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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/ScenePresence.cs | |
download | opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/ScenePresence.cs | 525 |
1 files changed, 525 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs new file mode 100644 index 0000000..45d3fed --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,525 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using Axiom.MathLib; | ||
39 | |||
40 | namespace OpenSim.Region.Scenes | ||
41 | { | ||
42 | public partial class ScenePresence : Entity | ||
43 | { | ||
44 | public static bool PhysicsEngineFlying = false; | ||
45 | public static AvatarAnimations Animations; | ||
46 | public static byte[] DefaultTexture; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public IClientAPI ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private bool updateflag = false; | ||
53 | private byte movementflag = 0; | ||
54 | private List<NewForce> forcesList = new List<NewForce>(); | ||
55 | private short _updateCount = 0; | ||
56 | private Axiom.MathLib.Quaternion bodyRot; | ||
57 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
58 | private byte[] visualParams; | ||
59 | private AvatarWearable[] Wearables; | ||
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
61 | private ulong m_regionHandle; | ||
62 | private bool childAgent = false; | ||
63 | private bool newForce = false; | ||
64 | private bool newAvatar = false; | ||
65 | private IScenePresenceBody m_body; | ||
66 | |||
67 | protected RegionInfo m_regionInfo; | ||
68 | |||
69 | #region Properties | ||
70 | /// <summary> | ||
71 | /// | ||
72 | /// </summary> | ||
73 | public PhysicsActor PhysActor | ||
74 | { | ||
75 | set | ||
76 | { | ||
77 | this._physActor = value; | ||
78 | } | ||
79 | get | ||
80 | { | ||
81 | return _physActor; | ||
82 | } | ||
83 | } | ||
84 | #endregion | ||
85 | |||
86 | #region Constructor(s) | ||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="theClient"></param> | ||
91 | /// <param name="world"></param> | ||
92 | /// <param name="clientThreads"></param> | ||
93 | /// <param name="regionDat"></param> | ||
94 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
95 | { | ||
96 | |||
97 | m_world = world; | ||
98 | this.uuid = theClient.AgentId; | ||
99 | |||
100 | m_regionInfo = reginfo; | ||
101 | m_regionHandle = reginfo.RegionHandle; | ||
102 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); | ||
103 | ControllingClient = theClient; | ||
104 | this.firstname = ControllingClient.FirstName; | ||
105 | this.lastname = ControllingClient.LastName; | ||
106 | m_localId = m_world.NextLocalId; | ||
107 | Pos = ControllingClient.StartPos; | ||
108 | visualParams = new byte[218]; | ||
109 | for (int i = 0; i < 218; i++) | ||
110 | { | ||
111 | visualParams[i] = 100; | ||
112 | } | ||
113 | |||
114 | Wearables = AvatarWearable.DefaultWearables; | ||
115 | |||
116 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
117 | |||
118 | //register for events | ||
119 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
120 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
121 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
122 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
123 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
124 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
125 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
126 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
127 | |||
128 | } | ||
129 | #endregion | ||
130 | |||
131 | #region Status Methods | ||
132 | /// <summary> | ||
133 | /// Not Used, most likely can be deleted | ||
134 | /// </summary> | ||
135 | /// <param name="status"></param> | ||
136 | public void ChildStatusChange(bool status) | ||
137 | { | ||
138 | this.childAgent = status; | ||
139 | |||
140 | if (this.childAgent == true) | ||
141 | { | ||
142 | this.Velocity = new LLVector3(0, 0, 0); | ||
143 | this.Pos = new LLVector3(128, 128, 70); | ||
144 | |||
145 | } | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// | ||
150 | /// </summary> | ||
151 | /// <param name="pos"></param> | ||
152 | public void MakeAvatar(LLVector3 pos) | ||
153 | { | ||
154 | //this.childAvatar = false; | ||
155 | this.Pos = pos; | ||
156 | this.newAvatar = true; | ||
157 | this.childAgent = false; | ||
158 | } | ||
159 | |||
160 | protected void MakeChildAgent() | ||
161 | { | ||
162 | this.Velocity = new LLVector3(0, 0, 0); | ||
163 | this.Pos = new LLVector3(128, 128, 70); | ||
164 | this.childAgent = true; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <param name="pos"></param> | ||
171 | public void Teleport(LLVector3 pos) | ||
