aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
diff options
context:
space:
mode:
authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
downloadopensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip
opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz
opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2
opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs305
1 files changed, 305 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
new file mode 100644
index 0000000..d1a2717
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
@@ -0,0 +1,305 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Region.Scenes
40{
41 public partial class Scene
42 {
43 /// <summary>
44 /// Modifies terrain using the specified information
45 /// </summary>
46 /// <param name="height">The height at which the user started modifying the terrain</param>
47 /// <param name="seconds">The number of seconds the modify button was pressed</param>
48 /// <param name="brushsize">The size of the brush used</param>
49 /// <param name="action">The action to be performed</param>
50 /// <param name="north">Distance from the north border where the cursor is located</param>
51 /// <param name="west">Distance from the west border where the cursor is located</param>
52 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
53 {
54 // Shiny.
55 double size = (double)(1 << brushsize);
56
57 switch (action)
58 {
59 case 0:
60 // flatten terrain
61 Terrain.flatten(north, west, size, (double)seconds / 100.0);
62 RegenerateTerrain(true, (int)north, (int)west);
63 break;
64 case 1:
65 // raise terrain
66 Terrain.raise(north, west, size, (double)seconds / 100.0);
67 RegenerateTerrain(true, (int)north, (int)west);
68 break;
69 case 2:
70 //lower terrain
71 Terrain.lower(north, west, size, (double)seconds / 100.0);
72 RegenerateTerrain(true, (int)north, (int)west);
73 break;
74 case 3:
75 // smooth terrain
76 Terrain.smooth(north, west, size, (double)seconds / 100.0);
77 RegenerateTerrain(true, (int)north, (int)west);
78 break;
79 case 4:
80 // noise
81 Terrain.noise(north, west, size, (double)seconds / 100.0);
82 RegenerateTerrain(true, (int)north, (int)west);
83 break;
84 case 5:
85 // revert
86 Terrain.revert(north, west, size, (double)seconds / 100.0);
87 RegenerateTerrain(true, (int)north, (int)west);
88 break;
89
90 // CLIENT EXTENSIONS GO HERE
91 case 128:
92 // erode-thermal
93 break;
94 case 129:
95 // erode-aerobic
96 break;
97 case 130:
98 // erode-hydraulic
99 break;
100 }
101 return;
102 }
103
104 /// <summary>
105 ///
106 /// </summary>
107 /// <param name="message"></param>
108 /// <param name="type"></param>
109 /// <param name="fromPos"></param>
110 /// <param name="fromName"></param>
111 /// <param name="fromAgentID"></param>
112 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
113 {
114 Console.WriteLine("Chat message");
115 ScenePresence avatar = null;
116 foreach (IClientAPI client in m_clientThreads.Values)
117 {
118 int dis = -1000;
119 if (this.Avatars.ContainsKey(client.AgentId))
120 {
121
122 avatar = this.Avatars[client.AgentId];
123 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
124 dis= (int)avatar.Pos.GetDistanceTo(fromPos);
125 Console.WriteLine("found avatar at " +dis);
126
127 }
128
129 switch (type)
130 {
131 case 0: // Whisper
132 if ((dis < 10) && (dis > -10))
133 {
134 //should change so the message is sent through the avatar rather than direct to the ClientView
135 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
136 }
137 break;
138 case 1: // Say
139 if ((dis < 30) && (dis > -30))
140 {
141 Console.WriteLine("sending chat");
142 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
143 }
144 break;
145 case 2: // Shout
146 if ((dis < 100) && (dis > -100))
147 {
148 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
149 }
150 break;
151
152 case 0xff: // Broadcast
153 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
154 break;
155 }
156
157 }
158 }
159
160 /// <summary>
161 ///
162 /// </summary>
163 /// <param name="primAsset"></param>
164 /// <param name="pos"></param>
165 public void RezObject(AssetBase primAsset, LLVector3 pos)
166 {
167
168 }
169
170 /// <summary>
171 ///
172 /// </summary>
173 /// <param name="packet"></param>
174 /// <param name="simClient"></param>
175 public void DeRezObject(Packet packet, IClientAPI simClient)
176 {
177
178 }
179
180 /// <summary>
181 ///
182 /// </summary>
183 /// <param name="remoteClient"></param>
184 public void SendAvatarsToClient(IClientAPI remoteClient)
185 {
186
187 }
188
189 /// <summary>
190 ///
191 /// </summary>
192 /// <param name="parentPrim"></param>
193 /// <param name="childPrims"></param>
194 public void LinkObjects(uint parentPrim, List<uint> childPrims)
195 {
196
197
198 }
199
200 /// <summary>
201 ///
202 /// </summary>
203 /// <param name="primLocalID"></param>
204 /// <param name="shapeBlock"></param>
205 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
206 {
207
208 }
209
210 /// <summary>
211 ///
212 /// </summary>
213 /// <param name="primLocalID"></param>
214 /// <param name="remoteClient"></param>
215 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
216 {
217 foreach (Entity ent in Entities.Values)
218 {
219 if (ent.LocalId == primLocalID)
220 {
221 ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient);
222 break;
223 }
224 }
225 }
226
227 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
228 {
229 if (this.Entities.ContainsKey(objectID))
230 {
231 ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
232 }
233 }
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="localID"></param>
239 /// <param name="packet"></param>
240 /// <param name="remoteClient"></param>
241 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
242 {
243
244 }
245
246 /// <summary>
247 ///
248 /// </summary>
249 /// <param name="localID"></param>
250 /// <param name="texture"></param>
251 /// <param name="remoteClient"></param>
252 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
253 {
254
255 }
256
257 /// <summary>
258 ///
259 /// </summary>
260 /// <param name="localID"></param>
261 /// <param name="pos"></param>
262 /// <param name="remoteClient"></param>
263 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
264 {
265 foreach (Entity ent in Entities.Values)
266 {
267 if (ent.LocalId == localID)
268 {
269 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
270 break;
271 }
272 }
273 }
274
275 /// <summary>
276 ///
277 /// </summary>
278 /// <param name="localID"></param>
279 /// <param name="rot"></param>
280 /// <param name="remoteClient"></param>
281 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
282 {
283
284 }
285
286 /// <summary>
287 ///
288 /// </summary>
289 /// <param name="localID"></param>
290 /// <param name="scale"></param>
291 /// <param name="remoteClient"></param>
292 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
293 {
294 }
295
296 /// <summary>
297 /// Sends prims to a client
298 /// </summary>
299 /// <param name="RemoteClient">Client to send to</param>
300 public void GetInitialPrims(IClientAPI RemoteClient)
301 {
302
303 }
304 }
305}