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authorAdam Frisby2007-10-22 15:23:48 +0000
committerAdam Frisby2007-10-22 15:23:48 +0000
commitc4707a284ffecf81e8ca60a1019e234339222631 (patch)
treebff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
parentattempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff)
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* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 91b1914..f726ea2 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -61,12 +61,12 @@ namespace OpenSim.DataStore.NullStorage
61 return new List<SceneObjectGroup>(); 61 return new List<SceneObjectGroup>();
62 } 62 }
63 63
64 public void StoreTerrain(double[,] ter) 64 public void StoreTerrain(double[,] ter, LLUUID regionID)
65 { 65 {
66 66
67 } 67 }
68 68
69 public double[,] LoadTerrain() 69 public double[,] LoadTerrain(LLUUID regionID)
70 { 70 {
71 return null; 71 return null;
72 } 72 }