172 | { | ||
173 | this.Pos = pos; | ||
174 | this.SendTerseUpdateToALLClients(); | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// | ||
179 | /// </summary> | ||
180 | public void StopMovement() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | #endregion | ||
185 | |||
186 | #region Event Handlers | ||
187 | /// <summary> | ||
188 | /// | ||
189 | /// </summary> | ||
190 | /// <param name="texture"></param> | ||
191 | /// <param name="visualParam"></param> | ||
192 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
193 | { | ||
194 | |||
195 | } | ||
196 | |||
197 | /// <summary> | ||
198 | /// Complete Avatar's movement into the region | ||
199 | /// </summary> | ||
200 | public void CompleteMovement() | ||
201 | { | ||
202 | LLVector3 look = this.Velocity; | ||
203 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
204 | { | ||
205 | look = new LLVector3(0.99f, 0.042f, 0); | ||
206 | } | ||
207 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
208 | if (this.childAgent) | ||
209 | { | ||
210 | this.childAgent = false; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// | ||
216 | /// </summary> | ||
217 | /// <param name="pack"></param> | ||
218 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
219 | { | ||
220 | if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
221 | { | ||
222 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
223 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
224 | { | ||
225 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
226 | this.AddNewMovement(v3, q); | ||
227 | movementflag = 1; | ||
228 | this.bodyRot = q; | ||
229 | } | ||
230 | } | ||
231 | else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
232 | { | ||
233 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
234 | if (((movementflag & 2) == 0) || (q != this.bodyRot)) | ||
235 | { | ||
236 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
237 | this.AddNewMovement(v3, q); | ||
238 | movementflag = 2; | ||
239 | this.bodyRot = q; | ||
240 | } | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | if ((movementflag) != 0) | ||
245 | { | ||
246 | NewForce newVelocity = new NewForce(); | ||
247 | newVelocity.X = 0; | ||
248 | newVelocity.Y = 0; | ||
249 | newVelocity.Z = 0; | ||
250 | this.forcesList.Add(newVelocity); | ||
251 | movementflag = 0; | ||
252 | } | ||
253 | } | ||
254 | |||
255 | } | ||
256 | |||
257 | protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) | ||
258 | { | ||
259 | NewForce newVelocity = new NewForce(); | ||
260 | Axiom.MathLib.Vector3 direc = rotation * vec; | ||
261 | direc.Normalize(); | ||
262 | |||
263 | direc = direc * ((0.03f) * 128f); | ||
264 | if (this._physActor.Flying) | ||
265 | direc *= 4; | ||
266 | |||
267 | newVelocity.X = direc.x; | ||
268 | newVelocity.Y = direc.y; | ||
269 | newVelocity.Z = direc.z; | ||
270 | this.forcesList.Add(newVelocity); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | |||
275 | #region Overridden Methods | ||
276 | /// <summary> | ||
277 | /// | ||
278 | /// </summary> | ||
279 | public override void LandRenegerated() | ||
280 | { | ||
281 | |||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// | ||
286 | /// </summary> | ||
287 | public override void update() | ||
288 | { | ||
289 | if (this.childAgent == false) | ||
290 | { | ||
291 | if (this.newForce) | ||
292 | { | ||
293 | this.SendTerseUpdateToALLClients(); | ||
294 | _updateCount = 0; | ||
295 | } | ||
296 | else if (movementflag != 0) | ||
297 | { | ||
298 | _updateCount++; | ||
299 | if (_updateCount > 3) | ||
300 | { | ||
301 | this.SendTerseUpdateToALLClients(); | ||
302 | _updateCount = 0; | ||
303 | } | ||
304 | } | ||
305 | |||
306 | this.CheckForBorderCrossing(); | ||
307 | } | ||
308 | } | ||
309 | #endregion | ||
310 | |||
311 | #region Update Client(s) | ||
312 | /// <summary> | ||
313 | /// | ||
314 | /// </summary> | ||
315 | /// <param name="RemoteClient"></param> | ||
316 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
317 | { | ||
318 | LLVector3 pos = this.Pos; | ||
319 | LLVector3 vel = this.Velocity; | ||
320 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// | ||
325 | /// </summary> | ||
326 | public void SendTerseUpdateToALLClients() | ||
327 | { | ||
328 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
329 | for (int i = 0; i < avatars.Count; i++) | ||
330 | { | ||
331 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
332 | } | ||
333 | } | ||
334 | |||
335 | /// <summary> | ||
336 | /// | ||
337 | /// </summary> | ||
338 | /// <param name="remoteAvatar"></param> | ||
339 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
340 | { | ||
341 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// | ||
