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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/Entity.cs | |
download | opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes/Entity.cs')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/Entity.cs | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs new file mode 100644 index 0000000..f8754f5 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Entity.cs | |||
@@ -0,0 +1,194 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using Axiom.MathLib; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Region.Scripting; | ||
35 | |||
36 | namespace OpenSim.Region.Scenes | ||
37 | { | ||
38 | public abstract class Entity : IScriptReadonlyEntity | ||
39 | { | ||
40 | public libsecondlife.LLUUID uuid; | ||
41 | public Quaternion rotation; | ||
42 | protected List<Entity> children; | ||
43 | |||
44 | protected PhysicsActor _physActor; | ||
45 | protected Scene m_world; | ||
46 | protected string m_name; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public virtual string Name | ||
52 | { | ||
53 | get { return m_name; } | ||
54 | } | ||
55 | |||
56 | protected LLVector3 m_pos; | ||
57 | /// <summary> | ||
58 | /// | ||
59 | /// </summary> | ||
60 | public virtual LLVector3 Pos | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | if (this._physActor != null) | ||
65 | { | ||
66 | m_pos.X = _physActor.Position.X; | ||
67 | m_pos.Y = _physActor.Position.Y; | ||
68 | m_pos.Z = _physActor.Position.Z; | ||
69 | } | ||
70 | |||
71 | return m_pos; | ||
72 | } | ||
73 | set | ||
74 | { | ||
75 | if (this._physActor != null) | ||
76 | { | ||
77 | try | ||
78 | { | ||
79 | lock (this.m_world.SyncRoot) | ||
80 | { | ||
81 | |||
82 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
83 | } | ||
84 | } | ||
85 | catch (Exception e) | ||
86 | { | ||
87 | Console.WriteLine(e.Message); | ||
88 | } | ||
89 | } | ||
90 | |||
91 | m_pos = value; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public LLVector3 velocity; | ||
96 | |||
97 | /// <summary> | ||
98 | /// | ||
99 | /// </summary> | ||
100 | public virtual LLVector3 Velocity | ||
101 | { | ||
102 | get | ||
103 | { | ||
104 | if (this._physActor != null) | ||
105 | { | ||
106 | velocity.X = _physActor.Velocity.X; | ||
107 | velocity.Y = _physActor.Velocity.Y; | ||
108 | velocity.Z = _physActor.Velocity.Z; | ||
109 | } | ||
110 | |||
111 | return velocity; | ||
112 | } | ||
113 | set | ||
114 | { | ||
115 | if (this._physActor != null) | ||
116 | { | ||
117 | try | ||
118 | { | ||
119 | lock (this.m_world.SyncRoot) | ||
120 | { | ||
121 | |||
122 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
123 | } | ||
124 | } | ||
125 | catch (Exception e) | ||
126 | { | ||
127 | Console.WriteLine(e.Message); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | velocity = value; | ||
132 | } | ||
133 | } | ||
134 | |||
135 | protected uint m_localId; | ||
136 | |||
137 | public uint LocalId | ||
138 | { | ||
139 | get { return m_localId; } | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// Creates a new Entity (should not occur on it's own) | ||
144 | /// </summary> | ||
145 | public Entity() | ||
146 | { | ||
147 | uuid = new libsecondlife.LLUUID(); | ||
148 | |||
149 | m_pos = new LLVector3(); | ||
150 | velocity = new LLVector3(); | ||
151 | rotation = new Quaternion(); | ||
152 | m_name = "(basic entity)"; | ||
153 | children = new List<Entity>(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | public virtual void updateMovement() | ||
160 | { | ||
161 | foreach (Entity child in children) | ||
162 | { | ||
163 | child.updateMovement(); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
169 | /// </summary> | ||
170 | public virtual void update() { | ||
171 | // Do any per-frame updates needed that are applicable to every type of entity | ||
172 | foreach (Entity child in children) | ||
173 | { | ||
174 | child.update(); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
180 | /// </summary> | ||
181 | public virtual void BackUp() | ||
182 | { | ||
183 | |||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Infoms the entity that the land (heightmap) has changed | ||
188 | /// </summary> | ||
189 | public virtual void LandRenegerated() | ||
190 | { | ||
191 | |||
192 | } | ||
193 | } | ||
194 | } | ||