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author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |
parent | * removed always true if (diff) | |
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* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index e89ff62..2405e86 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -159,12 +159,13 @@ namespace OpenSim.Region.Terrain | |||
159 | /// <param name="action">The action to be performed</param> | 159 | /// <param name="action">The action to be performed</param> |
160 | /// <param name="north">Distance from the north border where the cursor is located</param> | 160 | /// <param name="north">Distance from the north border where the cursor is located</param> |
161 | /// <param name="west">Distance from the west border where the cursor is located</param> | 161 | /// <param name="west">Distance from the west border where the cursor is located</param> |
162 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, float south, float east, | 162 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, |
163 | float south, float east, | ||
163 | IClientAPI remoteUser) | 164 | IClientAPI remoteUser) |
164 | { | 165 | { |
165 | // Shiny. | 166 | // Shiny. |
166 | double size = (double) (1 << brushsize); | 167 | double size = (double) (1 << brushsize); |
167 | 168 | ||
168 | /* Okay, so here's the deal | 169 | /* Okay, so here's the deal |
169 | * This has to handle both when a user draws on the terrain *and* when a user selects | 170 | * This has to handle both when a user draws on the terrain *and* when a user selects |
170 | * a selection of AABB on terrain and applies whatever routine the client requests | 171 | * a selection of AABB on terrain and applies whatever routine the client requests |
@@ -189,8 +190,8 @@ namespace OpenSim.Region.Terrain | |||
189 | * Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls | 190 | * Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls |
190 | * | 191 | * |
191 | */ | 192 | */ |
192 | 193 | ||
193 | 194 | ||
194 | switch (action) | 195 | switch (action) |
195 | { | 196 | { |
196 | case 0: | 197 | case 0: |
@@ -199,7 +200,7 @@ namespace OpenSim.Region.Terrain | |||
199 | { | 200 | { |
200 | for (float y = west; y <= east; y++) | 201 | for (float y = west; y <= east; y++) |
201 | { | 202 | { |
202 | FlattenTerrain(y, x, size, (double)seconds / 5.0); | 203 | FlattenTerrain(y, x, size, (double) seconds/5.0); |
203 | lastEdit = DateTime.Now; | 204 | lastEdit = DateTime.Now; |
204 | } | 205 | } |
205 | } | 206 | } |
@@ -210,7 +211,7 @@ namespace OpenSim.Region.Terrain | |||
210 | { | 211 | { |
211 | for (float y = west; y <= east; y++) | 212 | for (float y = west; y <= east; y++) |
212 | { | 213 | { |
213 | RaiseTerrain(y, x, size, (double)seconds / 5.0); | 214 | RaiseTerrain(y, x, size, (double) seconds/5.0); |
214 | lastEdit = DateTime.Now; | 215 | lastEdit = DateTime.Now; |
215 | } | 216 | } |
216 | } | 217 | } |
@@ -221,7 +222,7 @@ namespace OpenSim.Region.Terrain | |||
221 | { | 222 | { |
222 | for (float y = west; y <= east; y++) | 223 | for (float y = west; y <= east; y++) |
223 | { | 224 | { |
224 | LowerTerrain(y, x, size, (double)seconds / 5.0); | 225 | LowerTerrain(y, x, size, (double) seconds/5.0); |
225 | lastEdit = DateTime.Now; | 226 | lastEdit = DateTime.Now; |
226 | } | 227 | } |
227 | } | 228 | } |
@@ -235,13 +236,13 @@ namespace OpenSim.Region.Terrain | |||
235 | // | 236 | // |
236 | //for (float x = south; x <= north; x++) | 237 | //for (float x = south; x <= north; x++) |
237 | //{ | 238 | //{ |
238 | //for (float y = west; y <= east; y++) | 239 | //for (float y = west; y <= east; y++) |
239 | //{ | 240 | //{ |
240 | //SmoothTerrain(y, x , size, (double)seconds / 5.0); | 241 | //SmoothTerrain(y, x , size, (double)seconds / 5.0); |
241 | //} | 242 | //} |
242 | //} | 243 | //} |
243 | 244 | ||
244 | SmoothTerrain(west, north, size, (double)seconds / 5.0); | 245 | SmoothTerrain(west, north, size, (double) seconds/5.0); |
245 | 246 | ||
246 | break; | 247 | break; |
247 | case 4: | 248 | case 4: |
@@ -250,7 +251,7 @@ namespace OpenSim.Region.Terrain | |||
250 | { | 251 | { |
251 | for (float y = west; y <= east; y++) | 252 | for (float y = west; y <= east; y++) |
252 | { | 253 | { |
253 | NoiseTerrain(y, x, size, (double)seconds / 5.0); | 254 | NoiseTerrain(y, x, size, (double) seconds/5.0); |
254 | lastEdit = DateTime.Now; | 255 | lastEdit = DateTime.Now; |
255 | } | 256 | } |
256 | } | 257 | } |
@@ -261,7 +262,7 @@ namespace OpenSim.Region.Terrain | |||
261 | { | 262 | { |
262 | for (float y = west; y <= east; y++) | 263 | for (float y = west; y <= east; y++) |
263 | { | 264 | { |
264 | RevertTerrain(y, x, size, (double)seconds / 5.0); | 265 | RevertTerrain(y, x, size, (double) seconds/5.0); |
265 | lastEdit = DateTime.Now; | 266 | lastEdit = DateTime.Now; |
266 | } | 267 | } |
267 | } | 268 | } |
@@ -1351,16 +1352,16 @@ namespace OpenSim.Region.Terrain | |||
1351 | } | 1352 | } |
1352 | 1353 | ||
1353 | Channel copy = heightmap.Copy(); | 1354 | Channel copy = heightmap.Copy(); |
1354 | for (int y = 0; y <copy.h; y++) | 1355 | for (int y = 0; y < copy.h; y++) |
1355 | { | 1356 | { |
1356 | for (int x = 0; x < copy.w; x++) | 1357 | for (int x = 0; x < copy.w; x++) |
1357 | { | 1358 | { |
1358 | // 512 is the largest possible height before colours clamp | 1359 | // 512 is the largest possible height before colours clamp |
1359 | int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1)); | 1360 | int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1)); |
1360 | bmp.SetPixel(x, copy.h-y-1, colours[colorindex]); | 1361 | bmp.SetPixel(x, copy.h - y - 1, colours[colorindex]); |
1361 | } | 1362 | } |
1362 | } | 1363 | } |
1363 | return bmp; | 1364 | return bmp; |
1364 | } | 1365 | } |
1365 | } | 1366 | } |
1366 | } | 1367 | } \ No newline at end of file |