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authorMW2007-08-19 13:35:20 +0000
committerMW2007-08-19 13:35:20 +0000
commitc89db49f3cd3bbd60577eb5a1787ccf8dea930e3 (patch)
tree2b51b0d261724427933f543dd2f39ef8cd21127f /OpenSim/Region/Storage
parentCode comments on recent changes in EventQueueManager (diff)
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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs138
1 files changed, 100 insertions, 38 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 6f12c47..391ac84 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -1,6 +1,9 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Xml;
5using System.Xml.Serialization;
6using System.IO;
4 7
5using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.LandManagement; 9using OpenSim.Region.Environment.LandManagement;
@@ -38,7 +41,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
38 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); 41 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
39 primDa = new SqliteDataAdapter(primSelectCmd); 42 primDa = new SqliteDataAdapter(primSelectCmd);
40 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); 43 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
41 44
42 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); 45 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
43 shapeDa = new SqliteDataAdapter(shapeSelectCmd); 46 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
44 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); 47 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
@@ -55,12 +58,12 @@ namespace OpenSim.DataStore.MonoSqliteStorage
55 DataTable prims = ds.Tables["prims"]; 58 DataTable prims = ds.Tables["prims"];
56 prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; 59 prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
57 setupPrimCommands(primDa, conn); 60 setupPrimCommands(primDa, conn);
58 61
59 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); 62 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
60 DataTable shapes = ds.Tables["primshapes"]; 63 DataTable shapes = ds.Tables["primshapes"];
61 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; 64 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
62 setupShapeCommands(shapeDa, conn); 65 setupShapeCommands(shapeDa, conn);
63 66
64 return; 67 return;
65 } 68 }
66 69
@@ -158,7 +161,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
158 return data; 161 return data;
159 } 162 }
160 163
161 private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs) 164 private SqliteCommand createInsertCommand(string table, Dictionary<string, DbType> defs)
162 { 165 {
163 /** 166 /**
164 * This is subtle enough to deserve some commentary. 167 * This is subtle enough to deserve some commentary.
@@ -171,7 +174,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
171 */ 174 */
172 string[] cols = new string[defs.Keys.Count]; 175 string[] cols = new string[defs.Keys.Count];
173 defs.Keys.CopyTo(cols, 0); 176 defs.Keys.CopyTo(cols, 0);
174 177
175 string sql = "insert into " + table + "("; 178 string sql = "insert into " + table + "(";
176 sql += String.Join(", ", cols); 179 sql += String.Join(", ", cols);
177 // important, the first ':' needs to be here, the rest get added in the join 180 // important, the first ':' needs to be here, the rest get added in the join
@@ -179,21 +182,24 @@ namespace OpenSim.DataStore.MonoSqliteStorage
179 sql += String.Join(", :", cols); 182 sql += String.Join(", :", cols);
180 sql += ")"; 183 sql += ")";
181 SqliteCommand cmd = new SqliteCommand(sql); 184 SqliteCommand cmd = new SqliteCommand(sql);
182 185
183 // this provides the binding for all our parameters, so 186 // this provides the binding for all our parameters, so
184 // much less code than it used to be 187 // much less code than it used to be
185 foreach (KeyValuePair<string, DbType> kvp in defs) { 188 foreach (KeyValuePair<string, DbType> kvp in defs)
189 {
186 cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); 190 cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
187 } 191 }
188 return cmd; 192 return cmd;
189 } 193 }
190 194
191 private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs) 195 private SqliteCommand createUpdateCommand(string table, string pk, Dictionary<string, DbType> defs)
192 { 196 {
193 string sql = "update " + table + " set "; 197 string sql = "update " + table + " set ";
194 string subsql = ""; 198 string subsql = "";
195 foreach (string key in defs.Keys) { 199 foreach (string key in defs.Keys)
196 if (subsql.Length > 0) { // a map function would rock so much here 200 {
201 if (subsql.Length > 0)
202 { // a map function would rock so much here
197 subsql += ", "; 203 subsql += ", ";
198 } 204 }
199 subsql += key + "= :" + key; 205 subsql += key + "= :" + key;
@@ -204,7 +210,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
204 210
205 // this provides the binding for all our parameters, so 211 // this provides the binding for all our parameters, so
206 // much less code than it used to be 212 // much less code than it used to be
207 foreach (KeyValuePair<string, DbType> kvp in defs) { 213 foreach (KeyValuePair<string, DbType> kvp in defs)
214 {
