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authorTeravus Ovares2008-01-29 06:16:06 +0000
committerTeravus Ovares2008-01-29 06:16:06 +0000
commit832243c6e8ccfe817dd2b1e66afd6cb316a7a1fb (patch)
tree914aa9cd4c89a6bb09214ae111351d97315ced76 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
parentThanks kinoc for your improved IRC Gateway patch as referenced in mantis issu... (diff)
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* No more massive spires and massive pits when editing land using Select + tool + amount + apply;
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 7605122..280ca0d 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -165,7 +165,11 @@ namespace OpenSim.Region.Terrain
165 { 165 {
166 // Shiny. 166 // Shiny.
167 double size = (double) (1 << brushsize); 167 double size = (double) (1 << brushsize);
168 168 //System.Console.WriteLine("SIZE:" + size.ToString() + " Seconds:" + seconds.ToString());
169 if (seconds == 1)
170 {
171 seconds = 0.0315f;
172 }
169 /* Okay, so here's the deal 173 /* Okay, so here's the deal
170 * This has to handle both when a user draws on the terrain *and* when a user selects 174 * This has to handle both when a user draws on the terrain *and* when a user selects
171 * a selection of AABB on terrain and applies whatever routine the client requests 175 * a selection of AABB on terrain and applies whatever routine the client requests
@@ -202,6 +206,8 @@ namespace OpenSim.Region.Terrain
202 { 206 {
203 FlattenTerrain(y, x, size, (double) seconds/5.0); 207 FlattenTerrain(y, x, size, (double) seconds/5.0);
204 lastEdit = DateTime.Now; 208 lastEdit = DateTime.Now;
209 remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
210
205 } 211 }
206 } 212 }
207 break; 213 break;
@@ -213,6 +219,7 @@ namespace OpenSim.Region.Terrain
213 { 219 {
214 RaiseTerrain(y, x, size, (double) seconds/5.0); 220 RaiseTerrain(y, x, size, (double) seconds/5.0);
215 lastEdit = DateTime.Now; 221 lastEdit = DateTime.Now;
222 remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
216 } 223 }
217 } 224 }
218 break; 225 break;
@@ -224,6 +231,7 @@ namespace OpenSim.Region.Terrain
224 { 231 {
225 LowerTerrain(y, x, size, (double) seconds/5.0); 232 LowerTerrain(y, x, size, (double) seconds/5.0);
226 lastEdit = DateTime.Now; 233 lastEdit = DateTime.Now;
234 remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
227 } 235 }
228 } 236 }
229 break; 237 break;
@@ -296,6 +304,8 @@ namespace OpenSim.Region.Terrain
296 return; 304 return;
297 } 305 }
298 306
307
308
299 309
300 /// <summary> 310 /// <summary>
301 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower 311 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower