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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/ScriptEngine
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs30
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs117
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3786
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs168
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs19
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs95
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs210
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs52
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs3
-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs381
22 files changed, 4107 insertions, 1041 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 036cb5d..df1bd8b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -28,9 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading; 31using System.Threading;
33using log4net;
34using OpenMetaverse; 32using OpenMetaverse;
35using OpenSim.Framework; 33using OpenSim.Framework;
36using OpenSim.Framework.Monitoring; 34using OpenSim.Framework.Monitoring;
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
39using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
40using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 38using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
41using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; 39using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
40using System.Reflection;
41using log4net;
42 42
43namespace OpenSim.Region.ScriptEngine.Shared.Api 43namespace OpenSim.Region.ScriptEngine.Shared.Api
44{ 44{
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
269 /// <param name="itemID"></param> 269 /// <param name="itemID"></param>
270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) 270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
271 { 271 {
272 // Remove a specific script
272// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); 273// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
273 274
274 lock (staticLock) 275 lock (staticLock)
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
282 // Remove from: HttpRequest 283 // Remove from: HttpRequest
283 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); 284 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
284 if (iHttpReq != null) 285 if (iHttpReq != null)
285 iHttpReq.StopHttpRequestsForScript(itemID); 286 iHttpReq.StopHttpRequest(localID, itemID);
286 287
287 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 288 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
288 if (comms != null) 289 if (comms != null)
@@ -386,6 +387,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
386 } 387 }
387 } 388 }
388 389
390 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
391 {
392 // Remove a specific script
393
394 // Remove dataserver events
395 m_Dataserver[engine].RemoveEvents(localID, itemID);
396
397 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
398 if (comms != null)
399 comms.DeleteListener(itemID);
400
401 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
402 if (xmlrpc != null)
403 {
404 xmlrpc.DeleteChannels(itemID);
405 xmlrpc.CancelSRDRequests(itemID);
406 }
407
408 // Remove Sensors
409 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
410
411 }
412
389 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 413 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
390 { 414 {
391 List<Object> data = new List<Object>(); 415 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..fce8ff8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
98 if (detectedParams == null)
99 return String.Empty;
100 return detectedParams.Country;
101 }
102
103 public string cmGetAgentCountry(LSL_Key key)
104 {
105 if (!World.Permissions.IsGod(m_host.OwnerID))
106 return String.Empty;
107
108 UUID uuid;
109
110 if (!UUID.TryParse(key, out uuid))
111 return String.Empty;
112
113 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
114 return account.UserCountry;
115 }
116 }
117}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7719f07..f637a1d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,21 +24,30 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31<<<<<<< HEAD
31using System.Diagnostics; 32using System.Diagnostics;
32using System.Drawing; 33using System.Drawing;
33using System.Drawing.Imaging; 34using System.Drawing.Imaging;
35=======
36using System.Diagnostics; //for [DebuggerNonUserCode]
37>>>>>>> avn/ubitvar
34using System.Runtime.Remoting.Lifetime; 38using System.Runtime.Remoting.Lifetime;
35using System.Text; 39using System.Text;
36using System.Threading; 40using System.Threading;
37using System.Text.RegularExpressions; 41using System.Text.RegularExpressions;
42using System.Timers;
38using Nini.Config; 43using Nini.Config;
39using log4net; 44using log4net;
40using OpenMetaverse; 45using OpenMetaverse;
46<<<<<<< HEAD
41using OpenMetaverse.Assets; 47using OpenMetaverse.Assets;
48=======
49using OpenMetaverse.StructuredData;
50>>>>>>> avn/ubitvar
42using OpenMetaverse.Packets; 51using OpenMetaverse.Packets;
43using OpenMetaverse.Rendering; 52using OpenMetaverse.Rendering;
44using OpenSim; 53using OpenSim;
@@ -49,6 +58,7 @@ using OpenSim.Region.CoreModules.World.Land;
49using OpenSim.Region.CoreModules.World.Terrain; 58using OpenSim.Region.CoreModules.World.Terrain;
50using OpenSim.Region.Framework.Interfaces; 59using OpenSim.Region.Framework.Interfaces;
51using OpenSim.Region.Framework.Scenes; 60using OpenSim.Region.Framework.Scenes;
61using OpenSim.Region.Framework.Scenes.Serialization;
52using OpenSim.Region.Framework.Scenes.Animation; 62using OpenSim.Region.Framework.Scenes.Animation;
53using OpenSim.Region.Framework.Scenes.Scripting; 63using OpenSim.Region.Framework.Scenes.Scripting;
54using OpenSim.Region.Physics.Manager; 64using OpenSim.Region.Physics.Manager;
@@ -72,6 +82,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
72using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 82using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
73using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 83using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
74using System.Reflection; 84using System.Reflection;
85using Timer = System.Timers.Timer;
75using System.Linq; 86using System.Linq;
76using PermissionMask = OpenSim.Framework.PermissionMask; 87using PermissionMask = OpenSim.Framework.PermissionMask;
77 88
@@ -120,7 +131,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
120 protected int m_notecardLineReadCharsMax = 255; 131 protected int m_notecardLineReadCharsMax = 255;
121 protected int m_scriptConsoleChannel = 0; 132 protected int m_scriptConsoleChannel = 0;
122 protected bool m_scriptConsoleChannelEnabled = false; 133 protected bool m_scriptConsoleChannelEnabled = false;
134 protected bool m_debuggerSafe = false;
123 protected IUrlModule m_UrlModule = null; 135 protected IUrlModule m_UrlModule = null;
136<<<<<<< HEAD
124 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 137 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
125 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 138 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
126 protected int m_sleepMsOnSetTexture = 200; 139 protected int m_sleepMsOnSetTexture = 200;
@@ -241,6 +254,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
241 protected static List<CastRayCall> m_castRayCalls = new List<CastRayCall>(); 254 protected static List<CastRayCall> m_castRayCalls = new List<CastRayCall>();
242 protected bool m_useMeshCacheInCastRay = true; 255 protected bool m_useMeshCacheInCastRay = true;
243 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>(); 256 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>();
257=======
258 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
259 new Dictionary<UUID, UserInfoCacheEntry>();
260 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
261 protected ISoundModule m_SoundModule = null;
262
263// protected Timer m_ShoutSayTimer;
264 protected int m_SayShoutCount = 0;
265 DateTime m_lastSayShoutCheck;
266
267 private Dictionary<string, string> MovementAnimationsForLSL =
268 new Dictionary<string, string> {
269 {"CROUCH", "Crouching"},
270 {"CROUCHWALK", "CrouchWalking"},
271 {"FALLDOWN", "Falling Down"},
272 {"FLY", "Flying"},
273 {"FLYSLOW", "FlyingSlow"},
274 {"HOVER", "Hovering"},
275 {"HOVER_UP", "Hovering Up"},
276 {"HOVER_DOWN", "Hovering Down"},
277 {"JUMP", "Jumping"},
278 {"LAND", "Landing"},
279 {"PREJUMP", "PreJumping"},
280 {"RUN", "Running"},
281 {"SIT","Sitting"},
282 {"SITGROUND","Sitting on Ground"},
283 {"STAND", "Standing"},
284 {"STANDUP", "Standing Up"},
285 {"STRIDE","Striding"},
286 {"SOFT_LAND", "Soft Landing"},
287 {"TURNLEFT", "Turning Left"},
288 {"TURNRIGHT", "Turning Right"},
289 {"WALK", "Walking"}
290 };
291>>>>>>> avn/ubitvar
244 292
245 //An array of HTTP/1.1 headers that are not allowed to be used 293 //An array of HTTP/1.1 headers that are not allowed to be used
246 //as custom headers by llHTTPRequest. 294 //as custom headers by llHTTPRequest.
@@ -262,9 +310,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
262 public void Initialize( 310 public void Initialize(
263 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item) 311 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
264 { 312 {
313 m_lastSayShoutCheck = DateTime.UtcNow;
314
265 m_ScriptEngine = scriptEngine; 315 m_ScriptEngine = scriptEngine;
266 m_host = host; 316 m_host = host;
267 m_item = item; 317 m_item = item;
318<<<<<<< HEAD
319=======
320 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
321 m_coopSleepHandle = coopSleepHandle;
322>>>>>>> avn/ubitvar
268 323
269 LoadConfig(); 324 LoadConfig();
270 325
@@ -422,6 +477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
422 get { return m_ScriptEngine.World; } 477 get { return m_ScriptEngine.World; }
423 } 478 }
424 479
480 [DebuggerNonUserCode]
425 public void state(string newState) 481 public void state(string newState)
426 { 482 {
427 m_ScriptEngine.SetState(m_item.ItemID, newState); 483 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -431,6 +487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
431 /// Reset the named script. The script must be present 487 /// Reset the named script. The script must be present
432 /// in the same prim. 488 /// in the same prim.
433 /// </summary> 489 /// </summary>
490 [DebuggerNonUserCode]
434 public void llResetScript() 491 public void llResetScript()
435 { 492 {
436 m_host.AddScriptLPS(1); 493 m_host.AddScriptLPS(1);
@@ -493,6 +550,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
493 } 550 }
494 } 551 }
495 552
553 public List<ScenePresence> GetLinkAvatars(int linkType)
554 {
555 List<ScenePresence> ret = new List<ScenePresence>();
556 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
557 return ret;
558
559 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
560
561 switch (linkType)
562 {
563 case ScriptBaseClass.LINK_SET:
564 return avs;
565
566 case ScriptBaseClass.LINK_ROOT:
567 return ret;
568
569 case ScriptBaseClass.LINK_ALL_OTHERS:
570 return avs;
571
572 case ScriptBaseClass.LINK_ALL_CHILDREN:
573 return avs;
574
575 case ScriptBaseClass.LINK_THIS:
576 return ret;
577
578 default:
579 if (linkType < 0)
580 return ret;
581
582 int partCount = m_host.ParentGroup.GetPartCount();
583
584 if (linkType <= partCount)
585 {
586 return ret;
587 }
588 else
589 {
590 linkType = linkType - partCount;
591 if (linkType > avs.Count)
592 {
593 return ret;
594 }
595 else
596 {
597 ret.Add(avs[linkType-1]);
598 return ret;
599 }
600 }
601 }
602 }
603
496 /// <summary> 604 /// <summary>
497 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 605 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
498 /// </summary> 606 /// </summary>
@@ -572,6 +680,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
572 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 680 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
573 { 681 {
574 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 682 List<SceneObjectPart> ret = new List<SceneObjectPart>();
683 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
684 return ret;
575 ret.Add(part); 685 ret.Add(part);
576 686
577 switch (linkType) 687 switch (linkType)
@@ -771,31 +881,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
771 881
772 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 882 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
773 883
774 /// <summary> 884 // Utility function for llRot2Euler
775 /// Convert an LSL rotation to a Euler vector. 885
776 /// </summary> 886 // normalize an angle between -PI and PI (-180 to +180 degrees)
777 /// <remarks> 887 protected double NormalizeAngle(double angle)
778 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
779 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
780 /// </remarks>
781 /// <param name="r"></param>
782 /// <returns></returns>
783 public LSL_Vector llRot2Euler(LSL_Rotation r)
784 { 888 {
785 m_host.AddScriptLPS(1); 889 if (angle > -Math.PI && angle < Math.PI)
890 return angle;
891
892 int numPis = (int)(Math.PI / angle);
893 double remainder = angle - Math.PI * numPis;
894 if (numPis % 2 == 1)
895 return Math.PI - angle;
896 return remainder;
897 }
786 898
787 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 899 public LSL_Vector llRot2Euler(LSL_Rotation q1)
788 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 900 {
789 if (m == 0.0) return new LSL_Vector(); 901 m_host.AddScriptLPS(1);
790 double x = Math.Atan2(-v.y, v.z); 902 LSL_Vector eul = new LSL_Vector();
791 double sin = v.x / m;
792 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities.
793 double y = Math.Asin(sin);
794 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
795 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
796 double z = Math.Atan2(v.y, v.x);
797 903
798 return new LSL_Vector(x, y, z); 904 double sqw = q1.s*q1.s;
905 double sqx = q1.x*q1.x;
906 double sqy = q1.z*q1.z;
907 double sqz = q1.y*q1.y;
908 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
909 double test = q1.x*q1.z + q1.y*q1.s;
910 if (test > 0.4999*unit) { // singularity at north pole
911 eul.z = 2 * Math.Atan2(q1.x,q1.s);
912 eul.y = Math.PI/2;
913 eul.x = 0;
914 return eul;
915 }
916 if (test < -0.4999*unit) { // singularity at south pole
917 eul.z = -2 * Math.Atan2(q1.x,q1.s);
918 eul.y = -Math.PI/2;
919 eul.x = 0;
920 return eul;
921 }
922 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
923 eul.y = Math.Asin(2*test/unit);
924 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
925 return eul;
799 } 926 }
800 927
801 /* From wiki: 928 /* From wiki:
@@ -848,18 +975,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
848 m_host.AddScriptLPS(1); 975 m_host.AddScriptLPS(1);
849 976
850 double x,y,z,s; 977 double x,y,z,s;
851 978 v.x *= 0.5;
852 double c1 = Math.Cos(v.x * 0.5); 979 v.y *= 0.5;
853 double c2 = Math.Cos(v.y * 0.5); 980 v.z *= 0.5;
854 double c3 = Math.Cos(v.z * 0.5); 981 double c1 = Math.Cos(v.x);
855 double s1 = Math.Sin(v.x * 0.5); 982 double c2 = Math.Cos(v.y);
856 double s2 = Math.Sin(v.y * 0.5); 983 double c1c2 = c1 * c2;
857 double s3 = Math.Sin(v.z * 0.5); 984 double s1 = Math.Sin(v.x);
858 985 double s2 = Math.Sin(v.y);
859 x = s1 * c2 * c3 + c1 * s2 * s3; 986 double s1s2 = s1 * s2;
860 y = c1 * s2 * c3 - s1 * c2 * s3; 987 double c1s2 = c1 * s2;
861 z = s1 * s2 * c3 + c1 * c2 * s3; 988 double s1c2 = s1 * c2;
862 s = c1 * c2 * c3 - s1 * s2 * s3; 989 double c3 = Math.Cos(v.z);
990 double s3 = Math.Sin(v.z);
991
992 x = s1c2 * c3 + c1s2 * s3;
993 y = c1s2 * c3 - s1c2 * s3;
994 z = s1s2 * c3 + c1c2 * s3;
995 s = c1c2 * c3 - s1s2 * s3;
863 996
864 return new LSL_Rotation(x, y, z, s); 997 return new LSL_Rotation(x, y, z, s);
865 } 998 }
@@ -997,77 +1130,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
997 { 1130 {
998 //A and B should both be normalized 1131 //A and B should both be normalized
999 m_host.AddScriptLPS(1); 1132 m_host.AddScriptLPS(1);
1000 LSL_Rotation rotBetween; 1133 /* This method is more accurate than the SL one, and thus causes problems
1001 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 1134 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
1002 // continue calculation. 1135
1003 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 1136 double dotProduct = LSL_Vector.Dot(a, b);
1137 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
1138 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
1139 double angle = Math.Acos(dotProduct / magProduct);
1140 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
1141 double s = Math.Sin(angle / 2);
1142
1143 double x = axis.x * s;
1144 double y = axis.y * s;
1145 double z = axis.z * s;
1146 double w = Math.Cos(angle / 2);
1147
1148 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
1149 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1150
1151 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
1152 */
1153
1154 // This method mimics the 180 errors found in SL
1155 // See www.euclideanspace.com... angleBetween
1156 LSL_Vector vec_a = a;
1157 LSL_Vector vec_b = b;
1158
1159 // Eliminate zero length
1160 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
1161 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
1162 if (vec_a_mag < 0.00001 ||
1163 vec_b_mag < 0.00001)
1004 { 1164 {
1005 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 1165 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1006 } 1166 }
1007 else 1167
1168 // Normalize
1169 vec_a = llVecNorm(vec_a);
1170 vec_b = llVecNorm(vec_b);
1171
1172 // Calculate axis and rotation angle
1173 LSL_Vector axis = vec_a % vec_b;
1174 LSL_Float cos_theta = vec_a * vec_b;
1175
1176 // Check if parallel
1177 if (cos_theta > 0.99999)
1008 { 1178 {
1009 a = LSL_Vector.Norm(a); 1179 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1010 b = LSL_Vector.Norm(b); 1180 }
1011 double dotProduct = LSL_Vector.Dot(a, b); 1181
1012 // There are two degenerate cases possible. These are for vectors 180 or 1182 // Check if anti-parallel
1013 // 0 degrees apart. These have to be detected and handled individually. 1183 else if (cos_theta < -0.99999)
1014 // 1184 {
1015 // Check for vectors 180 degrees apart. 1185 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
1016 // A dot product of -1 would mean the angle between vectors is 180 degrees. 1186 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
1017 if (dotProduct < -0.9999999f) 1187 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
1018 { 1188 }
1019 // First assume X axis is orthogonal to the vectors. 1189 else // other rotation
1020 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 1190 {
1021 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 1191 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
1022 // Check for near zero vector. A very small non-zero number here will create 1192 axis = llVecNorm(axis);
1023 // a rotation in an undesired direction. 1193 double x, y, z, s, t;
1024 if (LSL_Vector.Mag(orthoVector) > 0.0001) 1194 s = Math.Cos(theta);
1025 { 1195 t = Math.Sin(theta);
1026 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 1196 x = axis.x * t;
1027 } 1197 y = axis.y * t;
1028 // If the magnitude of the vector was near zero, then assume the X axis is not 1198 z = axis.z * t;
1029 // orthogonal and use the Z axis instead. 1199 return new LSL_Rotation(x,y,z,s);
1030 else
1031 {
1032 // Set 180 z rotation.
1033 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
1034 }
1035 }
1036 // Check for parallel vectors.
1037 // A dot product of 1 would mean the angle between vectors is 0 degrees.
1038 else if (dotProduct > 0.9999999f)
1039 {
1040 // Set zero rotation.
1041 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1042 }
1043 else
1044 {
1045 // All special checks have been performed so get the axis of rotation.
1046 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
1047 // Quarternion s value is the length of the unit vector + dot product.
1048 double qs = 1.0 + dotProduct;
1049 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
1050 // Normalize the rotation.
1051 double mag = LSL_Rotation.Mag(rotBetween);
1052 // We shouldn't have to worry about a divide by zero here. The qs value will be
1053 // non-zero because we already know if we're here, then the dotProduct is not -1 so
1054 // qs will not be zero. Also, we've already handled the input vectors being zero so the
1055 // crossProduct vector should also not be zero.
1056 rotBetween.x = rotBetween.x / mag;
1057 rotBetween.y = rotBetween.y / mag;
1058 rotBetween.z = rotBetween.z / mag;
1059 rotBetween.s = rotBetween.s / mag;
1060 // Check for undefined values and set zero rotation if any found. This code might not actually be required
1061 // any longer since zero vectors are checked for at the top.
1062 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
1063 {
1064 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1065 }
1066 }
1067 } 1200 }
1068 return rotBetween;
1069 } 1201 }
1070 1202
1071 public void llWhisper(int channelID, string text) 1203 public void llWhisper(int channelID, string text)
1072 { 1204 {
1073 m_host.AddScriptLPS(1); 1205 m_host.AddScriptLPS(1);
@@ -1083,10 +1215,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1083 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 1215 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
1084 } 1216 }
1085 1217
1218 private void CheckSayShoutTime()
1219 {
1220 DateTime now = DateTime.UtcNow;
1221 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
1222 {
1223 m_lastSayShoutCheck = now;
1224 m_SayShoutCount = 0;
1225 }
1226 else
1227 m_SayShoutCount++;
1228 }
1229
1086 public void llSay(int channelID, string text) 1230 public void llSay(int channelID, string text)
1087 { 1231 {
1088 m_host.AddScriptLPS(1); 1232 m_host.AddScriptLPS(1);
1089 1233
1234 if (channelID == 0)
1235// m_SayShoutCount++;
1236 CheckSayShoutTime();
1237
1238 if (m_SayShoutCount >= 11)
1239 ScriptSleep(2000);
1240
1090 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 1241 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
1091 { 1242 {
1092 Console.WriteLine(text); 1243 Console.WriteLine(text);
@@ -1109,6 +1260,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1109 { 1260 {
1110 m_host.AddScriptLPS(1); 1261 m_host.AddScriptLPS(1);
1111 1262
1263 if (channelID == 0)
1264// m_SayShoutCount++;
1265 CheckSayShoutTime();
1266
1267 if (m_SayShoutCount >= 11)
1268 ScriptSleep(2000);
1269
1112 if (text.Length > 1023) 1270 if (text.Length > 1023)
1113 text = text.Substring(0, 1023); 1271 text = text.Substring(0, 1023);
1114 1272
@@ -1143,16 +1301,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1143 1301
1144 public void llRegionSayTo(string target, int channel, string msg) 1302 public void llRegionSayTo(string target, int channel, string msg)
1145 { 1303 {
1304 string error = String.Empty;
1305
1146 if (msg.Length > 1023) 1306 if (msg.Length > 1023)
1147 msg = msg.Substring(0, 1023); 1307 msg = msg.Substring(0, 1023);
1148 1308
1149 m_host.AddScriptLPS(1); 1309 m_host.AddScriptLPS(1);
1150 1310
1151 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
1152 {
1153 return;
1154 }
1155
1156 UUID TargetID; 1311 UUID TargetID;
1157 UUID.TryParse(target, out TargetID); 1312 UUID.TryParse(target, out TargetID);
1158 1313
@@ -1161,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1161 1316
1162 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1317 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
1163 if (wComm != null) 1318 if (wComm != null)
1164 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1319 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1320 LSLError(error);
1165 } 1321 }
1166 1322
1167 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1323 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1417,10 +1573,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1417 return detectedParams.TouchUV; 1573 return detectedParams.TouchUV;
1418 } 1574 }
1419 1575
1576 [DebuggerNonUserCode]
1420 public virtual void llDie() 1577 public virtual void llDie()
1421 { 1578 {
1422 m_host.AddScriptLPS(1); 1579 m_host.AddScriptLPS(1);
1423 throw new SelfDeleteException(); 1580 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1424 } 1581 }
1425 1582
1426 public LSL_Float llGround(LSL_Vector offset) 1583 public LSL_Float llGround(LSL_Vector offset)
@@ -1491,6 +1648,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1491 1648
1492 public void llSetStatus(int status, int value) 1649 public void llSetStatus(int status, int value)
1493 { 1650 {
1651 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1652 return;
1494 m_host.AddScriptLPS(1); 1653 m_host.AddScriptLPS(1);
1495 1654
1496 int statusrotationaxis = 0; 1655 int statusrotationaxis = 0;
@@ -1502,6 +1661,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1502 SceneObjectGroup group = m_host.ParentGroup; 1661 SceneObjectGroup group = m_host.ParentGroup;
1503 bool allow = true; 1662 bool allow = true;
1504 1663
1664 int maxprims = World.m_linksetPhysCapacity;
1665 bool checkShape = (maxprims > 0 && group.PrimCount > maxprims);
1666
1505 foreach (SceneObjectPart part in group.Parts) 1667 foreach (SceneObjectPart part in group.Parts)
1506 { 1668 {
1507 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) 1669 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
@@ -1509,11 +1671,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1509 allow = false; 1671 allow = false;
1510 break; 1672 break;
1511 } 1673 }
1674 if (checkShape && part.PhysicsShapeType != (byte)PhysicsShapeType.None)
1675 {
1676 if (--maxprims < 0)
1677 {
1678 allow = false;
1679 break;
1680 }
1681 }
1512 } 1682 }
1513 1683
1514 if (!allow) 1684 if (!allow)
1515 return; 1685 return;
1516 1686
1687 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1688 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1689 return;
1690
1517 m_host.ScriptSetPhysicsStatus(true); 1691 m_host.ScriptSetPhysicsStatus(true);
1518 } 1692 }
1519 else 1693 else
@@ -1712,12 +1886,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1712 { 1886 {
1713 m_host.AddScriptLPS(1); 1887 m_host.AddScriptLPS(1);
1714 1888
1889 SetColor(m_host, color, face);
1890 }
1891
1892 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1893 {
1894 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1895 return;
1896
1897 Primitive.TextureEntry tex = part.Shape.Textures;
1898 Color4 texcolor;
1899 if (face >= 0 && face < GetNumberOfSides(part))
1900 {
1901 texcolor = tex.CreateFace((uint)face).RGBA;
1902 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1903 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1904 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1905 tex.FaceTextures[face].RGBA = texcolor;
1906 part.UpdateTextureEntry(tex.GetBytes());
1907 return;
1908 }
1909 else if (face == ScriptBaseClass.ALL_SIDES)
1910 {
1911 for (uint i = 0; i < GetNumberOfSides(part); i++)
1912 {
1913 if (tex.FaceTextures[i] != null)
1914 {
1915 texcolor = tex.FaceTextures[i].RGBA;
1916 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1917 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1918 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1919 tex.FaceTextures[i].RGBA = texcolor;
1920 }
1921 texcolor = tex.DefaultTexture.RGBA;
1922 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1923 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1924 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1925 tex.DefaultTexture.RGBA = texcolor;
1926 }
1927 part.UpdateTextureEntry(tex.GetBytes());
1928 return;
1929 }
1930
1715 if (face == ScriptBaseClass.ALL_SIDES) 1931 if (face == ScriptBaseClass.ALL_SIDES)
1716 face = SceneObjectPart.ALL_SIDES; 1932 face = SceneObjectPart.ALL_SIDES;
1717 1933
1718 m_host.SetFaceColorAlpha(face, color, null); 1934 m_host.SetFaceColorAlpha(face, color, null);
1719 } 1935 }
1720 1936
1937 /*
1721 public void llSetContentType(LSL_Key id, LSL_Integer type) 1938 public void llSetContentType(LSL_Key id, LSL_Integer type)
1722 { 1939 {
1723 m_host.AddScriptLPS(1); 1940 m_host.AddScriptLPS(1);
@@ -1784,9 +2001,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1784 break; 2001 break;
1785 } 2002 }
1786 } 2003 }
2004 */
1787 2005
1788 public void SetTexGen(SceneObjectPart part, int face,int style) 2006 public void SetTexGen(SceneObjectPart part, int face,int style)
1789 { 2007 {
2008 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2009 return;
2010
1790 Primitive.TextureEntry tex = part.Shape.Textures; 2011 Primitive.TextureEntry tex = part.Shape.Textures;
1791 MappingType textype; 2012 MappingType textype;
1792 textype = MappingType.Default; 2013 textype = MappingType.Default;
@@ -1817,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1817 2038
1818 public void SetGlow(SceneObjectPart part, int face, float glow) 2039 public void SetGlow(SceneObjectPart part, int face, float glow)
1819 { 2040 {
2041 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2042 return;
2043
1820 Primitive.TextureEntry tex = part.Shape.Textures; 2044 Primitive.TextureEntry tex = part.Shape.Textures;
1821 if (face >= 0 && face < GetNumberOfSides(part)) 2045 if (face >= 0 && face < GetNumberOfSides(part))
1822 { 2046 {
@@ -1842,6 +2066,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1842 2066
1843 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 2067 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1844 { 2068 {
2069 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2070 return;
1845 2071
1846 Shininess sval = new Shininess(); 2072 Shininess sval = new Shininess();
1847 2073
@@ -1892,6 +2118,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1892 2118
1893 public void SetFullBright(SceneObjectPart part, int face, bool bright) 2119 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1894 { 2120 {
2121 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2122 return;
2123
1895 Primitive.TextureEntry tex = part.Shape.Textures; 2124 Primitive.TextureEntry tex = part.Shape.Textures;
1896 if (face >= 0 && face < GetNumberOfSides(part)) 2125 if (face >= 0 && face < GetNumberOfSides(part))
1897 { 2126 {
@@ -1952,13 +2181,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1952 m_host.AddScriptLPS(1); 2181 m_host.AddScriptLPS(1);
1953 2182
1954 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2183 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1955 2184 if (parts.Count > 0)
1956 foreach (SceneObjectPart part in parts) 2185 {
1957 SetAlpha(part, alpha, face); 2186 try
2187 {
2188 foreach (SceneObjectPart part in parts)
2189 SetAlpha(part, alpha, face);
2190 }
2191 finally
2192 {
2193 }
2194 }
1958 } 2195 }
1959 2196
1960 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 2197 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1961 { 2198 {
2199 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2200 return;
2201
1962 Primitive.TextureEntry tex = part.Shape.Textures; 2202 Primitive.TextureEntry tex = part.Shape.Textures;
1963 Color4 texcolor; 2203 Color4 texcolor;
1964 if (face >= 0 && face < GetNumberOfSides(part)) 2204 if (face >= 0 && face < GetNumberOfSides(part))
@@ -2011,7 +2251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2011 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 2251 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
2012 float wind, float tension, LSL_Vector Force) 2252 float wind, float tension, LSL_Vector Force)
2013 { 2253 {
2014 if (part == null) 2254 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2015 return; 2255 return;
2016 2256
2017 if (flexi) 2257 if (flexi)
@@ -2052,7 +2292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2052 /// <param name="falloff"></param> 2292 /// <param name="falloff"></param>
2053 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 2293 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
2054 { 2294 {
2055 if (part == null) 2295 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2056 return; 2296 return;
2057 2297
2058 if (light) 2298 if (light)
@@ -2085,11 +2325,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2085 Primitive.TextureEntry tex = part.Shape.Textures; 2325 Primitive.TextureEntry tex = part.Shape.Textures;
2086 Color4 texcolor; 2326 Color4 texcolor;
2087 LSL_Vector rgb = new LSL_Vector(); 2327 LSL_Vector rgb = new LSL_Vector();
2328 int nsides = GetNumberOfSides(part);
2329
2088 if (face == ScriptBaseClass.ALL_SIDES) 2330 if (face == ScriptBaseClass.ALL_SIDES)
2089 { 2331 {
2090 int i; 2332 int i;
2091 2333 for (i = 0; i < nsides; i++)
2092 for (i = 0 ; i < GetNumberOfSides(part); i++)
2093 { 2334 {
2094 texcolor = tex.GetFace((uint)i).RGBA; 2335 texcolor = tex.GetFace((uint)i).RGBA;
2095 rgb.x += texcolor.R; 2336 rgb.x += texcolor.R;
@@ -2097,14 +2338,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2097 rgb.z += texcolor.B; 2338 rgb.z += texcolor.B;
2098 } 2339 }
2099 2340
2100 rgb.x /= (float)GetNumberOfSides(part); 2341 float invnsides = 1.0f / (float)nsides;
2101 rgb.y /= (float)GetNumberOfSides(part); 2342
2102 rgb.z /= (float)GetNumberOfSides(part); 2343 rgb.x *= invnsides;
2344 rgb.y *= invnsides;
2345 rgb.z *= invnsides;
2103 2346
2104 return rgb; 2347 return rgb;
2105 } 2348 }
2106 2349 if (face >= 0 && face < nsides)
2107 if (face >= 0 && face < GetNumberOfSides(part))
2108 { 2350 {
2109 texcolor = tex.GetFace((uint)face).RGBA; 2351 texcolor = tex.GetFace((uint)face).RGBA;
2110 rgb.x = texcolor.R; 2352 rgb.x = texcolor.R;
@@ -2131,15 +2373,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2131 m_host.AddScriptLPS(1); 2373 m_host.AddScriptLPS(1);
2132 2374
2133 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2375 List<SceneObjectPart> parts = GetLinkParts(linknumber);
2376<<<<<<< HEAD
2134 2377
2135 foreach (SceneObjectPart part in parts) 2378 foreach (SceneObjectPart part in parts)
2136 SetTexture(part, texture, face); 2379 SetTexture(part, texture, face);
2137 2380
2138 ScriptSleep(m_sleepMsOnSetLinkTexture); 2381 ScriptSleep(m_sleepMsOnSetLinkTexture);
2382=======
2383 if (parts.Count > 0)
2384 {
2385 try
2386 {
2387 foreach (SceneObjectPart part in parts)
2388 SetTexture(part, texture, face);
2389 }
2390 finally
2391 {
2392 }
2393 }
2394 ScriptSleep(200);
2395>>>>>>> avn/ubitvar
2139 } 2396 }
2140 2397
2141 protected void SetTexture(SceneObjectPart part, string texture, int face) 2398 protected void SetTexture(SceneObjectPart part, string texture, int face)
2142 { 2399 {
2400 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2401 return;
2402
2143 UUID textureID = new UUID(); 2403 UUID textureID = new UUID();
2144 2404
2145 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2405 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -2184,6 +2444,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2184 2444
2185 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2445 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
2186 { 2446 {
2447 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2448 return;
2449
2187 Primitive.TextureEntry tex = part.Shape.Textures; 2450 Primitive.TextureEntry tex = part.Shape.Textures;
2188 if (face >= 0 && face < GetNumberOfSides(part)) 2451 if (face >= 0 && face < GetNumberOfSides(part))
2189 { 2452 {
@@ -2220,6 +2483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2220 2483
2221 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2484 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
2222 { 2485 {
2486 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2487 return;
2488
2223 Primitive.TextureEntry tex = part.Shape.Textures; 2489 Primitive.TextureEntry tex = part.Shape.Textures;
2224 if (face >= 0 && face < GetNumberOfSides(part)) 2490 if (face >= 0 && face < GetNumberOfSides(part))
2225 { 2491 {
@@ -2256,6 +2522,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2256 2522
2257 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2523 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
2258 { 2524 {
2525 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2526 return;
2527
2259 Primitive.TextureEntry tex = part.Shape.Textures; 2528 Primitive.TextureEntry tex = part.Shape.Textures;
2260 if (face >= 0 && face < GetNumberOfSides(part)) 2529 if (face >= 0 && face < GetNumberOfSides(part))
2261 { 2530 {
@@ -2397,7 +2666,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2397 return end; 2666 return end;
2398 } 2667 }
2399 2668
2400 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2669 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2401 { 2670 {
2402 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2671 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2403 return fromPos; 2672 return fromPos;
@@ -2413,9 +2682,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2413 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2682 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2414 targetPos.z = ground; 2683 targetPos.z = ground;
2415 } 2684 }
2416 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2685 if (adjust)
2686 return SetPosAdjust(fromPos, targetPos);
2417 2687
2418 return real_vec; 2688 return targetPos;
2419 } 2689 }
2420 2690
2421 /// <summary> 2691 /// <summary>
@@ -2426,27 +2696,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2426 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2696 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2427 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2697 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2428 { 2698 {
2429 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2699 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2700 return;
2701
2430 LSL_Vector currentPos = GetPartLocalPos(part); 2702 LSL_Vector currentPos = GetPartLocalPos(part);
2703 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2431 2704
2432 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2433 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2434 2705
2435 if (part.ParentGroup.RootPart == part) 2706 if (part.ParentGroup.RootPart == part)
2436 { 2707 {
2437 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2438 targetPos.z = ground;
2439 SceneObjectGroup parent = part.ParentGroup; 2708 SceneObjectGroup parent = part.ParentGroup;
2440 parent.UpdateGroupPosition(!adjust ? targetPos : 2709 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2441 SetPosAdjust(currentPos, targetPos)); 2710 return;
2711 Util.FireAndForget(delegate(object x) {
2712 parent.UpdateGroupPosition((Vector3)toPos);
2713 });
2442 } 2714 }
2443 else 2715 else
2444 { 2716 {
2445 part.OffsetPosition = !adjust ? targetPos : 2717 part.OffsetPosition = (Vector3)toPos;
2446 SetPosAdjust(currentPos, targetPos); 2718// SceneObjectGroup parent = part.ParentGroup;
2447 SceneObjectGroup parent = part.ParentGroup; 2719// parent.HasGroupChanged = true;
2448 parent.HasGroupChanged = true; 2720// parent.ScheduleGroupForTerseUpdate();
2449 parent.ScheduleGroupForTerseUpdate(); 2721 part.ScheduleTerseUpdate();
2450 } 2722 }
2451 } 2723 }
2452 2724
@@ -2475,13 +2747,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2475 else 2747 else
2476 { 2748 {
2477 if (part.ParentGroup.IsAttachment) 2749 if (part.ParentGroup.IsAttachment)
2478 {
2479 pos = part.AttachedPos; 2750 pos = part.AttachedPos;
2480 }
2481 else 2751 else
2482 {
2483 pos = part.AbsolutePosition; 2752 pos = part.AbsolutePosition;
2484 }
2485 } 2753 }
2486 2754
2487// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2755// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2493,8 +2761,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2493 { 2761 {
2494 m_host.AddScriptLPS(1); 2762 m_host.AddScriptLPS(1);
2495 2763
2764
2765 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2766 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2767 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2768 // RootPart != null should shortcircuit
2769
2496 // try to let this work as in SL... 2770 // try to let this work as in SL...
2497 if (m_host.ParentID == 0) 2771 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2498 { 2772 {
2499 // special case: If we are root, rotate complete SOG to new rotation 2773 // special case: If we are root, rotate complete SOG to new rotation
2500 SetRot(m_host, rot); 2774 SetRot(m_host, rot);
@@ -2521,25 +2795,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2521 2795
2522 protected void SetRot(SceneObjectPart part, Quaternion rot) 2796 protected void SetRot(SceneObjectPart part, Quaternion rot)
2523 { 2797 {
2524 part.UpdateRotation(rot); 2798 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2525 // Update rotation does not move the object in the physics scene if it's a linkset. 2799 return;
2526 2800
2527//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2801 bool isroot = (part == part.ParentGroup.RootPart);
2528// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2802 bool isphys;
2529 2803
2530 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2531 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2532 // It's perfectly okay when the object is not an active physical body though.
2533 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2534 // but only if the object is not physial and active. This is important for rotating doors.
2535 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2536 // scene
2537 PhysicsActor pa = part.PhysActor; 2804 PhysicsActor pa = part.PhysActor;
2538 2805
2539 if (pa != null && !pa.IsPhysical) 2806 // keep using physactor ideia of isphysical
2807 // it should be SOP ideia of that
2808 // not much of a issue with ubitODE
2809 if (pa != null && pa.IsPhysical)
2810 isphys = true;
2811 else
2812 isphys = false;
2813
2814 // SL doesn't let scripts rotate root of physical linksets
2815 if (isroot && isphys)
2816 return;
2817
2818 part.UpdateRotation(rot);
2819
2820 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2821 // so do a nasty update of parts positions if is a root part rotation
2822 if (isroot && pa != null) // with if above implies non physical root part
2540 { 2823 {
2541 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2824 part.ParentGroup.ResetChildPrimPhysicsPositions();
2542 } 2825 }
2826 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2827 {
2828 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2829 if (sittingavas.Count > 0)
2830 {
2831 foreach (ScenePresence av in sittingavas)
2832 {
2833 if (isroot || part.LocalId == av.ParentID)
2834 av.SendTerseUpdateToAllClients();
2835 }
2836 }
2837 }
2543 } 2838 }
2544 2839
2545 /// <summary> 2840 /// <summary>
@@ -2556,6 +2851,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2556 2851
2557 m_host.AddScriptLPS(1); 2852 m_host.AddScriptLPS(1);
2558 Quaternion q = m_host.GetWorldRotation(); 2853 Quaternion q = m_host.GetWorldRotation();
2854
2855 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2856 {
2857 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2858 if (avatar != null)
2859 {
2860 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2861 q = avatar.CameraRotation * q; // Mouselook
2862 else
2863 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2864 }
2865 }
2866
2559 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2867 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2560 } 2868 }
2561 2869
@@ -2583,14 +2891,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2583 return new LSL_Rotation(q); 2891 return new LSL_Rotation(q);
2584 } 2892 }
2585 2893
2586 return new LSL_Rotation(part.GetWorldRotation()); 2894 q = part.GetWorldRotation();
2895 if (part.ParentGroup.AttachmentPoint != 0)
2896 {
2897 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2898 if (avatar != null)
2899 {
2900 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2901 q = avatar.CameraRotation * q; // Mouselook
2902 else
2903 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2904 }
2905 }
2906
2907 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2587 } 2908 }
2588 2909
2589 public LSL_Rotation llGetLocalRot() 2910 public LSL_Rotation llGetLocalRot()
2590 { 2911 {
2591 m_host.AddScriptLPS(1); 2912 return GetPartLocalRot(m_host);
2913 }
2592 2914
2593 return new LSL_Rotation(m_host.RotationOffset); 2915 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2916 {
2917 m_host.AddScriptLPS(1);
2918 Quaternion rot = part.RotationOffset;
2919 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2594 } 2920 }
2595 2921
2596 public void llSetForce(LSL_Vector force, int local) 2922 public void llSetForce(LSL_Vector force, int local)
@@ -2620,32 +2946,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2620 return force; 2946 return force;
2621 } 2947 }
2622 2948
2623 public void llSetVelocity(LSL_Vector velocity, int local)
2624 {
2625 m_host.AddScriptLPS(1);
2626
2627 if (!m_host.ParentGroup.IsDeleted)
2628 {
2629 if (local != 0)
2630 velocity *= llGetRot();
2631
2632 m_host.ParentGroup.RootPart.Velocity = velocity;
2633 }
2634 }
2635
2636 public void llSetAngularVelocity(LSL_Vector angularVelocity, int local)
2637 {
2638 m_host.AddScriptLPS(1);
2639
2640 if (!m_host.ParentGroup.IsDeleted)
2641 {
2642 if (local != 0)
2643 angularVelocity *= llGetRot();
2644
2645 m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity;
2646 }
2647 }
2648
2649 public LSL_Integer llTarget(LSL_Vector position, double range) 2949 public LSL_Integer llTarget(LSL_Vector position, double range)
2650 { 2950 {
2651 m_host.AddScriptLPS(1); 2951 m_host.AddScriptLPS(1);
@@ -2696,16 +2996,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2696 m_host.ApplyImpulse(v, local != 0); 2996 m_host.ApplyImpulse(v, local != 0);
2697 } 2997 }
2698 2998
2999
2699 public void llApplyRotationalImpulse(LSL_Vector force, int local) 3000 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2700 { 3001 {
2701 m_host.AddScriptLPS(1); 3002 m_host.AddScriptLPS(1);
2702 m_host.ApplyAngularImpulse(force, local != 0); 3003 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2703 } 3004 }
2704 3005
2705 public void llSetTorque(LSL_Vector torque, int local) 3006 public void llSetTorque(LSL_Vector torque, int local)
2706 { 3007 {
2707 m_host.AddScriptLPS(1); 3008 m_host.AddScriptLPS(1);
2708 m_host.SetAngularImpulse(torque, local != 0); 3009 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2709 } 3010 }
2710 3011
2711 public LSL_Vector llGetTorque() 3012 public LSL_Vector llGetTorque()
@@ -2722,20 +3023,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2722 llSetTorque(torque, local); 3023 llSetTorque(torque, local);
2723 } 3024 }
2724 3025
3026 public void llSetVelocity(LSL_Vector vel, int local)
3027 {
3028 m_host.AddScriptLPS(1);
3029 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
3030 }
3031
2725 public LSL_Vector llGetVel() 3032 public LSL_Vector llGetVel()
2726 { 3033 {
2727 m_host.AddScriptLPS(1); 3034 m_host.AddScriptLPS(1);
2728 3035
2729 Vector3 vel; 3036 Vector3 vel = Vector3.Zero;
2730 3037
2731 if (m_host.ParentGroup.IsAttachment) 3038 if (m_host.ParentGroup.IsAttachment)
2732 { 3039 {
2733 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 3040 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
3041<<<<<<< HEAD
2734 vel = avatar.GetWorldVelocity(); 3042 vel = avatar.GetWorldVelocity();
3043=======
3044 if (avatar != null)
3045 vel = avatar.Velocity;
3046>>>>>>> avn/ubitvar
2735 } 3047 }
2736 else 3048 else
2737 { 3049 {
2738 vel = m_host.Velocity; 3050 vel = m_host.ParentGroup.RootPart.Velocity;
2739 } 3051 }
2740 3052
2741 return new LSL_Vector(vel); 3053 return new LSL_Vector(vel);
@@ -2748,11 +3060,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2748 return new LSL_Vector(m_host.Acceleration); 3060 return new LSL_Vector(m_host.Acceleration);
2749 } 3061 }
2750 3062
2751 public LSL_Vector llGetOmega() 3063 public void llSetAngularVelocity(LSL_Vector avel, int local)
2752 { 3064 {
2753 m_host.AddScriptLPS(1); 3065 m_host.AddScriptLPS(1);
3066 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
3067 }
2754 3068
2755 return new LSL_Vector(m_host.AngularVelocity); 3069 public LSL_Vector llGetOmega()
3070 {
3071 m_host.AddScriptLPS(1);
3072 Vector3 avel = m_host.AngularVelocity;
3073 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2756 } 3074 }
2757 3075
2758 public LSL_Float llGetTimeOfDay() 3076 public LSL_Float llGetTimeOfDay()
@@ -2806,7 +3124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2806 m_SoundModule.SendSound( 3124 m_SoundModule.SendSound(
2807 m_host.UUID, 3125 m_host.UUID,
2808 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), 3126 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
2809 volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, 3127 volume, false, 0,
2810 0, false, false); 3128 0, false, false);
2811 } 3129 }
2812 } 3130 }
@@ -2817,7 +3135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2817 if (m_SoundModule != null) 3135 if (m_SoundModule != null)
2818 { 3136 {
2819 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 3137 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2820 volume, 20, false); 3138 volume, 20, false,false);
2821 } 3139 }
2822 } 3140 }
2823 3141
@@ -2827,16 +3145,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2827 if (m_SoundModule != null) 3145 if (m_SoundModule != null)
2828 { 3146 {
2829 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 3147 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2830 volume, 20, true); 3148 volume, 20, true, false);
2831 } 3149 }
2832 } 3150 }
2833 3151
2834 public void llLoopSoundSlave(string sound, double volume) 3152 public void llLoopSoundSlave(string sound, double volume)
2835 { 3153 {
2836 m_host.AddScriptLPS(1); 3154 m_host.AddScriptLPS(1);
2837 lock (m_host.ParentGroup.LoopSoundSlavePrims) 3155 if (m_SoundModule != null)
2838 { 3156 {
2839 m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); 3157 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
3158 volume, 20, false, true);
2840 } 3159 }
2841 } 3160 }
2842 3161
@@ -3111,7 +3430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3111 return src.ToLower(); 3430 return src.ToLower();
3112 } 3431 }
3113 3432
3114 public void llGiveMoney(string destination, int amount) 3433 public LSL_Integer llGiveMoney(string destination, int amount)
3115 { 3434 {
3116 Util.FireAndForget(x => 3435 Util.FireAndForget(x =>
3117 { 3436 {
@@ -3142,9 +3461,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3142 return; 3461 return;
3143 } 3462 }
3144 3463
3464 string reason;
3145 money.ObjectGiveMoney( 3465 money.ObjectGiveMoney(
3466<<<<<<< HEAD
3146 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3467 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
3147 }, null, "LSL_Api.llGiveMoney"); 3468 }, null, "LSL_Api.llGiveMoney");
3469=======
3470 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
3471 });
3472
3473 return 0;
3474>>>>>>> avn/ubitvar
3148 } 3475 }
3149 3476
3150 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3477 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -3177,6 +3504,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3177 3504
3178 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 3505 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
3179 { 3506 {
3507 doObjectRez(inventory, pos, vel, rot, param, true);
3508 }
3509
3510 public void doObjectRez(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param, bool atRoot)
3511 {
3180 m_host.AddScriptLPS(1); 3512 m_host.AddScriptLPS(1);
3181 3513
3182 Util.FireAndForget(x => 3514 Util.FireAndForget(x =>
@@ -3203,15 +3535,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3203 return; 3535 return;
3204 } 3536 }
3205 3537
3206 // need the magnitude later 3538 List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param, atRoot);
3207 // float velmag = (float)Util.GetMagnitude(llvel);
3208
3209 List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param);
3210 3539
3211 // If either of these are null, then there was an unknown error. 3540 // If either of these are null, then there was an unknown error.
3212 if (new_groups == null) 3541 if (new_groups == null)
3213 return; 3542 return;
3214 3543
3544 bool notAttachment = !m_host.ParentGroup.IsAttachment;
3545
3215 foreach (SceneObjectGroup group in new_groups) 3546 foreach (SceneObjectGroup group in new_groups)
3216 { 3547 {
3217 // objects rezzed with this method are die_at_edge by default. 3548 // objects rezzed with this method are die_at_edge by default.
@@ -3225,22 +3556,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3225 group.RootPart.UUID.ToString()) }, 3556 group.RootPart.UUID.ToString()) },
3226 new DetectParams[0])); 3557 new DetectParams[0]));
3227 3558
3228 float groupmass = group.GetMass(); 3559 if (notAttachment)
3560 {
3561 float groupmass = group.GetMass();
3229 3562
3230 PhysicsActor pa = group.RootPart.PhysActor; 3563 PhysicsActor pa = group.RootPart.PhysActor;
3231 3564
3232 //Recoil. 3565 //Recoil.
3233 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3566 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
3234 {
3235 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
3236 if (recoil != Vector3.Zero)
3237 { 3567 {
3238 llApplyImpulse(recoil, 0); 3568 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
3569 if (recoil != Vector3.Zero)
3570 {
3571 llApplyImpulse(recoil, 0);
3572 }
3239 } 3573 }
3240 } 3574 }
3241 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3575 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3242 } 3576 }
3577<<<<<<< HEAD
3243 }, null, "LSL_Api.llRezAtRoot"); 3578 }, null, "LSL_Api.llRezAtRoot");
3579=======
3580 return;
3581 });
3582>>>>>>> avn/ubitvar
3244 3583
3245 //ScriptSleep((int)((groupmass * velmag) / 10)); 3584 //ScriptSleep((int)((groupmass * velmag) / 10));
3246 ScriptSleep(m_sleepMsOnRezAtRoot); 3585 ScriptSleep(m_sleepMsOnRezAtRoot);
@@ -3248,15 +3587,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3248 3587
3249 public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 3588 public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
3250 { 3589 {
3251 llRezAtRoot(inventory, pos, vel, rot, param); 3590 doObjectRez(inventory, pos, vel, rot, param, false);
3252 } 3591 }
3253 3592
3254 public void llLookAt(LSL_Vector target, double strength, double damping) 3593 public void llLookAt(LSL_Vector target, double strength, double damping)
3255 { 3594 {
3256 m_host.AddScriptLPS(1); 3595 m_host.AddScriptLPS(1);
3257 // Determine where we are looking from
3258 LSL_Vector from = llGetPos();
3259 3596
3597<<<<<<< HEAD
3260 // normalized direction to target 3598 // normalized direction to target
3261 LSL_Vector dir = llVecNorm(target - from); 3599 LSL_Vector dir = llVecNorm(target - from);
3262 // use vertical to help compute left axis 3600 // use vertical to help compute left axis
@@ -3274,12 +3612,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3274 PhysicsActor pa = m_host.PhysActor; 3612 PhysicsActor pa = m_host.PhysActor;
3275 3613
3276 if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical) 3614 if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical)
3615=======
3616 // Get the normalized vector to the target
3617 LSL_Vector d1 = llVecNorm(target - llGetPos());
3618
3619 // Get the bearing (yaw)
3620 LSL_Vector a1 = new LSL_Vector(0,0,0);
3621 a1.z = llAtan2(d1.y, d1.x);
3622
3623 // Get the elevation (pitch)
3624 LSL_Vector a2 = new LSL_Vector(0,0,0);
3625 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
3626
3627 LSL_Rotation r1 = llEuler2Rot(a1);
3628 LSL_Rotation r2 = llEuler2Rot(a2);
3629 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
3630
3631 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3632>>>>>>> avn/ubitvar
3277 { 3633 {
3278 llSetRot(rot); 3634 // Do nothing if either value is 0 (this has been checked in SL)
3635 if (strength <= 0.0 || damping <= 0.0)
3636 return;
3637
3638 llSetRot(r3 * r2 * r1);
3279 } 3639 }
3280 else 3640 else
3281 { 3641 {
3282 m_host.StartLookAt(rot, (float)strength, (float)damping); 3642 if (strength == 0)
3643 {
3644 llSetRot(r3 * r2 * r1);
3645 return;
3646 }
3647
3648 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
3283 } 3649 }
3284 } 3650 }
3285 3651
@@ -3325,22 +3691,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3325 } 3691 }
3326 else 3692 else
3327 { 3693 {
3328 if (m_host.IsRoot) 3694 // new SL always returns object mass
3329 { 3695// if (m_host.IsRoot)
3696// {
3330 return m_host.ParentGroup.GetMass(); 3697 return m_host.ParentGroup.GetMass();
3331 } 3698// }
3332 else 3699// else
3333 { 3700// {
3334 return m_host.GetMass(); 3701// return m_host.GetMass();
3335 } 3702// }
3336 } 3703 }
3337 } 3704 }
3338 3705
3706<<<<<<< HEAD
3339 public LSL_Float llGetMassMKS() 3707 public LSL_Float llGetMassMKS()
3340 { 3708 {
3341 // this is what the wiki says it does! 3709 // this is what the wiki says it does!
3342 // http://wiki.secondlife.com/wiki/LlGetMassMKS 3710 // http://wiki.secondlife.com/wiki/LlGetMassMKS
3343 return llGetMass() * 100.0; 3711 return llGetMass() * 100.0;
3712=======
3713
3714 public LSL_Float llGetMassMKS()
3715 {
3716 return 100f * llGetMass();
3717>>>>>>> avn/ubitvar
3344 } 3718 }
3345 3719
3346 public void llCollisionFilter(string name, string id, int accept) 3720 public void llCollisionFilter(string name, string id, int accept)
@@ -3390,8 +3764,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3390 { 3764 {
3391 // Unregister controls from Presence 3765 // Unregister controls from Presence
3392 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3766 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3393 // Remove Take Control permission.
3394 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3395 } 3767 }
3396 } 3768 }
3397 } 3769 }
@@ -3419,7 +3791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3419 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3791 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3420 3792
3421 if (attachmentsModule != null) 3793 if (attachmentsModule != null)
3422 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); 3794 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true);
3423 else 3795 else
3424 return false; 3796 return false;
3425 } 3797 }
@@ -3449,9 +3821,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3449 { 3821 {
3450 m_host.AddScriptLPS(1); 3822 m_host.AddScriptLPS(1);
3451 3823
3452// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3453// return;
3454
3455 if (m_item.PermsGranter != m_host.OwnerID) 3824 if (m_item.PermsGranter != m_host.OwnerID)
3456 return; 3825 return;
3457 3826
@@ -3494,6 +3863,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3494 3863
3495 public void llInstantMessage(string user, string message) 3864 public void llInstantMessage(string user, string message)
3496 { 3865 {
3866 UUID result;
3867 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3868 {
3869 ShoutError("An invalid key was passed to llInstantMessage");
3870 ScriptSleep(2000);
3871 return;
3872 }
3873
3874
3497 m_host.AddScriptLPS(1); 3875 m_host.AddScriptLPS(1);
3498 3876
3499 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3877 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3505,14 +3883,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3505 3883
3506 // TODO: figure out values for client, fromSession, and imSessionID 3884 // TODO: figure out values for client, fromSession, and imSessionID
3507 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); 3885 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
3886<<<<<<< HEAD
3887
3888=======
3889 UUID friendTransactionID = UUID.Random();
3508 3890
3891 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3892
3893>>>>>>> avn/ubitvar
3509 GridInstantMessage msg = new GridInstantMessage(); 3894 GridInstantMessage msg = new GridInstantMessage();
3510 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid; 3895 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid;
3511 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3896 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3512 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here 3897 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here
3513// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3898// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3514// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3899// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3515 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3900// DateTime dt = DateTime.UtcNow;
3901//
3902// // Ticks from UtcNow, but make it look like local. Evil, huh?
3903// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3904//
3905// try
3906// {
3907// // Convert that to the PST timezone
3908// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3909// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3910// }
3911// catch
3912// {
3913// // No logging here, as it could be VERY spammy
3914// }
3915//
3916// // And make it look local again to fool the unix time util
3917// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3918
3919 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3920
3516 //if (client != null) 3921 //if (client != null)
3517 //{ 3922 //{
3518 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3923 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3526,10 +3931,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 msg.message = message.Substring(0, 1024); 3931 msg.message = message.Substring(0, 1024);
3527 else 3932 else
3528 msg.message = message; 3933 msg.message = message;
3529 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3934 msg.dialog = (byte)19; // MessageFromObject
3530 msg.fromGroup = false;// fromGroup; 3935 msg.fromGroup = false;// fromGroup;
3531 msg.offline = (byte)0; //offline; 3936 msg.offline = (byte)0; //offline;
3532 msg.ParentEstateID = 0; //ParentEstateID; 3937 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3533 msg.Position = new Vector3(m_host.AbsolutePosition); 3938 msg.Position = new Vector3(m_host.AbsolutePosition);
3534 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3939 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3535 3940
@@ -3832,7 +4237,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3832 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 4237 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3833 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 4238 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3834 ScriptBaseClass.PERMISSION_TRACK_CAMERA | 4239 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
4240<<<<<<< HEAD
3835 ScriptBaseClass.PERMISSION_ATTACH; 4241 ScriptBaseClass.PERMISSION_ATTACH;
4242=======
4243 ScriptBaseClass.PERMISSION_ATTACH |
4244 ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS;
4245
4246>>>>>>> avn/ubitvar
3836 } 4247 }
3837 else 4248 else
3838 { 4249 {
@@ -3849,15 +4260,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3849 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 4260 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3850 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 4261 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3851 } 4262 }
4263 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
4264 {
4265 implicitPerms = perm;
4266 }
3852 } 4267 }
3853 4268
3854 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 4269 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3855 { 4270 {
3856 lock (m_host.TaskInventory) 4271 m_host.TaskInventory.LockItemsForWrite(true);
3857 { 4272 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3858 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 4273 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3859 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 4274 m_host.TaskInventory.LockItemsForWrite(false);
3860 }
3861 4275
3862 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 4276 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3863 "run_time_permissions", new Object[] { 4277 "run_time_permissions", new Object[] {
@@ -3901,11 +4315,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3901 4315
3902 if (!m_waitingForScriptAnswer) 4316 if (!m_waitingForScriptAnswer)
3903 { 4317 {
3904 lock (m_host.TaskInventory) 4318 m_host.TaskInventory.LockItemsForWrite(true);
3905 { 4319 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3906 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 4320 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3907 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 4321 m_host.TaskInventory.LockItemsForWrite(false);
3908 }
3909 4322
3910 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 4323 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3911 m_waitingForScriptAnswer=true; 4324 m_waitingForScriptAnswer=true;
@@ -3934,14 +4347,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3934 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 4347 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3935 llReleaseControls(); 4348 llReleaseControls();
3936 4349
3937 lock (m_host.TaskInventory) 4350 m_host.TaskInventory.LockItemsForWrite(true);
3938 { 4351 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3939 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 4352 m_host.TaskInventory.LockItemsForWrite(false);
3940 } 4353
3941 4354 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3942 m_ScriptEngine.PostScriptEvent( 4355 "run_time_permissions", new Object[] {
3943 m_item.ItemID, 4356 new LSL_Integer(answer) },
3944 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 4357 new DetectParams[0]));
3945 } 4358 }
3946 4359
3947 public LSL_String llGetPermissionsKey() 4360 public LSL_String llGetPermissionsKey()
@@ -3980,14 +4393,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3980 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 4393 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3981 { 4394 {
3982 List<SceneObjectPart> parts = GetLinkParts(linknumber); 4395 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3983 4396 if (parts.Count > 0)
3984 foreach (SceneObjectPart part in parts) 4397 {
3985 part.SetFaceColorAlpha(face, color, null); 4398 try
4399 {
4400 foreach (SceneObjectPart part in parts)
4401 part.SetFaceColorAlpha(face, color, null);
4402 }
4403 finally
4404 {
4405 }
4406 }
3986 } 4407 }
3987 4408
3988 public void llCreateLink(string target, int parent) 4409 public void llCreateLink(string target, int parent)
3989 { 4410 {
3990 m_host.AddScriptLPS(1); 4411 m_host.AddScriptLPS(1);
4412<<<<<<< HEAD
4413=======
4414
4415 UUID targetID;
4416
4417 if (!UUID.TryParse(target, out targetID))
4418 return;
4419>>>>>>> avn/ubitvar
3991 4420
3992 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4421 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3993 && !m_automaticLinkPermission) 4422 && !m_automaticLinkPermission)
@@ -4104,10 +4533,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4104 // Restructuring Multiple Prims. 4533 // Restructuring Multiple Prims.