208 cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value)); 215 cmd.Parameters.Add(createSqliteParameter(kvp.Key, kvp.Value));
209 } 216 }
210 return cmd; 217 return cmd;
@@ -213,13 +220,13 @@ namespace OpenSim.DataStore.MonoSqliteStorage
213 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) 220 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
214 { 221 {
215 Dictionary<string, DbType> primDataDefs = createPrimDataDefs(); 222 Dictionary<string, DbType> primDataDefs = createPrimDataDefs();
216 223
217 da.InsertCommand = createInsertCommand("prims", primDataDefs); 224 da.InsertCommand = createInsertCommand("prims", primDataDefs);
218 da.InsertCommand.Connection = conn; 225 da.InsertCommand.Connection = conn;
219 226
220 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", primDataDefs); 227 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", primDataDefs);
221 da.UpdateCommand.Connection = conn; 228 da.UpdateCommand.Connection = conn;
222 229
223 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); 230 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
224 delete.Parameters.Add(createSqliteParameter("UUID", DbType.String)); 231 delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
225 delete.Connection = conn; 232 delete.Connection = conn;
@@ -229,13 +236,13 @@ namespace OpenSim.DataStore.MonoSqliteStorage
229 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) 236 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
230 { 237 {
231 Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs(); 238 Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
232 239
233 da.InsertCommand = createInsertCommand("primshapes", shapeDataDefs); 240 da.InsertCommand = createInsertCommand("primshapes", shapeDataDefs);
234 da.InsertCommand.Connection = conn; 241 da.InsertCommand.Connection = conn;
235 242
236 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", shapeDataDefs); 243 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", shapeDataDefs);
237 da.UpdateCommand.Connection = conn; 244 da.UpdateCommand.Connection = conn;
238 245
239 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); 246 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
240 delete.Parameters.Add(createSqliteParameter("UUID", DbType.String)); 247 delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
241 delete.Connection = conn; 248 delete.Connection = conn;
@@ -271,8 +278,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
271 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); 278 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
272 // vectors 279 // vectors
273 prim.OffsetPosition = new LLVector3( 280 prim.OffsetPosition = new LLVector3(
274 Convert.ToSingle(row["PositionX"]), 281 Convert.ToSingle(row["PositionX"]),
275 Convert.ToSingle(row["PositionY"]), 282 Convert.ToSingle(row["PositionY"]),
276 Convert.ToSingle(row["PositionZ"]) 283 Convert.ToSingle(row["PositionZ"])
277 ); 284 );
278 prim.GroupPosition = new LLVector3( 285 prim.GroupPosition = new LLVector3(
@@ -306,7 +313,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
306 return prim; 313 return prim;
307 } 314 }
308 315
309 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID) 316 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID)
310 { 317 {
311 row["UUID"] = prim.UUID; 318 row["UUID"] = prim.UUID;
312 row["ParentID"] = prim.ParentID; 319 row["ParentID"] = prim.ParentID;
@@ -383,11 +390,22 @@ namespace OpenSim.DataStore.MonoSqliteStorage
383 // text TODO: this isn't right] = but I'm not sure the right 390 // text TODO: this isn't right] = but I'm not sure the right
384 // way to specify this as a blob atm 391 // way to specify this as a blob atm
385 // s.TextureEntry = (byte[])row["Texture"]; 392 // s.TextureEntry = (byte[])row["Texture"];
386 393
387 //following hack will only save the default face texture, any other textures on other faces 394 string texture = (string)row["Texture"];
388 //won't be saved or restored. 395 if (!texture.StartsWith("<"))
389 LLObject.TextureEntry texture = new LLObject.TextureEntry( new LLUUID((string)row["Texture"])); 396 {
390 s.TextureEntry = texture.ToBytes(); 397 //here so that we can still work with old format database files (ie from before I added xml serialization)
398 LLObject.TextureEntry textureEntry = null;
399 textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
400 s.TextureEntry = textureEntry.ToBytes();
401 }
402 else
403 {
404 TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
405 s.TextureEntry = textureEntry.TextureData;
406 s.ExtraParams = textureEntry.ExtraParams;
407 }
408
391 return s; 409 return s;
392 } 410 }
393 411
@@ -428,34 +446,41 @@ namespace OpenSim.DataStore.MonoSqliteStorage
428 // And I couldn't work out how to save binary data either 446 // And I couldn't work out how to save binary data either
429 // seems that the texture colum is being treated as a string in the Datarow 447 // seems that the texture colum is being treated as a string in the Datarow
430 // if you do a .getType() on it, it returns string, while the other columns return correct type 448 // if you do a .getType() on it, it returns string, while the other columns return correct type
431 //following hack will only save the default face texture, any other textures on other faces
432 //won't be saved or restored.
