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author | mingchen | 2007-06-27 16:39:11 +0000 |
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committer | mingchen | 2007-06-27 16:39:11 +0000 |
commit | e41eedc9aeba3eb36cdba4fcdf1e57bea976cab4 (patch) | |
tree | 7c9dbb6c56ff04a12c10e551629d9f6f40af9cf8 /OpenSim/Region/Simulation/Scenes/Primitive.cs | |
parent | Some work on restructuring the namespaces / project names. Note this doesn't ... (diff) | |
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*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/Primitive.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs index e04c711..0f649b2 100644 --- a/OpenSim/Region/Simulation/Scenes/Primitive.cs +++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Physics.Manager; | |||
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Inventory; | 37 | using OpenSim.Framework.Inventory; |
38 | 38 | ||
39 | namespace OpenSim.Region.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public class Primitive : Entity | 41 | public class Primitive : Entity |
42 | { | 42 | { |
@@ -174,9 +174,9 @@ namespace OpenSim.Region.Scenes | |||
174 | dataArrays.Add(primData.ToBytes()); | 174 | dataArrays.Add(primData.ToBytes()); |
175 | foreach (Entity child in children) | 175 | foreach (Entity child in children) |
176 | { | 176 | { |
177 | if (child is OpenSim.Region.Scenes.Primitive) | 177 | if (child is OpenSim.Region.Environment.Scenes.Primitive) |
178 | { | 178 | { |
179 | dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); | 179 | dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray()); |
180 | } | 180 | } |
181 | } | 181 | } |
182 | byte[] primstart = Helpers.StringToField("<Prim>"); | 182 | byte[] primstart = Helpers.StringToField("<Prim>"); |