4105 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4534 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
4106 parts.Remove(parentPrim.RootPart); 4535 parts.Remove(parentPrim.RootPart);
4107 foreach (SceneObjectPart part in parts) 4536 if (parts.Count > 0)
4108 { 4537 {
4109 parentPrim.DelinkFromGroup(part.LocalId, true); 4538 try
4539 {
4540 foreach (SceneObjectPart part in parts)
4541 {
4542 parentPrim.DelinkFromGroup(part.LocalId, true);
4543 }
4544 }
4545 finally
4546 {
4547 }
4110 } 4548 }
4549
4111 parentPrim.HasGroupChanged = true; 4550 parentPrim.HasGroupChanged = true;
4112 parentPrim.ScheduleGroupForFullUpdate(); 4551 parentPrim.ScheduleGroupForFullUpdate();
4113 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4552 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -4116,12 +4555,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4116 { 4555 {
4117 SceneObjectPart newRoot = parts[0]; 4556 SceneObjectPart newRoot = parts[0];
4118 parts.Remove(newRoot); 4557 parts.Remove(newRoot);
4119 foreach (SceneObjectPart part in parts) 4558
4559 try
4120 { 4560 {
4121 // Required for linking 4561 foreach (SceneObjectPart part in parts)
4122 part.ClearUpdateSchedule(); 4562 {
4123 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4563 part.ClearUpdateSchedule();
4564 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4565 }
4124 } 4566 }
4567 finally
4568 {
4569 }
4570
4571
4125 newRoot.ParentGroup.HasGroupChanged = true; 4572 newRoot.ParentGroup.HasGroupChanged = true;
4126 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4573 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
4127 } 4574 }
@@ -4142,6 +4589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4142 { 4589 {
4143 m_host.AddScriptLPS(1); 4590 m_host.AddScriptLPS(1);
4144 4591
4592<<<<<<< HEAD
4145 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4593 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4146 && !m_automaticLinkPermission) 4594 && !m_automaticLinkPermission)
4147 { 4595 {
@@ -4154,6 +4602,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4154 4602
4155 public void BreakAllLinks() 4603 public void BreakAllLinks()
4156 { 4604 {
4605=======
4606 TaskInventoryItem item = m_item;
4607
4608 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4609 && !m_automaticLinkPermission)
4610 {
4611 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4612 return;
4613 }
4614
4615>>>>>>> avn/ubitvar
4157 SceneObjectGroup parentPrim = m_host.ParentGroup; 4616 SceneObjectGroup parentPrim = m_host.ParentGroup;
4158 if (parentPrim.AttachmentPoint != 0) 4617 if (parentPrim.AttachmentPoint != 0)
4159 return; // Fail silently if attached 4618 return; // Fail silently if attached
@@ -4173,13 +4632,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4173 public LSL_String llGetLinkKey(int linknum) 4632 public LSL_String llGetLinkKey(int linknum)
4174 { 4633 {
4175 m_host.AddScriptLPS(1); 4634 m_host.AddScriptLPS(1);
4635 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4636 if (part != null)
4637 {
4638 return part.UUID.ToString();
4639 }
4640 else
4641 {
4642 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4643 {
4644 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4176 4645
4646<<<<<<< HEAD
4177 ISceneEntity entity = GetLinkEntity(m_host, linknum); 4647 ISceneEntity entity = GetLinkEntity(m_host, linknum);
4648=======
4649 if (linknum < 0)
4650 return UUID.Zero.ToString();
4651>>>>>>> avn/ubitvar
4178 4652
4179 if (entity != null) 4653 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4180 return entity.UUID.ToString(); 4654 if (avatars.Count > linknum)
4181 else 4655 {
4182 return ScriptBaseClass.NULL_KEY; 4656 return avatars[linknum].UUID.ToString();
4657 }
4658 }
4659 return UUID.Zero.ToString();
4660 }
4183 } 4661 }
4184 4662
4185 /// <summary> 4663 /// <summary>
@@ -4238,17 +4716,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4238 m_host.AddScriptLPS(1); 4716 m_host.AddScriptLPS(1);
4239 int count = 0; 4717 int count = 0;
4240 4718
4241 lock (m_host.TaskInventory) 4719 m_host.TaskInventory.LockItemsForRead(true);
4720 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4242 { 4721 {
4243 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4722 if (inv.Value.Type == type || type == -1)
4244 { 4723 {
4245 if (inv.Value.Type == type || type == -1) 4724 count = count + 1;
4246 {
4247 count = count + 1;
4248 }
4249 } 4725 }
4250 } 4726 }
4251 4727
4728 m_host.TaskInventory.LockItemsForRead(false);
4252 return count; 4729 return count;
4253 } 4730 }
4254 4731
@@ -4257,16 +4734,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4257 m_host.AddScriptLPS(1); 4734 m_host.AddScriptLPS(1);
4258 ArrayList keys = new ArrayList(); 4735 ArrayList keys = new ArrayList();
4259 4736
4260 lock (m_host.TaskInventory) 4737 m_host.TaskInventory.LockItemsForRead(true);
4738 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4261 { 4739 {
4262 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4740 if (inv.Value.Type == type || type == -1)
4263 { 4741 {
4264 if (inv.Value.Type == type || type == -1) 4742 keys.Add(inv.Value.Name);
4265 {
4266 keys.Add(inv.Value.Name);
4267 }
4268 } 4743 }
4269 } 4744 }
4745 m_host.TaskInventory.LockItemsForRead(false);
4270 4746
4271 if (keys.Count == 0) 4747 if (keys.Count == 0)
4272 { 4748 {
@@ -4303,8 +4779,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4303 4779
4304 if (item == null) 4780 if (item == null)
4305 { 4781 {
4782<<<<<<< HEAD
4306 Error("llGiveInventory", "Can't find inventory object '" + inventory + "'"); 4783 Error("llGiveInventory", "Can't find inventory object '" + inventory + "'");
4307 return; 4784 return;
4785=======
4786 llSay(0, String.Format("Could not find object '{0}'", inventory));
4787 return;
4788// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
4789>>>>>>> avn/ubitvar
4308 } 4790 }
4309 4791
4310 UUID objId = item.ItemID; 4792 UUID objId = item.ItemID;
@@ -4336,6 +4818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4336 } 4818 }
4337 } 4819 }
4338 } 4820 }
4821
4339 // destination is an avatar 4822 // destination is an avatar
4340 string message; 4823 string message;
4341 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message); 4824 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message);
@@ -4346,27 +4829,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4346 return; 4829 return;
4347 } 4830 }
4348 4831
4349 if (m_TransferModule != null) 4832 byte[] bucket = new byte[1];
4350 { 4833 bucket[0] = (byte)item.Type;
4351 byte[] bucket = new byte[1]; 4834 //byte[] objBytes = agentItem.ID.GetBytes();
4352 bucket[0] = (byte)item.Type; 4835 //Array.Copy(objBytes, 0, bucket, 1, 16);
4353 4836
4354 GridInstantMessage msg = new GridInstantMessage(World, 4837 GridInstantMessage msg = new GridInstantMessage(World,
4355 m_host.OwnerID, m_host.Name, destId, 4838 m_host.OwnerID, m_host.Name, destId,
4356 (byte)InstantMessageDialog.TaskInventoryOffered, 4839 (byte)InstantMessageDialog.TaskInventoryOffered,
4357 false, item.Name+". "+m_host.Name+" is located at "+ 4840 false, item.Name+". "+m_host.Name+" is located at "+
4358 World.RegionInfo.RegionName+" "+ 4841 World.RegionInfo.RegionName+" "+
4359 m_host.AbsolutePosition.ToString(), 4842 m_host.AbsolutePosition.ToString(),
4360 agentItem.ID, true, m_host.AbsolutePosition, 4843 agentItem.ID, true, m_host.AbsolutePosition,
4361 bucket, true); 4844 bucket, true);
4362 4845
4363 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4846 ScenePresence sp;
4364 }
4365 4847
4848<<<<<<< HEAD
4366 ScriptSleep(m_sleepMsOnGiveInventory); 4849 ScriptSleep(m_sleepMsOnGiveInventory);
4850=======
4851 if (World.TryGetScenePresence(destId, out sp))
4852 {
4853 sp.ControllingClient.SendInstantMessage(msg);
4854 }
4855 else
4856 {
4857 if (m_TransferModule != null)
4858 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4859 }
4860
4861 //This delay should only occur when giving inventory to avatars.
4862 ScriptSleep(3000);
4863>>>>>>> avn/ubitvar
4367 } 4864 }
4368 } 4865 }
4369 4866
4867 [DebuggerNonUserCode]
4370 public void llRemoveInventory(string name) 4868 public void llRemoveInventory(string name)
4371 { 4869 {
4372 m_host.AddScriptLPS(1); 4870 m_host.AddScriptLPS(1);
@@ -4421,6 +4919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4421 { 4919 {
4422 m_host.AddScriptLPS(1); 4920 m_host.AddScriptLPS(1);
4423 4921
4922<<<<<<< HEAD
4424 UUID uuid = (UUID)id; 4923 UUID uuid = (UUID)id;
4425 PresenceInfo pinfo = null; 4924 PresenceInfo pinfo = null;
4426 UserAccount account; 4925 UserAccount account;
@@ -4429,6 +4928,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4429 4928
4430 lock (m_userInfoCache) 4929 lock (m_userInfoCache)
4431 { 4930 {
4931=======
4932 UUID uuid;
4933 if (UUID.TryParse(id, out uuid))
4934 {
4935 PresenceInfo pinfo = null;
4936 UserAccount account;
4937
4938 UserInfoCacheEntry ce;
4939>>>>>>> avn/ubitvar
4432 if (!m_userInfoCache.TryGetValue(uuid, out ce)) 4940 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4433 { 4941 {
4434 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4942 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
@@ -4437,6 +4945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4437 m_userInfoCache[uuid] = null; // Cache negative 4945 m_userInfoCache[uuid] = null; // Cache negative
4438 return UUID.Zero.ToString(); 4946 return UUID.Zero.ToString();
4439 } 4947 }
4948<<<<<<< HEAD
4949=======
4950
4951>>>>>>> avn/ubitvar
4440 4952
4441 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4953 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4442 if (pinfos != null && pinfos.Length > 0) 4954 if (pinfos != null && pinfos.Length > 0)
@@ -4449,6 +4961,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4449 } 4961 }
4450 } 4962 }
4451 } 4963 }
4964<<<<<<< HEAD
4452 4965
4453 ce = new UserInfoCacheEntry(); 4966 ce = new UserInfoCacheEntry();
4454 ce.time = Util.EnvironmentTickCount(); 4967 ce.time = Util.EnvironmentTickCount();
@@ -4481,6 +4994,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4481 else 4994 else
4482 { 4995 {
4483 pinfo = null; 4996 pinfo = null;
4997=======
4998
4999 ce = new UserInfoCacheEntry();
5000 ce.time = Util.EnvironmentTickCount();
5001 ce.account = account;
5002 ce.pinfo = pinfo;
5003 m_userInfoCache[uuid] = ce;
5004 }
5005 else
5006 {
5007 if (ce == null)
5008 return UUID.Zero.ToString();
5009
5010 account = ce.account;
5011 pinfo = ce.pinfo;
5012 }
5013
5014 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
5015 {
5016 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
5017 if (pinfos != null && pinfos.Length > 0)
5018 {
5019 foreach (PresenceInfo p in pinfos)
5020 {
5021 if (p.RegionID != UUID.Zero)
5022 {
5023 pinfo = p;
5024 }
5025>>>>>>> avn/ubitvar
4484 } 5026 }
4485 5027
4486 ce.time = Util.EnvironmentTickCount(); 5028 ce.time = Util.EnvironmentTickCount();
@@ -4490,11 +5032,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4490 { 5032 {
4491 pinfo = ce.pinfo; 5033 pinfo = ce.pinfo;
4492 } 5034 }
5035<<<<<<< HEAD
4493 } 5036 }
4494 } 5037 }
5038=======
5039 else
5040 pinfo = null;
4495 5041
4496 string reply = String.Empty; 5042 ce.time = Util.EnvironmentTickCount();
5043 ce.pinfo = pinfo;
5044 }
5045>>>>>>> avn/ubitvar
4497 5046
5047 string reply = String.Empty;
5048
5049<<<<<<< HEAD
4498 switch (data) 5050 switch (data)
4499 { 5051 {
4500 case ScriptBaseClass.DATA_ONLINE: 5052 case ScriptBaseClass.DATA_ONLINE:
@@ -4523,18 +5075,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4523 default: 5075 default:
4524 return UUID.Zero.ToString(); // Raise no event 5076 return UUID.Zero.ToString(); // Raise no event
4525 } 5077 }
5078=======
5079 switch (data)
5080 {
5081 case 1: // DATA_ONLINE (0|1)
5082 if (pinfo != null && pinfo.RegionID != UUID.Zero)
5083 reply = "1";
5084 else
5085 reply = "0";
5086 break;
5087 case 2: // DATA_NAME (First Last)
5088 reply = account.FirstName + " " + account.LastName;
5089 break;
5090 case 3: // DATA_BORN (YYYY-MM-DD)
5091 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
5092 born = born.AddSeconds(account.Created);
5093 reply = born.ToString("yyyy-MM-dd");
5094 break;
5095 case 4: // DATA_RATING (0,0,0,0,0,0)
5096 reply = "0,0,0,0,0,0";
5097 break;
5098 case 8: // DATA_PAYINFO (0|1|2|3)
5099 reply = "0";
5100 break;
5101 default:
5102 return UUID.Zero.ToString(); // Raise no event
5103 }
5104>>>>>>> avn/ubitvar
4526 5105
4527 UUID rq = UUID.Random(); 5106 UUID rq = UUID.Random();
4528 5107
4529 UUID tid = AsyncCommands. 5108 UUID tid = AsyncCommands.
4530 DataserverPlugin.RegisterRequest(m_host.LocalId, 5109 DataserverPlugin.RegisterRequest(m_host.LocalId,
4531 m_item.ItemID, rq.ToString()); 5110 m_item.ItemID, rq.ToString());
4532 5111
4533 AsyncCommands. 5112 AsyncCommands.
4534 DataserverPlugin.DataserverReply(rq.ToString(), reply); 5113 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4535 5114
5115<<<<<<< HEAD
4536 ScriptSleep(m_sleepMsOnRequestAgentData); 5116 ScriptSleep(m_sleepMsOnRequestAgentData);
4537 return tid.ToString(); 5117 return tid.ToString();
5118=======
5119 ScriptSleep(100);
5120 return tid.ToString();
5121 }
5122 else
5123 {
5124 ShoutError("Invalid UUID passed to llRequestAgentData.");
5125 }
5126 return "";
5127>>>>>>> avn/ubitvar
4538 } 5128 }
4539 5129
4540 public LSL_String llRequestInventoryData(string name) 5130 public LSL_String llRequestInventoryData(string name)
@@ -4588,12 +5178,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4588 if (UUID.TryParse(agent, out agentId)) 5178 if (UUID.TryParse(agent, out agentId))
4589 { 5179 {
4590 ScenePresence presence = World.GetScenePresence(agentId); 5180 ScenePresence presence = World.GetScenePresence(agentId);
4591 if (presence != null) 5181 if (presence != null && presence.PresenceType != PresenceType.Npc)
4592 { 5182 {
5183 // agent must not be a god
5184 if (presence.UserLevel >= 200) return;
5185
4593 // agent must be over the owners land 5186 // agent must be over the owners land
4594 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 5187 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4595 { 5188 {
4596 World.TeleportClientHome(agentId, presence.ControllingClient); 5189 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
5190 {
5191 // They can't be teleported home for some reason
5192 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
5193 if (regionInfo != null)
5194 {
5195 World.RequestTeleportLocation(
5196 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
5197 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
5198 }
5199 }
4597 } 5200 }
4598 } 5201 }
4599 } 5202 }
@@ -4611,20 +5214,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4611 ScenePresence presence = World.GetScenePresence(agentId); 5214 ScenePresence presence = World.GetScenePresence(agentId);
4612 if (presence != null && presence.PresenceType != PresenceType.Npc) 5215 if (presence != null && presence.PresenceType != PresenceType.Npc)
4613 { 5216 {
4614 // agent must not be a god
4615 if (presence.GodLevel >= 200) return;
4616
4617 if (destination == String.Empty) 5217 if (destination == String.Empty)
4618 destination = World.RegionInfo.RegionName; 5218 destination = World.RegionInfo.RegionName;
4619 5219
4620 // agent must be over the owners land 5220 if (m_item.PermsGranter == agentId)
4621 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 5221 {
5222 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
5223 {
5224 DoLLTeleport(presence, destination, targetPos, targetLookAt);
5225 }
5226 }
5227
5228 // agent must be wearing the object
5229 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4622 { 5230 {
4623 DoLLTeleport(presence, destination, targetPos, targetLookAt); 5231 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4624 } 5232 }
4625 else // or must be wearing the prim 5233 else
4626 { 5234 {
4627 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 5235 // agent must not be a god
5236 if (presence.GodLevel >= 200) return;
5237
5238 // agent must be over the owners land
5239 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
5240 ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
5241 if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
4628 { 5242 {
4629 DoLLTeleport(presence, destination, targetPos, targetLookAt); 5243 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4630 } 5244 }
@@ -4638,24 +5252,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4638 m_host.AddScriptLPS(1); 5252 m_host.AddScriptLPS(1);
4639 UUID agentId = new UUID(); 5253 UUID agentId = new UUID();
4640 5254
5255<<<<<<< HEAD
4641 ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); 5256 ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
5257=======
5258 ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
5259>>>>>>> avn/ubitvar
4642 5260
4643 if (UUID.TryParse(agent, out agentId)) 5261 if (UUID.TryParse(agent, out agentId))
4644 { 5262 {
5263 // This function is owner only!
5264 if (m_host.OwnerID != agentId)
5265 return;
5266
4645 ScenePresence presence = World.GetScenePresence(agentId); 5267 ScenePresence presence = World.GetScenePresence(agentId);
5268
5269 // Can't TP sitting avatars
5270 if (presence.ParentID != 0) // Sitting
5271 return;
5272
4646 if (presence != null && presence.PresenceType != PresenceType.Npc) 5273 if (presence != null && presence.PresenceType != PresenceType.Npc)
4647 { 5274 {
4648 // agent must not be a god 5275 if (m_item.PermsGranter == agentId)
4649 if (presence.GodLevel >= 200) return;
4650
4651 // agent must be over the owners land
4652 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4653 {
4654 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4655 }
4656 else // or must be wearing the prim
4657 { 5276 {
4658 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 5277 // If attached using llAttachToAvatarTemp, cowardly refuse
5278 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
5279 return;
5280
5281 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4659 { 5282 {
4660 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 5283 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4661 } 5284 }
@@ -4732,9 +5355,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4732 { 5355 {
4733 m_host.AddScriptLPS(1); 5356 m_host.AddScriptLPS(1);
4734 5357
5358 if(impact_sound == "")
5359 {
5360 m_host.CollisionSoundVolume = (float)impact_volume;
5361 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
5362 m_host.CollisionSoundType = 0;
5363 return;
5364 }
4735 // TODO: Parameter check logic required. 5365 // TODO: Parameter check logic required.
4736 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 5366 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4737 m_host.CollisionSoundVolume = (float)impact_volume; 5367 m_host.CollisionSoundVolume = (float)impact_volume;
5368 m_host.CollisionSoundType = 1;
4738 } 5369 }
4739 5370
4740 public LSL_String llGetAnimation(string id) 5371 public LSL_String llGetAnimation(string id)
@@ -4748,14 +5379,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4748 5379
4749 if (m_host.RegionHandle == presence.RegionHandle) 5380 if (m_host.RegionHandle == presence.RegionHandle)
4750 { 5381 {
4751 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4752
4753 if (presence != null) 5382 if (presence != null)
4754 { 5383 {
4755 AnimationSet currentAnims = presence.Animator.Animations; 5384// if (presence.SitGround)
4756 string currentAnimationState = String.Empty; 5385// return "Sitting on Ground";
4757 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 5386// if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4758 return currentAnimationState; 5387// return "Sitting";
5388
5389 string movementAnimation = presence.Animator.CurrentMovementAnimation;
5390 string lslMovementAnimation;
5391
5392 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
5393 return lslMovementAnimation;
4759 } 5394 }
4760 } 5395 }
4761 5396
@@ -4903,7 +5538,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4903 { 5538 {
4904 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 5539 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4905 float distance_term = distance * distance * distance; // Script Energy 5540 float distance_term = distance * distance * distance; // Script Energy
4906 float pusher_mass = m_host.GetMass(); 5541 // use total object mass and not part
5542 float pusher_mass = m_host.ParentGroup.GetMass();
4907 5543
4908 float PUSH_ATTENUATION_DISTANCE = 17f; 5544 float PUSH_ATTENUATION_DISTANCE = 17f;
4909 float PUSH_ATTENUATION_SCALE = 5f; 5545 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4938,7 +5574,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4938 { 5574 {
4939 if (local != 0) 5575 if (local != 0)
4940 { 5576 {
4941 applied_linear_impulse *= m_host.GetWorldRotation(); 5577// applied_linear_impulse *= m_host.GetWorldRotation();
5578 applied_linear_impulse *= pusheeav.GetWorldRotation();
4942 } 5579 }
4943 5580
4944 pa.AddForce(applied_linear_impulse, true); 5581 pa.AddForce(applied_linear_impulse, true);
@@ -5292,14 +5929,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5292 { 5929 {
5293 m_host.AddScriptLPS(1); 5930 m_host.AddScriptLPS(1);
5294 5931
5295 if (src == null) 5932 return src.Length;
5296 {
5297 return 0;
5298 }
5299 else
5300 {
5301 return src.Length;
5302 }
5303 } 5933 }
5304 5934
5305 public LSL_Integer llList2Integer(LSL_List src, int index) 5935 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -5370,7 +6000,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5370 else if (src.Data[index] is LSL_Float) 6000 else if (src.Data[index] is LSL_Float)
5371 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 6001 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
5372 else if (src.Data[index] is LSL_String) 6002 else if (src.Data[index] is LSL_String)
5373 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 6003 {
6004 string str = ((LSL_String) src.Data[index]).m_string;
6005 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
6006 if (m != Match.Empty)
6007 {
6008 str = m.Value;
6009 double d = 0.0;
6010 if (!Double.TryParse(str, out d))
6011 return 0.0;
6012
6013 return d;
6014 }
6015 return 0.0;
6016 }
5374 return Convert.ToDouble(src.Data[index]); 6017 return Convert.ToDouble(src.Data[index]);
5375 } 6018 }
5376 catch (FormatException) 6019 catch (FormatException)
@@ -5414,8 +6057,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5414 // NOTE: 3rd case is needed because a NULL_KEY comes through as 6057 // NOTE: 3rd case is needed because a NULL_KEY comes through as
5415 // type 'obj' and wrongly returns "" 6058 // type 'obj' and wrongly returns ""
5416 else if (!(src.Data[index] is LSL_String || 6059 else if (!(src.Data[index] is LSL_String ||
6060<<<<<<< HEAD
5417 src.Data[index] is LSL_Key || 6061 src.Data[index] is LSL_Key ||
5418 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000")) 6062 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000"))
6063=======
6064 src.Data[index] is LSL_Key ||
6065 src.Data[index] is String))
6066>>>>>>> avn/ubitvar
5419 { 6067 {
5420 return ""; 6068 return "";
5421 } 6069 }
@@ -5674,7 +6322,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5674 } 6322 }
5675 } 6323 }
5676 } 6324 }
5677 else { 6325 else
6326 {
5678 object[] array = new object[src.Length]; 6327 object[] array = new object[src.Length];
5679 Array.Copy(src.Data, 0, array, 0, src.Length); 6328 Array.Copy(src.Data, 0, array, 0, src.Length);
5680 result = new LSL_List(array); 6329 result = new LSL_List(array);
@@ -5781,13 +6430,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5781 public LSL_Integer llGetRegionAgentCount() 6430 public LSL_Integer llGetRegionAgentCount()
5782 { 6431 {
5783 m_host.AddScriptLPS(1); 6432 m_host.AddScriptLPS(1);
5784 return new LSL_Integer(World.GetRootAgentCount()); 6433
6434 int count = 0;
6435 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
6436 count++;
6437 });
6438
6439 return new LSL_Integer(count);
5785 } 6440 }
5786 6441
5787 public LSL_Vector llGetRegionCorner() 6442 public LSL_Vector llGetRegionCorner()
5788 { 6443 {
5789 m_host.AddScriptLPS(1); 6444 m_host.AddScriptLPS(1);
5790 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); 6445 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
6446<<<<<<< HEAD
5791 } 6447 }
5792 6448
5793 public LSL_String llGetEnv(LSL_String name) 6449 public LSL_String llGetEnv(LSL_String name)
@@ -5853,6 +6509,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5853 { 6509 {
5854 return ""; 6510 return "";
5855 } 6511 }
6512=======
6513>>>>>>> avn/ubitvar
5856 } 6514 }
5857 6515
5858 /// <summary> 6516 /// <summary>
@@ -5928,17 +6586,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5928 { 6586 {
5929 for (int i = 0; i < length; i++) 6587 for (int i = 0; i < length; i++)
5930 { 6588 {
6589 int needle = llGetListEntryType(test, 0).value;
6590 int haystack = llGetListEntryType(src, i).value;
6591
5931 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) 6592 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
5932 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code 6593 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
5933 // and so the comparison fails even if the LSL_Integer conceptually has the same value. 6594 // and so the comparison fails even if the LSL_Integer conceptually has the same value.
5934 // Therefore, here we test Equals on both the source and destination objects. 6595 // Therefore, here we test Equals on both the source and destination objects.
5935 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). 6596 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
5936 if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) 6597 if ((needle == haystack) && (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])))
5937 { 6598 {
5938 int j; 6599 int j;
5939 for (j = 1; j < test.Length; j++) 6600 for (j = 1; j < test.Length; j++)
5940 if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) 6601 {
6602 needle = llGetListEntryType(test, j).value;
6603 haystack = llGetListEntryType(src, i+j).value;
6604
6605 if ((needle != haystack) || (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))))
5941 break; 6606 break;
6607 }
5942 6608
5943 if (j == test.Length) 6609 if (j == test.Length)
5944 { 6610 {
@@ -6087,6 +6753,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6087 flags |= ScriptBaseClass.AGENT_AWAY; 6753 flags |= ScriptBaseClass.AGENT_AWAY;
6088 } 6754 }
6089 6755
6756 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6757 UUID[] anims = agent.Animator.GetAnimationArray();
6758 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6759 {
6760 flags |= ScriptBaseClass.AGENT_BUSY;
6761 }
6762
6090 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6763 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
6091 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6764 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
6092 { 6765 {
@@ -6134,6 +6807,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6134 flags |= ScriptBaseClass.AGENT_SITTING; 6807 flags |= ScriptBaseClass.AGENT_SITTING;
6135 } 6808 }
6136 6809
6810 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6811 {
6812 flags |= ScriptBaseClass.AGENT_MALE;
6813 }
6814
6137 return flags; 6815 return flags;
6138 } 6816 }
6139 6817
@@ -6288,9 +6966,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6288 6966
6289 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6967 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6290 6968
6291 foreach (SceneObjectPart part in parts) 6969 try
6970 {
6971 foreach (SceneObjectPart part in parts)
6972 {
6973 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6974 }
6975 }
6976 finally
6292 { 6977 {
6293 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6294 } 6978 }
6295 } 6979 }
6296 6980
@@ -6344,13 +7028,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6344 7028
6345 if (m_host.OwnerID == land.LandData.OwnerID) 7029 if (m_host.OwnerID == land.LandData.OwnerID)
6346 { 7030 {
6347 World.TeleportClientHome(agentID, presence.ControllingClient); 7031 Vector3 p = World.GetNearestAllowedPosition(presence, land);
7032 presence.TeleportWithMomentum(p, null);
7033 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
6348 } 7034 }
6349 } 7035 }
6350 } 7036 }
6351 ScriptSleep(m_sleepMsOnEjectFromLand); 7037 ScriptSleep(m_sleepMsOnEjectFromLand);
6352 } 7038 }
6353 7039
7040 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
7041 {
7042 return ParseString2List(str, separators, in_spacers, false);
7043 }
7044
6354 public LSL_Integer llOverMyLand(string id) 7045 public LSL_Integer llOverMyLand(string id)
6355 { 7046 {
6356 m_host.AddScriptLPS(1); 7047 m_host.AddScriptLPS(1);
@@ -6403,26 +7094,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6403 } 7094 }
6404 else 7095 else
6405 { 7096 {
6406 agentSize = GetAgentSize(avatar); 7097// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
7098 Vector3 s = avatar.Appearance.AvatarSize;
7099 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
6407 } 7100 }
6408
6409 return agentSize; 7101 return agentSize;
6410 } 7102 }
6411 7103
6412 public LSL_Integer llSameGroup(string agent) 7104 public LSL_Integer llSameGroup(string id)
6413 { 7105 {
6414 m_host.AddScriptLPS(1); 7106 m_host.AddScriptLPS(1);
6415 UUID agentId = new UUID(); 7107 UUID uuid = new UUID();
6416 if (!UUID.TryParse(agent, out agentId)) 7108 if (!UUID.TryParse(id, out uuid))
6417 return new LSL_Integer(0);
6418 ScenePresence presence = World.GetScenePresence(agentId);
6419 if (presence == null || presence.IsChildAgent) // Return flase for child agents
6420 return new LSL_Integer(0); 7109 return new LSL_Integer(0);
6421 IClientAPI client = presence.ControllingClient; 7110
6422 if (m_host.GroupID == client.ActiveGroupId) 7111 // Check if it's a group key
7112 if (uuid == m_host.ParentGroup.RootPart.GroupID)
6423 return new LSL_Integer(1); 7113 return new LSL_Integer(1);
6424 else 7114
7115 // We got passed a UUID.Zero
7116 if (uuid == UUID.Zero)
7117 return new LSL_Integer(0);
7118
7119 // Handle the case where id names an avatar
7120 ScenePresence presence = World.GetScenePresence(uuid);
7121 if (presence != null)
7122 {
7123 if (presence.IsChildAgent)
7124 return new LSL_Integer(0);
7125
7126 IClientAPI client = presence.ControllingClient;
7127 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
7128 return new LSL_Integer(1);
7129
7130 return new LSL_Integer(0);
7131 }
7132
7133 // Handle object case
7134 SceneObjectPart part = World.GetSceneObjectPart(uuid);
7135 if (part != null)
7136 {
7137 // This will handle both deed and non-deed and also the no
7138 // group case
7139 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
7140 return new LSL_Integer(1);
7141
6425 return new LSL_Integer(0); 7142 return new LSL_Integer(0);
7143 }
7144
7145 return new LSL_Integer(0);
6426 } 7146 }
6427 7147
6428 public void llUnSit(string id) 7148 public void llUnSit(string id)
@@ -7236,6 +7956,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7236 7956
7237 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7957 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
7238 { 7958 {
7959 // LSL quaternions can normalize to 0, normal Quaternions can't.
