diff options
author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/Scene.cs | |
download | opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/Scene.cs | 795 |
1 files changed, 795 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs new file mode 100644 index 0000000..bf2244e --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.cs | |||
@@ -0,0 +1,795 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Scripting; | ||
43 | using OpenSim.Terrain; | ||
44 | using OpenGrid.Framework.Communications; | ||
45 | using OpenSim.Caches; | ||
46 | using OpenSim.Region; | ||
47 | using OpenSim.Servers; | ||
48 | |||
49 | namespace OpenSim.Region.Scenes | ||
50 | { | ||
51 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
52 | |||
53 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||
54 | { | ||
55 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
56 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; | ||
57 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
58 | private PhysicsScene phyScene; | ||
59 | private float timeStep = 0.1f; | ||
60 | private Random Rand = new Random(); | ||
61 | private uint _primCount = 702000; | ||
62 | private int storageCount; | ||
63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
64 | private Dictionary<string, ScriptFactory> m_scripts; | ||
65 | private Mutex updateLock; | ||
66 | |||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsListener regionCommsHost; | ||
69 | protected CommunicationsManager commsManager; | ||
70 | |||
71 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
72 | protected BaseHttpServer httpListener; | ||
73 | |||
74 | public ParcelManager parcelManager; | ||
75 | public EstateManager estateManager; | ||
76 | public EventManager eventManager; | ||
77 | |||
78 | #region Properties | ||
79 | /// <summary> | ||
80 | /// | ||
81 | /// </summary> | ||
82 | public PhysicsScene PhysScene | ||
83 | { | ||
84 | set | ||
85 | { | ||
86 | this.phyScene = value; | ||
87 | } | ||
88 | get | ||
89 | { | ||
90 | return (this.phyScene); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region Constructors | ||
97 | /// <summary> | ||
98 | /// Creates a new World class, and a region to go with it. | ||
99 | /// </summary> | ||
100 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
101 | /// <param name="regionHandle">Region Handle for this region</param> | ||
102 | /// <param name="regionName">Region Name for this region</param> | ||
103 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
104 | { | ||
105 | try | ||
106 | { | ||
107 | updateLock = new Mutex(false); | ||
108 | this.authenticateHandler = authen; | ||
109 | this.commsManager = commsMan; | ||
110 | this.assetCache = assetCach; | ||
111 | m_clientThreads = clientThreads; | ||
112 | m_regInfo = regInfo; | ||
113 | m_regionHandle = m_regInfo.RegionHandle; | ||
114 | m_regionName = m_regInfo.RegionName; | ||
115 | this.m_datastore = m_regInfo.DataStore; | ||
116 | this.RegisterRegionWithComms(); | ||
117 | |||
118 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
119 | estateManager = new EstateManager(this, this.m_regInfo); | ||
120 | |||
121 | eventManager = new EventManager(); | ||
122 | |||
123 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
124 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
125 | |||
126 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | ||
127 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
128 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
129 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
130 | |||
131 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | ||
132 | Terrain = new TerrainEngine(); | ||
133 | |||
134 | ScenePresence.LoadAnims(); | ||
135 | this.httpListener = httpServer; | ||
136 | |||
137 | } | ||
138 | catch (Exception e) | ||
139 | { | ||
140 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | ||
141 | } | ||
142 | } | ||
143 | #endregion | ||
144 | |||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | public void StartTimer() | ||
149 | { | ||
150 | m_heartbeatTimer.Enabled = true; | ||
151 | m_heartbeatTimer.Interval = 100; | ||
152 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
153 | } | ||
154 | |||
155 | |||
156 | #region Update Methods | ||
157 | |||
158 | |||
159 | /// <summary> | ||
160 | /// Performs per-frame updates regularly | ||
161 | /// </summary> | ||
162 | /// <param name="sender"></param> | ||
163 | /// <param name="e"></param> | ||
164 | void Heartbeat(object sender, System.EventArgs e) | ||
165 | { | ||
166 | this.Update(); | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// Performs per-frame updates on the world, this should be the central world loop | ||
171 | /// </summary> | ||
172 | public override void Update() | ||
173 | { | ||
174 | updateLock.WaitOne(); | ||
175 | try | ||
176 | { | ||
177 | if (this.phyScene.IsThreaded) | ||
178 | { | ||
179 | this.phyScene.GetResults(); | ||
180 | |||
181 | } | ||
182 | |||
183 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
184 | { | ||
185 | Entities[UUID].updateMovement(); | ||
186 | } | ||
187 | |||
188 | lock (this.m_syncRoot) | ||
189 | { | ||
190 | this.phyScene.Simulate(timeStep); | ||
191 | } | ||
192 | |||
193 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
194 | { | ||
195 | Entities[UUID].update(); | ||
196 | } | ||
197 | |||
198 | // New | ||
199 | eventManager.TriggerOnFrame(); | ||
200 | |||
201 | // TODO: Obsolete - Phase out | ||
202 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
203 | { | ||
204 | scriptHandler.OnFrame(); | ||
205 | } | ||
206 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
207 | { | ||
208 | scripteng.OnFrame(); | ||
209 | } | ||
210 | |||
211 | //backup world data | ||
212 | this.storageCount++; | ||
213 | if (storageCount > 1200) //set to how often you want to backup | ||
214 | { | ||
215 | this.Backup(); | ||
216 | storageCount = 0; | ||
217 | } | ||
218 | } | ||
219 | catch (Exception e) | ||
220 | { | ||
221 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
222 | } | ||
223 | updateLock.ReleaseMutex(); | ||
224 | |||
225 | } | ||
226 | |||
227 | /// <summary> | ||
228 | /// | ||
229 | /// </summary> | ||
230 | /// <returns></returns> | ||
231 | public bool Backup() | ||
232 | { | ||
233 | /* | ||
234 | try | ||
235 | { | ||
236 | // Terrain backup routines | ||
237 | if (Terrain.tainted > 0) | ||
238 | { | ||
239 | Terrain.tainted = 0; | ||
240 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
241 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
242 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
243 | lock (this.m_syncRoot) | ||
244 | { | ||
245 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | // Primitive backup routines | ||
250 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
251 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
252 | { | ||
253 | Entities[UUID].BackUp(); | ||
254 | } | ||
255 | |||
256 | //Parcel backup routines | ||
257 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
258 | int i = 0; | ||
259 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
260 | { | ||
261 | parcels[i] = parcel.parcelData; | ||
262 | i++; | ||
263 | } | ||
264 | localStorage.SaveParcels(parcels); | ||
265 | |||
266 | // Backup successful | ||
267 | return true; | ||
268 | } | ||
269 | catch (Exception e) | ||
270 | { | ||
271 | // Backup failed | ||
272 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
273 | return false; | ||
274 | } | ||
275 | */ | ||
276 | return true; | ||
277 | } | ||
278 | #endregion | ||
279 | |||
280 | #region Regenerate Terrain | ||
281 | |||
282 | /// <summary> | ||
283 | /// Rebuilds the terrain using a procedural algorithm | ||
284 | /// </summary> | ||
285 | public void RegenerateTerrain() | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | Terrain.hills(); | ||
290 | |||
291 | lock (this.m_syncRoot) | ||
292 | { | ||
293 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
294 | } | ||
295 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
296 | |||
297 | foreach (IClientAPI client in m_clientThreads.Values) | ||
298 | { | ||
299 | this.SendLayerData(client); | ||
300 | } | ||
301 | |||
302 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
303 | { | ||
304 | Entities[UUID].LandRenegerated(); | ||
305 | } | ||
306 | } | ||
307 | catch (Exception e) | ||
308 | { | ||
309 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | /// <summary> | ||
314 | /// Rebuilds the terrain using a 2D float array | ||
315 | /// </summary> | ||
316 | /// <param name="newMap">256,256 float array containing heights</param> | ||
317 | public void RegenerateTerrain(float[,] newMap) | ||
318 | { | ||
319 | try | ||
320 | { | ||
321 | this.Terrain.setHeights2D(newMap); | ||
322 | lock (this.m_syncRoot) | ||
323 | { | ||
324 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
327 | |||
328 | foreach (IClientAPI client in m_clientThreads.Values) | ||
329 | { | ||
330 | this.SendLayerData(client); | ||
331 | } | ||
332 | |||
333 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
334 | { | ||
335 | Entities[UUID].LandRenegerated(); | ||
336 | } | ||
337 | } | ||
338 | catch (Exception e) | ||
339 | { | ||
