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authorDiva Canto2012-04-06 20:35:01 -0700
committerDiva Canto2012-04-06 20:35:01 -0700
commit806082cd6eef607791aced965056eb4ce24ac5ce (patch)
treebda5bbedd106638459f2e6674a674b0d0a25ab73 /OpenSim/Region/ScriptEngine
parentMoved the inventory manipulation from HGEntityTransferModule to HGInventoryAc... (diff)
parentRather than having a FromFolderID property on every single prim and only ever... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs124
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs10
2 files changed, 121 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8d25a62..291f52e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2022 protected LSL_Vector GetPartLocalPos(SceneObjectPart part) 2022 protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
2023 { 2023 {
2024 m_host.AddScriptLPS(1); 2024 m_host.AddScriptLPS(1);
2025 if (part.ParentID == 0) 2025
2026 Vector3 pos;
2027
2028 if (!part.IsRoot)
2026 { 2029 {
2027 return new LSL_Vector(part.AbsolutePosition.X, 2030 pos = part.OffsetPosition;
2028 part.AbsolutePosition.Y,
2029 part.AbsolutePosition.Z);
2030 } 2031 }
2031 else 2032 else
2032 { 2033 {
2033 if (m_host.IsRoot) 2034 if (part.ParentGroup.IsAttachment)
2034 { 2035 {
2035 return new LSL_Vector(m_host.AttachedPos.X, 2036 pos = part.AttachedPos;
2036 m_host.AttachedPos.Y,
2037 m_host.AttachedPos.Z);
2038 } 2037 }
2039 else 2038 else
2040 { 2039 {
2041 return new LSL_Vector(part.OffsetPosition.X, 2040 pos = part.AbsolutePosition;
2042 part.OffsetPosition.Y,
2043 part.OffsetPosition.Z);
2044 } 2041 }
2045 } 2042 }
2043
2044// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
2045
2046 return new LSL_Vector(pos.X, pos.Y, pos.Z);
2046 } 2047 }
2047 2048
2048 public void llSetRot(LSL_Rotation rot) 2049 public void llSetRot(LSL_Rotation rot)
@@ -2907,7 +2908,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2907 public LSL_Float llGetMass() 2908 public LSL_Float llGetMass()
2908 { 2909 {
2909 m_host.AddScriptLPS(1); 2910 m_host.AddScriptLPS(1);
2910 return m_host.GetMass(); 2911
2912 if (m_host.ParentGroup.IsAttachment)
2913 {
2914 ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2915
2916 if (attachedAvatar != null)
2917 {
2918 return attachedAvatar.GetMass();
2919 }
2920 else
2921 {
2922 return 0;
2923 }
2924 }
2925 else
2926 {
2927 if (m_host.IsRoot)
2928 {
2929 return m_host.ParentGroup.GetMass();
2930 }
2931 else
2932 {
2933 return m_host.GetMass();
2934 }
2935 }
2911 } 2936 }
2912 2937
2913 public void llCollisionFilter(string name, string id, int accept) 2938 public void llCollisionFilter(string name, string id, int accept)
@@ -3055,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3055 SceneObjectPart host = (SceneObjectPart)o; 3080 SceneObjectPart host = (SceneObjectPart)o;
3056 3081
3057 SceneObjectGroup grp = host.ParentGroup; 3082 SceneObjectGroup grp = host.ParentGroup;
3058 UUID itemID = grp.GetFromItemID(); 3083 UUID itemID = grp.FromItemID;
3059 ScenePresence presence = World.GetScenePresence(host.OwnerID); 3084 ScenePresence presence = World.GetScenePresence(host.OwnerID);
3060 3085
3061 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3086 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
@@ -7146,6 +7171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7146 switch (code) 7171 switch (code)
7147 { 7172 {
7148 case (int)ScriptBaseClass.PRIM_POSITION: 7173 case (int)ScriptBaseClass.PRIM_POSITION:
7174 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7149 if (remain < 1) 7175 if (remain < 1)
7150 return; 7176 return;
7151 7177
@@ -10330,6 +10356,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10330 case ScriptBaseClass.OBJECT_CREATOR: 10356 case ScriptBaseClass.OBJECT_CREATOR:
10331 ret.Add(new LSL_String(UUID.Zero.ToString())); 10357 ret.Add(new LSL_String(UUID.Zero.ToString()));
10332 break; 10358 break;
10359 // For the following 8 see the Object version below
10360 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
10361 ret.Add(new LSL_Integer(0));
10362 break;
10363 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
10364 ret.Add(new LSL_Integer(0));
10365 break;
10366 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
10367 ret.Add(new LSL_Integer(0));
10368 break;
10369 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
10370 ret.Add(new LSL_Float(0));
10371 break;
10372 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
10373 ret.Add(new LSL_Integer(0));
10374 break;
10375 case ScriptBaseClass.OBJECT_SERVER_COST:
10376 ret.Add(new LSL_Float(0));
10377 break;
10378 case ScriptBaseClass.OBJECT_STREAMING_COST:
10379 ret.Add(new LSL_Float(0));
10380 break;
10381 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10382 ret.Add(new LSL_Float(0));
10383 break;
10384 default:
10385 // Invalid or unhandled constant.