7960 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7961 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7962
7239 part.SitTargetPosition = offset; 7963 part.SitTargetPosition = offset;
7240 part.SitTargetOrientation = rot; 7964 part.SitTargetOrientation = rot;
7241 part.ParentGroup.HasGroupChanged = true; 7965 part.ParentGroup.HasGroupChanged = true;
@@ -7290,7 +8014,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7290 UUID key; 8014 UUID key;
7291 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 8015 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
7292 8016
7293 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 8017 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
7294 { 8018 {
7295 int expires = 0; 8019 int expires = 0;
7296 if (hours != 0) 8020 if (hours != 0)
@@ -7428,11 +8152,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7428 UUID av = new UUID(); 8152 UUID av = new UUID();
7429 if (!UUID.TryParse(avatar,out av)) 8153 if (!UUID.TryParse(avatar,out av))
7430 { 8154 {
8155<<<<<<< HEAD
7431 Error("llDialog", "First parameter must be a key"); 8156 Error("llDialog", "First parameter must be a key");
8157=======
8158 //LSLError("First parameter to llDialog needs to be a key");
8159>>>>>>> avn/ubitvar
7432 return; 8160 return;
7433 } 8161 }
7434 if (buttons.Length < 1) 8162 if (buttons.Length < 1)
7435 { 8163 {
8164<<<<<<< HEAD
7436 Error("llDialog", "At least 1 button must be shown"); 8165 Error("llDialog", "At least 1 button must be shown");
7437 return; 8166 return;
7438 } 8167 }
@@ -7440,18 +8169,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7440 { 8169 {
7441 Error("llDialog", "No more than 12 buttons can be shown"); 8170 Error("llDialog", "No more than 12 buttons can be shown");
7442 return; 8171 return;
8172=======
8173 buttons.Add("OK");
7443 } 8174 }
7444 string[] buts = new string[buttons.Length]; 8175 if (buttons.Length > 12)
7445 for (int i = 0; i < buttons.Length; i++) 8176 {
8177 ShoutError("button list too long, must be 12 or fewer entries");
8178>>>>>>> avn/ubitvar
8179 }
8180 int length = buttons.Length;
8181 if (length > 12)
8182 length = 12;
8183
8184 string[] buts = new string[length];
8185 for (int i = 0; i < length; i++)
7446 { 8186 {
7447 if (buttons.Data[i].ToString() == String.Empty) 8187 if (buttons.Data[i].ToString() == String.Empty)
7448 { 8188 {
8189<<<<<<< HEAD
7449 Error("llDialog", "Button label cannot be blank"); 8190 Error("llDialog", "Button label cannot be blank");
8191=======
8192 ShoutError("button label cannot be blank");
8193>>>>>>> avn/ubitvar
7450 return; 8194 return;
7451 } 8195 }
7452 if (buttons.Data[i].ToString().Length > 24) 8196 if (buttons.Data[i].ToString().Length > 24)
7453 { 8197 {
8198<<<<<<< HEAD
7454 Error("llDialog", "Button label cannot be longer than 24 characters"); 8199 Error("llDialog", "Button label cannot be longer than 24 characters");
8200=======
8201 ShoutError("button label cannot be longer than 24 characters");
8202>>>>>>> avn/ubitvar
7455 return; 8203 return;
7456 } 8204 }
7457 buts[i] = buttons.Data[i].ToString(); 8205 buts[i] = buttons.Data[i].ToString();
@@ -7513,9 +8261,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7513 return; 8261 return;
7514 } 8262 }
7515 8263
7516 // the rest of the permission checks are done in RezScript, so check the pin there as well 8264 SceneObjectPart dest = World.GetSceneObjectPart(destId);
7517 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 8265 if (dest != null)
8266 {
8267 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
8268 {
8269 // the rest of the permission checks are done in RezScript, so check the pin there as well
8270 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
7518 8271
8272 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
8273 m_host.Inventory.RemoveInventoryItem(item.ItemID);
8274 }
8275 }
7519 // this will cause the delay even if the script pin or permissions were wrong - seems ok 8276 // this will cause the delay even if the script pin or permissions were wrong - seems ok
7520 ScriptSleep(m_sleepMsOnRemoteLoadScriptPin); 8277 ScriptSleep(m_sleepMsOnRemoteLoadScriptPin);
7521 } 8278 }
@@ -7589,19 +8346,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7589 public LSL_String llMD5String(string src, int nonce) 8346 public LSL_String llMD5String(string src, int nonce)
7590 { 8347 {
7591 m_host.AddScriptLPS(1); 8348 m_host.AddScriptLPS(1);
7592 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 8349 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
7593 } 8350 }
7594 8351
7595 public LSL_String llSHA1String(string src) 8352 public LSL_String llSHA1String(string src)
7596 { 8353 {
7597 m_host.AddScriptLPS(1); 8354 m_host.AddScriptLPS(1);
7598 return Util.SHA1Hash(src).ToLower(); 8355 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
7599 } 8356 }
7600 8357
7601 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 8358 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
7602 { 8359 {
7603 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8360 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7604 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 8361 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
8362 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8363 return shapeBlock;
7605 8364
7606 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 8365 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
7607 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 8366 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -7706,6 +8465,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7706 // Prim type box, cylinder and prism. 8465 // Prim type box, cylinder and prism.
7707 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 8466 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
7708 { 8467 {
8468 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8469 return;
8470
7709 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8471 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7710 ObjectShapePacket.ObjectDataBlock shapeBlock; 8472 ObjectShapePacket.ObjectDataBlock shapeBlock;
7711 8473
@@ -7759,6 +8521,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7759 // Prim type sphere. 8521 // Prim type sphere.
7760 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 8522 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7761 { 8523 {
8524 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8525 return;
8526
7762 ObjectShapePacket.ObjectDataBlock shapeBlock; 8527 ObjectShapePacket.ObjectDataBlock shapeBlock;
7763 8528
7764 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 8529 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7805,6 +8570,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7805 // Prim type torus, tube and ring. 8570 // Prim type torus, tube and ring.
7806 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 8571 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7807 { 8572 {
8573 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8574 return;
8575
7808 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8576 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7809 ObjectShapePacket.ObjectDataBlock shapeBlock; 8577 ObjectShapePacket.ObjectDataBlock shapeBlock;
7810 8578
@@ -7940,6 +8708,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7940 // Prim type sculpt. 8708 // Prim type sculpt.
7941 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 8709 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7942 { 8710 {
8711 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8712 return;
8713
7943 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 8714 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7944 UUID sculptId; 8715 UUID sculptId;
7945 8716
@@ -7962,7 +8733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7962 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 8733 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7963 { 8734 {
7964 // default 8735 // default
7965 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 8736 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7966 } 8737 }
7967 8738
7968 part.Shape.SetSculptProperties((byte)type, sculptId); 8739 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7979,6 +8750,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7979 ScriptSleep(m_sleepMsOnSetPrimitiveParams); 8750 ScriptSleep(m_sleepMsOnSetPrimitiveParams);
7980 } 8751 }
7981 8752
8753<<<<<<< HEAD
7982 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 8754 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7983 { 8755 {
7984 m_host.AddScriptLPS(1); 8756 m_host.AddScriptLPS(1);
@@ -7988,6 +8760,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7988 ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams); 8760 ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams);
7989 } 8761 }
7990 8762
8763=======
8764>>>>>>> avn/ubitvar
7991 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 8765 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7992 { 8766 {
7993 m_host.AddScriptLPS(1); 8767 m_host.AddScriptLPS(1);
@@ -7995,16 +8769,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7995 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 8769 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7996 } 8770 }
7997 8771
8772<<<<<<< HEAD
7998 protected void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 8773 protected void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7999 { 8774 {
8000 SetEntityParams(GetLinkEntities(linknumber), rules, originFunc); 8775 SetEntityParams(GetLinkEntities(linknumber), rules, originFunc);
8001 } 8776 }
8777=======
8778 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
8779 {
8780 List<object> parts = new List<object>();
8781 List<SceneObjectPart> prims = GetLinkParts(linknumber);
8782 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
8783 foreach (SceneObjectPart p in prims)
8784 parts.Add(p);
8785 foreach (ScenePresence p in avatars)
8786 parts.Add(p);
8787>>>>>>> avn/ubitvar
8002 8788
8003 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc) 8789 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
8004 { 8790 {
8005 LSL_List remaining = new LSL_List(); 8791 LSL_List remaining = new LSL_List();
8006 uint rulesParsed = 0; 8792 uint rulesParsed = 0;
8007 8793
8794<<<<<<< HEAD
8008 foreach (ISceneEntity entity in entities) 8795 foreach (ISceneEntity entity in entities)
8009 { 8796 {
8010 if (entity is SceneObjectPart) 8797 if (entity is SceneObjectPart)
@@ -8049,138 +8836,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8049 return; 8836 return;
8050 8837
8051 if (frames.Data.Length > 0) // We are getting a new motion 8838 if (frames.Data.Length > 0) // We are getting a new motion
8839=======
8840 if (parts.Count > 0)
8841>>>>>>> avn/ubitvar
8052 { 8842 {
8053 if (group.RootPart.KeyframeMotion != null) 8843 foreach (object part in parts)
8054 group.RootPart.KeyframeMotion.Delete();
8055 group.RootPart.KeyframeMotion = null;
8056
8057 int idx = 0;
8058
8059 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
8060 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
8061
8062 while (idx < options.Data.Length)
8063 { 8844 {
8064 int option = (int)options.GetLSLIntegerItem(idx++); 8845 if (part is SceneObjectPart)
8065 int remain = options.Data.Length - idx; 8846 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8847 else
8848 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8849 }
8066 8850
8067 switch (option) 8851 while ((object)remaining != null && remaining.Length > 2)
8852 {
8853 linknumber = remaining.GetLSLIntegerItem(0);
8854 rules = remaining.GetSublist(1, -1);
8855 parts.Clear();
8856 prims = GetLinkParts(linknumber);
8857 avatars = GetLinkAvatars(linknumber);
8858 foreach (SceneObjectPart p in prims)
8859 parts.Add(p);
8860 foreach (ScenePresence p in avatars)
8861 parts.Add(p);
8862
8863 remaining = null;
8864 foreach (object part in parts)
8068 { 8865 {
8069 case ScriptBaseClass.KFM_MODE: 8866 if (part is SceneObjectPart)
8070 if (remain < 1) 8867 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8071 break; 8868 else
8072 int modeval = (int)options.GetLSLIntegerItem(idx++); 8869 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8073 switch(modeval)
8074 {
8075 case ScriptBaseClass.KFM_FORWARD:
8076 mode = KeyframeMotion.PlayMode.Forward;
8077 break;
8078 case ScriptBaseClass.KFM_REVERSE:
8079 mode = KeyframeMotion.PlayMode.Reverse;
8080 break;
8081 case ScriptBaseClass.KFM_LOOP:
8082 mode = KeyframeMotion.PlayMode.Loop;
8083 break;
8084 case ScriptBaseClass.KFM_PING_PONG:
8085 mode = KeyframeMotion.PlayMode.PingPong;
8086 break;
8087 }
8088 break;
8089 case ScriptBaseClass.KFM_DATA:
8090 if (remain < 1)
8091 break;
8092 int dataval = (int)options.GetLSLIntegerItem(idx++);
8093 data = (KeyframeMotion.DataFormat)dataval;
8094 break;
8095 } 8870 }
8096 } 8871 }
8872 }
8873 }
8097 8874
8098 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); 8875 public LSL_List llGetPhysicsMaterial()
8876 {
8877 LSL_List result = new LSL_List();
8099 8878
8100 idx = 0; 8879 result.Add(new LSL_Float(m_host.GravityModifier));
8880 result.Add(new LSL_Float(m_host.Restitution));
8881 result.Add(new LSL_Float(m_host.Friction));
8882 result.Add(new LSL_Float(m_host.Density));
8101 8883
8102 int elemLength = 2; 8884 return result;
8103 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) 8885 }
8104 elemLength = 3;
8105 8886
8106 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); 8887 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
8107 while (idx < frames.Data.Length) 8888 float material_density, float material_friction,
8108 { 8889 float material_restitution, float material_gravity_modifier)
8109 int remain = frames.Data.Length - idx; 8890 {
8891 ExtraPhysicsData physdata = new ExtraPhysicsData();
8892 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
8893 physdata.Density = part.Density;
8894 physdata.Friction = part.Friction;
8895 physdata.Bounce = part.Restitution;
8896 physdata.GravitationModifier = part.GravityModifier;
8110 8897
8111 if (remain < elemLength) 8898 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
8112 break; 8899 physdata.Density = material_density;
8900 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
8901 physdata.Friction = material_friction;
8902 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
8903 physdata.Bounce = material_restitution;
8904 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
8905 physdata.GravitationModifier = material_gravity_modifier;
8113 8906
8114 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); 8907 part.UpdateExtraPhysics(physdata);
8115 frame.Position = null; 8908 }
8116 frame.Rotation = null;
8117 8909
8118 if ((data & KeyframeMotion.DataFormat.Translation) != 0) 8910 public void llSetPhysicsMaterial(int material_bits,
8119 { 8911 float material_gravity_modifier, float material_restitution,
8120 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); 8912 float material_friction, float material_density)
8121 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); 8913 {
8122 } 8914 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8123 if ((data & KeyframeMotion.DataFormat.Rotation) != 0) 8915 }
8124 {
8125 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
8126 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
8127 q.Normalize();
8128 frame.Rotation = q;
8129 }
8130 8916
8131 float tempf = (float)frames.GetLSLFloatItem(idx++); 8917 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
8132 frame.TimeMS = (int)(tempf * 1000.0f); 8918 {
8919 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
8920 llSetLinkPrimitiveParamsFast(linknumber, rules);
8921 ScriptSleep(200);
8922 }
8133 8923
8134 keyframes.Add(frame); 8924 // vector up using libomv (c&p from sop )
8135 } 8925 // vector up rotated by r
8926 private Vector3 Zrot(Quaternion r)
8927 {
8928 double x, y, z, m;
8136 8929
8137 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); 8930 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
8138 group.RootPart.KeyframeMotion.Start(); 8931 if (Math.Abs(1.0 - m) > 0.000001)
8139 }
8140 else
8141 { 8932 {
8142 if (group.RootPart.KeyframeMotion == null) 8933 m = 1.0 / Math.Sqrt(m);
8143 return; 8934 r.X *= (float)m;
8144 8935 r.Y *= (float)m;
8145 if (options.Data.Length == 0) 8936 r.Z *= (float)m;
8146 { 8937 r.W *= (float)m;
8147 group.RootPart.KeyframeMotion.Stop(); 8938 }
8148 return;
8149 }
8150
8151 int idx = 0;
8152 8939
8153 while (idx < options.Data.Length) 8940 x = 2 * (r.X * r.Z + r.Y * r.W);
8154 { 8941 y = 2 * (-r.X * r.W + r.Y * r.Z);
8155 int option = (int)options.GetLSLIntegerItem(idx++); 8942 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
8156 8943
8157 switch (option) 8944 return new Vector3((float)x, (float)y, (float)z);
8158 {
8159 case ScriptBaseClass.KFM_COMMAND:
8160 int cmd = (int)options.GetLSLIntegerItem(idx++);
8161 switch (cmd)
8162 {
8163 case ScriptBaseClass.KFM_CMD_PLAY:
8164 group.RootPart.KeyframeMotion.Start();
8165 break;
8166 case ScriptBaseClass.KFM_CMD_STOP:
8167 group.RootPart.KeyframeMotion.Stop();
8168 break;
8169 case ScriptBaseClass.KFM_CMD_PAUSE:
8170 group.RootPart.KeyframeMotion.Pause();
8171 break;
8172 }
8173 break;
8174 }
8175 }
8176 }
8177 } 8945 }
8178 8946
8179 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 8947 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
8180 { 8948 {
8949 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8950 return null;
8951
8181 int idx = 0; 8952 int idx = 0;
8182 int idxStart = 0; 8953 int idxStart = 0;
8183 8954
8955 SceneObjectGroup parentgrp = part.ParentGroup;
8956
8184 bool positionChanged = false; 8957 bool positionChanged = false;
8185 LSL_Vector currentPosition = GetPartLocalPos(part); 8958 LSL_Vector currentPosition = GetPartLocalPos(part);
8186 8959
@@ -8204,6 +8977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8204 if (remain < 1) 8977 if (remain < 1)
8205 return new LSL_List(); 8978 return new LSL_List();
8206 8979
8980<<<<<<< HEAD
8207 try 8981 try
8208 { 8982 {
8209 v = rules.GetVector3Item(idx++); 8983 v = rules.GetVector3Item(idx++);
@@ -8216,8 +8990,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8216 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); 8990 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1));
8217 return new LSL_List(); 8991 return new LSL_List();
8218 } 8992 }
8993=======
8994 v=rules.GetVector3Item(idx++);
8995 if (part.IsRoot && !part.ParentGroup.IsAttachment)
8996 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
8997 else
8998 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
8999>>>>>>> avn/ubitvar
8219 positionChanged = true; 9000 positionChanged = true;
8220 currentPosition = GetSetPosTarget(part, v, currentPosition);
8221 9001
8222 break; 9002 break;
8223 case ScriptBaseClass.PRIM_SIZE: 9003 case ScriptBaseClass.PRIM_SIZE:
@@ -8242,7 +9022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8242 return new LSL_List(); 9022 return new LSL_List();
8243 } 9023 }
8244 // try to let this work as in SL... 9024 // try to let this work as in SL...
8245 if (part.ParentID == 0) 9025 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
8246 { 9026 {
8247 // special case: If we are root, rotate complete SOG to new rotation 9027 // special case: If we are root, rotate complete SOG to new rotation
8248 SetRot(part, q); 9028 SetRot(part, q);
@@ -9243,7 +10023,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9243 10023
9244 break; 10024 break;
9245 10025
10026<<<<<<< HEAD
9246 case ScriptBaseClass.PRIM_TEMP_ON_REZ: 10027 case ScriptBaseClass.PRIM_TEMP_ON_REZ:
10028=======
10029 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
10030 if (remain < 5)
10031 return null;
10032
10033 int material_bits = rules.GetLSLIntegerItem(idx++);
10034 float material_density = (float)rules.GetLSLFloatItem(idx++);
10035 float material_friction = (float)rules.GetLSLFloatItem(idx++);
10036 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
10037 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
10038
10039 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
10040
10041 break;
10042
10043 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
10044>>>>>>> avn/ubitvar
9247 if (remain < 1) 10045 if (remain < 1)
9248 return new LSL_List(); 10046 return new LSL_List();
9249 string temp = rules.Data[idx++].ToString(); 10047 string temp = rules.Data[idx++].ToString();
@@ -9437,14 +10235,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9437 if (part.ParentGroup.RootPart == part) 10235 if (part.ParentGroup.RootPart == part)
9438 { 10236 {
9439 SceneObjectGroup parent = part.ParentGroup; 10237 SceneObjectGroup parent = part.ParentGroup;
9440 parent.UpdateGroupPosition(currentPosition); 10238 Util.FireAndForget(delegate(object x) {
10239 parent.UpdateGroupPosition(currentPosition);
10240 });
9441 } 10241 }
9442 else 10242 else
9443 { 10243 {
9444 part.OffsetPosition = currentPosition; 10244 part.OffsetPosition = currentPosition;
9445 SceneObjectGroup parent = part.ParentGroup; 10245// SceneObjectGroup parent = part.ParentGroup;
9446 parent.HasGroupChanged = true; 10246// parent.HasGroupChanged = true;
9447 parent.ScheduleGroupForTerseUpdate(); 10247// parent.ScheduleGroupForTerseUpdate();
10248 part.ScheduleTerseUpdate();
9448 } 10249 }
9449 } 10250 }
9450 } 10251 }
@@ -9596,10 +10397,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9596 10397
9597 public LSL_String llXorBase64Strings(string str1, string str2) 10398 public LSL_String llXorBase64Strings(string str1, string str2)
9598 { 10399 {
10400<<<<<<< HEAD
9599 m_host.AddScriptLPS(1); 10401 m_host.AddScriptLPS(1);
9600 Deprecated("llXorBase64Strings", "Use llXorBase64 instead"); 10402 Deprecated("llXorBase64Strings", "Use llXorBase64 instead");
9601 ScriptSleep(m_sleepMsOnXorBase64Strings); 10403 ScriptSleep(m_sleepMsOnXorBase64Strings);
9602 return String.Empty; 10404 return String.Empty;
10405=======
10406 int padding = 0;
10407
10408 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
10409
10410 ScriptSleep(300);
10411 m_host.AddScriptLPS(1);
10412
10413 if (str1 == String.Empty)
10414 return String.Empty;
10415 if (str2 == String.Empty)
10416 return str1;
10417
10418 int len = str2.Length;
10419 if ((len % 4) != 0) // LL is EVIL!!!!
10420 {
10421 while (str2.EndsWith("="))
10422 str2 = str2.Substring(0, str2.Length - 1);
10423
10424 len = str2.Length;
10425 int mod = len % 4;
10426
10427 if (mod == 1)
10428 str2 = str2.Substring(0, str2.Length - 1);
10429 else if (mod == 2)
10430 str2 += "==";
10431 else if (mod == 3)
10432 str2 += "=";
10433 }
10434
10435 byte[] data1;
10436 byte[] data2;
10437 try
10438 {
10439 data1 = Convert.FromBase64String(str1);
10440 data2 = Convert.FromBase64String(str2);
10441 }
10442 catch (Exception)
10443 {
10444 return new LSL_String(String.Empty);
10445 }
10446
10447 // For cases where the decoded length of s2 is greater
10448 // than the decoded length of s1, simply perform a normal
10449 // decode and XOR
10450 //
10451 /*
10452 if (data2.Length >= data1.Length)
10453 {
10454 for (int pos = 0 ; pos < data1.Length ; pos++ )
10455 data1[pos] ^= data2[pos];
10456
10457 return Convert.ToBase64String(data1);
10458 }
10459 */
10460
10461 // Remove padding
10462 while (str1.EndsWith("="))
10463 {
10464 str1 = str1.Substring(0, str1.Length - 1);
10465 padding++;
10466 }
10467 while (str2.EndsWith("="))
10468 str2 = str2.Substring(0, str2.Length - 1);
10469
10470 byte[] d1 = new byte[str1.Length];
10471 byte[] d2 = new byte[str2.Length];
10472
10473 for (int i = 0 ; i < str1.Length ; i++)
10474 {
10475 int idx = b64.IndexOf(str1.Substring(i, 1));
10476 if (idx == -1)
10477 idx = 0;
10478 d1[i] = (byte)idx;
10479 }
10480
10481 for (int i = 0 ; i < str2.Length ; i++)
10482 {
10483 int idx = b64.IndexOf(str2.Substring(i, 1));
10484 if (idx == -1)
10485 idx = 0;
10486 d2[i] = (byte)idx;
10487 }
10488
10489 string output = String.Empty;
10490
10491 for (int pos = 0 ; pos < d1.Length ; pos++)
10492 output += b64[d1[pos] ^ d2[pos % d2.Length]];
10493
10494 // Here's a funny thing: LL blithely violate the base64
10495 // standard pretty much everywhere. Here, padding is
10496 // added only if the first input string had it, rather
10497 // than when the data actually needs it. This can result
10498 // in invalid base64 being returned. Go figure.
10499
10500 while (padding-- > 0)
10501 output += "=";
10502
10503 return output;
10504>>>>>>> avn/ubitvar
9603 } 10505 }
9604 10506
9605 public void llRemoteDataSetRegion() 10507 public void llRemoteDataSetRegion()
@@ -9724,8 +10626,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9724 public LSL_Integer llGetNumberOfPrims() 10626 public LSL_Integer llGetNumberOfPrims()
9725 { 10627 {
9726 m_host.AddScriptLPS(1); 10628 m_host.AddScriptLPS(1);
9727 10629 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
9728 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 10630
10631 return m_host.ParentGroup.PrimCount + avatarCount;
9729 } 10632 }
9730 10633
9731 /// <summary> 10634 /// <summary>
@@ -9770,10 +10673,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9770 10673
9771 // Initialize but break if no target 10674 // Initialize but break if no target
9772 LSL_List result = new LSL_List(); 10675 LSL_List result = new LSL_List();
10676<<<<<<< HEAD
9773 int groupCount = 0; 10677 int groupCount = 0;
9774 int partCount = 0; 10678 int partCount = 0;
9775 int vertexCount = 0; 10679 int vertexCount = 0;
9776 if (target == null && agent == null) 10680 if (target == null && agent == null)
10681=======
10682
10683 // If the ID is not valid, return null result
10684 if (!UUID.TryParse(obj, out objID))
10685>>>>>>> avn/ubitvar
9777 { 10686 {
9778 result.Add(new LSL_Vector()); 10687 result.Add(new LSL_Vector());
9779 result.Add(new LSL_Vector()); 10688 result.Add(new LSL_Vector());
@@ -9781,6 +10690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9781 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount)); 10690 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
9782 return result; 10691 return result;
9783 } 10692 }
10693<<<<<<< HEAD
9784 Vector3 minPosition = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); 10694 Vector3 minPosition = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
9785 Vector3 maxPosition = new Vector3(float.MinValue, float.MinValue, float.MinValue); 10695 Vector3 maxPosition = new Vector3(float.MinValue, float.MinValue, float.MinValue);
9786 10696
@@ -9901,10 +10811,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9901 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null) 10811 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null)
9902 { 10812 {
9903 AddBoundingBoxOfSimpleBox(lower, upper, offset, sp.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount); 10813 AddBoundingBoxOfSimpleBox(lower, upper, offset, sp.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
10814=======
10815
10816 // Check if this is an attached prim. If so, replace
10817 // the UUID with the avatar UUID and report it's bounding box
10818 SceneObjectPart part = World.GetSceneObjectPart(objID);
10819 if (part != null && part.ParentGroup.IsAttachment)
10820 objID = part.ParentGroup.AttachedAvatar;
10821
10822 // Find out if this is an avatar ID. If so, return it's box
10823 ScenePresence presence = World.GetScenePresence(objID);
10824 if (presence != null)
10825 {
10826 // As per LSL Wiki, there is no difference between sitting
10827 // and standing avatar since server 1.36
10828 LSL_Vector lower;
10829 LSL_Vector upper;
10830
10831 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
10832
10833 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
10834 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
10835/*
10836 {
10837 // This is for ground sitting avatars
10838 float height = presence.Appearance.AvatarHeight / 2.66666667f;
10839 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
10840 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
10841 }
10842 else
10843 {
10844 // This is for standing/flying avatars
10845 float height = presence.Appearance.AvatarHeight / 2.0f;
10846 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
10847 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
10848 }
10849
10850 // Adjust to the documented error offsets (see LSL Wiki)
10851 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
10852 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
10853*/
10854 {
10855 // This is for ground sitting avatars TODO!
10856 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
10857 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
10858>>>>>>> avn/ubitvar
9904 } 10859 }
9905 // Do the full mounty 10860 // Do the full mounty
9906 else 10861 else
9907 { 10862 {
10863<<<<<<< HEAD
9908 // Prim shapes don't do center offsets, so add it here. 10864 // Prim shapes don't do center offsets, so add it here.
9909 offset = offset + (lower + upper) * 0.5f * sp.Rotation; 10865 offset = offset + (lower + upper) * 0.5f * sp.Rotation;
9910 Primitive omvPrim = MakeOpenMetaversePrim(upper - lower, offset, sp.Rotation, ScriptBaseClass.PRIM_TYPE_SPHERE); 10866 Primitive omvPrim = MakeOpenMetaversePrim(upper - lower, offset, sp.Rotation, ScriptBaseClass.PRIM_TYPE_SPHERE);
@@ -9960,6 +10916,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9960 { 10916 {
9961 lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height); 10917 lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height);
9962 upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height); 10918 upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height);
10919=======
10920 // This is for standing/flying avatars
10921 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
10922 upper = new LSL_Vector(box.X, box.Y, box.Z);
10923 }
10924
10925 if (lower.x > upper.x)
10926 lower.x = upper.x;
10927 if (lower.y > upper.y)
10928 lower.y = upper.y;
10929 if (lower.z > upper.z)
10930 lower.z = upper.z;
10931
10932 result.Add(lower);
10933 result.Add(upper);
10934 return result;
10935 }
10936
10937 part = World.GetSceneObjectPart(objID);
10938 // Currently only works for single prims without a sitting avatar
10939 if (part != null)
10940 {
10941 float minX;
10942 float maxX;
10943 float minY;
10944 float maxY;
10945 float minZ;
10946 float maxZ;
10947
10948 // This BBox is in sim coordinates, with the offset being
10949 // a contained point.