340 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
341 | } | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
346 | /// </summary> | ||
347 | /// <param name="changes">???</param> | ||
348 | /// <param name="pointx">???</param> | ||
349 | /// <param name="pointy">???</param> | ||
350 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | if (changes) | ||
355 | { | ||
356 | /* Dont save here, rely on tainting system instead */ | ||
357 | |||
358 | foreach (IClientAPI client in m_clientThreads.Values) | ||
359 | { | ||
360 | this.SendLayerData(pointx, pointy, client); | ||
361 | } | ||
362 | } | ||
363 | } | ||
364 | catch (Exception e) | ||
365 | { | ||
366 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | #endregion | ||
371 | |||
372 | #region Load Terrain | ||
373 | /// <summary> | ||
374 | /// Loads the World heightmap | ||
375 | /// </summary> | ||
376 | /// | ||
377 | public override void LoadWorldMap() | ||
378 | { | ||
379 | try | ||
380 | { | ||
381 | float[] map = this.localStorage.LoadWorld(); | ||
382 | if (map == null) | ||
383 | { | ||
384 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
385 | { | ||
386 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
387 | this.Terrain.hills(); | ||
388 | |||
389 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
390 | } | ||
391 | else | ||
392 | { | ||
393 | try | ||
394 | { | ||
395 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
396 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
397 | } | ||
398 | catch | ||
399 | { | ||
400 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
401 | Terrain.hills(); | ||
402 | } | ||
403 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
404 | } | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | this.Terrain.setHeights1D(map); | ||
409 | } | ||
410 | |||
411 | CreateTerrainTexture(); | ||
412 | |||
413 | } | ||
414 | catch (Exception e) | ||
415 | { | ||
416 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | private void CreateTerrainTexture() | ||
424 | { | ||
425 | //create a texture asset of the terrain | ||
426 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
427 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
428 | AssetBase asset = new AssetBase(); | ||
429 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
430 | asset.Data = data; | ||
431 | asset.Name = "terrainImage"; | ||
432 | asset.Type = 0; | ||
433 | this.assetCache.AddAsset(asset); | ||
434 | } | ||
435 | #endregion | ||
436 | |||
437 | #region Primitives Methods | ||
438 | |||
439 | |||
440 | /// <summary> | ||
441 | /// Loads the World's objects | ||
442 | /// </summary> | ||
443 | public void LoadPrimsFromStorage() | ||
444 | { | ||
445 | try | ||
446 | { | ||
447 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
448 | this.localStorage.LoadPrimitives(this); | ||
449 | } | ||
450 | catch (Exception e) | ||
451 | { | ||
452 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// Loads a specific object from storage | ||
458 | /// </summary> | ||
459 | /// <param name="prim">The object to load</param> | ||
460 | public void PrimFromStorage(PrimData prim) | ||
461 | { | ||
462 | |||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// | ||
467 | /// </summary> | ||
468 | /// <param name="addPacket"></param> | ||
469 | /// <param name="agentClient"></param> | ||
470 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
471 | { | ||
472 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// | ||
477 | /// </summary> | ||
478 | /// <param name="addPacket"></param> | ||
479 | /// <param name="ownerID"></param> | ||
480 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
481 | { | ||
482 | try | ||
483 | { | ||
484 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
485 | |||
486 | this.Entities.Add(prim.uuid, prim); | ||
487 | this._primCount++; | ||
488 | |||
489 | // Trigger event for listeners | ||
490 | eventManager.TriggerOnNewPrimitive(prim); | ||
491 | } | ||
492 | catch (Exception e) | ||
493 | { | ||
494 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | #endregion | ||
499 | |||
500 | #region Add/Remove Avatar Methods | ||
501 | |||
502 | /// <summary> | ||
503 | /// | ||
504 | /// </summary> | ||
505 | /// <param name="remoteClient"></param | ||
506 | /// <param name="agentID"></param> | ||
507 | /// <param name="child"></param> | ||
508 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
509 | { | ||
510 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; | ||
511 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
512 | remoteClient.OnChatFromViewer += this.SimChat; | ||
