">Where do the region coords start for this terrain?</param>
588 public void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY)
589 {
590 int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w);
591 int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h);
592
593 double[,] tempMap = new double[dimensionX, dimensionY];
594
595 FileInfo file = new FileInfo(filename);
596 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
597 BinaryReader bs = new BinaryReader(s);
598
599 int x, y;
600 for (x = 0; x < dimensionX; x++)
601 {
602 for (y = 0; y < dimensionY; y++)
603 {
604 tempMap[x,y] = (double)bs.ReadSingle();
605 }
606 }
607
608 for (x = 0; x < w; x++)
609 {
610 for (y = 0; y < h; y++)
611 {
612 heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]);
613 }
614 }
615
616 bs.Close();
617 s.Close();
618
619 tainted++;
620 }
621
622 /// <summary>
581 /// Loads a file formatted in the SL .RAW Format used on the main grid 623 /// Loads a file formatted in the SL .RAW Format used on the main grid
582 /// </summary> 624 /// </summary>
583 /// <remarks>This file format stinks and is best avoided.</remarks> 625 /// <remarks>This file format stinks and is best avoided.</remarks>