10950 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
10951 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
10952
10953 minX -= offsets[0].X;
10954 maxX -= offsets[0].X;
10955 minY -= offsets[0].Y;
10956 maxY -= offsets[0].Y;
10957 minZ -= offsets[0].Z;
10958 maxZ -= offsets[0].Z;
10959
10960 LSL_Vector lower;
10961 LSL_Vector upper;
10962
10963 // Adjust to the documented error offsets (see LSL Wiki)
10964 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
10965 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
10966
10967 if (lower.x > upper.x)
10968 lower.x = upper.x;
10969 if (lower.y > upper.y)
10970 lower.y = upper.y;
10971 if (lower.z > upper.z)
10972 lower.z = upper.z;
10973
10974 result.Add(lower);
10975 result.Add(upper);
10976 return result;
10977>>>>>>> avn/ubitvar
9963 } 10978 }
9964 } 10979 }
9965 10980
@@ -10166,8 +11181,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10166 return new LSL_Vector(offset); 11181 return new LSL_Vector(offset);
10167 } 11182 }
10168 11183
10169 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 11184 public LSL_List llGetPrimitiveParams(LSL_List rules)
10170 { 11185 {
11186<<<<<<< HEAD
10171 LSL_List result = new LSL_List(); 11187 LSL_List result = new LSL_List();
10172 LSL_List remaining; 11188 LSL_List remaining;
10173 11189
@@ -10179,57 +11195,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10179 11195
10180 if (entity == null) 11196 if (entity == null)
10181 return result; 11197 return result;
11198=======
11199 m_host.AddScriptLPS(1);
11200>>>>>>> avn/ubitvar
10182 11201
10183 if (entity is SceneObjectPart) 11202 LSL_List result = new LSL_List();
10184 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
10185 else
10186 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
10187 11203
10188 if (remaining == null || remaining.Length < 2) 11204 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
10189 return result;
10190 11205
11206 while ((object)remaining != null && remaining.Length > 2)
11207 {
10191 int linknumber = remaining.GetLSLIntegerItem(0); 11208 int linknumber = remaining.GetLSLIntegerItem(0);
10192 rules = remaining.GetSublist(1, -1); 11209 rules = remaining.GetSublist(1, -1);
11210<<<<<<< HEAD
10193 entity = GetLinkEntity(m_host, linknumber); 11211 entity = GetLinkEntity(m_host, linknumber);
10194 } 11212 }
10195 } 11213 }
11214=======
11215 List<SceneObjectPart> parts = GetLinkParts(linknumber);
11216>>>>>>> avn/ubitvar
10196 11217
10197 public LSL_List llGetPrimitiveParams(LSL_List rules) 11218 foreach (SceneObjectPart part in parts)
10198 { 11219 remaining = GetPrimParams(part, rules, ref result);
10199 m_host.AddScriptLPS(1); 11220 }
10200 11221
10201 return GetEntityParams(m_host, rules); 11222 return result;
10202 } 11223 }
10203 11224
10204 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 11225 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
10205 { 11226 {
10206 m_host.AddScriptLPS(1); 11227 m_host.AddScriptLPS(1);
10207 11228
11229<<<<<<< HEAD
10208 return GetEntityParams(GetLinkEntity(m_host, linknumber), rules); 11230 return GetEntityParams(GetLinkEntity(m_host, linknumber), rules);
10209 } 11231 }
11232=======
11233 // acording to SL wiki this must indicate a single link number or link_root or link_this.
11234 // keep other options as before
11235>>>>>>> avn/ubitvar
10210 11236
10211 public LSL_Vector GetAgentSize(ScenePresence sp) 11237 List<SceneObjectPart> parts;
10212 { 11238 List<ScenePresence> avatars;
10213 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); 11239
10214 } 11240 LSL_List res = new LSL_List();
11241 LSL_List remaining = null;
10215 11242
10216 /// <summary> 11243 while (rules.Length > 0)
10217 /// Gets params for a seated avatar in a linkset.
10218 /// </summary>
10219 /// <returns></returns>
10220 /// <param name='sp'></param>
10221 /// <param name='rules'></param>
10222 /// <param name='res'></param>
10223 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
10224 {
10225 int idx = 0;
10226 while (idx < rules.Length)
10227 { 11244 {
10228 int code = (int)rules.GetLSLIntegerItem(idx++); 11245 parts = GetLinkParts(linknumber);
10229 int remain = rules.Length-idx; 11246 avatars = GetLinkAvatars(linknumber);
10230 11247
10231 switch (code) 11248 remaining = null;
11249 foreach (SceneObjectPart part in parts)
10232 { 11250 {
11251<<<<<<< HEAD
10233 case (int)ScriptBaseClass.PRIM_MATERIAL: 11252 case (int)ScriptBaseClass.PRIM_MATERIAL:
10234 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 11253 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH));
10235 break; 11254 break;
@@ -10376,17 +11395,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10376 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 11395 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
10377 if(remain < 3) 11396 if(remain < 3)
10378 return new LSL_List(); 11397 return new LSL_List();
11398=======
11399 remaining = GetPrimParams(part, rules, ref res);
11400 }
11401 foreach (ScenePresence avatar in avatars)
11402 {
11403 remaining = GetPrimParams(avatar, rules, ref res);
11404 }
11405>>>>>>> avn/ubitvar
10379 11406
10380 return rules.GetSublist(idx, -1); 11407 if ((object)remaining != null && remaining.Length > 0)
11408 {
11409 linknumber = remaining.GetLSLIntegerItem(0);
11410 rules = remaining.GetSublist(1, -1);
10381 } 11411 }
11412 else
11413 break;
10382 } 11414 }
10383 11415
11416<<<<<<< HEAD
10384 return new LSL_List(); 11417 return new LSL_List();
11418=======
11419 return res;
11420>>>>>>> avn/ubitvar
10385 } 11421 }
10386 11422
10387 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 11423 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
10388 { 11424 {
10389 int idx = 0; 11425 int idx=0;
10390 while (idx < rules.Length) 11426 while (idx < rules.Length)
10391 { 11427 {
10392 int code = (int)rules.GetLSLIntegerItem(idx++); 11428 int code = (int)rules.GetLSLIntegerItem(idx++);
@@ -10420,19 +11456,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10420 break; 11456 break;
10421 11457
10422 case (int)ScriptBaseClass.PRIM_POSITION: 11458 case (int)ScriptBaseClass.PRIM_POSITION:
10423 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 11459 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
10424 11460 part.AbsolutePosition.Y,
10425 // For some reason, the part.AbsolutePosition.* values do not change if the 11461 part.AbsolutePosition.Z);
10426 // linkset is rotated; they always reflect the child prim's world position
10427 // as though the linkset is unrotated. This is incompatible behavior with SL's
10428 // implementation, so will break scripts imported from there (not to mention it
10429 // makes it more difficult to determine a child prim's actual inworld position).
10430 if (!part.IsRoot)
10431 {
10432 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
10433 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
10434 }
10435
10436 res.Add(v); 11462 res.Add(v);
10437 break; 11463 break;
10438 11464
@@ -10606,30 +11632,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10606 if (remain < 1) 11632 if (remain < 1)
10607 return new LSL_List(); 11633 return new LSL_List();
10608 11634
10609 face=(int)rules.GetLSLIntegerItem(idx++); 11635 face = (int)rules.GetLSLIntegerItem(idx++);
10610 11636
10611 tex = part.Shape.Textures; 11637 tex = part.Shape.Textures;
11638 int shiny;
10612 if (face == ScriptBaseClass.ALL_SIDES) 11639 if (face == ScriptBaseClass.ALL_SIDES)
10613 { 11640 {
10614 for (face = 0; face < GetNumberOfSides(part); face++) 11641 for (face = 0; face < GetNumberOfSides(part); face++)
10615 { 11642 {
10616 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11643 Shininess shinyness = tex.GetFace((uint)face).Shiny;
10617 // Convert Shininess to PRIM_SHINY_* 11644 if (shinyness == Shininess.High)
10618 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 11645 {
10619 // PRIM_BUMP_* 11646 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
10620 res.Add(new LSL_Integer((int)texface.Bump)); 11647 }
11648 else if (shinyness == Shininess.Medium)
11649 {
11650 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
11651 }
11652 else if (shinyness == Shininess.Low)
11653 {
11654 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
11655 }
11656 else
11657 {
11658 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
11659 }
11660 res.Add(new LSL_Integer(shiny));
11661 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
10621 } 11662 }
10622 } 11663 }
10623 else 11664 else
10624 { 11665 {
10625 if (face >= 0 && face < GetNumberOfSides(part)) 11666 Shininess shinyness = tex.GetFace((uint)face).Shiny;
11667 if (shinyness == Shininess.High)
10626 { 11668 {
10627 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11669 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
10628 // Convert Shininess to PRIM_SHINY_*
10629 res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
10630 // PRIM_BUMP_*
10631 res.Add(new LSL_Integer((int)texface.Bump));
10632 } 11670 }
11671 else if (shinyness == Shininess.Medium)
11672 {
11673 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
11674 }
11675 else if (shinyness == Shininess.Low)
11676 {
11677 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
11678 }
11679 else
11680 {
11681 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
11682 }
11683 res.Add(new LSL_Integer(shiny));
11684 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
10633 } 11685 }
10634 break; 11686 break;
10635 11687
@@ -10640,21 +11692,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10640 face = (int)rules.GetLSLIntegerItem(idx++); 11692 face = (int)rules.GetLSLIntegerItem(idx++);
10641 11693
10642 tex = part.Shape.Textures; 11694 tex = part.Shape.Textures;
11695 int fullbright;
10643 if (face == ScriptBaseClass.ALL_SIDES) 11696 if (face == ScriptBaseClass.ALL_SIDES)
10644 { 11697 {
10645 for (face = 0; face < GetNumberOfSides(part); face++) 11698 for (face = 0; face < GetNumberOfSides(part); face++)
10646 { 11699 {
10647 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11700 if (tex.GetFace((uint)face).Fullbright == true)
10648 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 11701 {
11702 fullbright = ScriptBaseClass.TRUE;
11703 }
11704 else
11705 {
11706 fullbright = ScriptBaseClass.FALSE;
11707 }
11708 res.Add(new LSL_Integer(fullbright));
10649 } 11709 }
10650 } 11710 }
10651 else 11711 else
10652 { 11712 {
10653 if (face >= 0 && face < GetNumberOfSides(part)) 11713 if (tex.GetFace((uint)face).Fullbright == true)
10654 { 11714 {
10655 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11715 fullbright = ScriptBaseClass.TRUE;
10656 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 11716 }
11717 else
11718 {
11719 fullbright = ScriptBaseClass.FALSE;
10657 } 11720 }
11721 res.Add(new LSL_Integer(fullbright));
10658 } 11722 }
10659 break; 11723 break;
10660 11724
@@ -10676,27 +11740,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10676 break; 11740 break;
10677 11741
10678 case (int)ScriptBaseClass.PRIM_TEXGEN: 11742 case (int)ScriptBaseClass.PRIM_TEXGEN:
11743 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
10679 if (remain < 1) 11744 if (remain < 1)
10680 return new LSL_List(); 11745 return new LSL_List();
10681 11746
10682 face=(int)rules.GetLSLIntegerItem(idx++); 11747 face = (int)rules.GetLSLIntegerItem(idx++);
10683 11748
10684 tex = part.Shape.Textures; 11749 tex = part.Shape.Textures;
10685 if (face == ScriptBaseClass.ALL_SIDES) 11750 if (face == ScriptBaseClass.ALL_SIDES)
10686 { 11751 {
10687 for (face = 0; face < GetNumberOfSides(part); face++) 11752 for (face = 0; face < GetNumberOfSides(part); face++)
10688 { 11753 {
10689 MappingType texgen = tex.GetFace((uint)face).TexMapType; 11754 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
10690 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 11755 {
10691 res.Add(new LSL_Integer((uint)texgen >> 1)); 11756 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
11757 }
11758 else
11759 {
11760 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
11761 }
10692 } 11762 }
10693 } 11763 }
10694 else 11764 else
10695 { 11765 {
10696 if (face >= 0 && face < GetNumberOfSides(part)) 11766 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
10697 { 11767 {
10698 MappingType texgen = tex.GetFace((uint)face).TexMapType; 11768 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
10699 res.Add(new LSL_Integer((uint)texgen >> 1)); 11769 }
11770 else
11771 {
11772 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
10700 } 11773 }
10701 } 11774 }
10702 break; 11775 break;
@@ -10720,24 +11793,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10720 if (remain < 1) 11793 if (remain < 1)
10721 return new LSL_List(); 11794 return new LSL_List();
10722 11795
10723 face=(int)rules.GetLSLIntegerItem(idx++); 11796 face = (int)rules.GetLSLIntegerItem(idx++);
10724 11797
10725 tex = part.Shape.Textures; 11798 tex = part.Shape.Textures;
11799 float primglow;
10726 if (face == ScriptBaseClass.ALL_SIDES) 11800 if (face == ScriptBaseClass.ALL_SIDES)
10727 { 11801 {
10728 for (face = 0; face < GetNumberOfSides(part); face++) 11802 for (face = 0; face < GetNumberOfSides(part); face++)
10729 { 11803 {
10730 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11804 primglow = tex.GetFace((uint)face).Glow;
10731 res.Add(new LSL_Float(texface.Glow)); 11805 res.Add(new LSL_Float(primglow));
10732 } 11806 }
10733 } 11807 }
10734 else 11808 else
10735 { 11809 {
10736 if (face >= 0 && face < GetNumberOfSides(part)) 11810 primglow = tex.GetFace((uint)face).Glow;
10737 { 11811 res.Add(new LSL_Float(primglow));
10738 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
10739 res.Add(new LSL_Float(texface.Glow));
10740 }
10741 } 11812 }
10742 break; 11813 break;
10743 11814
@@ -10749,15 +11820,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10749 textColor.B)); 11820 textColor.B));
10750 res.Add(new LSL_Float(1.0 - textColor.A)); 11821 res.Add(new LSL_Float(1.0 - textColor.A));
10751 break; 11822 break;
11823
10752 case (int)ScriptBaseClass.PRIM_NAME: 11824 case (int)ScriptBaseClass.PRIM_NAME:
10753 res.Add(new LSL_String(part.Name)); 11825 res.Add(new LSL_String(part.Name));
10754 break; 11826 break;
11827
10755 case (int)ScriptBaseClass.PRIM_DESC: 11828 case (int)ScriptBaseClass.PRIM_DESC:
10756 res.Add(new LSL_String(part.Description)); 11829 res.Add(new LSL_String(part.Description));
10757 break; 11830 break;
10758 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 11831 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
10759 res.Add(new LSL_Rotation(part.RotationOffset)); 11832 res.Add(new LSL_Rotation(part.RotationOffset));
10760 break; 11833 break;
11834
10761 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 11835 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
10762 res.Add(new LSL_Vector(GetPartLocalPos(part))); 11836 res.Add(new LSL_Vector(GetPartLocalPos(part)));
10763 break; 11837 break;
@@ -11370,8 +12444,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11370 // The function returns an ordered list 12444 // The function returns an ordered list
11371 // representing the tokens found in the supplied 12445 // representing the tokens found in the supplied
11372 // sources string. If two successive tokenizers 12446 // sources string. If two successive tokenizers
11373 // are encountered, then a NULL entry is added 12447 // are encountered, then a null-string entry is
11374 // to the list. 12448 // added to the list.
11375 // 12449 //
11376 // It is a precondition that the source and 12450 // It is a precondition that the source and
11377 // toekizer lisst are non-null. If they are null, 12451 // toekizer lisst are non-null. If they are null,
@@ -11379,7 +12453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11379 // while their lengths are being determined. 12453 // while their lengths are being determined.
11380 // 12454 //
11381 // A small amount of working memoryis required 12455 // A small amount of working memoryis required
11382 // of approximately 8*#tokenizers. 12456 // of approximately 8*#tokenizers + 8*srcstrlen.
11383 // 12457 //
11384 // There are many ways in which this function 12458 // There are many ways in which this function
11385 // can be implemented, this implementation is 12459 // can be implemented, this implementation is
@@ -11395,155 +12469,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11395 // and eliminates redundant tokenizers as soon 12469 // and eliminates redundant tokenizers as soon
11396 // as is possible. 12470 // as is possible.
11397 // 12471 //
11398 // The implementation tries to avoid any copying 12472 // The implementation tries to minimize temporary
11399 // of arrays or other objects. 12473 // garbage generation.
11400 // </remarks> 12474 // </remarks>
11401 12475
11402 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 12476 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
11403 { 12477 {
11404 int beginning = 0; 12478 return ParseString2List(src, separators, spacers, true);
11405 int srclen = src.Length; 12479 }
11406 int seplen = separators.Length;
11407 object[] separray = separators.Data;
11408 int spclen = spacers.Length;
11409 object[] spcarray = spacers.Data;
11410 int mlen = seplen+spclen;
11411
11412 int[] offset = new int[mlen+1];
11413 bool[] active = new bool[mlen];
11414
11415 int best;
11416 int j;
11417
11418 // Initial capacity reduces resize cost
11419 12480
11420 LSL_List tokens = new LSL_List(); 12481 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
12482 {
12483 int srclen = src.Length;
12484 int seplen = separators.Length;
12485 object[] separray = separators.Data;
12486 int spclen = spacers.Length;
12487 object[] spcarray = spacers.Data;
12488 int dellen = 0;
12489 string[] delarray = new string[seplen+spclen];
11421 12490
11422 // All entries are initially valid 12491 int outlen = 0;
12492 string[] outarray = new string[srclen*2+1];
11423 12493
11424 for (int i = 0; i < mlen; i++) 12494 int i, j;
11425 active[i] = true; 12495 string d;
11426 12496
11427 offset[mlen] = srclen; 12497 m_host.AddScriptLPS(1);
11428 12498
11429 while (beginning < srclen) 12499 /*
12500 * Convert separator and spacer lists to C# strings.
12501 * Also filter out null strings so we don't hang.
12502 */
12503 for (i = 0; i < seplen; i ++)
11430 { 12504 {
12505 d = separray[i].ToString();
12506 if (d.Length > 0)
12507 {
12508 delarray[dellen++] = d;
12509 }
12510 }
12511 seplen = dellen;
11431 12512
11432 best = mlen; // as bad as it gets 12513 for (i = 0; i < spclen; i ++)
12514 {
12515 d = spcarray[i].ToString();
12516 if (d.Length > 0)
12517 {
12518 delarray[dellen++] = d;
12519 }
12520 }
11433 12521
11434 // Scan for separators 12522 /*
12523 * Scan through source string from beginning to end.
12524 */
12525 for (i = 0;;)
12526 {
11435 12527
11436 for (j = 0; j < seplen; j++) 12528 /*
12529 * Find earliest delimeter in src starting at i (if any).
12530 */
12531 int earliestDel = -1;
12532 int earliestSrc = srclen;
12533 string earliestStr = null;
12534 for (j = 0; j < dellen; j ++)
11437 { 12535 {
11438 if (separray[j].ToString() == String.Empty) 12536 d = delarray[j];
11439 active[j] = false; 12537 if (d != null)
11440
11441 if (active[j])
11442 { 12538 {
11443 // scan all of the markers 12539 int index = src.IndexOf(d, i);
11444 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 12540 if (index < 0)
11445 { 12541 {
11446 // not present at all 12542 delarray[j] = null; // delim nowhere in src, don't check it anymore
11447 active[j] = false;
11448 } 12543 }
11449 else 12544 else if (index < earliestSrc)
11450 { 12545 {
11451 // present and correct 12546 earliestSrc = index; // where delimeter starts in source string
11452 if (offset[j] < offset[best]) 12547 earliestDel = j; // where delimeter is in delarray[]
11453 { 12548 earliestStr = d; // the delimeter string from delarray[]
11454 // closest so far 12549 if (index == i) break; // can't do any better than found at beg of string
11455 best = j;
11456 if (offset[best] == beginning)
11457 break;
11458 }
11459 } 12550 }
11460 } 12551 }
11461 } 12552 }
11462 12553
11463 // Scan for spacers 12554 /*
11464 12555 * Output source string starting at i through start of earliest delimeter.
11465 if (offset[best] != beginning) 12556 */
12557 if (keepNulls || (earliestSrc > i))
11466 { 12558 {
11467 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 12559 outarray[outlen++] = src.Substring(i, earliestSrc - i);
11468 {
11469 if (spcarray[j-seplen].ToString() == String.Empty)
11470 active[j] = false;
11471
11472 if (active[j])
11473 {
11474 // scan all of the markers
11475 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
11476 {
11477 // not present at all
11478 active[j] = false;
11479 }
11480 else
11481 {
11482 // present and correct
11483 if (offset[j] < offset[best])
11484 {
11485 // closest so far
11486 best = j;
11487 }
11488 }
11489 }
11490 }
11491 } 12560 }
11492 12561
11493 // This is the normal exit from the scanning loop 12562 /*
12563 * If no delimeter found at or after i, we're done scanning.
12564 */
12565 if (earliestDel < 0) break;
11494 12566
11495 if (best == mlen) 12567 /*
12568 * If delimeter was a spacer, output the spacer.
12569 */
12570 if (earliestDel >= seplen)
11496 { 12571 {
11497 // no markers were found on this pass 12572 outarray[outlen++] = earliestStr;
11498 // so we're pretty much done
11499 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
11500 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
11501 break;
11502 } 12573 }
11503 12574
11504 // Otherwise we just add the newly delimited token 12575 /*
11505 // and recalculate where the search should continue. 12576 * Look at rest of src string following delimeter.
11506 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 12577 */
11507 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 12578 i = earliestSrc + earliestStr.Length;
11508
11509 if (best < seplen)
11510 {
11511 beginning = offset[best] + (separray[best].ToString()).Length;
11512 }
11513 else
11514 {
11515 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
11516 string str = spcarray[best - seplen].ToString();
11517 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
11518 tokens.Add(new LSL_String(str));
11519 }
11520 } 12579 }
11521 12580
11522 // This an awkward an not very intuitive boundary case. If the 12581 /*
11523 // last substring is a tokenizer, then there is an implied trailing 12582 * Make up an exact-sized output array suitable for an LSL_List object.
11524 // null list entry. Hopefully the single comparison will not be too 12583 */
11525 // arduous. Alternatively the 'break' could be replced with a return 12584 object[] outlist = new object[outlen];
11526 // but that's shabby programming. 12585 for (i = 0; i < outlen; i ++)
11527
11528 if ((beginning == srclen) && (keepNulls))
11529 { 12586 {
11530 if (srclen != 0) 12587 outlist[i] = new LSL_String(outarray[i]);
11531 tokens.Add(new LSL_String(""));
11532 } 12588 }
11533 12589 return new LSL_List(outlist);
11534 return tokens;
11535 }
11536
11537 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
11538 {
11539 m_host.AddScriptLPS(1);
11540 return this.ParseString(src, separators, spacers, false);
11541 }
11542
11543 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
11544 {
11545 m_host.AddScriptLPS(1);
11546 return this.ParseString(src, separators, spacers, true);
11547 } 12590 }
11548 12591
11549 public LSL_Integer llGetObjectPermMask(int mask) 12592 public LSL_Integer llGetObjectPermMask(int mask)
@@ -11841,31 +12884,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11841 UUID key = new UUID(); 12884 UUID key = new UUID();
11842 if (UUID.TryParse(id, out key)) 12885 if (UUID.TryParse(id, out key))
11843 { 12886 {
11844 try 12887 // return total object mass
11845 { 12888 SceneObjectPart part = World.GetSceneObjectPart(key);
11846 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 12889 if (part != null)
11847 if (obj != null) 12890 return part.ParentGroup.GetMass();
11848 return (double)obj.GetMass(); 12891
11849 // the object is null so the key is for an avatar 12892 // the object is null so the key is for an avatar
11850 ScenePresence avatar = World.GetScenePresence(key); 12893 ScenePresence avatar = World.GetScenePresence(key);
11851 if (avatar != null) 12894 if (avatar != null)
11852 if (avatar.IsChildAgent)
11853 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
11854 // child agents have a mass of 1.0
11855 return 1;
11856 else
11857 return (double)avatar.GetMass();
11858 }
11859 catch (KeyNotFoundException)
11860 { 12895 {
11861 return 0; // The Object/Agent not in the region so just return zero 12896 if (avatar.IsChildAgent)
12897 {
12898 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
12899 // child agents have a mass of 1.0
12900 return 1;
12901 }
12902 else
12903 {
12904 return (double)avatar.GetMass();
12905 }
11862 } 12906 }
11863 } 12907 }
11864 return 0; 12908 return 0;
11865 } 12909 }
11866 12910
11867 /// <summary> 12911 /// <summary>
11868 /// illListReplaceList removes the sub-list defined by the inclusive indices 12912 /// llListReplaceList removes the sub-list defined by the inclusive indices
11869 /// start and end and inserts the src list in its place. The inclusive 12913 /// start and end and inserts the src list in its place. The inclusive
11870 /// nature of the indices means that at least one element must be deleted 12914 /// nature of the indices means that at least one element must be deleted
11871 /// if the indices are within the bounds of the existing list. I.e. 2,2 12915 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -11922,16 +12966,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11922 // based upon end. Note that if end exceeds the upper 12966 // based upon end. Note that if end exceeds the upper
11923 // bound in this case, the entire destination list 12967 // bound in this case, the entire destination list
11924 // is removed. 12968 // is removed.
11925 else 12969 else if (start == 0)
11926 { 12970 {
11927 if (end + 1 < dest.Length) 12971 if (end + 1 < dest.Length)
11928 {
11929 return src + dest.GetSublist(end + 1, -1); 12972 return src + dest.GetSublist(end + 1, -1);
11930 }
11931 else 12973 else
11932 {
11933 return src; 12974 return src;
11934 } 12975 }
12976 else // Start < 0
12977 {
12978 if (end + 1 < dest.Length)
12979 return dest.GetSublist(end + 1, -1);
12980 else
12981 return new LSL_List();
11935 } 12982 }
11936 } 12983 }
11937 // Finally, if start > end, we strip away a prefix and 12984 // Finally, if start > end, we strip away a prefix and
@@ -11968,7 +13015,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11968 // according to the docs, this command only works if script owner and land owner are the same 13015 // according to the docs, this command only works if script owner and land owner are the same
11969 // lets add estate owners and gods, too, and use the generic permission check. 13016 // lets add estate owners and gods, too, and use the generic permission check.