513 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; | ||
514 | remoteClient.OnAddPrim += this.AddNewPrim; | ||
515 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | ||
516 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | ||
517 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
518 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
519 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
520 | |||
521 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
522 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
523 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
524 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
525 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
526 | */ | ||
527 | |||
528 | ScenePresence newAvatar = null; | ||
529 | try | ||
530 | { | ||
531 | |||
532 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
533 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); | ||
534 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
535 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
536 | |||
537 | //newAvatar.SendRegionHandshake(); | ||
538 | this.estateManager.sendRegionHandshake(remoteClient); | ||
539 | |||
540 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
541 | lock (this.m_syncRoot) | ||
542 | { | ||
543 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
544 | } | ||
545 | |||
546 | lock (Entities) | ||
547 | { | ||
548 | if (!Entities.ContainsKey(agentID)) | ||
549 | { | ||
550 | this.Entities.Add(agentID, newAvatar); | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | Entities[agentID] = newAvatar; | ||
555 | } | ||
556 | } | ||
557 | lock (Avatars) | ||
558 | { | ||
559 | if (Avatars.ContainsKey(agentID)) | ||
560 | { | ||
561 | Avatars[agentID] = newAvatar; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | this.Avatars.Add(agentID, newAvatar); | ||
566 | } | ||
567 | } | ||
568 | } | ||
569 | catch (Exception e) | ||
570 | { | ||
571 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
572 | } | ||
573 | return; | ||
574 | } | ||
575 | |||
576 | |||
577 | |||
578 | /// <summary> | ||
579 | /// | ||
580 | /// </summary> | ||
581 | /// <param name="agentID"></param> | ||
582 | public override void RemoveClient(LLUUID agentID) | ||
583 | { | ||
584 | eventManager.TriggerOnRemovePresence(agentID); | ||
585 | |||
586 | return; | ||
587 | } | ||
588 | #endregion | ||
589 | |||
590 | #region Request Avatars List Methods | ||
591 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
592 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
593 | |||
594 | /// <summary> | ||
595 | /// Request a List of all Avatars in this World | ||
596 | /// </summary> | ||
597 | /// <returns></returns> | ||
598 | public List<ScenePresence> RequestAvatarList() | ||
599 | { | ||
600 | List<ScenePresence> result = new List<ScenePresence>(); | ||
601 | |||
602 | foreach (ScenePresence avatar in Avatars.Values) | ||
603 | { | ||
604 | result.Add(avatar); | ||
605 | } | ||
606 | |||
607 | return result; | ||
608 | } | ||
609 | |||
610 | /// <summary> | ||
611 | /// Request a filtered list of Avatars in this World | ||
612 | /// </summary> | ||
613 | /// <returns></returns> | ||
614 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
615 | { | ||
616 | List<ScenePresence> result = new List<ScenePresence>(); | ||
617 | |||
618 | foreach (ScenePresence avatar in Avatars.Values) | ||
619 | { | ||
620 | if (filter(avatar)) | ||
621 | { | ||
622 | result.Add(avatar); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | return result; | ||
627 | } | ||
628 | |||
629 | /// <summary> | ||
630 | /// Request a Avatar by UUID | ||
631 | /// </summary> | ||
632 | /// <param name="avatarID"></param> | ||
633 | /// <returns></returns> | ||
634 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
635 | { | ||
636 | if (this.Avatars.ContainsKey(avatarID)) | ||
637 | { | ||
638 | return Avatars[avatarID]; | ||
639 | } | ||
640 | return null; | ||
641 | } | ||
642 | #endregion | ||
643 | |||
644 | |||
645 | #region RegionCommsHost | ||
646 | |||
647 | /// <summary> | ||
648 | /// | ||
649 | /// </summary> | ||
650 | public void RegisterRegionWithComms() | ||
651 | { | ||
652 | GridInfo gridSettings = new GridInfo(); | ||
653 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | ||
654 | if (this.regionCommsHost != null) | ||
655 | { | ||
656 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
657 | this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); | ||
658 | } | ||
659 | } | ||
660 | |||
661 | /// <summary> | ||
662 | /// | ||
663 | /// </summary> | ||
