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author | Adam Frisby | 2007-07-02 16:04:50 +0000 |
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committer | Adam Frisby | 2007-07-02 16:04:50 +0000 |
commit | 858e232cec35bab9681cd49945cd4ba31197dc8d (patch) | |
tree | 61704715a337d5906c7baf168ffcf5ecbdd1aef4 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |
parent | * Started working on LlsdMethod for BaseHttpServer (diff) | |
download | opensim-SC_OLD-858e232cec35bab9681cd49945cd4ba31197dc8d.zip opensim-SC_OLD-858e232cec35bab9681cd49945cd4ba31197dc8d.tar.gz opensim-SC_OLD-858e232cec35bab9681cd49945cd4ba31197dc8d.tar.bz2 opensim-SC_OLD-858e232cec35bab9681cd49945cd4ba31197dc8d.tar.xz |
* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 81 |
1 files changed, 80 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index bf5e776..0ad60df 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Terrain | |||
192 | resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; | 192 | resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; |
193 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; | 193 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; |
194 | resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; | 194 | resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; |
195 | resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n"; | 195 | resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; |
196 | resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; | 196 | resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; |
197 | resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; | 197 | resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; |
198 | resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; | 198 | resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; |
@@ -295,6 +295,10 @@ namespace OpenSim.Region.Terrain | |||
295 | writeToFileRAW(args[2]); | 295 | writeToFileRAW(args[2]); |
296 | break; | 296 | break; |
297 | 297 | ||
298 | case "hiraw": | ||
299 | writeToFileHiRAW(args[2]); | ||
300 | break; | ||
301 | |||
298 | default: | 302 | default: |
299 | resultText = "Unknown image or data format"; | 303 | resultText = "Unknown image or data format"; |
300 | return false; | 304 | return false; |
@@ -532,6 +536,7 @@ namespace OpenSim.Region.Terrain | |||
532 | 536 | ||
533 | /// <summary> | 537 | /// <summary> |
534 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. | 538 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. |
539 | /// (is also editable in an image application) | ||
535 | /// </summary> | 540 | /// </summary> |
536 | /// <param name="filename">Filename to write to</param> | 541 | /// <param name="filename">Filename to write to</param> |
537 | public void writeToFileRAW(string filename) | 542 | public void writeToFileRAW(string filename) |
@@ -595,6 +600,80 @@ namespace OpenSim.Region.Terrain | |||
595 | } | 600 | } |
596 | 601 | ||
597 | /// <summary> | 602 | /// <summary> |
603 | /// Outputs to a LL compatible RAW in the most efficient manner possible | ||
604 | /// </summary> | ||
605 | /// <remarks>Does not calculate the revert map</remarks> | ||
606 | /// <param name="filename">The filename to output to</param> | ||
607 | public void writeToFileHiRAW(string filename) | ||
608 | { | ||
609 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | ||
610 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | ||
611 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | ||
612 | |||
613 | // Generate a smegging big lookup table to speed the operation up (it needs it) | ||
614 | double[] lookupTable = new double[65536]; | ||
615 | int i, j, x, y; | ||
616 | for (i = 0; i < 256; i++) | ||
617 | { | ||
618 | for (j = 0; j < 256; j++) | ||
619 | { | ||
620 | lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); | ||
621 | } | ||
622 | } | ||
623 | |||
624 | // Output the calculated raw | ||
625 | for (x = 0; x < w; x++) | ||
626 | { | ||
627 | for (y = 0; y < h; y++) | ||
628 | { | ||
629 | double t = heightmap.get(x, y); | ||
630 | double min = double.MaxValue; | ||
631 | int index = 0; | ||
632 | |||
633 | for (i = 0; i < 65536; i++) | ||
634 | { | ||
635 | if (Math.Abs(t - lookupTable[i]) < min) | ||
636 | { | ||
637 | min = Math.Abs(t - lookupTable[i]); | ||
638 | index = i; | ||
639 | } | ||
640 | } | ||
641 | |||
642 | byte red = (byte)(index & 0xFF); | ||
643 | byte green = (byte)((index >> 8) & 0xFF); | ||
644 | byte blue = (byte)watermap.get(x, y); | ||
645 | byte alpha1 = 0; // Land Parcels | ||
646 | byte alpha2 = 0; // For Sale Land | ||
647 | byte alpha3 = 0; // Public Edit Object | ||
648 | byte alpha4 = 0; // Public Edit Land | ||
649 | byte alpha5 = 255; // Safe Land | ||
650 | byte alpha6 = 255; // Flying Allowed | ||
651 | byte alpha7 = 255; // Create Landmark | ||
652 | byte alpha8 = 255; // Outside Scripts | ||
653 | byte alpha9 = red; | ||
654 | byte alpha10 = green; | ||
655 | |||
656 | bs.Write(red); | ||
657 | bs.Write(green); | ||
658 | bs.Write(blue); | ||
659 | bs.Write(alpha1); | ||
660 | bs.Write(alpha2); | ||
661 | bs.Write(alpha3); | ||
662 | bs.Write(alpha4); | ||
663 | bs.Write(alpha5); | ||
664 | bs.Write(alpha6); | ||
665 | bs.Write(alpha7); | ||
666 | bs.Write(alpha8); | ||
667 | bs.Write(alpha9); | ||
668 | bs.Write(alpha10); | ||
669 | } | ||
670 | } | ||
671 | |||
672 | bs.Close(); | ||
673 | s.Close(); | ||
674 | } | ||
675 | |||
676 | /// <summary> | ||
598 | /// Sets the random seed to be used by procedural functions which involve random numbers. | 677 | /// Sets the random seed to be used by procedural functions which involve random numbers. |
599 | /// </summary> | 678 | /// </summary> |
600 | /// <param name="val">The desired seed</param> | 679 | /// <param name="val">The desired seed</param> |