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author | Adam Frisby | 2007-09-25 11:48:43 +0000 |
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committer | Adam Frisby | 2007-09-25 11:48:43 +0000 |
commit | 569ba9eb9acb9f024060a41ee4188a11aafa3fa7 (patch) | |
tree | 63cec15a6c0338a8777640ed13fd7c3ce05eeba7 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |
parent | fix order issue with prebuild.xml, we need to build Local before (diff) | |
download | opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.zip opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.gz opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.bz2 opensim-SC_OLD-569ba9eb9acb9f024060a41ee4188a11aafa3fa7.tar.xz |
Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 92 |
1 files changed, 47 insertions, 45 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index c3c4935..d010a03 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -81,6 +81,11 @@ namespace OpenSim.Region.Terrain | |||
81 | /// </summary> | 81 | /// </summary> |
82 | public double minLower = 500.0; | 82 | public double minLower = 500.0; |
83 | 83 | ||
84 | /// <summary> | ||
85 | /// The last time the terrain was edited | ||
86 | /// </summary> | ||
87 | public DateTime lastEdit = DateTime.Now; | ||
88 | |||
84 | 89 | ||
85 | /// <summary> | 90 | /// <summary> |
86 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. | 91 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. |
@@ -120,6 +125,16 @@ namespace OpenSim.Region.Terrain | |||
120 | return (tainted != 0); | 125 | return (tainted != 0); |
121 | } | 126 | } |
122 | 127 | ||
128 | public bool StillEditing() | ||
129 | { | ||
130 | TimeSpan gap = DateTime.Now - lastEdit; | ||
131 | |||
132 | if (gap.TotalSeconds <= 2.0) | ||
133 | return true; | ||
134 | |||
135 | return false; | ||
136 | } | ||
137 | |||
123 | public bool Tainted(int x, int y) | 138 | public bool Tainted(int x, int y) |
124 | { | 139 | { |
125 | return (heightmap.diff[x / 16, y / 16] != 0); | 140 | return (heightmap.diff[x / 16, y / 16] != 0); |
@@ -197,6 +212,8 @@ namespace OpenSim.Region.Terrain | |||
197 | } | 212 | } |
198 | } | 213 | } |
199 | 214 | ||
215 | lastEdit = DateTime.Now; | ||
216 | |||
200 | return; | 217 | return; |
201 | } | 218 | } |
202 | 219 | ||
@@ -1172,28 +1189,7 @@ namespace OpenSim.Region.Terrain | |||
1172 | { | 1189 | { |
1173 | try | 1190 | try |
1174 | { | 1191 | { |
1175 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 1192 | Bitmap bmp = TerrainToBitmap(gradientmap); |
1176 | |||
1177 | int pallete = gradientmapLd.Height; | ||
1178 | |||
1179 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
1180 | Color[] colours = new Color[pallete]; | ||
1181 | |||
1182 | for (int i = 0; i < pallete; i++) | ||
1183 | { | ||
1184 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
1185 | } | ||
1186 | |||
1187 | Channel copy = heightmap.Copy(); | ||
1188 | for (int y = 0; y < copy.h; y++) | ||
1189 | { | ||
1190 | for (int x = 0; x < copy.w; x++) | ||
1191 | { | ||
1192 | // 512 is the largest possible height before colours clamp | ||
1193 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(x, y) / 512.0), 0.0) * (pallete - 1)); | ||
1194 | bmp.SetPixel(x, y, colours[colorindex]); | ||
1195 | } | ||
1196 | } | ||
1197 | 1193 | ||
1198 | bmp.Save(filename, ImageFormat.Png); | 1194 | bmp.Save(filename, ImageFormat.Png); |
1199 | } | 1195 | } |
@@ -1212,30 +1208,8 @@ namespace OpenSim.Region.Terrain | |||
1212 | byte[] imageData = null; | 1208 | byte[] imageData = null; |
1213 | try | 1209 | try |
1214 | { | 1210 | { |
1215 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 1211 | Bitmap bmp = TerrainToBitmap(gradientmap); |
1216 | |||
1217 | int pallete = gradientmapLd.Height; | ||
1218 | |||
1219 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
1220 | Color[] colours = new Color[pallete]; | ||
1221 | 1212 | ||
1222 | for (int i = 0; i < pallete; i++) | ||
1223 | { | ||
1224 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
1225 | } | ||
1226 | |||
1227 | Channel copy = heightmap.Copy(); | ||
1228 | for (int y = 0; y < copy.h; y++) | ||
1229 | { | ||
1230 | for (int x = 0; x < copy.w; x++) | ||
1231 | { | ||
1232 | // 512 is the largest possible height before colours clamp | ||
1233 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(x, copy.h - y) / 512.0), 0.0) * (pallete - 1)); | ||
1234 | bmp.SetPixel(x, y, colours[colorindex]); | ||
1235 | } | ||
1236 | } | ||
1237 | |||
1238 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | ||
1239 | imageData = OpenJPEG.EncodeFromImage(bmp, true ); | 1213 | imageData = OpenJPEG.EncodeFromImage(bmp, true ); |
1240 | 1214 | ||
1241 | } | 1215 | } |
@@ -1246,5 +1220,33 @@ namespace OpenSim.Region.Terrain | |||
1246 | 1220 | ||
1247 | return imageData; | 1221 | return imageData; |
1248 | } | 1222 | } |
1223 | |||
1224 | private Bitmap TerrainToBitmap(string gradientmap) | ||
1225 | { | ||
1226 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
1227 | |||
1228 | int pallete = gradientmapLd.Height; | ||
1229 | |||
1230 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
1231 | Color[] colours = new Color[pallete]; | ||
1232 | |||
1233 | for (int i = 0; i < pallete; i++) | ||
1234 | { | ||
1235 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
1236 | } | ||
1237 | |||
1238 | Channel copy = heightmap.Copy(); | ||
1239 | for (int y = 0; y < copy.h; y++) | ||
1240 | { | ||
1241 | for (int x = 0; x < copy.w; x++) | ||
1242 | { | ||
1243 | // 512 is the largest possible height before colours clamp | ||
1244 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(x, y) / 512.0), 0.0) * (pallete - 1)); | ||
1245 | bmp.SetPixel(x, y, colours[colorindex]); | ||
1246 | } | ||
1247 | } | ||
1248 | return bmp; | ||
1249 | } | ||
1250 | |||
1249 | } | 1251 | } |
1250 | } | 1252 | } |