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authorUbitUmarov2017-06-26 00:18:46 +0100
committerUbitUmarov2017-06-26 00:18:46 +0100
commit041854234429800d6ca10c4987c5d99185552fd6 (patch)
tree7073a059733da39c9e4f5d85f59f3d5b8ae78bbc /OpenSim/Region/ScriptEngine
parentchange Backup calls overlap control code (diff)
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some shortcuts on local osTeleport, reduce its time penalty, do it with script thread
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs102
1 files changed, 49 insertions, 53 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index dee195a..5339fc3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -859,41 +859,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
859 // 859 //
860 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent"); 860 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
861 861
862 TeleportAgent(agent, regionName, position, lookat, false); 862 TeleportAgent(agent, regionName, position, lookat);
863 } 863 }
864 864
865 private void TeleportAgent(string agent, string regionName, 865 private void TeleportAgent(string agent, string regionName,
866 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 866 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
867 { 867 {
868 m_host.AddScriptLPS(1); 868 m_host.AddScriptLPS(1);
869 UUID agentId = new UUID(); 869 if(String.IsNullOrWhiteSpace(regionName))
870 return;
871
872 UUID agentId;
870 if (UUID.TryParse(agent, out agentId)) 873 if (UUID.TryParse(agent, out agentId))
871 { 874 {
872 ScenePresence presence = World.GetScenePresence(agentId); 875 ScenePresence presence = World.GetScenePresence(agentId);
873 if (presence != null) 876 if (presence == null || presence.IsDeleted || presence.IsInTransit)
874 { 877 return;
875 // For osTeleportAgent, agent must be over owners land to avoid abuse
876 // For osTeleportOwner, this restriction isn't necessary
877
878 // commented out because its redundant and uneeded please remove eventually.
879 // if (relaxRestrictions ||
880 // m_host.OwnerID
881 // == World.LandChannel.GetLandObject(
882 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
883 // {
884
885 // We will launch the teleport on a new thread so that when the script threads are terminated
886 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
887 Util.FireAndForget(
888 o => World.RequestTeleportLocation(
889 presence.ControllingClient, regionName, position,
890 lookat, (uint)TPFlags.ViaLocation),
891 null, "OSSL_Api.TeleportAgentByRegionCoords");
892
893 ScriptSleep(5000);
894
895 // }
896 878
879 if(regionName == World.RegionInfo.RegionName)
880 {
881 // should be faster than going to threadpool
882 World.RequestTeleportLocation(presence.ControllingClient, regionName, position,
883 lookat, (uint)TPFlags.ViaLocation);
884 ScriptSleep(500);
885 }
886 else
887 {
888 // We will launch the teleport on a new thread so that when the script threads are terminated
889 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
890 Util.FireAndForget(
891 o => World.RequestTeleportLocation(
892 presence.ControllingClient, regionName, position,
893 lookat, (uint)TPFlags.ViaLocation),
894 null, "OSSL_Api.TeleportAgentByRegionCoords");
895 ScriptSleep(5000);
897 } 896 }
898 } 897 }
899 } 898 }
@@ -913,41 +912,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
913 ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY); 912 ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
914 913
915 m_host.AddScriptLPS(1); 914 m_host.AddScriptLPS(1);
916 UUID agentId = new UUID(); 915 UUID agentId;
917 if (UUID.TryParse(agent, out agentId)) 916 if (UUID.TryParse(agent, out agentId))
918 { 917 {
919 ScenePresence presence = World.GetScenePresence(agentId); 918 ScenePresence presence = World.GetScenePresence(agentId);
920 if (presence != null) 919 if (presence == null || presence.IsDeleted || presence.IsInTransit)
921 { 920 return;
922 // For osTeleportAgent, agent must be over owners land to avoid abuse
923 // For osTeleportOwner, this restriction isn't necessary
924
925 // commented out because its redundant and uneeded please remove eventually.
926 // if (relaxRestrictions ||
927 // m_host.OwnerID
928 // == World.LandChannel.GetLandObject(
929 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
930 // {
931
932 // We will launch the teleport on a new thread so that when the script threads are terminated
933 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
934 Util.FireAndForget(
935 o => World.RequestTeleportLocation(
936 presence.ControllingClient, regionHandle,
937 position, lookat, (uint)TPFlags.ViaLocation),
938 null, "OSSL_Api.TeleportAgentByRegionName");
939
940 ScriptSleep(5000);
941 921
942 // } 922 Util.FireAndForget(
923 o => World.RequestTeleportLocation(
924 presence.ControllingClient, regionHandle,
925 position, lookat, (uint)TPFlags.ViaLocation),
926 null, "OSSL_Api.TeleportAgentByRegionName");
943 927
944 } 928 ScriptSleep(5000);
945 } 929 }
946 } 930 }
947 931
948 public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 932 public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
949 { 933 {
950 osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat); 934 m_host.AddScriptLPS(1);
935
936 UUID agentId;
937 if (UUID.TryParse(agent, out agentId))
938 {
939 ScenePresence presence = World.GetScenePresence(agentId);
940 if (presence == null || presence.IsDeleted || presence.IsInTransit)
941 return;
942
943 World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
944 lookat, (uint)TPFlags.ViaLocation);
945 ScriptSleep(500);
946 }
951 } 947 }
952 948
953 public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 949 public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
@@ -955,12 +951,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
955 // Threat level None because this is what can already be done with the World Map in the viewer 951 // Threat level None because this is what can already be done with the World Map in the viewer
956 CheckThreatLevel(ThreatLevel.None, "osTeleportOwner"); 952 CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
957 953
958 TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); 954 TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
959 } 955 }
960 956
961 public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 957 public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
962 { 958 {
963 osTeleportOwner(World.RegionInfo.RegionName, position, lookat); 959 osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
964 } 960 }
965 961
966 public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 962 public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)