11970 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13017 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
11971 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; 13018 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return;
11972 13019
11973 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 13020 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
11974 byte loop = 0; 13021 byte loop = 0;
@@ -11982,17 +13029,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11982 int width = 0; 13029 int width = 0;
11983 int height = 0; 13030 int height = 0;
11984 13031
11985 ParcelMediaCommandEnum? commandToSend = null; 13032 uint commandToSend = 0;
11986 float time = 0.0f; // default is from start 13033 float time = 0.0f; // default is from start
11987 13034
11988 ScenePresence presence = null; 13035 ScenePresence presence = null;
11989 13036
11990 for (int i = 0; i < commandList.Data.Length; i++) 13037 for (int i = 0; i < commandList.Data.Length; i++)
11991 { 13038 {
11992 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 13039 uint command = (uint)(commandList.GetLSLIntegerItem(i));
11993 switch (command) 13040 switch (command)
11994 { 13041 {
11995 case ParcelMediaCommandEnum.Agent: 13042 case (uint)ParcelMediaCommandEnum.Agent:
11996 // we send only to one agent 13043 // we send only to one agent
11997 if ((i + 1) < commandList.Length) 13044 if ((i + 1) < commandList.Length)
11998 { 13045 {
@@ -12009,25 +13056,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12009 } 13056 }
12010 break; 13057 break;
12011 13058
12012 case ParcelMediaCommandEnum.Loop: 13059 case (uint)ParcelMediaCommandEnum.Loop:
12013 loop = 1; 13060 loop = 1;
12014 commandToSend = command; 13061 commandToSend = command;
12015 update = true; //need to send the media update packet to set looping 13062 update = true; //need to send the media update packet to set looping
12016 break; 13063 break;
12017 13064
12018 case ParcelMediaCommandEnum.Play: 13065 case (uint)ParcelMediaCommandEnum.Play:
12019 loop = 0; 13066 loop = 0;
12020 commandToSend = command; 13067 commandToSend = command;
12021 update = true; //need to send the media update packet to make sure it doesn't loop 13068 update = true; //need to send the media update packet to make sure it doesn't loop
12022 break; 13069 break;
12023 13070
12024 case ParcelMediaCommandEnum.Pause: 13071 case (uint)ParcelMediaCommandEnum.Pause:
12025 case ParcelMediaCommandEnum.Stop: 13072 case (uint)ParcelMediaCommandEnum.Stop:
12026 case ParcelMediaCommandEnum.Unload: 13073 case (uint)ParcelMediaCommandEnum.Unload:
12027 commandToSend = command; 13074 commandToSend = command;
12028 break; 13075 break;
12029 13076
12030 case ParcelMediaCommandEnum.Url: 13077 case (uint)ParcelMediaCommandEnum.Url:
12031 if ((i + 1) < commandList.Length) 13078 if ((i + 1) < commandList.Length)
12032 { 13079 {
12033 if (commandList.Data[i + 1] is LSL_String) 13080 if (commandList.Data[i + 1] is LSL_String)
@@ -12040,7 +13087,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12040 } 13087 }
12041 break; 13088 break;
12042 13089
12043 case ParcelMediaCommandEnum.Texture: 13090 case (uint)ParcelMediaCommandEnum.Texture:
12044 if ((i + 1) < commandList.Length) 13091 if ((i + 1) < commandList.Length)
12045 { 13092 {
12046 if (commandList.Data[i + 1] is LSL_String) 13093 if (commandList.Data[i + 1] is LSL_String)
@@ -12053,7 +13100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12053 } 13100 }
12054 break; 13101 break;
12055 13102
12056 case ParcelMediaCommandEnum.Time: 13103 case (uint)ParcelMediaCommandEnum.Time:
12057 if ((i + 1) < commandList.Length) 13104 if ((i + 1) < commandList.Length)
12058 { 13105 {
12059 if (commandList.Data[i + 1] is LSL_Float) 13106 if (commandList.Data[i + 1] is LSL_Float)
@@ -12065,7 +13112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12065 } 13112 }
12066 break; 13113 break;
12067 13114
12068 case ParcelMediaCommandEnum.AutoAlign: 13115 case (uint)ParcelMediaCommandEnum.AutoAlign:
12069 if ((i + 1) < commandList.Length) 13116 if ((i + 1) < commandList.Length)
12070 { 13117 {
12071 if (commandList.Data[i + 1] is LSL_Integer) 13118 if (commandList.Data[i + 1] is LSL_Integer)
@@ -12079,7 +13126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12079 } 13126 }
12080 break; 13127 break;
12081 13128
12082 case ParcelMediaCommandEnum.Type: 13129 case (uint)ParcelMediaCommandEnum.Type:
12083 if ((i + 1) < commandList.Length) 13130 if ((i + 1) < commandList.Length)
12084 { 13131 {
12085 if (commandList.Data[i + 1] is LSL_String) 13132 if (commandList.Data[i + 1] is LSL_String)
@@ -12092,7 +13139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12092 } 13139 }
12093 break; 13140 break;
12094 13141
12095 case ParcelMediaCommandEnum.Desc: 13142 case (uint)ParcelMediaCommandEnum.Desc:
12096 if ((i + 1) < commandList.Length) 13143 if ((i + 1) < commandList.Length)
12097 { 13144 {
12098 if (commandList.Data[i + 1] is LSL_String) 13145 if (commandList.Data[i + 1] is LSL_String)
@@ -12105,7 +13152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12105 } 13152 }
12106 break; 13153 break;
12107 13154
12108 case ParcelMediaCommandEnum.Size: 13155 case (uint)ParcelMediaCommandEnum.Size:
12109 if ((i + 2) < commandList.Length) 13156 if ((i + 2) < commandList.Length)
12110 { 13157 {
12111 if (commandList.Data[i + 1] is LSL_Integer) 13158 if (commandList.Data[i + 1] is LSL_Integer)
@@ -12175,7 +13222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12175 } 13222 }
12176 } 13223 }
12177 13224
12178 if (commandToSend != null) 13225 if (commandToSend != 0)
12179 { 13226 {
12180 // the commandList contained a start/stop/... command, too 13227 // the commandList contained a start/stop/... command, too
12181 if (presence == null) 13228 if (presence == null)
@@ -12212,7 +13259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12212 13259
12213 if (aList.Data[i] != null) 13260 if (aList.Data[i] != null)
12214 { 13261 {
12215 switch ((ParcelMediaCommandEnum) aList.Data[i]) 13262 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
12216 { 13263 {
12217 case ParcelMediaCommandEnum.Url: 13264 case ParcelMediaCommandEnum.Url:
12218 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 13265 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -12269,15 +13316,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12269 13316
12270 if (quick_pay_buttons.Data.Length < 4) 13317 if (quick_pay_buttons.Data.Length < 4)
12271 { 13318 {
13319<<<<<<< HEAD
12272 Error("llSetPayPrice", "List must have at least 4 elements"); 13320 Error("llSetPayPrice", "List must have at least 4 elements");
12273 return; 13321 return;
12274 } 13322=======
12275 m_host.ParentGroup.RootPart.PayPrice[0]=price; 13323 int x;
12276 13324 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
12277 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 13325 {
12278 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 13326 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
12279 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 13327 }
12280 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 13328>>>>>>> avn/ubitvar
13329 }
13330 int[] nPrice = new int[5];
13331 nPrice[0] = price;
13332 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
13333 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
13334 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
13335 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
13336 m_host.ParentGroup.RootPart.PayPrice = nPrice;
12281 m_host.ParentGroup.HasGroupChanged = true; 13337 m_host.ParentGroup.HasGroupChanged = true;
12282 } 13338 }
12283 13339
@@ -12294,7 +13350,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12294 return Vector3.Zero; 13350 return Vector3.Zero;
12295 } 13351 }
12296 13352
12297 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 13353// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
13354 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
12298 if (presence != null) 13355 if (presence != null)
12299 { 13356 {
12300 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 13357 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -12317,7 +13374,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12317 return Quaternion.Identity; 13374 return Quaternion.Identity;
12318 } 13375 }
12319 13376
12320 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 13377// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
13378 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
12321 if (presence != null) 13379 if (presence != null)
12322 { 13380 {
12323 return new LSL_Rotation(presence.CameraRotation); 13381 return new LSL_Rotation(presence.CameraRotation);
@@ -12370,15 +13428,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12370 { 13428 {
12371 m_host.AddScriptLPS(1); 13429 m_host.AddScriptLPS(1);
12372 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 13430 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
12373 if (detectedParams == null) return; // only works on the first detected avatar 13431 if (detectedParams == null)
12374 13432 {
13433 if (m_host.ParentGroup.IsAttachment == true)
13434 {
13435 detectedParams = new DetectParams();
13436 detectedParams.Key = m_host.OwnerID;
13437 }
13438 else
13439 {
13440 return;
13441 }
13442 }
13443
12375 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 13444 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
12376 if (avatar != null) 13445 if (avatar != null)
12377 { 13446 {
12378 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 13447 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
12379 simname, pos, lookAt); 13448 simname, pos, lookAt);
12380 } 13449 }
13450<<<<<<< HEAD
12381 ScriptSleep(m_sleepMsOnMapDestination); 13451 ScriptSleep(m_sleepMsOnMapDestination);
13452=======
13453
13454 ScriptSleep(1000);
13455>>>>>>> avn/ubitvar
12382 } 13456 }
12383 13457
12384 public void llAddToLandBanList(string avatar, double hours) 13458 public void llAddToLandBanList(string avatar, double hours)
@@ -12386,7 +13460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12386 m_host.AddScriptLPS(1); 13460 m_host.AddScriptLPS(1);
12387 UUID key; 13461 UUID key;
12388 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13462 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12389 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 13463 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
12390 { 13464 {
12391 int expires = 0; 13465 int expires = 0;
12392 if (hours != 0) 13466 if (hours != 0)
@@ -12427,7 +13501,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12427 m_host.AddScriptLPS(1); 13501 m_host.AddScriptLPS(1);
12428 UUID key; 13502 UUID key;
12429 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13503 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12430 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) 13504 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed, false))
12431 { 13505 {
12432 if (UUID.TryParse(avatar, out key)) 13506 if (UUID.TryParse(avatar, out key))
12433 { 13507 {
@@ -12454,7 +13528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12454 m_host.AddScriptLPS(1); 13528 m_host.AddScriptLPS(1);
12455 UUID key; 13529 UUID key;
12456 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13530 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12457 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 13531 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
12458 { 13532 {
12459 if (UUID.TryParse(avatar, out key)) 13533 if (UUID.TryParse(avatar, out key))
12460 { 13534 {
@@ -12503,6 +13577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12503 object[] data = rules.Data; 13577 object[] data = rules.Data;
12504 for (int i = 0; i < data.Length; ++i) 13578 for (int i = 0; i < data.Length; ++i)
12505 { 13579 {
13580<<<<<<< HEAD
12506 int type; 13581 int type;
12507 try 13582 try
12508 { 13583 {
@@ -12513,6 +13588,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12513 Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1])); 13588 Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1]));
12514 return; 13589 return;
12515 } 13590 }
13591=======
13592 int type = Convert.ToInt32(data[i++].ToString());
13593>>>>>>> avn/ubitvar
12516 if (i >= data.Length) break; // odd number of entries => ignore the last 13594 if (i >= data.Length) break; // odd number of entries => ignore the last
12517 13595
12518 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 13596 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
@@ -12686,19 +13764,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12686 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 13764 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
12687 { 13765 {
12688 m_host.AddScriptLPS(1); 13766 m_host.AddScriptLPS(1);
12689 string ret = String.Empty; 13767
12690 string src1 = llBase64ToString(str1); 13768 if (str1 == String.Empty)
12691 string src2 = llBase64ToString(str2); 13769 return String.Empty;
12692 int c = 0; 13770 if (str2 == String.Empty)
12693 for (int i = 0; i < src1.Length; i++) 13771 return str1;
13772
13773 int len = str2.Length;
13774 if ((len % 4) != 0) // LL is EVIL!!!!
13775 {
13776 while (str2.EndsWith("="))
13777 str2 = str2.Substring(0, str2.Length - 1);
13778
13779 len = str2.Length;
13780 int mod = len % 4;
13781
13782 if (mod == 1)
13783 str2 = str2.Substring(0, str2.Length - 1);
13784 else if (mod == 2)
13785 str2 += "==";
13786 else if (mod == 3)
13787 str2 += "=";
13788 }
13789
13790 byte[] data1;
13791 byte[] data2;
13792 try
13793 {
13794 data1 = Convert.FromBase64String(str1);
13795 data2 = Convert.FromBase64String(str2);
13796 }
13797 catch (Exception)
13798 {
13799 return new LSL_String(String.Empty);
13800 }
13801
13802 byte[] d2 = new Byte[data1.Length];
13803 int pos = 0;
13804
13805 if (data1.Length <= data2.Length)
12694 { 13806 {
12695 ret += (char) (src1[i] ^ src2[c]); 13807 Array.Copy(data2, 0, d2, 0, data1.Length);
13808 }
13809 else
13810 {
13811 while (pos < data1.Length)
13812 {
13813 len = data1.Length - pos;
13814 if (len > data2.Length)
13815 len = data2.Length;
12696 13816
12697 c++; 13817 Array.Copy(data2, 0, d2, pos, len);
12698 if (c >= src2.Length) 13818 pos += len;
12699 c = 0; 13819 }
12700 } 13820 }
12701 return llStringToBase64(ret); 13821
13822 for (pos = 0 ; pos < data1.Length ; pos++ )
13823 data1[pos] ^= d2[pos];
13824
13825 return Convert.ToBase64String(data1);
12702 } 13826 }
12703 13827
12704 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 13828 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -12802,16 +13926,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12802 if (userAgent != null) 13926 if (userAgent != null)
12803 httpHeaders["User-Agent"] = userAgent; 13927 httpHeaders["User-Agent"] = userAgent;
12804 13928
13929 // See if the URL contains any header hacks
13930 string[] urlParts = url.Split(new char[] {'\n'});
13931 if (urlParts.Length > 1)
13932 {
13933 // Iterate the passed headers and parse them
13934 for (int i = 1 ; i < urlParts.Length ; i++ )
13935 {
13936 // The rest of those would be added to the body in SL.
13937 // Let's not do that.
13938 if (urlParts[i] == String.Empty)
13939 break;
13940
13941 // See if this could be a valid header
13942 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
13943 if (headerParts.Length != 2)
13944 continue;
13945
13946 string headerName = headerParts[0].Trim();
13947 string headerValue = headerParts[1].Trim();
13948
13949 // Filter out headers that could be used to abuse
13950 // another system or cloak the request
13951 if (headerName.ToLower() == "x-secondlife-shard" ||
13952 headerName.ToLower() == "x-secondlife-object-name" ||
13953 headerName.ToLower() == "x-secondlife-object-key" ||
13954 headerName.ToLower() == "x-secondlife-region" ||
13955 headerName.ToLower() == "x-secondlife-local-position" ||
13956 headerName.ToLower() == "x-secondlife-local-velocity" ||
13957 headerName.ToLower() == "x-secondlife-local-rotation" ||
13958 headerName.ToLower() == "x-secondlife-owner-name" ||
13959 headerName.ToLower() == "x-secondlife-owner-key" ||
13960 headerName.ToLower() == "connection" ||
13961 headerName.ToLower() == "content-length" ||
13962 headerName.ToLower() == "from" ||
13963 headerName.ToLower() == "host" ||
13964 headerName.ToLower() == "proxy-authorization" ||
13965 headerName.ToLower() == "referer" ||
13966 headerName.ToLower() == "trailer" ||
13967 headerName.ToLower() == "transfer-encoding" ||
13968 headerName.ToLower() == "via" ||
13969 headerName.ToLower() == "authorization")
13970 continue;
13971
13972 httpHeaders[headerName] = headerValue;
13973 }
13974
13975 // Finally, strip any protocol specifier from the URL
13976 url = urlParts[0].Trim();
13977 int idx = url.IndexOf(" HTTP/");
13978 if (idx != -1)
13979 url = url.Substring(0, idx);
13980 }
13981
12805 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 13982 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
12806 Regex r = new Regex(authregex); 13983 Regex r = new Regex(authregex);
12807 int[] gnums = r.GetGroupNumbers(); 13984 int[] gnums = r.GetGroupNumbers();
12808 Match m = r.Match(url); 13985 Match m = r.Match(url);
12809 if (m.Success) { 13986 if (m.Success)
12810 for (int i = 1; i < gnums.Length; i++) { 13987 {
13988 for (int i = 1; i < gnums.Length; i++)
13989 {
12811 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 13990 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
12812 //CaptureCollection cc = g.Captures; 13991 //CaptureCollection cc = g.Captures;
12813 } 13992 }
12814 if (m.Groups.Count == 5) { 13993 if (m.Groups.Count == 5)
13994 {
12815 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 13995 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
12816 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 13996 url = m.Groups[1].ToString() + m.Groups[4].ToString();
12817 } 13997 }
@@ -13018,6 +14198,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13018 14198
13019 LSL_List ret = new LSL_List(); 14199 LSL_List ret = new LSL_List();
13020 UUID key = new UUID(); 14200 UUID key = new UUID();
14201
14202
13021 if (UUID.TryParse(id, out key)) 14203 if (UUID.TryParse(id, out key))
13022 { 14204 {
13023 ScenePresence av = World.GetScenePresence(key); 14205 ScenePresence av = World.GetScenePresence(key);
@@ -13035,13 +14217,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13035 ret.Add(new LSL_String("")); 14217 ret.Add(new LSL_String(""));
13036 break; 14218 break;
13037 case ScriptBaseClass.OBJECT_POS: 14219 case ScriptBaseClass.OBJECT_POS:
13038 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 14220 Vector3 avpos;
14221
14222 if (av.ParentID != 0 && av.ParentPart != null)
14223 {
14224 avpos = av.OffsetPosition;
14225
14226 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
14227 avpos -= sitOffset;
14228
14229 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
14230 }
14231 else
14232 avpos = av.AbsolutePosition;
14233
14234 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
13039 break; 14235 break;
13040 case ScriptBaseClass.OBJECT_ROT: 14236 case ScriptBaseClass.OBJECT_ROT:
13041 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 14237 Quaternion avrot = av.Rotation;
14238 if (av.ParentID != 0 && av.ParentPart != null)
14239 {
14240 avrot = av.ParentPart.GetWorldRotation() * avrot;
14241 }
14242 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
13042 break; 14243 break;
13043 case ScriptBaseClass.OBJECT_VELOCITY: 14244 case ScriptBaseClass.OBJECT_VELOCITY:
14245<<<<<<< HEAD
13044 ret.Add(new LSL_Vector(av.GetWorldVelocity())); 14246 ret.Add(new LSL_Vector(av.GetWorldVelocity()));
14247=======
14248 Vector3 avvel = av.Velocity;
14249 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
14250>>>>>>> avn/ubitvar
13045 break; 14251 break;
13046 case ScriptBaseClass.OBJECT_OWNER: 14252 case ScriptBaseClass.OBJECT_OWNER:
13047 ret.Add(new LSL_String(id)); 14253 ret.Add(new LSL_String(id));
@@ -13143,11 +14349,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13143 case ScriptBaseClass.OBJECT_NAME: 14349 case ScriptBaseClass.OBJECT_NAME:
13144 ret.Add(new LSL_String(obj.Name)); 14350 ret.Add(new LSL_String(obj.Name));
13145 break; 14351 break;
13146 case ScriptBaseClass.OBJECT_DESC: 14352 case ScriptBaseClass.OBJECT_DESC:
13147 ret.Add(new LSL_String(obj.Description)); 14353 ret.Add(new LSL_String(obj.Description));
13148 break; 14354 break;
13149 case ScriptBaseClass.OBJECT_POS: 14355 case ScriptBaseClass.OBJECT_POS:
13150 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 14356 Vector3 opos = obj.AbsolutePosition;
14357 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
13151 break; 14358 break;
13152 case ScriptBaseClass.OBJECT_ROT: 14359 case ScriptBaseClass.OBJECT_ROT:
13153 Quaternion rot = Quaternion.Identity; 14360 Quaternion rot = Quaternion.Identity;
@@ -13220,9 +14427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13220 // The value returned in SL for normal prims is prim count 14427 // The value returned in SL for normal prims is prim count
13221 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 14428 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
13222 break; 14429 break;
13223 // The following 3 costs I have intentionaly coded to return zero. They are part of 14430
13224 // "Land Impact" calculations. These calculations are probably not applicable 14431 // costs below may need to be diferent for root parts, need to check
13225 // to OpenSim and are not yet complete in SL
13226 case ScriptBaseClass.OBJECT_SERVER_COST: 14432 case ScriptBaseClass.OBJECT_SERVER_COST:
13227 // The linden calculation is here 14433 // The linden calculation is here
13228 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 14434 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -13230,16 +14436,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13230 ret.Add(new LSL_Float(0)); 14436 ret.Add(new LSL_Float(0));
13231 break; 14437 break;
13232 case ScriptBaseClass.OBJECT_STREAMING_COST: 14438 case ScriptBaseClass.OBJECT_STREAMING_COST:
13233 // The linden calculation is here 14439 // The value returned in SL for normal prims is prim count * 0.06
13234 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 14440 ret.Add(new LSL_Float(obj.StreamingCost));
13235 // The value returned in SL for normal prims looks like the prim count * 0.06
13236 ret.Add(new LSL_Float(0));
13237 break; 14441 break;
13238 case ScriptBaseClass.OBJECT_PHYSICS_COST: 14442 case ScriptBaseClass.OBJECT_PHYSICS_COST:
13239 // The linden calculation is here 14443 // The value returned in SL for normal prims is prim count
13240 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 14444 ret.Add(new LSL_Float(obj.PhysicsCost));
13241 // The value returned in SL for normal prims looks like the prim count
13242 ret.Add(new LSL_Float(0));
13243 break; 14445 break;
13244 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 14446 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
13245 ret.Add(new LSL_Float(0)); 14447 ret.Add(new LSL_Float(0));
@@ -13530,15 +14732,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13530 return new LSL_List(); 14732 return new LSL_List();
13531 } 14733 }
13532 14734
13533 public void print(string str) 14735 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
13534 { 14736 {
13535 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 14737 List<SceneObjectPart> parts = GetLinkParts(link);
13536 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 14738 if (parts.Count < 1)
13537 if (ossl != null) 14739 return 0;
13538 { 14740
13539 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 14741 return GetNumberOfSides(parts[0]);
13540 m_log.Info("LSL print():" + str);
13541 }
13542 } 14742 }
13543 14743
13544 private string Name2Username(string name) 14744 private string Name2Username(string name)
@@ -13583,7 +14783,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13583 14783
13584 return rq.ToString(); 14784 return rq.ToString();
13585 } 14785 }
13586 14786/*
14787 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
14788 {
14789 m_SayShoutCount = 0;
14790 }
14791*/
13587 private struct Tri 14792 private struct Tri
13588 { 14793 {
13589 public Vector3 p1; 14794 public Vector3 p1;
@@ -13732,9 +14937,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13732 14937
13733 ContactResult result = new ContactResult (); 14938 ContactResult result = new ContactResult ();
13734 result.ConsumerID = group.LocalId; 14939 result.ConsumerID = group.LocalId;
13735 result.Depth = intersection.distance; 14940// result.Depth = intersection.distance;
13736 result.Normal = intersection.normal; 14941 result.Normal = intersection.normal;
13737 result.Pos = intersection.ipoint; 14942 result.Pos = intersection.ipoint;
14943 result.Depth = Vector3.Mag(rayStart - result.Pos);
13738 14944
13739 contacts.Add(result); 14945 contacts.Add(result);
13740 }); 14946 });
@@ -13867,6 +15073,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13867 15073
13868 return contacts[0]; 15074 return contacts[0];
13869 } 15075 }
15076/*
15077 // not done:
15078 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
15079 {
15080 ContactResult[] contacts = null;
15081 World.ForEachSOG(delegate(SceneObjectGroup group)
15082 {
15083 if (m_host.ParentGroup == group)
15084 return;
15085
15086 if (group.IsAttachment)
15087 return;
15088
15089 if(group.RootPart.PhysActor != null)
15090 return;
15091
15092 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
15093 });
15094 return contacts;
15095 }
15096*/
13870 15097
13871 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 15098 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
13872 { 15099 {
@@ -13994,18 +15221,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13994 } 15221 }
13995 } 15222 }
13996 15223
15224 // Double check this
13997 if (checkTerrain) 15225 if (checkTerrain)
13998 { 15226 {
13999 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 15227 bool skipGroundCheck = false;
14000 if (groundContact != null) 15228
14001 results.Add((ContactResult)groundContact); 15229 foreach (ContactResult c in results)
15230 {
15231 if (c.ConsumerID == 0) // Physics gave us a ground collision
15232 skipGroundCheck = true;
15233 }
15234
15235 if (!skipGroundCheck)
15236 {
15237 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
15238 if (groundContact != null)
15239 results.Add((ContactResult)groundContact);
15240 }
14002 } 15241 }
14003 15242
14004 results.Sort(delegate(ContactResult a, ContactResult b) 15243 results.Sort(delegate(ContactResult a, ContactResult b)
14005 { 15244 {
14006 return a.Depth.CompareTo(b.Depth); 15245 return a.Depth.CompareTo(b.Depth);
14007 }); 15246 });
14008 15247
14009 int values = 0; 15248 int values = 0;
14010 SceneObjectGroup thisgrp = m_host.ParentGroup; 15249 SceneObjectGroup thisgrp = m_host.ParentGroup;
14011 15250
@@ -14964,7 +16203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14964 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 16203 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
14965 if (!isAccount) return 0; 16204 if (!isAccount) return 0;
14966 if (estate.HasAccess(id)) return 1; 16205 if (estate.HasAccess(id)) return 1;
14967 if (estate.IsBanned(id)) 16206 if (estate.IsBanned(id, World.GetUserFlags(id)))
14968 estate.RemoveBan(id); 16207 estate.RemoveBan(id);
14969 estate.AddEstateUser(id); 16208 estate.AddEstateUser(id);
14970 break; 16209 break;
@@ -14983,14 +16222,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14983 break; 16222 break;
14984 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 16223 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
14985 if (!isAccount) return 0; 16224 if (!isAccount) return 0;
14986 if (estate.IsBanned(id)) return 1; 16225 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
14987 EstateBan ban = new EstateBan(); 16226 EstateBan ban = new EstateBan();
14988 ban.EstateID = estate.EstateID; 16227 ban.EstateID = estate.EstateID;
14989 ban.BannedUserID = id; 16228 ban.BannedUserID = id;
14990 estate.AddBan(ban); 16229 estate.AddBan(ban);
14991 break; 16230 break;
14992 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 16231 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
14993 if (!isAccount || !estate.IsBanned(id)) return 0; 16232 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
14994 estate.RemoveBan(id); 16233 estate.RemoveBan(id);
14995 break; 16234 break;
14996 default: return 0; 16235 default: return 0;
@@ -15049,13 +16288,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15049 public void llCollisionSprite(string impact_sprite) 16288 public void llCollisionSprite(string impact_sprite)
15050 { 16289 {
15051 m_host.AddScriptLPS(1); 16290 m_host.AddScriptLPS(1);
15052 NotImplemented("llCollisionSprite"); 16291 // Viewer 2.0 broke this and it's likely LL has no intention
16292 // of fixing it. Therefore, letting this be a NOP seems appropriate.
15053 } 16293 }
15054 16294
15055 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 16295 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
15056 { 16296 {
15057 m_host.AddScriptLPS(1); 16297 m_host.AddScriptLPS(1);
15058 NotImplemented("llGodLikeRezObject"); 16298
16299 if (!World.Permissions.IsGod(m_host.OwnerID))
16300 NotImplemented("llGodLikeRezObject");
16301
16302 AssetBase rezAsset = World.AssetService.Get(inventory);
16303 if (rezAsset == null)
16304 {
16305 llSay(0, "Asset not found");
16306 return;
16307 }
16308
16309 SceneObjectGroup group = null;
16310
16311 try
16312 {
16313 string xmlData = Utils.BytesToString(rezAsset.Data);
16314 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
16315 }
16316 catch
16317 {
16318 llSay(0, "Asset not found");
16319 return;
16320 }
16321
16322 if (group == null)
16323 {
16324 llSay(0, "Asset not found");
16325 return;
16326 }
16327
16328 group.RootPart.AttachPoint = group.RootPart.Shape.State;
16329 group.RootPart.AttachedPos = group.AbsolutePosition;
16330
16331 group.ResetIDs();
16332
16333 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
16334 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
16335 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
16336 group.ScheduleGroupForFullUpdate();
16337
16338 // objects rezzed with this method are die_at_edge by default.
