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authormingchen2007-06-27 16:39:11 +0000
committermingchen2007-06-27 16:39:11 +0000
commite41eedc9aeba3eb36cdba4fcdf1e57bea976cab4 (patch)
tree7c9dbb6c56ff04a12c10e551629d9f6f40af9cf8 /OpenSim/Region/Simulation/Scenes
parentSome work on restructuring the namespaces / project names. Note this doesn't ... (diff)
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*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Simulation/Scenes/Entity.cs4
-rw-r--r--OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/Primitive.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.cs14
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneBase.cs6
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneEvents.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneObject.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs4
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs10
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Script.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs2
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs2
18 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs
index f8754f5..bbba34d 100644
--- a/OpenSim/Region/Simulation/Scenes/Entity.cs
+++ b/OpenSim/Region/Simulation/Scenes/Entity.cs
@@ -31,9 +31,9 @@ using System.Text;
31using Axiom.MathLib; 31using Axiom.MathLib;
32using OpenSim.Physics.Manager; 32using OpenSim.Physics.Manager;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Region.Scripting; 34using OpenSim.Region.Environment.Scripting;
35 35
36namespace OpenSim.Region.Scenes 36namespace OpenSim.Region.Environment.Scenes
37{ 37{
38 public abstract class Entity : IScriptReadonlyEntity 38 public abstract class Entity : IScriptReadonlyEntity
39 { 39 {
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
index 65077e6..36023d0 100644
--- a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
@@ -7,7 +7,7 @@ using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types; 8using OpenSim.Framework.Types;
9 9
10namespace OpenSim.Region.Scenes 10namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 public interface IScenePresenceBody 12 public interface IScenePresenceBody
13 { 13 {
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs
index e04c711..0f649b2 100644
--- a/OpenSim/Region/Simulation/Scenes/Primitive.cs
+++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs
@@ -36,7 +36,7 @@ using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory; 37using OpenSim.Framework.Inventory;
38 38
39namespace OpenSim.Region.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public class Primitive : Entity 41 public class Primitive : Entity
42 { 42 {
@@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes
174 dataArrays.Add(primData.ToBytes()); 174 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children) 175 foreach (Entity child in children)
176 { 176 {
177 if (child is OpenSim.Region.Scenes.Primitive) 177 if (child is OpenSim.Region.Environment.Scenes.Primitive)
178 { 178 {
179 dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); 179 dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray());
180 } 180 }
181 } 181 }
182 byte[] primstart = Helpers.StringToField("<Prim>"); 182 byte[] primstart = Helpers.StringToField("<Prim>");
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
index d1a2717..1d55c4d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
@@ -36,7 +36,7 @@ using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Region.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public partial class Scene 41 public partial class Scene
42 { 42 {
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Scenes
218 { 218 {
219 if (ent.LocalId == primLocalID) 219 if (ent.LocalId == primLocalID)
220 { 220 {
221 ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); 221 ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
222 break; 222 break;
223 } 223 }
224 } 224 }
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Scenes
266 { 266 {
267 if (ent.LocalId == localID) 267 if (ent.LocalId == localID)
268 { 268 {
269 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); 269 ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
270 break; 270 break;
271 } 271 }
272 } 272 }
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
index 7b53388..2249c3d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
@@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using libsecondlife; 36using libsecondlife;
37 37
38namespace OpenSim.Region.Scenes 38namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public partial class Scene 40 public partial class Scene
41 { 41 {
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs
index bf2244e..7e56296 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.cs
+++ b/OpenSim/Region/Simulation/Scenes/Scene.cs
@@ -39,14 +39,14 @@ using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory; 40using OpenSim.Framework.Inventory;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Region.Scripting; 42using OpenSim.Region.Environment.Scripting;
43using OpenSim.Terrain; 43using OpenSim.Terrain;
44using OpenGrid.Framework.Communications; 44using OpenSim.Framework.Communications;
45using OpenSim.Caches; 45using OpenSim.Region.Caches;
46using OpenSim.Region; 46using OpenSim.Region.Environment;
47using OpenSim.Servers; 47using OpenSim.Framework.Servers;
48 48
49namespace OpenSim.Region.Scenes 49namespace OpenSim.Region.Environment.Scenes
50{ 50{
51 public delegate bool FilterAvatarList(ScenePresence avatar); 51 public delegate bool FilterAvatarList(ScenePresence avatar);