664 | /// <param name="regionHandle"></param> | ||
665 | /// <param name="agent"></param> | ||
666 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
667 | { | ||
668 | // Console.WriteLine("World.cs - add new user connection"); | ||
669 | //should just check that its meant for this region | ||
670 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
671 | { | ||
672 | if (agent.CapsPath != "") | ||
673 | { | ||
674 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
675 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | ||
676 | cap.RegisterHandlers(); | ||
677 | this.capsHandlers.Add(agent.AgentID, cap); | ||
678 | } | ||
679 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
680 | } | ||
681 | } | ||
682 | |||
683 | public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) | ||
684 | { | ||
685 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
686 | { | ||
687 | if (this.Avatars.ContainsKey(agentID)) | ||
688 | { | ||
689 | this.Avatars[agentID].MakeAvatar(position); | ||
690 | } | ||
691 | } | ||
692 | } | ||
693 | |||
694 | /// <summary> | ||
695 | /// | ||
696 | /// </summary> | ||
697 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
698 | { | ||
699 | // Console.WriteLine("informing client of neighbouring regions"); | ||
700 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
701 | |||
702 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
703 | if (neighbours != null) | ||
704 | { | ||
705 | for (int i = 0; i < neighbours.Count; i++) | ||
706 | { | ||
707 | // Console.WriteLine("sending neighbours data"); | ||
708 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
709 | agent.BaseFolder = LLUUID.Zero; | ||
710 | agent.InventoryFolder = LLUUID.Zero; | ||
711 | agent.startpos = new LLVector3(128, 128, 70); | ||
712 | agent.child = true; | ||
713 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
714 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | ||
715 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
716 | } | ||
717 | } | ||
718 | } | ||
719 | |||
720 | /// <summary> | ||
721 | /// | ||
722 | /// </summary> | ||
723 | /// <param name="regionHandle"></param> | ||
724 | /// <returns></returns> | ||
725 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
726 | { | ||
727 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
728 | } | ||
729 | |||
730 | /// <summary> | ||
731 | /// | ||
732 | /// </summary> | ||
733 | /// <param name="minX"></param> | ||
734 | /// <param name="minY"></param> | ||
735 | /// <param name="maxX"></param> | ||
736 | /// <param name="maxY"></param> | ||
737 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
738 | { | ||
739 | List<MapBlockData> mapBlocks; | ||
740 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
741 | remoteClient.SendMapBlock(mapBlocks); | ||
742 | } | ||
743 | |||
744 | /// <summary> | ||
745 | /// | ||
746 | /// </summary> | ||
747 | /// <param name="remoteClient"></param> | ||
748 | /// <param name="RegionHandle"></param> | ||
749 | /// <param name="position"></param> | ||
750 | /// <param name="lookAt"></param> | ||
751 | /// <param name="flags"></param> | ||
752 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
753 | { | ||
754 | if (regionHandle == this.m_regionHandle) | ||
755 | { | ||
756 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
757 | { | ||
758 | remoteClient.SendTeleportLocationStart(); | ||
759 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
760 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
761 | } | ||
762 | } | ||
763 | else | ||
764 | { | ||
765 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
766 | if (reg != null) | ||
767 | { | ||
768 | remoteClient.SendTeleportLocationStart(); | ||
769 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
770 | agent.BaseFolder = LLUUID.Zero; | ||
771 | agent.InventoryFolder = LLUUID.Zero; | ||
772 | agent.startpos = new LLVector3(128, 128, 70); | ||
773 | agent.child = true; | ||
774 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
775 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
776 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); | ||
777 | } | ||
778 | //remoteClient.SendTeleportCancel(); | ||
779 | } | ||
780 | } | ||
781 | |||
782 | /// <summary> | ||
783 | /// | ||
784 | /// </summary> | ||
785 | /// <param name="regionhandle"></param> | ||
786 | /// <param name="agentID"></param> | ||
787 | /// <param name="position"></param> | ||
788 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
789 | { | ||
790 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
791 | } | ||
792 | |||
793 | #endregion | ||
794 | } | ||
795 | } | ||