346 | /// </summary> | ||
347 | public void SendInitialData() | ||
348 | { | ||
349 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
350 | if (this.newAvatar) | ||
351 | { | ||
352 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
353 | this.newAvatar = false; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | /// <summary> | ||
358 | /// | ||
359 | /// </summary> | ||
360 | /// <param name="OurClient"></param> | ||
361 | public void SendOurAppearance(IClientAPI OurClient) | ||
362 | { | ||
363 | this.ControllingClient.SendWearables(this.Wearables); | ||
364 | } | ||
365 | |||
366 | /// <summary> | ||
367 | /// | ||
368 | /// </summary> | ||
369 | /// <param name="avatarInfo"></param> | ||
370 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
371 | { | ||
372 | |||
373 | } | ||
374 | |||
375 | /// <summary> | ||
376 | /// | ||
377 | /// </summary> | ||
378 | /// <param name="animID"></param> | ||
379 | /// <param name="seq"></param> | ||
380 | public void SendAnimPack(LLUUID animID, int seq) | ||
381 | { | ||
382 | |||
383 | |||
384 | } | ||
385 | |||
386 | /// <summary> | ||
387 | /// | ||
388 | /// </summary> | ||
389 | public void SendAnimPack() | ||
390 | { | ||
391 | |||
392 | } | ||
393 | #endregion | ||
394 | |||
395 | #region Border Crossing Methods | ||
396 | /// <summary> | ||
397 | /// | ||
398 | /// </summary> | ||
399 | protected void CheckForBorderCrossing() | ||
400 | { | ||
401 | LLVector3 pos2 = this.Pos; | ||
402 | LLVector3 vel = this.Velocity; | ||
403 | |||
404 | float timeStep = 0.2f; | ||
405 | pos2.X = pos2.X + (vel.X * timeStep); | ||
406 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
407 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
408 | |||
409 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
410 | { | ||
411 | this.CrossToNewRegion(); | ||
412 | } | ||
413 | |||
414 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
415 | { | ||
416 | this.CrossToNewRegion(); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | protected void CrossToNewRegion() | ||
424 | { | ||
425 | LLVector3 pos = this.Pos; | ||
426 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
427 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
428 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
429 | |||
430 | if (pos.X < 2) | ||
431 | { | ||
432 | neighbourx -= 1; | ||
433 | newpos.X = 254; | ||
434 | } | ||
435 | if (pos.X > 253) | ||
436 | { | ||
437 | neighbourx += 1; | ||
438 | newpos.X = 1; | ||
439 | } | ||
440 | if (pos.Y < 2) | ||
441 | { | ||
442 | neighboury -= 1; | ||
443 | newpos.Y = 254; | ||
444 | } | ||
445 | if (pos.Y > 253) | ||
446 | { | ||
447 | neighboury += 1; | ||
448 | newpos.Y = 1; | ||
449 | } | ||
450 | |||
451 | LLVector3 vel = this.velocity; | ||
452 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
453 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
454 | if (neighbourRegion != null) | ||
455 | { | ||
456 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
457 | if (res) | ||
458 | { | ||
459 | this.MakeChildAgent(); | ||
460 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | #endregion | ||
465 | |||
466 | /// <summary> | ||
467 | /// | ||
468 | /// </summary> | ||
469 | public static void LoadAnims() | ||
470 | { | ||
471 | |||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// | ||
476 | /// </summary> | ||
477 | public override void updateMovement() | ||
478 | { | ||
479 | newForce = false; | ||
480 | lock (this.forcesList) | ||
481 | { | ||
482 | if (this.forcesList.Count > 0) | ||
483 | { | ||
484 | for (int i = 0; i < this.forcesList.Count; i++) | ||
485 | { | ||
486 | NewForce force = this.forcesList[i]; | ||
487 | |||
488 | this.updateflag = true; | ||
489 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
490 | this.newForce = true; | ||
491 | } | ||
492 | for (int i = 0; i < this.forcesList.Count; i++) | ||
493 | { | ||
494 | this.forcesList.RemoveAt(0); | ||
495 | } | ||
496 | } | ||
497 | } | ||
498 | } | ||
499 | |||
500 | public static void LoadTextureFile(string name) | ||
501 | { | ||
502 | FileInfo fInfo = new FileInfo(name); | ||
503 | long numBytes = fInfo.Length; | ||
504 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
505 | BinaryReader br = new BinaryReader(fStream); | ||
506 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
507 | br.Close(); | ||
508 | fStream.Close(); | ||
509 | DefaultTexture = data1; | ||
510 | } | ||
511 | |||
512 | public class NewForce | ||
513 | { | ||
514 | public float X; | ||
515 | public float Y; | ||
516 | public float Z; | ||
517 | |||
518 | public NewForce() | ||
519 | { | ||
520 | |||
521 | } | ||
522 | } | ||
523 | } | ||
524 | |||
525 | } | ||