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author | Adam Frisby | 2007-07-25 14:38:10 +0000 |
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committer | Adam Frisby | 2007-07-25 14:38:10 +0000 |
commit | 2de8f0ef3d34ab3343964fb960d266cf5f356941 (patch) | |
tree | 470f61534566aa91bcbdbc4a35b45e6c779c5f45 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD | |
parent | * Assorted terrain fixes (diff) | |
download | opensim-SC_OLD-2de8f0ef3d34ab3343964fb960d266cf5f356941.zip opensim-SC_OLD-2de8f0ef3d34ab3343964fb960d266cf5f356941.tar.gz opensim-SC_OLD-2de8f0ef3d34ab3343964fb960d266cf5f356941.tar.bz2 opensim-SC_OLD-2de8f0ef3d34ab3343964fb960d266cf5f356941.tar.xz |
* Fixed an issue where Terrain brushes may not update correctly.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs index fecb748..589d360 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | |||
@@ -76,7 +76,7 @@ namespace libTerrain | |||
76 | /// <param name="lowest">Drop sediment at the lowest point?</param> | 76 | /// <param name="lowest">Drop sediment at the lowest point?</param> |
77 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) | 77 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) |
78 | { | 78 | { |
79 | bool debugImages = true; | 79 | bool debugImages = false; |
80 | 80 | ||
81 | Channel wind = new Channel(w, h) ; | 81 | Channel wind = new Channel(w, h) ; |
82 | Channel sediment = new Channel(w, h); | 82 | Channel sediment = new Channel(w, h); |