52 52
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Scenes
256 //Parcel backup routines 256 //Parcel backup routines
257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; 257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
258 int i = 0; 258 int i = 0;
259 foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) 259 foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values)
260 { 260 {
261 parcels[i] = parcel.parcelData; 261 parcels[i] = parcel.parcelData;
262 i++; 262 i++;
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
index 4dbd374..ecd14de 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
@@ -37,11 +37,11 @@ using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types; 38using OpenSim.Framework.Types;
39using OpenSim.Framework.Inventory; 39using OpenSim.Framework.Inventory;
40using OpenSim.Region.Scripting; 40using OpenSim.Region.Environment.Scripting;
41using OpenSim.Terrain; 41using OpenSim.Terrain;
42using OpenSim.Caches; 42using OpenSim.Region.Caches;
43 43
44namespace OpenSim.Region.Scenes 44namespace OpenSim.Region.Environment.Scenes
45{ 45{
46 public abstract class SceneBase : IWorld 46 public abstract class SceneBase : IWorld
47 { 47 {
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
index 2898578..fa1bacb 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
@@ -2,7 +2,7 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scenes 5namespace OpenSim.Region.Environment.Scenes
6{ 6{
7 /// <summary> 7 /// <summary>
8 /// A class for triggering remote scene events. 8 /// A class for triggering remote scene events.
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
index 5df87bf..88fb160 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
@@ -35,7 +35,7 @@ using OpenSim.Physics.Manager;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory; 36using OpenSim.Framework.Inventory;
37 37
38namespace OpenSim.Region.Scenes 38namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public class SceneObject : Entity 40 public class SceneObject : Entity
41 { 41 {
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
index f0a8721..2caabc2 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
@@ -31,7 +31,7 @@ using System.Text;
31using libsecondlife; 31using libsecondlife;
32using System.Xml; 32using System.Xml;
33 33
34namespace OpenSim.Region.Scenes 34namespace OpenSim.Region.Environment.Scenes
35{ 35{
36 partial class ScenePresence 36 partial class ScenePresence
37 { 37 {
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
66 66
67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); 67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
68 68
69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID) 69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID)
70 { 70 {
71 AnimsNames.Add(kp.Value, kp.Key); 71 AnimsNames.Add(kp.Value, kp.Key);
72 } 72 }
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
index d21b11f..2c81d2a 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
@@ -34,7 +34,7 @@ using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36 36
37namespace OpenSim.Region.Scenes 37namespace OpenSim.Region.Environment.Scenes
38{ 38{
39 partial class ScenePresence 39 partial class ScenePresence
40 { 40 {
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
index 45d3fed..96e5c94 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Types;
38using Axiom.MathLib; 38using Axiom.MathLib;
39 39
40namespace OpenSim.Region.Scenes 40namespace OpenSim.Region.Environment.Scenes
41{ 41{
42 public partial class ScenePresence : Entity 42 public partial class ScenePresence : Entity
43 { 43 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
index daa1b92..eb8a117 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public interface IScriptContext 35 public interface IScriptContext
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
index 44b886f..e813626 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public interface IScriptReadonlyEntity 35 public interface IScriptReadonlyEntity
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
index 797998d..115b4f4 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
@@ -30,12 +30,12 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Physics.Manager; 32using OpenSim.Physics.Manager;
33using OpenSim.Region; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using Avatar=OpenSim.Region.Scenes.ScenePresence; 35using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
36using Primitive = OpenSim.Region.Scenes.Primitive; 36using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
37 37
38namespace OpenSim.Region.Scripting 38namespace OpenSim.Region.Environment.Scripting
39{ 39{
40 public delegate void ScriptEventHandler(IScriptContext context); 40 public delegate void ScriptEventHandler(IScriptContext context);
41 41
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
index 1d01f3c..5d398b0 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public class Script 35 public class Script
36 { 36 {
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
index 32ef046..0ce65ea 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting 32namespace OpenSim.Region.Environment.Scripting
33{ 33{
34 public delegate Script ScriptFactory(); 34 public delegate Script ScriptFactory();
35} 35}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
index 21f07a8..90c79e3 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32 32
33namespace OpenSim.Region.Scripting 33namespace OpenSim.Region.Environment.Scripting
34{ 34{
35 public class FollowRandomAvatar : Script 35 public class FollowRandomAvatar : Script
36 { 36 {