16339 group.RootPart.SetDieAtEdge(true);
16340
16341 group.ResumeScripts();
16342
16343 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
16344 "object_rez", new Object[] {
16345 new LSL_String(
16346 group.RootPart.UUID.ToString()) },
16347 new DetectParams[0]));
15059 } 16348 }
15060 16349
15061 public LSL_String llTransferLindenDollars(string destination, int amount) 16350 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -15106,8 +16395,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15106 return; 16395 return;
15107 } 16396 }
15108 16397
16398 string reason;
15109 bool result = money.ObjectGiveMoney( 16399 bool result = money.ObjectGiveMoney(
15110 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 16400 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
15111 16401
15112 if (result) 16402 if (result)
15113 { 16403 {
@@ -15115,7 +16405,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15115 return; 16405 return;
15116 } 16406 }
15117 16407
15118 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; 16408 replydata = reason;
15119 } 16409 }
15120 finally 16410 finally
15121 { 16411 {
@@ -15132,6 +16422,964 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
15132 } 16422 }
15133 16423
15134 #endregion 16424 #endregion
16425
16426 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
16427 {
16428 SceneObjectGroup group = m_host.ParentGroup;
16429
16430 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
16431 return;
16432 if (group.IsAttachment)
16433 return;
16434
16435 if (frames.Data.Length > 0) // We are getting a new motion
16436 {
16437 if (group.RootPart.KeyframeMotion != null)
16438 group.RootPart.KeyframeMotion.Delete();
16439 group.RootPart.KeyframeMotion = null;
16440
16441 int idx = 0;
16442
16443 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
16444 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
16445
16446 while (idx < options.Data.Length)
16447 {
16448 int option = (int)options.GetLSLIntegerItem(idx++);
16449 int remain = options.Data.Length - idx;
16450
16451 switch (option)
16452 {
16453 case ScriptBaseClass.KFM_MODE:
16454 if (remain < 1)
16455 break;
16456 int modeval = (int)options.GetLSLIntegerItem(idx++);
16457 switch(modeval)
16458 {
16459 case ScriptBaseClass.KFM_FORWARD:
16460 mode = KeyframeMotion.PlayMode.Forward;
16461 break;
16462 case ScriptBaseClass.KFM_REVERSE:
16463 mode = KeyframeMotion.PlayMode.Reverse;
16464 break;
16465 case ScriptBaseClass.KFM_LOOP:
16466 mode = KeyframeMotion.PlayMode.Loop;
16467 break;
16468 case ScriptBaseClass.KFM_PING_PONG:
16469 mode = KeyframeMotion.PlayMode.PingPong;
16470 break;
16471 }
16472 break;
16473 case ScriptBaseClass.KFM_DATA:
16474 if (remain < 1)
16475 break;
16476 int dataval = (int)options.GetLSLIntegerItem(idx++);
16477 data = (KeyframeMotion.DataFormat)dataval;
16478 break;
16479 }
16480 }
16481
16482 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
16483
16484 idx = 0;
16485
16486 int elemLength = 2;
16487 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
16488 elemLength = 3;
16489
16490 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
16491 while (idx < frames.Data.Length)
16492 {
16493 int remain = frames.Data.Length - idx;
16494
16495 if (remain < elemLength)
16496 break;
16497
16498 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
16499 frame.Position = null;
16500 frame.Rotation = null;
16501
16502 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
16503 {
16504 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
16505 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
16506 }
16507 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
16508 {
16509 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
16510 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
16511 q.Normalize();
16512 frame.Rotation = q;
16513 }
16514
16515 float tempf = (float)frames.GetLSLFloatItem(idx++);
16516 frame.TimeMS = (int)(tempf * 1000.0f);
16517
16518 keyframes.Add(frame);
16519 }
16520
16521 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
16522 group.RootPart.KeyframeMotion.Start();
16523 }
16524 else
16525 {
16526 if (group.RootPart.KeyframeMotion == null)
16527 return;
16528
16529 if (options.Data.Length == 0)
16530 {
16531 group.RootPart.KeyframeMotion.Stop();
16532 return;
16533 }
16534
16535 int code = (int)options.GetLSLIntegerItem(0);
16536
16537 int idx = 0;
16538
16539 while (idx < options.Data.Length)
16540 {
16541 int option = (int)options.GetLSLIntegerItem(idx++);
16542 int remain = options.Data.Length - idx;
16543
16544 switch (option)
16545 {
16546 case ScriptBaseClass.KFM_COMMAND:
16547 int cmd = (int)options.GetLSLIntegerItem(idx++);
16548 switch (cmd)
16549 {
16550 case ScriptBaseClass.KFM_CMD_PLAY:
16551 group.RootPart.KeyframeMotion.Start();
16552 break;
16553 case ScriptBaseClass.KFM_CMD_STOP:
16554 group.RootPart.KeyframeMotion.Stop();
16555 break;
16556 case ScriptBaseClass.KFM_CMD_PAUSE:
16557 group.RootPart.KeyframeMotion.Pause();
16558 break;
16559 }
16560 break;
16561 }
16562 }
16563 }
16564 }
16565
16566 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
16567 {
16568 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
16569
16570 int idx = 0;
16571 int idxStart = 0;
16572
16573 bool positionChanged = false;
16574 Vector3 finalPos = Vector3.Zero;
16575
16576 try
16577 {
16578 while (idx < rules.Length)
16579 {
16580 ++rulesParsed;
16581 int code = rules.GetLSLIntegerItem(idx++);
16582
16583 int remain = rules.Length - idx;
16584 idxStart = idx;
16585
16586 switch (code)
16587 {
16588 case (int)ScriptBaseClass.PRIM_POSITION:
16589 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
16590 {
16591 if (remain < 1)
16592 return null;
16593
16594 LSL_Vector v;
16595 v = rules.GetVector3Item(idx++);
16596
16597 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
16598
16599 v = v + 2 * sitOffset;
16600
16601 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
16602 av.SendAvatarDataToAllAgents();
16603
16604 }
16605 break;
16606
16607 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
16608 case (int)ScriptBaseClass.PRIM_ROTATION:
16609 {
16610 if (remain < 1)
16611 return null;
16612
16613 LSL_Rotation r;
16614 r = rules.GetQuaternionItem(idx++);
16615
16616 av.Rotation = r * llGetRootRotation();
16617 av.SendAvatarDataToAllAgents();
16618 }
16619 break;
16620
16621 // parse rest doing nothing but number of parameters error check
16622 case (int)ScriptBaseClass.PRIM_SIZE:
16623 case (int)ScriptBaseClass.PRIM_MATERIAL:
16624 case (int)ScriptBaseClass.PRIM_PHANTOM:
16625 case (int)ScriptBaseClass.PRIM_PHYSICS:
16626 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
16627 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
16628 case (int)ScriptBaseClass.PRIM_NAME:
16629 case (int)ScriptBaseClass.PRIM_DESC:
16630 if (remain < 1)
16631 return null;
16632 idx++;
16633 break;
16634
16635 case (int)ScriptBaseClass.PRIM_GLOW:
16636 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16637 case (int)ScriptBaseClass.PRIM_TEXGEN:
16638 if (remain < 2)
16639 return null;
16640 idx += 2;
16641 break;
16642
16643 case (int)ScriptBaseClass.PRIM_TYPE:
16644 if (remain < 3)
16645 return null;
16646 code = (int)rules.GetLSLIntegerItem(idx++);
16647 remain = rules.Length - idx;
16648 switch (code)
16649 {
16650 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
16651 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
16652 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
16653 if (remain < 6)
16654 return null;
16655 idx += 6;
16656 break;
16657
16658 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
16659 if (remain < 5)
16660 return null;
16661 idx += 5;
16662 break;
16663
16664 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
16665 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
16666 case (int)ScriptBaseClass.PRIM_TYPE_RING:
16667 if (remain < 11)
16668 return null;
16669 idx += 11;
16670 break;
16671
16672 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
16673 if (remain < 2)
16674 return null;
16675 idx += 2;
16676 break;
16677 }
16678 break;
16679
16680 case (int)ScriptBaseClass.PRIM_COLOR:
16681 case (int)ScriptBaseClass.PRIM_TEXT:
16682 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16683 case (int)ScriptBaseClass.PRIM_OMEGA:
16684 if (remain < 3)
16685 return null;
16686 idx += 3;
16687 break;
16688
16689 case (int)ScriptBaseClass.PRIM_TEXTURE:
16690 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
16691 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
16692 if (remain < 5)
16693 return null;
16694 idx += 5;
16695 break;
16696
16697 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
16698 if (remain < 7)
16699 return null;
16700
16701 idx += 7;
16702 break;
16703
16704 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16705 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16706 return null;
16707
16708 return rules.GetSublist(idx, -1);
16709 }
16710 }
16711 }
16712 catch (InvalidCastException e)
16713 {
16714 ShoutError(string.Format(
16715 "{0} error running rule #{1}: arg #{2} ",
16716 originFunc, rulesParsed, idx - idxStart) + e.Message);
16717 }
16718 finally
16719 {
16720 if (positionChanged)
16721 {
16722 av.OffsetPosition = finalPos;
16723// av.SendAvatarDataToAllAgents();
16724 av.SendTerseUpdateToAllClients();
16725 positionChanged = false;
16726 }
16727 }
16728 return null;
16729 }
16730
16731 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
16732 {
16733 // avatars case
16734 // replies as SL wiki
16735
16736// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
16737 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
16738
16739 int idx = 0;
16740 while (idx < rules.Length)
16741 {
16742 int code = (int)rules.GetLSLIntegerItem(idx++);
16743 int remain = rules.Length - idx;
16744
16745 switch (code)
16746 {
16747 case (int)ScriptBaseClass.PRIM_MATERIAL:
16748 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
16749 break;
16750
16751 case (int)ScriptBaseClass.PRIM_PHYSICS:
16752 res.Add(new LSL_Integer(0));
16753 break;
16754
16755 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
16756 res.Add(new LSL_Integer(0));
16757 break;
16758
16759 case (int)ScriptBaseClass.PRIM_PHANTOM:
16760 res.Add(new LSL_Integer(0));
16761 break;
16762
16763 case (int)ScriptBaseClass.PRIM_POSITION:
16764
16765 Vector3 pos = avatar.OffsetPosition;
16766
16767 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
16768 pos -= sitOffset;
16769
16770 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
16771 break;
16772
16773 case (int)ScriptBaseClass.PRIM_SIZE:
16774 Vector3 s = avatar.Appearance.AvatarSize;
16775 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
16776
16777 break;
16778
16779 case (int)ScriptBaseClass.PRIM_ROTATION:
16780 LSL_Rotation rot = new LSL_Rotation(avatar.Rotation.X, avatar.Rotation.Y, avatar.Rotation.Z, avatar.Rotation.W) / llGetRootRotation();
16781
16782 res.Add(rot);
16783 break;
16784
16785 case (int)ScriptBaseClass.PRIM_TYPE:
16786 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
16787 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
16788 res.Add(new LSL_Vector(0f,1.0f,0f));
16789 res.Add(new LSL_Float(0.0f));
16790 res.Add(new LSL_Vector(0, 0, 0));
16791 res.Add(new LSL_Vector(1.0f,1.0f,0f));
16792 res.Add(new LSL_Vector(0, 0, 0));
16793 break;
16794
16795 case (int)ScriptBaseClass.PRIM_TEXTURE:
16796 if (remain < 1)
16797 return null;
16798
16799 int face = (int)rules.GetLSLIntegerItem(idx++);
16800 if (face == ScriptBaseClass.ALL_SIDES)
16801 {
16802 for (face = 0; face < 21; face++)
16803 {
16804 res.Add(new LSL_String(""));
16805 res.Add(new LSL_Vector(0,0,0));
16806 res.Add(new LSL_Vector(0,0,0));
16807 res.Add(new LSL_Float(0.0));
16808 }
16809 }
16810 else
16811 {
16812 if (face >= 0 && face < 21)
16813 {
16814 res.Add(new LSL_String(""));
16815 res.Add(new LSL_Vector(0,0,0));
16816 res.Add(new LSL_Vector(0,0,0));
16817 res.Add(new LSL_Float(0.0));
16818 }
16819 }
16820 break;
16821
16822 case (int)ScriptBaseClass.PRIM_COLOR:
16823 if (remain < 1)
16824 return null;
16825
16826 face = (int)rules.GetLSLIntegerItem(idx++);
16827
16828 if (face == ScriptBaseClass.ALL_SIDES)
16829 {
16830 for (face = 0; face < 21; face++)
16831 {
16832 res.Add(new LSL_Vector(0,0,0));
16833 res.Add(new LSL_Float(0));
16834 }
16835 }
16836 else
16837 {
16838 res.Add(new LSL_Vector(0,0,0));
16839 res.Add(new LSL_Float(0));
16840 }
16841 break;
16842
16843 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16844 if (remain < 1)
16845 return null;
16846 face = (int)rules.GetLSLIntegerItem(idx++);
16847
16848 if (face == ScriptBaseClass.ALL_SIDES)
16849 {
16850 for (face = 0; face < 21; face++)
16851 {
16852 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
16853 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
16854 }
16855 }
16856 else
16857 {
16858 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
16859 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
16860 }
16861 break;
16862
16863 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16864 if (remain < 1)
16865 return null;
16866 face = (int)rules.GetLSLIntegerItem(idx++);
16867
16868 if (face == ScriptBaseClass.ALL_SIDES)
16869 {
16870 for (face = 0; face < 21; face++)
16871 {
16872 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
16873 }
16874 }
16875 else
16876 {
16877 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
16878 }
16879 break;
16880
16881 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
16882 res.Add(new LSL_Integer(0));
16883 res.Add(new LSL_Integer(0));// softness
16884 res.Add(new LSL_Float(0.0f)); // gravity
16885 res.Add(new LSL_Float(0.0f)); // friction
16886 res.Add(new LSL_Float(0.0f)); // wind
16887 res.Add(new LSL_Float(0.0f)); // tension
16888 res.Add(new LSL_Vector(0f,0f,0f));
16889 break;
16890
16891 case (int)ScriptBaseClass.PRIM_TEXGEN:
16892 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
16893 if (remain < 1)
16894 return null;
16895 face = (int)rules.GetLSLIntegerItem(idx++);
16896
16897 if (face == ScriptBaseClass.ALL_SIDES)
16898 {
16899 for (face = 0; face < 21; face++)
16900 {
16901 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
16902 }
16903 }
16904 else
16905 {
16906 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
16907 }
16908 break;
16909
16910 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
16911 res.Add(new LSL_Integer(0));
16912 res.Add(new LSL_Vector(0f,0f,0f));
16913 res.Add(new LSL_Float(0f)); // intensity
16914 res.Add(new LSL_Float(0f)); // radius
16915 res.Add(new LSL_Float(0f)); // falloff
16916 break;
16917
16918 case (int)ScriptBaseClass.PRIM_GLOW:
16919 if (remain < 1)
16920 return null;
16921 face = (int)rules.GetLSLIntegerItem(idx++);
16922
16923 if (face == ScriptBaseClass.ALL_SIDES)
16924 {
16925 for (face = 0; face < 21; face++)
16926 {
16927 res.Add(new LSL_Float(0f));
16928 }
16929 }
16930 else
16931 {
16932 res.Add(new LSL_Float(0f));
16933 }
16934 break;
16935
16936 case (int)ScriptBaseClass.PRIM_TEXT:
16937 res.Add(new LSL_String(""));
16938 res.Add(new LSL_Vector(0f,0f,0f));
16939 res.Add(new LSL_Float(1.0f));
16940 break;
16941
16942 case (int)ScriptBaseClass.PRIM_NAME:
16943 res.Add(new LSL_String(avatar.Name));
16944 break;
16945
16946 case (int)ScriptBaseClass.PRIM_DESC:
16947 res.Add(new LSL_String(""));
16948 break;
16949
16950 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
16951 Quaternion lrot = avatar.Rotation;
16952
16953 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
16954 {
16955 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
16956 }
16957 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
16958 break;
16959
16960 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
16961 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
16962 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
16963 lpos -= lsitOffset;
16964
16965 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
16966 {
16967 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
16968 }
16969 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
16970 break;
16971
16972 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16973 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16974 return null;
16975
16976 return rules.GetSublist(idx, -1);
16977 }
16978 }
16979
16980 return null;
16981 }
16982
16983 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
16984 {
16985 if (m_UrlModule != null)
16986 {
16987 string type = "text.plain";
16988 if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
16989 type = "text/html";
16990
16991 m_UrlModule.HttpContentType(new UUID(id),type);
16992 }
16993 }
16994
16995 public void llSetAnimationOverride(LSL_String animState, LSL_String anim)
16996 {
16997 string state = String.Empty;
16998
16999 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
17000 {
17001 if (kvp.Value.ToLower() == ((string)animState).ToLower())
17002 {
17003 state = kvp.Key;
17004 break;
17005 }
17006 }
17007
17008 if (state == String.Empty)
17009 {
17010 llShout(ScriptBaseClass.DEBUG_CHANNEL, "Invalid animation state " + animState);
17011 return;
17012 }
17013
17014 if (m_item.PermsGranter == UUID.Zero)
17015 {
17016 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17017 return;
17018 }
17019
17020 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
17021 {
17022 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17023 return;
17024 }
17025
17026 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
17027
17028 if (presence == null)
17029 return;
17030
17031 UUID animID;
17032
17033 animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
17034
17035 if (animID == UUID.Zero)
17036 {
17037 String animupper = ((string)anim).ToUpperInvariant();
17038 DefaultAvatarAnimations.AnimsUUID.TryGetValue(animupper, out animID);
17039 }
17040
17041 if (animID == UUID.Zero)
17042 {
17043 llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found");
17044 return;
17045 }
17046
17047 presence.SetAnimationOverride(state, animID);
17048 }
17049
17050 public void llResetAnimationOverride(LSL_String animState)
17051 {
17052 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
17053 if (presence == null)
17054 return;
17055
17056 if (m_item.PermsGranter == UUID.Zero)
17057 {
17058 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17059 return;
17060 }
17061
17062 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
17063 {
17064 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17065 return;
17066 }
17067
17068 if (animState == "ALL")
17069 {
17070 presence.SetAnimationOverride("ALL", UUID.Zero);
17071 return;
17072 }
17073
17074 string state = String.Empty;
17075
17076 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
17077 {
17078 if (kvp.Value.ToLower() == ((string)animState).ToLower())
17079 {
17080 state = kvp.Key;
17081 break;
17082 }
17083 }
17084
17085 if (state == String.Empty)
17086 {
17087 return;
17088 }
17089
17090 presence.SetAnimationOverride(state, UUID.Zero);
17091 }
17092
17093 public LSL_String llGetAnimationOverride(LSL_String animState)
17094 {
17095 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
17096 if (presence == null)
17097 return String.Empty;
17098
17099 if (m_item.PermsGranter == UUID.Zero)
17100 {
17101 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17102 return String.Empty;
17103 }
17104
17105 if ((m_item.PermsMask & (ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION)) == 0)
17106 {
17107 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
17108 return String.Empty;
17109 }
17110
17111 string state = String.Empty;
17112
17113 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
17114 {
17115 if (kvp.Value.ToLower() == ((string)animState).ToLower())
17116 {
17117 state = kvp.Key;
17118 break;
17119 }
17120 }
17121
17122 if (state == String.Empty)
17123 {
17124 return String.Empty;
17125 }
17126
17127 UUID animID = presence.GetAnimationOverride(state);
17128 if (animID == UUID.Zero)
17129 return animState;
17130
17131 foreach (KeyValuePair<string, UUID> kvp in DefaultAvatarAnimations.AnimsUUID)
17132 {
17133 if (kvp.Value == animID)
17134 return kvp.Key.ToLower();
17135 }
17136
17137 foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems())
17138 {
17139 if (item.AssetID == animID)
17140 return item.Name;
17141 }
17142
17143 return String.Empty;
17144 }
17145
17146 public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers)
17147 {
17148 OSD o = OSDParser.DeserializeJson(json);
17149 OSD specVal = JsonGetSpecific(o, specifiers, 0);
17150
17151 return specVal.AsString();
17152 }
17153
17154 public LSL_List llJson2List(LSL_String json)
17155 {
17156 try
17157 {
17158 OSD o = OSDParser.DeserializeJson(json);
17159 return (LSL_List)ParseJsonNode(o);
17160 }
17161 catch (Exception)
17162 {
17163 return new LSL_List(ScriptBaseClass.JSON_INVALID);
17164 }
17165 }
17166
17167 private object ParseJsonNode(OSD node)
17168 {
17169 if (node.Type == OSDType.Integer)
17170 return new LSL_Integer(node.AsInteger());
17171 if (node.Type == OSDType.Boolean)
17172 return new LSL_Integer(node.AsBoolean() ? 1 : 0);
17173 if (node.Type == OSDType.Real)
17174 return new LSL_Float(node.AsReal());
17175 if (node.Type == OSDType.UUID || node.Type == OSDType.String)
17176 return new LSL_String(node.AsString());
17177 if (node.Type == OSDType.Array)
17178 {
17179 LSL_List resp = new LSL_List();
17180 OSDArray ar = node as OSDArray;
17181 foreach (OSD o in ar)
17182 resp.Add(ParseJsonNode(o));
17183 return resp;
17184 }
17185 if (node.Type == OSDType.Map)
17186 {
17187 LSL_List resp = new LSL_List();
17188 OSDMap ar = node as OSDMap;
17189 foreach (KeyValuePair<string, OSD> o in ar)
17190 {
17191 resp.Add(new LSL_String(o.Key));
17192 resp.Add(ParseJsonNode(o.Value));
17193 }
17194 return resp;
17195 }
17196 throw new Exception(ScriptBaseClass.JSON_INVALID);
17197 }
17198
17199 public LSL_String llList2Json(LSL_String type, LSL_List values)
17200 {
17201 try
17202 {
17203 if (type == ScriptBaseClass.JSON_ARRAY)
17204 {
17205 OSDArray array = new OSDArray();
17206 foreach (object o in values.Data)
17207 {
17208 array.Add(ListToJson(o));
17209 }
17210 return OSDParser.SerializeJsonString(array);
17211 }
17212 else if (type == ScriptBaseClass.JSON_OBJECT)
17213 {
17214 OSDMap map = new OSDMap();
17215 for (int i = 0; i < values.Data.Length; i += 2)
17216 {
17217 if (!(values.Data[i] is LSL_String))
17218 return ScriptBaseClass.JSON_INVALID;
17219 map.Add(((LSL_String)values.Data[i]).m_string, ListToJson(values.Data[i + 1]));
17220 }
17221 return OSDParser.SerializeJsonString(map);
17222 }
17223 return ScriptBaseClass.JSON_INVALID;
17224 }
17225 catch (Exception ex)
17226 {
17227 return ex.Message;
17228 }
17229 }
17230
17231 private OSD ListToJson(object o)
17232 {
17233 if (o is LSL_Float)
17234 return OSD.FromReal(((LSL_Float)o).value);
17235 if (o is LSL_Integer)
17236 {
17237 int i = ((LSL_Integer)o).value;
17238 if (i == 0)
17239 return OSD.FromBoolean(false);
17240 else if (i == 1)
17241 return OSD.FromBoolean(true);
17242 return OSD.FromInteger(i);
17243 }
17244 if (o is LSL_Rotation)
17245 return OSD.FromString(((LSL_Rotation)o).ToString());
17246 if (o is LSL_Vector)
17247 return OSD.FromString(((LSL_Vector)o).ToString());
17248 if (o is LSL_String)
17249 {
17250 string str = ((LSL_String)o).m_string;
17251 if (str == ScriptBaseClass.JSON_NULL)
17252 return new OSD();
17253 return OSD.FromString(str);
17254 }
17255 throw new Exception(ScriptBaseClass.JSON_INVALID);
17256 }
17257
17258 private OSD JsonGetSpecific(OSD o, LSL_List specifiers, int i)
17259 {
17260 object spec = specifiers.Data[i];
17261 OSD nextVal = null;
17262 if (o is OSDArray)
17263 {
17264 if (spec is LSL_Integer)
17265 nextVal = ((OSDArray)o)[((LSL_Integer)spec).value];
17266 }
17267 if (o is OSDMap)
17268 {
17269 if (spec is LSL_String)
17270 nextVal = ((OSDMap)o)[((LSL_String)spec).m_string];
17271 }
17272 if (nextVal != null)
17273 {
17274 if (specifiers.Data.Length - 1 > i)
17275 return JsonGetSpecific(nextVal, specifiers, i + 1);
17276 }
17277 return nextVal;
17278 }
17279
17280 public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value)
17281 {
17282 try
17283 {
17284 OSD o = OSDParser.DeserializeJson(json);
17285 JsonSetSpecific(o, specifiers, 0, value);
17286 return OSDParser.SerializeJsonString(o);
17287 }
17288 catch (Exception)
17289 {
17290 }
17291 return ScriptBaseClass.JSON_INVALID;
17292 }
17293
17294 private void JsonSetSpecific(OSD o, LSL_List specifiers, int i, LSL_String val)
17295 {
17296 object spec = specifiers.Data[i];
17297 // 20131224 not used object specNext = i+1 == specifiers.Data.Length ? null : specifiers.Data[i+1];
17298 OSD nextVal = null;
17299 if (o is OSDArray)
17300 {
17301 OSDArray array = ((OSDArray)o);
17302 if (spec is LSL_Integer)
17303 {
17304 int v = ((LSL_Integer)spec).value;
17305 if (v >= array.Count)
17306 array.Add(JsonBuildRestOfSpec(specifiers, i + 1, val));
17307 else
17308 nextVal = ((OSDArray)o)[v];
17309 }
17310 else if (spec is LSL_String && ((LSL_String)spec) == ScriptBaseClass.JSON_APPEND)
17311 array.Add(JsonBuildRestOfSpec(specifiers, i + 1, val));
17312 }
17313 if (o is OSDMap)
17314 {
17315 if (spec is LSL_String)
17316 {
17317 OSDMap map = ((OSDMap)o);
17318 if (map.ContainsKey(((LSL_String)spec).m_string))
17319 nextVal = map[((LSL_String)spec).m_string];
17320 else
17321 map.Add(((LSL_String)spec).m_string, JsonBuildRestOfSpec(specifiers, i + 1, val));
17322 }
17323 }
17324 if (nextVal != null)
17325 {
17326 if (specifiers.Data.Length - 1 > i)
17327 {
17328 JsonSetSpecific(nextVal, specifiers, i + 1, val);
17329 return;
17330 }
17331 }
17332 }
17333
17334 private OSD JsonBuildRestOfSpec(LSL_List specifiers, int i, LSL_String val)
17335 {
17336 object spec = i >= specifiers.Data.Length ? null : specifiers.Data[i];
17337 // 20131224 not used object specNext = i+1 >= specifiers.Data.Length ? null : specifiers.Data[i+1];
17338
17339 if (spec == null)
17340 return OSD.FromString(val);
17341
17342 if (spec is LSL_Integer ||
17343 (spec is LSL_String && ((LSL_String)spec) == ScriptBaseClass.JSON_APPEND))
17344 {
17345 OSDArray array = new OSDArray();
17346 array.Add(JsonBuildRestOfSpec(specifiers, i + 1, val));
17347 return array;
17348 }
17349 else if (spec is LSL_String)
17350 {
17351 OSDMap map = new OSDMap();
17352 map.Add((LSL_String)spec, JsonBuildRestOfSpec(specifiers, i + 1, val));
17353 return map;
17354 }
17355 return new OSD();
17356 }
17357
17358 public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers)
17359 {
17360 OSD o = OSDParser.DeserializeJson(json);
17361 OSD specVal = JsonGetSpecific(o, specifiers, 0);
17362 if (specVal == null)
17363 return ScriptBaseClass.JSON_INVALID;
17364 switch (specVal.Type)
17365 {
17366 case OSDType.Array:
17367 return ScriptBaseClass.JSON_ARRAY;
17368 case OSDType.Boolean:
17369 return specVal.AsBoolean() ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE;
17370 case OSDType.Integer:
17371 case OSDType.Real:
17372 return ScriptBaseClass.JSON_NUMBER;
17373 case OSDType.Map:
17374 return ScriptBaseClass.JSON_OBJECT;
17375 case OSDType.String:
17376 case OSDType.UUID:
17377 return ScriptBaseClass.JSON_STRING;
17378 case OSDType.Unknown:
17379 return ScriptBaseClass.JSON_NULL;
17380 }
17381 return ScriptBaseClass.JSON_INVALID;
17382 }
15135 } 17383 }
15136 17384
15137 public class NotecardCache 17385 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 1458c95..7bd4fa7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
137 137
138 Type returntype = m_comms.LookupReturnType(fname); 138 Type returntype = m_comms.LookupReturnType(fname);
139 if (returntype != typeof(string)) 139 if (returntype != typeof(void))
140 MODError(String.Format("return type mismatch for {0}",fname)); 140 MODError(String.Format("return type mismatch for {0}",fname));
141 141
142 modInvoke(fname,parms); 142 modInvoke(fname,parms);
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 if (result != null) 329 if (result != null)
330 return result; 330 return result;
331 331
332 Type returntype = m_comms.LookupReturnType(fname);
333 if (returntype == typeof(void))
334 return null;
335
332 MODError(String.Format("Invocation of {0} failed; null return value",fname)); 336 MODError(String.Format("Invocation of {0} failed; null return value",fname));
333 } 337 }
334 catch (Exception e) 338 catch (Exception e)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e799714..5d8f0f6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -140,6 +140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 140 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
141 internal float m_ScriptDelayFactor = 1.0f; 141 internal float m_ScriptDelayFactor = 1.0f;
142 internal float m_ScriptDistanceFactor = 1.0f; 142 internal float m_ScriptDistanceFactor = 1.0f;
143 internal bool m_debuggerSafe = false;
143 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 144 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
144 145
145 protected IUrlModule m_UrlModule = null; 146 protected IUrlModule m_UrlModule = null;
@@ -150,6 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
150 m_ScriptEngine = scriptEngine; 151 m_ScriptEngine = scriptEngine;
151 m_host = host; 152 m_host = host;
152 m_item = item; 153 m_item = item;
154 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
153 155
154 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 156 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
155 157
@@ -216,7 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
216 218
217 internal void OSSLError(string msg) 219 internal void OSSLError(string msg)
218 { 220 {
219 throw new ScriptException("OSSL Runtime Error: " + msg); 221 if (m_debuggerSafe)
222 {
223 OSSLShoutError(msg);
224 }
225 else
226 {
227 throw new ScriptException("OSSL Runtime Error: " + msg);
228 }
220 } 229 }
221 230
222 /// <summary> 231 /// <summary>
@@ -820,7 +829,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
820 private void TeleportAgent(string agent, int regionX, int regionY, 829 private void TeleportAgent(string agent, int regionX, int regionY,
821 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 830 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
822 { 831 {
832<<<<<<< HEAD
823 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 833 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
834=======
835>>>>>>> avn/ubitvar
824 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY); 836 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
825 837
826 m_host.AddScriptLPS(1); 838 m_host.AddScriptLPS(1);
@@ -993,18 +1005,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
993 if (target != null) 1005 if (target != null)
994 { 1006 {
995 UUID animID=UUID.Zero; 1007 UUID animID=UUID.Zero;
996 lock (m_host.TaskInventory) 1008 m_host.TaskInventory.LockItemsForRead(true);
1009 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
997 { 1010 {
998 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 1011 if (inv.Value.Name == animation)
999 { 1012 {
1000 if (inv.Value.Name == animation) 1013 if (inv.Value.Type == (int)AssetType.Animation)
1001 { 1014 animID = inv.Value.AssetID;
1002 if (inv.Value.Type == (int)AssetType.Animation) 1015 continue;
1003 animID = inv.Value.AssetID;
1004 continue;
1005 }
1006 } 1016 }
1007 } 1017 }
1018 m_host.TaskInventory.LockItemsForRead(false);
1008 if (animID == UUID.Zero) 1019 if (animID == UUID.Zero)
1009 target.Animator.AddAnimation(animation, m_host.UUID); 1020 target.Animator.AddAnimation(animation, m_host.UUID);
1010 else 1021 else
@@ -1046,6 +1057,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1046 animID = UUID.Zero; 1057 animID = UUID.Zero;
1047 } 1058 }
1048 1059
1060
1049 if (animID == UUID.Zero) 1061 if (animID == UUID.Zero)
1050 target.Animator.RemoveAnimation(animation); 1062 target.Animator.RemoveAnimation(animation);
1051 else 1063 else
@@ -1487,7 +1499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1487 return; 1499 return;
1488 } 1500 }
1489 1501
1490 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions)) 1502 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false))
1491 { 1503 {
1492 OSSLShoutError("You do not have permission to modify the parcel"); 1504 OSSLShoutError("You do not have permission to modify the parcel");
1493 return; 1505 return;
@@ -1722,7 +1734,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1722 } 1734 }
1723 } 1735 }
1724 1736
1725 public Object osParseJSONNew(string JSON) 1737 private Object osParseJSONNew(string JSON)
1726 { 1738 {
1727 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); 1739 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1728 1740
@@ -1934,15 +1946,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1934 { 1946 {
1935 UUID assetID = UUID.Zero; 1947 UUID assetID = UUID.Zero;
1936 1948
1937 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1949 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
1950
1951 if (!notecardNameIsUUID)
1938 { 1952 {
1939 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1953 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1940 {
1941 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1942 {
1943 assetID = item.AssetID;
1944 }
1945 }
1946 } 1954 }
1947 1955
1948 if (assetID == UUID.Zero) 1956 if (assetID == UUID.Zero)
@@ -1953,13 +1961,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1953 AssetBase a = World.AssetService.Get(assetID.ToString()); 1961 AssetBase a = World.AssetService.Get(assetID.ToString());
1954 1962
1955 if (a == null) 1963 if (a == null)
1956 return UUID.Zero; 1964 {
1965 // Whoops, it's still possible here that the notecard name was properly
1966 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
1967 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1968 if (assetID == UUID.Zero)
1969 return UUID.Zero;
1970
1971 if (!NotecardCache.IsCached(assetID))
1972 {
1973 a = World.AssetService.Get(assetID.ToString());
1974
1975 if (a == null)
1976 {
1977 return UUID.Zero;
1978 }
1979 }
1980 }
1957 1981
1958 NotecardCache.Cache(assetID, a.Data); 1982 NotecardCache.Cache(assetID, a.Data);
1959 }; 1983 };
1960 1984
1961 return assetID; 1985 return assetID;
1962 } 1986 }
1987 protected UUID SearchTaskInventoryForAssetId(string name)
1988 {
1989 UUID assetId = UUID.Zero;
1990 m_host.TaskInventory.LockItemsForRead(true);
1991 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1992 {
1993 if (item.Type == 7 && item.Name == name)
1994 {
1995 assetId = item.AssetID;
1996 }
1997 }
1998 m_host.TaskInventory.LockItemsForRead(false);
1999 return assetId;
2000 }
1963 2001
1964 /// <summary> 2002 /// <summary>
1965 /// Directly get an entire notecard at once. 2003 /// Directly get an entire notecard at once.
