diff options
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..d1a2717 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,305 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.Scenes | ||
40 | { | ||
41 | public partial class Scene | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Modifies terrain using the specified information | ||
45 | /// </summary> | ||
46 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
47 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
48 | /// <param name="brushsize">The size of the brush used</param> | ||
49 | /// <param name="action">The action to be performed</param> | ||
50 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
51 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
52 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
53 | { | ||
54 | // Shiny. | ||
55 | double size = (double)(1 << brushsize); | ||
56 | |||
57 | switch (action) | ||
58 | { | ||
59 | case 0: | ||
60 | // flatten terrain | ||
61 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
62 | RegenerateTerrain(true, (int)north, (int)west); | ||
63 | break; | ||
64 | case 1: | ||
65 | // raise terrain | ||
66 | Terrain.raise(north, west, size, (double)seconds / 100.0); | ||
67 | RegenerateTerrain(true, (int)north, (int)west); | ||
68 | break; | ||
69 | case 2: | ||
70 | //lower terrain | ||
71 | Terrain.lower(north, west, size, (double)seconds / 100.0); | ||
72 | RegenerateTerrain(true, (int)north, (int)west); | ||
73 | break; | ||
74 | case 3: | ||
75 | // smooth terrain | ||
76 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
77 | RegenerateTerrain(true, (int)north, (int)west); | ||
78 | break; | ||
79 | case 4: | ||
80 | // noise | ||
81 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
82 | RegenerateTerrain(true, (int)north, (int)west); | ||
83 | break; | ||
84 | case 5: | ||
85 | // revert | ||
86 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
87 | RegenerateTerrain(true, (int)north, (int)west); | ||
88 | break; | ||
89 | |||
90 | // CLIENT EXTENSIONS GO HERE | ||
91 | case 128: | ||
92 | // erode-thermal | ||
93 | break; | ||
94 | case 129: | ||
95 | // erode-aerobic | ||
96 | break; | ||
97 | case 130: | ||
98 | // erode-hydraulic | ||
99 | break; | ||
100 | } | ||
101 | return; | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="message"></param> | ||
108 | /// <param name="type"></param> | ||
109 | /// <param name="fromPos"></param> | ||
110 | /// <param name="fromName"></param> | ||
111 | /// <param name="fromAgentID"></param> | ||
112 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
113 | { | ||
114 | Console.WriteLine("Chat message"); | ||
115 | ScenePresence avatar = null; | ||
116 | foreach (IClientAPI client in m_clientThreads.Values) | ||
117 | { | ||
118 | int dis = -1000; | ||
119 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
120 | { | ||
121 | |||
122 | avatar = this.Avatars[client.AgentId]; | ||
123 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
124 | dis= (int)avatar.Pos.GetDistanceTo(fromPos); | ||
125 | Console.WriteLine("found avatar at " +dis); | ||
126 | |||
127 | } | ||
128 | |||
129 | switch (type) | ||
130 | { | ||
131 | case 0: // Whisper | ||
132 | if ((dis < 10) && (dis > -10)) | ||
133 | { | ||
134 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
135 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
136 | } | ||
137 | break; | ||
138 | case 1: // Say | ||
139 | if ((dis < 30) && (dis > -30)) | ||
140 | { | ||
141 | Console.WriteLine("sending chat"); | ||
142 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
143 | } | ||
144 | break; | ||
145 | case 2: // Shout | ||
146 | if ((dis < 100) && (dis > -100)) | ||
147 | { | ||
148 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
149 | } | ||
150 | break; | ||
151 | |||
152 | case 0xff: // Broadcast | ||
153 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
154 | break; | ||
155 | } | ||
156 | |||
157 | } | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// | ||
162 | /// </summary> | ||
163 | /// <param name="primAsset"></param> | ||
164 | /// <param name="pos"></param> | ||
165 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
166 | { | ||
167 | |||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// | ||
172 | /// </summary> | ||
173 | /// <param name="packet"></param> | ||
174 | /// <param name="simClient"></param> | ||
175 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
176 | { | ||
177 | |||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// | ||
182 | /// </summary> | ||
183 | /// <param name="remoteClient"></param> | ||
184 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
185 | { | ||
186 | |||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// | ||
191 | /// </summary> | ||
192 | /// <param name="parentPrim"></param> | ||
193 | /// <param name="childPrims"></param> | ||
194 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
195 | { | ||
196 | |||
197 | |||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | /// <param name="primLocalID"></param> | ||
204 | /// <param name="shapeBlock"></param> | ||
205 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
206 | { | ||
207 | |||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// | ||
212 | /// </summary> | ||
213 | /// <param name="primLocalID"></param> | ||
214 | /// <param name="remoteClient"></param> | ||
215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
216 | { | ||
217 | foreach (Entity ent in Entities.Values) | ||
218 | { | ||
219 | if (ent.LocalId == primLocalID) | ||
220 | { | ||
221 | ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); | ||
222 | break; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
228 | { | ||
229 | if (this.Entities.ContainsKey(objectID)) | ||
230 | { | ||
231 | ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
232 | } | ||
233 | } | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="localID"></param> | ||
239 | /// <param name="packet"></param> | ||
240 | /// <param name="remoteClient"></param> | ||
241 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
242 | { | ||
243 | |||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="localID"></param> | ||
250 | /// <param name="texture"></param> | ||
251 | /// <param name="remoteClient"></param> | ||
252 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
253 | { | ||
254 | |||
255 | } | ||
256 | |||
257 | /// <summary> | ||
258 | /// | ||
259 | /// </summary> | ||
260 | /// <param name="localID"></param> | ||
261 | /// <param name="pos"></param> | ||
262 | /// <param name="remoteClient"></param> | ||
263 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
264 | { | ||
265 | foreach (Entity ent in Entities.Values) | ||
266 | { | ||
267 | if (ent.LocalId == localID) | ||
268 | { | ||
269 | ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); | ||
270 | break; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | |||
275 | /// <summary> | ||
276 | /// | ||
277 | /// </summary> | ||
278 | /// <param name="localID"></param> | ||
279 | /// <param name="rot"></param> | ||
280 | /// <param name="remoteClient"></param> | ||
281 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
282 | { | ||
283 | |||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// | ||
288 | /// </summary> | ||
289 | /// <param name="localID"></param> | ||
290 | /// <param name="scale"></param> | ||
291 | /// <param name="remoteClient"></param> | ||
292 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
293 | { | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Sends prims to a client | ||
298 | /// </summary> | ||
299 | /// <param name="RemoteClient">Client to send to</param> | ||
300 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
301 | { | ||
302 | |||
303 | } | ||
304 | } | ||
305 | } | ||