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authorJustin Clarke Casey2008-01-07 02:12:06 +0000
committerJustin Clarke Casey2008-01-07 02:12:06 +0000
commit3e75dede1b744fa9a6b7cad00039620de01fb2e2 (patch)
treeaef7d627d0935d93a1cf01bf6ee16f2584c1a2ac /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
parent* Adding More to the MessageServer classes. (diff)
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Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index b99b819..ac22b42 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -243,7 +243,7 @@ namespace OpenSim.DataStore.MonoSqlite
243 /// Load persisted objects from region storage. 243 /// Load persisted objects from region storage.
244 /// </summary> 244 /// </summary>
245 /// <param name="regionUUID"></param> 245 /// <param name="regionUUID"></param>
246 /// <returns></returns> 246 /// <returns>List of loaded groups</returns>
247 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 247 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
248 { 248 {
249 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 249 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();