433 // MW[10-08-07] 449 // MW[10-08-07]
434 LLObject.TextureEntry text = new LLObject.TextureEntry(s.TextureEntry, 0, s.TextureEntry.Length); 450 // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
435 row["Texture"] = text.DefaultTexture.TextureID.ToStringHyphenated(); 451 // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
436 452 // MW[17-08-07]
453 TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
454 textureBlock.ExtraParams = s.ExtraParams;
455 row["Texture"] = textureBlock.ToXMLString();
437 } 456 }
438 457
439 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID) 458 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID)
440 { 459 {
441 DataTable prims = ds.Tables["prims"]; 460 DataTable prims = ds.Tables["prims"];
442 DataTable shapes = ds.Tables["primshapes"]; 461 DataTable shapes = ds.Tables["primshapes"];
443 462
444 DataRow primRow = prims.Rows.Find(prim.UUID); 463 DataRow primRow = prims.Rows.Find(prim.UUID);
445 if (primRow == null) { 464 if (primRow == null)
465 {
446 primRow = prims.NewRow(); 466 primRow = prims.NewRow();
447 fillPrimRow(primRow, prim, sceneGroupID); 467 fillPrimRow(primRow, prim, sceneGroupID);
448 prims.Rows.Add(primRow); 468 prims.Rows.Add(primRow);
449 } else { 469 }
470 else
471 {
450 fillPrimRow(primRow, prim, sceneGroupID); 472 fillPrimRow(primRow, prim, sceneGroupID);
451 } 473 }
452 474
453 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 475 DataRow shapeRow = shapes.Rows.Find(prim.UUID);
454 if (shapeRow == null) { 476 if (shapeRow == null)
477 {
455 shapeRow = shapes.NewRow(); 478 shapeRow = shapes.NewRow();
456 fillShapeRow(shapeRow, prim); 479 fillShapeRow(shapeRow, prim);
457 shapes.Rows.Add(shapeRow); 480 shapes.Rows.Add(shapeRow);
458 } else { 481 }
482 else
483 {
459 fillShapeRow(shapeRow, prim); 484 fillShapeRow(shapeRow, prim);
460 } 485 }
461 } 486 }
@@ -466,11 +491,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage
466 { 491 {
467 addPrim(prim, obj.UUID); 492 addPrim(prim, obj.UUID);
468 } 493 }
469 494
470 // MainLog.Instance.Verbose("Attempting to do database update...."); 495 // MainLog.Instance.Verbose("Attempting to do database update....");
471 primDa.Update(ds, "prims"); 496 primDa.Update(ds, "prims");
472 shapeDa.Update(ds, "primshapes"); 497 shapeDa.Update(ds, "primshapes");
473 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 498 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
474 } 499 }
475 500
476 public void RemoveObject(LLUUID obj) 501 public void RemoveObject(LLUUID obj)
@@ -502,7 +527,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
502 527
503 DataTable prims = ds.Tables["prims"]; 528 DataTable prims = ds.Tables["prims"];
504 DataTable shapes = ds.Tables["primshapes"]; 529 DataTable shapes = ds.Tables["primshapes"];
505 530
506 foreach (DataRow primRow in prims.Rows) 531 foreach (DataRow primRow in prims.Rows)
507 { 532 {
508 string uuid = (string)primRow["UUID"]; 533 string uuid = (string)primRow["UUID"];
@@ -548,7 +573,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
548 573
549 return retvals; 574 return retvals;
550 } 575 }
551 576
552 public void StoreTerrain(double[,] ter) 577 public void StoreTerrain(double[,] ter)
553 { 578 {
554 579
@@ -578,5 +603,42 @@ namespace OpenSim.DataStore.MonoSqliteStorage
578 { 603 {
579 // TODO: DataSet commit 604 // TODO: DataSet commit
580 } 605 }
606
607 public class TextureBlock
608 {
609 public byte[] TextureData;
610 public byte[] ExtraParams = new byte[1];
611
612 public TextureBlock(byte[] data)
613 {
614 TextureData = data;
615 }
616
617 public TextureBlock()
618 {
619
620 }
621
622 public string ToXMLString()
623 {
624 StringWriter sw = new StringWriter();
625 XmlTextWriter writer = new XmlTextWriter(sw);
626 XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
627 serializer.Serialize(writer, this);
628 return sw.ToString();
629 }
630
631 public static TextureBlock FromXmlString(string xmlData)
632 {
633 TextureBlock textureEntry = null;
634 StringReader sr = new StringReader(xmlData);
635 XmlTextReader reader = new XmlTextReader(sr);
636 XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
637 textureEntry = (TextureBlock)serializer.Deserialize(reader);
638 reader.Close();
639 sr.Close();
640 return textureEntry;
641 }
642 }
581 } 643 }
582} 644}