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authormingchen2007-06-27 16:39:11 +0000
committermingchen2007-06-27 16:39:11 +0000
commite41eedc9aeba3eb36cdba4fcdf1e57bea976cab4 (patch)
tree7c9dbb6c56ff04a12c10e551629d9f6f40af9cf8 /OpenSim/Region/Simulation/Caps.cs
parentSome work on restructuring the namespaces / project names. Note this doesn't ... (diff)
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*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Simulation/Caps.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs
index 13a351d..9edbd54 100644
--- a/OpenSim/Region/Simulation/Caps.cs
+++ b/OpenSim/Region/Simulation/Caps.cs
@@ -4,14 +4,14 @@ using System.Collections.Generic;
4using System.Text; 4using System.Text;
5using System.IO; 5using System.IO;
6using System.Xml; 6using System.Xml;
7using OpenSim.Servers; 7using OpenSim.Framework.Servers;
8using OpenSim.Framework; 8using OpenSim.Framework;
9using OpenSim.Framework.Utilities; 9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types; 10using OpenSim.Framework.Types;
11using OpenSim.Caches; 11using OpenSim.Region.Caches;
12using libsecondlife; 12using libsecondlife;
13 13
14namespace OpenSim.Region 14namespace OpenSim.Region.Environment
15{ 15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); 16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17 17