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authorTeravus Ovares2007-12-28 14:24:14 +0000
committerTeravus Ovares2007-12-28 14:24:14 +0000
commitf64d94f8caccd49523c54c48a1c6700b7fb0d212 (patch)
tree6373c114a94befc75551953c706490acbca56c8e /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
parent* Made a copy of parts before updating to avoid dictionary updated exceptions... (diff)
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* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
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