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author | Justin Clark-Casey (justincc) | 2013-01-29 03:58:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-29 03:58:11 +0000 |
commit | ca26ff9436ab60a73ec1fbd6ab23b86f83a64e78 (patch) | |
tree | 78fbe27aba594967351c9c4d3ee6db7b2a19e85b /OpenSim/Region/ScriptEngine | |
parent | Fix issue where the "set terrain texture" console command did not tell the vi... (diff) | |
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minor: remove some mono compile warnings in XEngine.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index d483219..8931be4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -48,7 +48,6 @@ using OpenSim.Region.Framework.Scenes; | |||
48 | using OpenSim.Region.Framework.Interfaces; | 48 | using OpenSim.Region.Framework.Interfaces; |
49 | using OpenSim.Region.ScriptEngine.Interfaces; | 49 | using OpenSim.Region.ScriptEngine.Interfaces; |
50 | using OpenSim.Region.ScriptEngine.Shared; | 50 | using OpenSim.Region.ScriptEngine.Shared; |
51 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
52 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | 51 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; |
53 | using OpenSim.Region.ScriptEngine.Shared.Instance; | 52 | using OpenSim.Region.ScriptEngine.Shared.Instance; |
54 | using OpenSim.Region.ScriptEngine.Shared.Api; | 53 | using OpenSim.Region.ScriptEngine.Shared.Api; |
@@ -630,7 +629,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
630 | } | 629 | } |
631 | 630 | ||
632 | StringBuilder sb = new StringBuilder(); | 631 | StringBuilder sb = new StringBuilder(); |
633 | Queue eq = instance.EventQueue; | ||
634 | 632 | ||
635 | sb.AppendFormat("Script name : {0}\n", instance.ScriptName); | 633 | sb.AppendFormat("Script name : {0}\n", instance.ScriptName); |
636 | sb.AppendFormat("Status : {0}\n", status); | 634 | sb.AppendFormat("Status : {0}\n", status); |