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authorTedd Hansen2008-01-16 21:21:31 +0000
committerTedd Hansen2008-01-16 21:21:31 +0000
commit7fa6646d6f75585d6ad3bd2a7c1c0e873e2fc2a6 (patch)
treed2c5a51cdaad5db0306120416e763dffbfdaef3d /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
parent* Fix mantis 345 - it is now possible to duplicate prims directly in the regi... (diff)
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Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 2405e86..fdbbb5e 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -477,6 +477,7 @@ namespace OpenSim.Region.Terrain
477 resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; 477 resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
478 resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n"; 478 resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n";
479 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; 479 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
480 resultText += "terrain elevate <val> - elevates a terrain by <val>\n";
480 resultText += "terrain revert - reverts the terrain to the stored original\n"; 481 resultText += "terrain revert - reverts the terrain to the stored original\n";
481 resultText += "terrain bake - saves the current terrain into the revert map\n"; 482 resultText += "terrain bake - saves the current terrain into the revert map\n";
482 resultText += 483 resultText +=
@@ -524,6 +525,10 @@ namespace OpenSim.Region.Terrain
524 SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); 525 SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
525 break; 526 break;
526 527
528 case "elevate":
529 Elevate(Convert.ToSingle(args[1]));
530 break;
531
527 case "fill": 532 case "fill":
528 heightmap.Fill(Convert.ToDouble(args[1])); 533 heightmap.Fill(Convert.ToDouble(args[1]));
529 tainted++; 534 tainted++;
@@ -766,6 +771,16 @@ namespace OpenSim.Region.Terrain
766 } 771 }
767 772
768 /// <summary> 773 /// <summary>
774 /// Adds meters (positive or negative) to terrain height
775 /// </summary>
776 /// <param name="meters">Positive or negative value to add to new array</param>
777 public void Elevate(float meters)
778 {
779 heightmap.Elevate((double)meters);
780 tainted++;
781 }
782
783 /// <summary>
769 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. 784 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
770 /// </summary> 785 /// </summary>
771 /// <remarks>TODO: Move this to libTerrain itself</remarks> 786 /// <remarks>TODO: Move this to libTerrain itself</remarks>