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author | UbitUmarov | 2015-12-01 12:11:48 +0000 |
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committer | UbitUmarov | 2015-12-01 12:11:48 +0000 |
commit | e37c4e878ca28fd3afa5ad71364e0d66be6621af (patch) | |
tree | a79a38ca584e457b46f9f6887f93a781f9a04832 /OpenSim/Region/ScriptEngine | |
parent | some changes due to lookAt and RotLookAt (diff) | |
download | opensim-SC_OLD-e37c4e878ca28fd3afa5ad71364e0d66be6621af.zip opensim-SC_OLD-e37c4e878ca28fd3afa5ad71364e0d66be6621af.tar.gz opensim-SC_OLD-e37c4e878ca28fd3afa5ad71364e0d66be6621af.tar.bz2 opensim-SC_OLD-e37c4e878ca28fd3afa5ad71364e0d66be6621af.tar.xz |
more changes on lookAt and RotLookAt; do something in attachments
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8d59c2d..a2abbeb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3569,7 +3569,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3569 | // and rotate so Z points to target with X below horizont | 3569 | // and rotate so Z points to target with X below horizont |
3570 | LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); | 3570 | LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); |
3571 | 3571 | ||
3572 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) | 3572 | SceneObjectGroup sog = m_host.ParentGroup; |
3573 | if(sog == null || sog.IsDeleted) | ||
3574 | return; | ||
3575 | |||
3576 | if (!sog.UsesPhysics || sog.IsAttachment) | ||
3573 | { | 3577 | { |
3574 | // Do nothing if either value is 0 (this has been checked in SL) | 3578 | // Do nothing if either value is 0 (this has been checked in SL) |
3575 | if (strength <= 0.0 || damping <= 0.0) | 3579 | if (strength <= 0.0 || damping <= 0.0) |
@@ -3585,7 +3589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3585 | return; | 3589 | return; |
3586 | } | 3590 | } |
3587 | 3591 | ||
3588 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3592 | sog.StartLookAt(rot, (float)strength, (float)damping); |
3589 | } | 3593 | } |
3590 | } | 3594 | } |
3591 | 3595 | ||
@@ -3991,15 +3995,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3991 | 3995 | ||
3992 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | 3996 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
3993 | // set the rotation of the object, copy that behavior | 3997 | // set the rotation of the object, copy that behavior |
3994 | PhysicsActor pa = m_host.PhysActor; | 3998 | SceneObjectGroup sog = m_host.ParentGroup; |
3999 | if(sog == null || sog.IsDeleted) | ||
4000 | return; | ||
3995 | 4001 | ||
3996 | if (strength == 0 || pa == null || !pa.IsPhysical) | 4002 | if (strength == 0 || !sog.UsesPhysics || sog.IsAttachment) |
3997 | { | 4003 | { |
3998 | llSetLocalRot(target); | 4004 | llSetLocalRot(target); |
3999 | } | 4005 | } |
4000 | else | 4006 | else |
4001 | { | 4007 | { |
4002 | m_host.RotLookAt(target, (float)strength, (float)damping); | 4008 | sog.RotLookAt(target, (float)strength, (float)damping); |
4003 | } | 4009 | } |
4004 | } | 4010 | } |
4005 | 4011 | ||