10386 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
10387 break;
10333 } 10388 }
10334 } 10389 }
10335 10390
@@ -10367,6 +10422,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10367 case ScriptBaseClass.OBJECT_CREATOR: 10422 case ScriptBaseClass.OBJECT_CREATOR:
10368 ret.Add(new LSL_String(obj.CreatorID.ToString())); 10423 ret.Add(new LSL_String(obj.CreatorID.ToString()));
10369 break; 10424 break;
10425 // The following 8 I have intentionaly coded to return zero. They are part of
10426 // "Land Impact" calculations. These calculations are probably not applicable
10427 // to OpenSim, required figures (cpu/memory usage) are not currently tracked
10428 // I have intentionally left these all at zero rather than return possibly
10429 // missleading numbers
10430 case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
10431 // in SL this currently includes crashed scripts
10432 ret.Add(new LSL_Integer(0));
10433 break;
10434 case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
10435 ret.Add(new LSL_Integer(0));
10436 break;
10437 case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
10438 // The value returned in SL for mono scripts is 65536 * number of active scripts
10439 ret.Add(new LSL_Integer(0));
10440 break;
10441 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
10442 // Average cpu time per simulator frame expended on all scripts in the objetc
10443 ret.Add(new LSL_Float(0));
10444 break;
10445 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
10446 // according to the SL wiki A prim or linkset will have prim
10447 // equivalent of the number of prims in a linkset if it does not
10448 // contain a mesh anywhere in the link set or is not a normal prim
10449 // The value returned in SL for normal prims is prim count
10450 ret.Add(new LSL_Integer(0));
10451 break;
10452 case ScriptBaseClass.OBJECT_SERVER_COST:
10453 // The value returned in SL for normal prims is prim count
10454 ret.Add(new LSL_Float(0));
10455 break;
10456 case ScriptBaseClass.OBJECT_STREAMING_COST:
10457 // The value returned in SL for normal prims is prim count * 0.06
10458 ret.Add(new LSL_Float(0));
10459 break;
10460 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10461 // The value returned in SL for normal prims is prim count
10462 ret.Add(new LSL_Float(0));
10463 break;
10464 default:
10465 // Invalid or unhandled constant.
10466 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
10467 break;
10370 } 10468 }
10371 } 10469 }
10372 10470
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 5a53e15..f58f9d6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
479 public const int DEBUG_CHANNEL = 0x7FFFFFFF; 479 public const int DEBUG_CHANNEL = 0x7FFFFFFF;
480 public const int PUBLIC_CHANNEL = 0x00000000; 480 public const int PUBLIC_CHANNEL = 0x00000000;
481 481
482 // Constants for llGetObjectDetails
483 public const int OBJECT_UNKNOWN_DETAIL = -1;
482 public const int OBJECT_NAME = 1; 484 public const int OBJECT_NAME = 1;
483 public const int OBJECT_DESC = 2; 485 public const int OBJECT_DESC = 2;
484 public const int OBJECT_POS = 3; 486 public const int OBJECT_POS = 3;
@@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
487 public const int OBJECT_OWNER = 6; 489 public const int OBJECT_OWNER = 6;
488 public const int OBJECT_GROUP = 7; 490 public const int OBJECT_GROUP = 7;
489 public const int OBJECT_CREATOR = 8; 491 public const int OBJECT_CREATOR = 8;
492 public const int OBJECT_RUNNING_SCRIPT_COUNT = 9;
493 public const int OBJECT_TOTAL_SCRIPT_COUNT = 10;
494 public const int OBJECT_SCRIPT_MEMORY = 11;
495 public const int OBJECT_SCRIPT_TIME = 12;
496 public const int OBJECT_PRIM_EQUIVALENCE = 13;
497 public const int OBJECT_SERVER_COST = 14;
498 public const int OBJECT_STREAMING_COST = 15;
499 public const int OBJECT_PHYSICS_COST = 16;
490 500
491 // Can not be public const? 501 // Can not be public const?
492 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 502 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);