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author | Sean Dague | 2007-11-15 19:11:25 +0000 |
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committer | Sean Dague | 2007-11-15 19:11:25 +0000 |
commit | 886f8b5548fa7b781b4382f607a44734c88f549b (patch) | |
tree | 6075ee708e2351f4f3ccdf9fd82061f68601b23e /OpenSim/Region/Storage | |
parent | * ODE - Started the refactoring process to allow breaking up the scene into s... (diff) | |
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make Stopped a bit sloppier which should help address any float round off issues
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 41bd718..44461df 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -122,12 +122,13 @@ namespace OpenSim.DataStore.MonoSqlite | |||
122 | 122 | ||
123 | private bool Stopped(SceneObjectPart prim) | 123 | private bool Stopped(SceneObjectPart prim) |
124 | { | 124 | { |
125 | return (prim.Velocity.X == 0.0 && | 125 | double threshold = 0.02; |
126 | prim.Velocity.Y == 0.0 && | 126 | return (Math.Abs(prim.Velocity.X) < threshold && |
127 | prim.Velocity.Z == 0.0 && | 127 | Math.Abs(prim.Velocity.Y) < threshold && |
128 | prim.AngularVelocity.X == 0.0 && | 128 | Math.Abs(prim.Velocity.Z) < threshold && |
129 | prim.AngularVelocity.Y == 0.0 && | 129 | Math.Abs(prim.AngularVelocity.X) < threshold && |
130 | prim.AngularVelocity.Z == 0.0); | 130 | Math.Abs(prim.AngularVelocity.Y) < threshold && |
131 | Math.Abs(prim.AngularVelocity.Z) < threshold); | ||
131 | } | 132 | } |
132 | 133 | ||
133 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 134 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) |