@@ -2544,7 +2582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2544 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2582 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2545 m_host.AddScriptLPS(1); 2583 m_host.AddScriptLPS(1);
2546 2584
2547 return NpcCreate(firstname, lastname, position, notecard, false, false); 2585 return NpcCreate(firstname, lastname, position, notecard, true, false);
2548 } 2586 }
2549 2587
2550 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2588 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2555,24 +2593,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2555 return NpcCreate( 2593 return NpcCreate(
2556 firstname, lastname, position, notecard, 2594 firstname, lastname, position, notecard,
2557 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2595 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2558 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2596 false);
2597// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2559 } 2598 }
2560 2599
2561 private LSL_Key NpcCreate( 2600 private LSL_Key NpcCreate(
2562 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2601 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2563 { 2602 {
2603 if (!owned)
2604 OSSLError("Unowned NPCs are unsupported");
2605
2606 string groupTitle = String.Empty;
2607
2608 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2609 return new LSL_Key(UUID.Zero.ToString());
2610
2611 if (firstname != String.Empty || lastname != String.Empty)
2612 {
2613 if (firstname != "Shown outfit:")
2614 groupTitle = "- NPC -";
2615 }
2616
2564 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2617 INPCModule module = World.RequestModuleInterface<INPCModule>();
2565 if (module != null) 2618 if (module != null)
2566 { 2619 {
2567 AvatarAppearance appearance = null; 2620 AvatarAppearance appearance = null;
2568 2621
2569 UUID id; 2622// UUID id;
2570 if (UUID.TryParse(notecard, out id)) 2623// if (UUID.TryParse(notecard, out id))
2571 { 2624// {
2572 ScenePresence clonePresence = World.GetScenePresence(id); 2625// ScenePresence clonePresence = World.GetScenePresence(id);
2573 if (clonePresence != null) 2626// if (clonePresence != null)
2574 appearance = clonePresence.Appearance; 2627// appearance = clonePresence.Appearance;
2575 } 2628// }
2576 2629
2577 if (appearance == null) 2630 if (appearance == null)
2578 { 2631 {
@@ -2580,9 +2633,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2580 2633
2581 if (appearanceSerialized != null) 2634 if (appearanceSerialized != null)
2582 { 2635 {
2583 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2636 try
2584 appearance = new AvatarAppearance(); 2637 {
2585 appearance.Unpack(appearanceOsd); 2638 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2639 appearance = new AvatarAppearance();
2640 appearance.Unpack(appearanceOsd);
2641 }
2642 catch
2643 {
2644 return UUID.Zero.ToString();
2645 }
2586 } 2646 }
2587 else 2647 else
2588 { 2648 {
@@ -2601,6 +2661,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2601 World, 2661 World,
2602 appearance); 2662 appearance);
2603 2663
2664 ScenePresence sp;
2665 if (World.TryGetScenePresence(x, out sp))
2666 {
2667 sp.Grouptitle = groupTitle;
2668 sp.SendAvatarDataToAllAgents();
2669 }
2604 return new LSL_Key(x.ToString()); 2670 return new LSL_Key(x.ToString());
2605 } 2671 }
2606 2672
@@ -2898,16 +2964,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2898 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2964 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2899 m_host.AddScriptLPS(1); 2965 m_host.AddScriptLPS(1);
2900 2966
2901 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2967 ManualResetEvent ev = new ManualResetEvent(false);
2902 if (module != null)
2903 {
2904 UUID npcId = new UUID(npc.m_string);
2905 2968
2906 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2969 Util.FireAndForget(delegate(object x) {
2907 return; 2970 try
2971 {
2972 INPCModule module = World.RequestModuleInterface<INPCModule>();
2973 if (module != null)
2974 {
2975 UUID npcId = new UUID(npc.m_string);
2908 2976
2909 module.DeleteNPC(npcId, World); 2977 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2910 } 2978 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2979 {
2980 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2981 return;
2982 }
2983
2984 module.DeleteNPC(npcId, World);
2985 }
2986 }
2987 finally
2988 {
2989 ev.Set();
2990 }
2991 });
2992 ev.WaitOne();
2911 } 2993 }
2912 2994
2913 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2995 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -3183,9 +3265,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3183 } 3265 }
3184 else 3266 else
3185 { 3267 {
3268<<<<<<< HEAD
3186 Scene scene = m_ScriptEngine.World; 3269 Scene scene = m_ScriptEngine.World;
3187 GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID); 3270 GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
3188 return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight); 3271 return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight);
3272=======
3273 return new LSL_Vector((float)World.RegionInfo.RegionSizeX,
3274 (float)World.RegionInfo.RegionSizeY,
3275 (float)World.RegionInfo.RegionSizeZ );
3276>>>>>>> avn/ubitvar
3189 } 3277 }
3190 } 3278 }
3191 3279
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 64dc2e2..7bfe27b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 239 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 240
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 241 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 242 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 243 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 244 sensedEntities.AddRange(doAgentSensor(ts));
246 } 245 }
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 338 float dy;
340 float dz; 339 float dz;
341 340
342 Quaternion q = SensePoint.GetWorldRotation(); 341// Quaternion q = SensePoint.RotationOffset;
342 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 343 if (SensePoint.ParentGroup.IsAttachment)
344 { 344 {
345 // In attachments, rotate the sensor cone with the 345 // In attachments, rotate the sensor cone with the
@@ -358,7 +358,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
358 if (avatar == null) 358 if (avatar == null)
359 return sensedEntities; 359 return sensedEntities;
360 360
361 q = avatar.GetWorldRotation() * q; 361 fromRegionPos = avatar.AbsolutePosition;
362 q = avatar.Rotation;
362 } 363 }
363 364
364 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 365 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -402,7 +403,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
402 objtype = 0; 403 objtype = 0;
403 404
404 part = ((SceneObjectGroup)ent).RootPart; 405 part = ((SceneObjectGroup)ent).RootPart;
405 if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore 406 if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
407 part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree &&
408 part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
406 continue; 409 continue;
407 410
408 if (part.Inventory.ContainsScripts()) 411 if (part.Inventory.ContainsScripts())
@@ -489,8 +492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
489 // Don't proceed if the avatar for this attachment has since been removed from the scene. 492 // Don't proceed if the avatar for this attachment has since been removed from the scene.
490 if (avatar == null) 493 if (avatar == null)
491 return sensedEntities; 494 return sensedEntities;
492 495 fromRegionPos = avatar.AbsolutePosition;
493 q = avatar.GetWorldRotation() * q; 496 q = avatar.Rotation;
494 } 497 }
495 498
496 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 499 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -506,7 +509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
506// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 509// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
507// presence.Name, presence.PresenceType, ts.name, ts.type); 510// presence.Name, presence.PresenceType, ts.name, ts.type);
508 511
509 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 512 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
510 { 513 {
511 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 514 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
512 if (npcData == null || !npcData.SenseAsAgent) 515 if (npcData == null || !npcData.SenseAsAgent)
@@ -546,7 +549,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
546 return; 549 return;
547 550
548 toRegionPos = presence.AbsolutePosition; 551 toRegionPos = presence.AbsolutePosition;
549 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 552 dis = Util.GetDistanceTo(toRegionPos, fromRegionPos);
553 if (presence.IsSatOnObject && presence.ParentPart != null &&
554 presence.ParentPart.ParentGroup != null &&
555 presence.ParentPart.ParentGroup.RootPart != null)
556 {
557 Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition;
558 double dis2 = Util.GetDistanceTo(rpos, fromRegionPos);
559 if (dis > dis2)
560 dis = dis2;
561 }
550 562
551 // Disabled for now since all osNpc* methods check for appropriate ownership permission. 563 // Disabled for now since all osNpc* methods check for appropriate ownership permission.
552 // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not 564 // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not
@@ -706,4 +718,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
706 return retList; 718 return retList;
707 } 719 }
708 } 720 }
709} \ No newline at end of file 721}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..5b1fdc0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo> tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = new Dictionary<string, TimerInfo>(Timers);
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals.Values)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 3d58573..a3bb7d6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
127 LSL_String llGetEnv(LSL_String name); 127 LSL_String llGetEnv(LSL_String name);
128 LSL_Vector llGetForce(); 128 LSL_Vector llGetForce();
129 LSL_Integer llGetFreeMemory(); 129 LSL_Integer llGetFreeMemory();
130 LSL_Integer llGetUsedMemory();
130 LSL_Integer llGetFreeURLs(); 131 LSL_Integer llGetFreeURLs();
131 LSL_Vector llGetGeometricCenter(); 132 LSL_Vector llGetGeometricCenter();
132 LSL_Float llGetGMTclock(); 133 LSL_Float llGetGMTclock();
@@ -204,12 +205,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
204 LSL_String llGetTimestamp(); 205 LSL_String llGetTimestamp();
205 LSL_Vector llGetTorque(); 206 LSL_Vector llGetTorque();
206 LSL_Integer llGetUnixTime(); 207 LSL_Integer llGetUnixTime();
207 LSL_Integer llGetUsedMemory();
208 LSL_Vector llGetVel(); 208 LSL_Vector llGetVel();
209 LSL_Float llGetWallclock(); 209 LSL_Float llGetWallclock();
210 void llGiveInventory(string destination, string inventory); 210 void llGiveInventory(string destination, string inventory);
211 void llGiveInventoryList(string destination, string category, LSL_List inventory); 211 void llGiveInventoryList(string destination, string category, LSL_List inventory);
212 void llGiveMoney(string destination, int amount); 212 LSL_Integer llGiveMoney(string destination, int amount);
213 LSL_String llTransferLindenDollars(string destination, int amount); 213 LSL_String llTransferLindenDollars(string destination, int amount);
214 void llGodLikeRezObject(string inventory, LSL_Vector pos); 214 void llGodLikeRezObject(string inventory, LSL_Vector pos);
215 LSL_Float llGround(LSL_Vector offset); 215 LSL_Float llGround(LSL_Vector offset);
@@ -344,7 +344,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
344 void llSetDamage(double damage); 344 void llSetDamage(double damage);
345 void llSetForce(LSL_Vector force, int local); 345 void llSetForce(LSL_Vector force, int local);
346 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local); 346 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
347 void llSetVelocity(LSL_Vector velocity, int local);
348 void llSetAngularVelocity(LSL_Vector angularVelocity, int local); 347 void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
349 void llSetHoverHeight(double height, int water, double tau); 348 void llSetHoverHeight(double height, int water, double tau);
350 void llSetInventoryPermMask(string item, int mask, int value); 349 void llSetInventoryPermMask(string item, int mask, int value);
@@ -362,11 +361,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
362 void llSetParcelMusicURL(string url); 361 void llSetParcelMusicURL(string url);
363 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 362 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
364 void llSetPos(LSL_Vector pos); 363 void llSetPos(LSL_Vector pos);
364 LSL_Integer llSetRegionPos(LSL_Vector pos);
365 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 365 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
366 void llSetPrimitiveParams(LSL_List rules); 366 void llSetPrimitiveParams(LSL_List rules);
367 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 367 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
368 void llSetPrimURL(string url); 368 void llSetPrimURL(string url);
369 LSL_Integer llSetRegionPos(LSL_Vector pos);
370 void llSetRemoteScriptAccessPin(int pin); 369 void llSetRemoteScriptAccessPin(int pin);
371 void llSetRot(LSL_Rotation rot); 370 void llSetRot(LSL_Rotation rot);
372 void llSetScale(LSL_Vector scale); 371 void llSetScale(LSL_Vector scale);
@@ -429,10 +428,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
429 LSL_Vector llWind(LSL_Vector offset); 428 LSL_Vector llWind(LSL_Vector offset);
430 LSL_String llXorBase64Strings(string str1, string str2); 429 LSL_String llXorBase64Strings(string str1, string str2);
431 LSL_String llXorBase64StringsCorrect(string str1, string str2); 430 LSL_String llXorBase64StringsCorrect(string str1, string str2);
432 void print(string str); 431 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
432 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
433 433
434 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 434 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
435 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 435 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
436 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 436 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
437 LSL_List llGetPhysicsMaterial();
438 void llSetAnimationOverride(LSL_String animState, LSL_String anim);
439 void llResetAnimationOverride(LSL_String anim_state);
440 LSL_String llGetAnimationOverride(LSL_String anim_state);
441 LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers);
442 LSL_List llJson2List(LSL_String json);
443 LSL_String llList2Json(LSL_String type, LSL_List values);
444 LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value);
445 LSL_String llJsonValueType(LSL_String json, LSL_List specifiers);
437 } 446 }
438} 447}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 6259b76..ddd7630 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -261,7 +261,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 LSL_Integer osCheckODE(); 262 LSL_Integer osCheckODE();
263 string osGetPhysicsEngineType(); 263 string osGetPhysicsEngineType();
264 Object osParseJSONNew(string JSON);
265 Hashtable osParseJSON(string JSON); 264 Hashtable osParseJSON(string JSON);
266 265
267 void osMessageObject(key objectUUID,string message); 266 void osMessageObject(key objectUUID,string message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index ce17ed0..1cc2cfb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -133,6 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
133 return (eventFlags); 134 return (eventFlags);
134 } 135 }
135 136
137 [DebuggerNonUserCode]
136 public void ExecuteEvent(string state, string FunctionName, object[] args) 138 public void ExecuteEvent(string state, string FunctionName, object[] args)
137 { 139 {
138 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 140 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 9aecea2..158acc6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -57,7 +57,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
57 public const int ACTIVE = 2; 57 public const int ACTIVE = 2;
58 public const int PASSIVE = 4; 58 public const int PASSIVE = 4;
59 public const int SCRIPTED = 8; 59 public const int SCRIPTED = 8;
60 public const int OS_NPC = 0x01000000;
61 60
62 public const int CONTROL_FWD = 1; 61 public const int CONTROL_FWD = 1;
63 public const int CONTROL_BACK = 2; 62 public const int CONTROL_BACK = 2;
@@ -82,6 +81,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
82 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 81 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
83 public const int PERMISSION_TRACK_CAMERA = 1024; 82 public const int PERMISSION_TRACK_CAMERA = 1024;
84 public const int PERMISSION_CONTROL_CAMERA = 2048; 83 public const int PERMISSION_CONTROL_CAMERA = 2048;
84 public const int PERMISSION_TELEPORT = 4096;
85 public const int PERMISSION_OVERRIDE_ANIMATIONS = 0x8000;
85 86
86 public const int AGENT_FLYING = 1; 87 public const int AGENT_FLYING = 1;
87 public const int AGENT_ATTACHMENTS = 2; 88 public const int AGENT_ATTACHMENTS = 2;
@@ -96,6 +97,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
96 public const int AGENT_CROUCHING = 1024; 97 public const int AGENT_CROUCHING = 1024;
97 public const int AGENT_BUSY = 2048; 98 public const int AGENT_BUSY = 2048;
98 public const int AGENT_ALWAYS_RUN = 4096; 99 public const int AGENT_ALWAYS_RUN = 4096;
100 public const int AGENT_MALE = 8192;
99 101
100 //Particle Systems 102 //Particle Systems
101 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 103 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -353,6 +355,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
353 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 355 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
354 public const int CHANGED_MEDIA = 2048; 356 public const int CHANGED_MEDIA = 2048;
355 public const int CHANGED_ANIMATION = 16384; 357 public const int CHANGED_ANIMATION = 16384;
358 public const int CHANGED_POSITION = 32768;
356 public const int TYPE_INVALID = 0; 359 public const int TYPE_INVALID = 0;
357 public const int TYPE_INTEGER = 1; 360 public const int TYPE_INTEGER = 1;
358 public const int TYPE_FLOAT = 2; 361 public const int TYPE_FLOAT = 2;
@@ -708,7 +711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
708 public const int FRICTION = 2; 711 public const int FRICTION = 2;
709 public const int RESTITUTION = 4; 712 public const int RESTITUTION = 4;
710 public const int GRAVITY_MULTIPLIER = 8; 713 public const int GRAVITY_MULTIPLIER = 8;
711 714
712 // extra constants for llSetPrimMediaParams 715 // extra constants for llSetPrimMediaParams
713 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 716 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
714 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); 717 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000);
@@ -795,6 +798,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
795 public const int KFM_CMD_STOP = 1; 798 public const int KFM_CMD_STOP = 1;
796 public const int KFM_CMD_PAUSE = 2; 799 public const int KFM_CMD_PAUSE = 2;
797 800
801 public const string JSON_ARRAY = "JSON_ARRAY";
802 public const string JSON_OBJECT = "JSON_OBJECT";
803 public const string JSON_INVALID = "JSON_INVALID";
804 public const string JSON_NUMBER = "JSON_NUMBER";
805 public const string JSON_STRING = "JSON_STRING";
806 public const string JSON_TRUE = "JSON_TRUE";
807 public const string JSON_FALSE = "JSON_FALSE";
808 public const string JSON_NULL = "JSON_NULL";
809 public const string JSON_APPEND = "JSON_APPEND";
810
798 /// <summary> 811 /// <summary>
799 /// process name parameter as regex 812 /// process name parameter as regex
800 /// </summary> 813 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 35aaf01..2745637 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -479,6 +481,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
479 return m_LSL_Functions.llGetFreeMemory(); 481 return m_LSL_Functions.llGetFreeMemory();
480 } 482 }
481 483
484 public LSL_Integer llGetUsedMemory()
485 {
486 return m_LSL_Functions.llGetUsedMemory();
487 }
488
482 public LSL_Integer llGetFreeURLs() 489 public LSL_Integer llGetFreeURLs()
483 { 490 {
484 return m_LSL_Functions.llGetFreeURLs(); 491 return m_LSL_Functions.llGetFreeURLs();
@@ -559,11 +566,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
559 return m_LSL_Functions.llGetLinkNumberOfSides(link); 566 return m_LSL_Functions.llGetLinkNumberOfSides(link);
560 } 567 }
561 568
562 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
563 {
564 m_LSL_Functions.llSetKeyframedMotion(frames, options);
565 }
566
567 public LSL_Integer llGetListEntryType(LSL_List src, int index) 569 public LSL_Integer llGetListEntryType(LSL_List src, int index)
568 { 570 {
569 return m_LSL_Functions.llGetListEntryType(src, index); 571 return m_LSL_Functions.llGetListEntryType(src, index);
@@ -859,11 +861,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
859 return m_LSL_Functions.llGetUnixTime(); 861 return m_LSL_Functions.llGetUnixTime();
860 } 862 }
861 863
862 public LSL_Integer llGetUsedMemory()
863 {
864 return m_LSL_Functions.llGetUsedMemory();
865 }
866
867 public LSL_Vector llGetVel() 864 public LSL_Vector llGetVel()
868 { 865 {
869 return m_LSL_Functions.llGetVel(); 866 return m_LSL_Functions.llGetVel();
@@ -884,9 +881,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
884 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 881 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
885 } 882 }
886 883
887 public void llGiveMoney(string destination, int amount) 884 public LSL_Integer llGiveMoney(string destination, int amount)
888 { 885 {
889 m_LSL_Functions.llGiveMoney(destination, amount); 886 return m_LSL_Functions.llGiveMoney(destination, amount);
890 } 887 }
891 888
892 public LSL_String llTransferLindenDollars(string destination, int amount) 889 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1558,11 +1555,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1558 m_LSL_Functions.llSetForceAndTorque(force, torque, local); 1555 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
1559 } 1556 }
1560 1557
1561 public void llSetVelocity(LSL_Vector force, int local)
1562 {
1563 m_LSL_Functions.llSetVelocity(force, local);
1564 }
1565
1566 public void llSetAngularVelocity(LSL_Vector force, int local) 1558 public void llSetAngularVelocity(LSL_Vector force, int local)
1567 { 1559 {
1568 m_LSL_Functions.llSetAngularVelocity(force, local); 1560 m_LSL_Functions.llSetAngularVelocity(force, local);
@@ -1643,6 +1635,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1643 m_LSL_Functions.llSetPos(pos); 1635 m_LSL_Functions.llSetPos(pos);
1644 } 1636 }
1645 1637
1638 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1639 {
1640 return m_LSL_Functions.llSetRegionPos(pos);
1641 }
1642
1646 public void llSetPrimitiveParams(LSL_List rules) 1643 public void llSetPrimitiveParams(LSL_List rules)
1647 { 1644 {
1648 m_LSL_Functions.llSetPrimitiveParams(rules); 1645 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1658,11 +1655,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1658 m_LSL_Functions.llSetPrimURL(url); 1655 m_LSL_Functions.llSetPrimURL(url);
1659 } 1656 }
1660 1657
1661 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1662 {
1663 return m_LSL_Functions.llSetRegionPos(pos);
1664 }
1665
1666 public void llSetRemoteScriptAccessPin(int pin) 1658 public void llSetRemoteScriptAccessPin(int pin)
1667 { 1659 {
1668 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1660 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -2008,9 +2000,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
2008 return m_LSL_Functions.llClearLinkMedia(link, face); 2000 return m_LSL_Functions.llClearLinkMedia(link, face);
2009 } 2001 }
2010 2002
2011 public void print(string str) 2003 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
2004 {
2005 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2006 }
2007
2008 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2009 {
2010 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2011 }
2012
2013 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
2014 {
2015 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
2016 }
2017
2018 public LSL_List llGetPhysicsMaterial()
2019 {
2020 return m_LSL_Functions.llGetPhysicsMaterial();
2021 }
2022
2023 public void llSetAnimationOverride(LSL_String animState, LSL_String anim)
2024 {
2025 m_LSL_Functions.llSetAnimationOverride(animState, anim);
2026 }
2027
2028 public void llResetAnimationOverride(LSL_String anim_state)
2029 {
2030 m_LSL_Functions.llResetAnimationOverride(anim_state);
2031 }
2032
2033 public LSL_String llGetAnimationOverride(LSL_String anim_state)
2034 {
2035 return m_LSL_Functions.llGetAnimationOverride(anim_state);
2036 }
2037
2038 public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers)
2039 {
2040 return m_LSL_Functions.llJsonGetValue(json, specifiers);
2041 }
2042
2043 public LSL_List llJson2List(LSL_String json)
2044 {
2045 return m_LSL_Functions.llJson2List(json);
2046 }
2047
2048 public LSL_String llList2Json(LSL_String type, LSL_List values)
2049 {
2050 return m_LSL_Functions.llList2Json(type, values);
2051 }
2052
2053 public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value)
2054 {
2055 return m_LSL_Functions.llJsonSetValue(json, specifiers, value);
2056 }
2057
2058 public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers)
2012 { 2059 {
2013 m_LSL_Functions.print(str); 2060 return m_LSL_Functions.llJsonValueType(json, specifiers);
2014 } 2061 }
2015 } 2062 }
2016} 2063}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index a60f381..5fdbf9d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -440,11 +440,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
440 return m_OSSL_Functions.osParseJSON(JSON); 440 return m_OSSL_Functions.osParseJSON(JSON);
441 } 441 }
442 442
443 public Object osParseJSONNew(string JSON)
444 {
445 return m_OSSL_Functions.osParseJSONNew(JSON);
446 }
447
448 public void osMessageObject(key objectUUID,string message) 443 public void osMessageObject(key objectUUID,string message)
449 { 444 {
450 m_OSSL_Functions.osMessageObject(objectUUID,message); 445 m_OSSL_Functions.osMessageObject(objectUUID,message);
@@ -744,14 +739,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
744 if (Position.y > ((int)Constants.RegionSize - 1)) 739 if (Position.y > ((int)Constants.RegionSize - 1))
745 Position.y = ((int)Constants.RegionSize - 1); 740 Position.y = ((int)Constants.RegionSize - 1);
746 */ 741 */
742<<<<<<< HEAD
747 if (Position.z > Constants.RegionHeight) 743 if (Position.z > Constants.RegionHeight)
748 Position.z = Constants.RegionHeight; 744 Position.z = Constants.RegionHeight;
745=======
746>>>>>>> avn/ubitvar
749 if (Position.x < 0) 747 if (Position.x < 0)
750 Position.x = 0; 748 Position.x = 0;
751 if (Position.y < 0) 749 if (Position.y < 0)
752 Position.y = 0; 750 Position.y = 0;
753 if (Position.z < 0) 751 if (Position.z < 0)
754 Position.z = 0; 752 Position.z = 0;
753 if (Position.z > Constants.RegionHeight)
754 Position.z = Constants.RegionHeight;
755 prim.OSSL.llSetPos(Position); 755 prim.OSSL.llSetPos(Position);
756 } 756 }
757 757
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..e44a106 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
120 Type = 0; 121 Type = 0;
121 Velocity = new LSL_Types.Vector3(); 122 Velocity = new LSL_Types.Vector3();
122 initializeSurfaceTouch(); 123 initializeSurfaceTouch();
124 Country = String.Empty;
123 } 125 }
124 126
125 public UUID Key; 127 public UUID Key;
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
151 private int touchFace; 153 private int touchFace;
152 public int TouchFace { get { return touchFace; } } 154 public int TouchFace { get { return touchFace; } }
153 155
156 public string Country;
157
154 // This can be done in two places including the constructor 158 // This can be done in two places including the constructor
155 // so be carefull what gets added here 159 // so be carefull what gets added here
156 private void initializeSurfaceTouch() 160 private void initializeSurfaceTouch()
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
198 return; 202 return;
199 203
200 Name = presence.Firstname + " " + presence.Lastname; 204 Name = presence.Firstname + " " + presence.Lastname;
205 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
206 if (account != null)
207 Country = account.UserCountry;
208
201 Owner = Key; 209 Owner = Key;
202 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 210 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
203 Rotation = new LSL_Types.Quaternion( 211 Rotation = new LSL_Types.Quaternion(
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
207 presence.Rotation.W); 215 presence.Rotation.W);
208 Velocity = new LSL_Types.Vector3(presence.Velocity); 216 Velocity = new LSL_Types.Vector3(presence.Velocity);
209 217
210 if (presence.PresenceType != PresenceType.Npc) 218 Type = 0x01; // Avatar
211 { 219 if (presence.PresenceType == PresenceType.Npc)
212 Type = AGENT; 220 Type = 0x20;
213 } 221
214 else 222 // Cope Impl. We don't use OS_NPC.
215 { 223 //if (presence.PresenceType != PresenceType.Npc)
216 Type = OS_NPC; 224 //{
217 225 // Type = AGENT;
218 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 226 //}
219 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 227 //else
220 228 //{
221 if (npcData.SenseAsAgent) 229 // Type = OS_NPC;
222 { 230
223 Type |= AGENT; 231 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
224 } 232 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
225 } 233
234 // if (npcData.SenseAsAgent)
235 // {
236 // Type |= AGENT;
237 // }
238 //}
226 239
227 if (presence.Velocity != Vector3.Zero) 240 if (presence.Velocity != Vector3.Zero)
228 Type |= ACTIVE; 241 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index fa6e6fc..49df5e7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -186,13 +187,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
186 187
187 public UUID ItemID { get; private set; } 188 public UUID ItemID { get; private set; }
188 189
189 public UUID ObjectID { get { return Part.UUID; } } 190 public UUID ObjectID { get; private set; }
190 191
191 public uint LocalID { get { return Part.LocalId; } } 192 public uint LocalID { get; private set; }
192 193
193 public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } 194 public UUID RootObjectID { get; private set; }
194 195
195 public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } 196 public uint RootLocalID { get; private set; }
196 197
197 public UUID AssetID { get; private set; } 198 public UUID AssetID { get; private set; }
198 199
@@ -251,13 +252,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
251 ItemID = ScriptTask.ItemID; 252 ItemID = ScriptTask.ItemID;
252 AssetID = ScriptTask.AssetID; 253 AssetID = ScriptTask.AssetID;
253 } 254 }
255 LocalID = part.LocalId;
254 256
255 PrimName = part.ParentGroup.Name; 257 PrimName = part.ParentGroup.Name;
256 StartParam = startParam; 258 StartParam = startParam;
257 m_MaxScriptQueue = maxScriptQueue; 259 m_MaxScriptQueue = maxScriptQueue;
258 m_postOnRez = postOnRez; 260 m_postOnRez = postOnRez;
259 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 261 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
260 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 262 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
261 263
262 m_SaveState = StatePersistedHere; 264 m_SaveState = StatePersistedHere;
263 265
@@ -456,27 +458,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
456 PostEvent(new EventParams("attach", 458 PostEvent(new EventParams("attach",
457 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); 459 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0]));
458 } 460 }
461
459 } 462 }
460 } 463 }
461 464
462 private void ReleaseControls() 465 private void ReleaseControls()
463 { 466 {
464 int permsMask; 467 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
465 UUID permsGranter; 468
466 lock (Part.TaskInventory) 469 if (part != null)
467 { 470 {
468 if (!Part.TaskInventory.ContainsKey(ItemID)) 471 int permsMask;
472 UUID permsGranter;
473 part.TaskInventory.LockItemsForRead(true);
474 if (!part.TaskInventory.ContainsKey(ItemID))
475 {
476 part.TaskInventory.LockItemsForRead(false);
469 return; 477 return;
478 }
479 permsGranter = part.TaskInventory[ItemID].PermsGranter;
480 permsMask = part.TaskInventory[ItemID].PermsMask;
481 part.TaskInventory.LockItemsForRead(false);
470 482
471 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 483 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
472 permsMask = Part.TaskInventory[ItemID].PermsMask; 484 {
473 } 485 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
474 486 if (presence != null)
475 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 487 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
476 { 488 }
477 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
478 if (presence != null)
479 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
480 } 489 }
481 } 490 }
482 491
@@ -639,11 +648,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
639 return true; 648 return true;
640 } 649 }
641 650
651 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
642 public void SetState(string state) 652 public void SetState(string state)
643 { 653 {
644 if (state == State) 654 if (state == State)
645 return; 655 return;
646 656
657<<<<<<< HEAD
647 EventParams lastTimerEv = null; 658 EventParams lastTimerEv = null;
648 659
649 lock (EventQueue) 660 lock (EventQueue)
@@ -671,6 +682,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
671 m_StateChangeInProgress = true; 682 m_StateChangeInProgress = true;
672 } 683 }
673 684
685=======
686 PostEvent(new EventParams("state_exit", new Object[0],
687 new DetectParams[0]));
688 PostEvent(new EventParams("state", new Object[] { state },
689 new DetectParams[0]));
690 PostEvent(new EventParams("state_entry", new Object[0],
691 new DetectParams[0]));
692
693>>>>>>> avn/ubitvar
674 throw new EventAbortException(); 694 throw new EventAbortException();
675 } 695 }
676 696
@@ -764,14 +784,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
764 /// <returns></returns> 784 /// <returns></returns>
765 public object EventProcessor() 785 public object EventProcessor()
766 { 786 {
787 EventParams data = null;
767 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 788 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
768 if (!Running) 789 if (!Running)
769 return 0; 790 return 0;
770 791
771 lock (m_Script)
772 {
773// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 792// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
774 793
794<<<<<<< HEAD
775 if (Suspended) 795 if (Suspended)
776 return 0; 796 return 0;
777 797
@@ -797,6 +817,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
797 lock (EventQueue) 817 lock (EventQueue)
798 { 818 {
799 data = (EventParams)EventQueue.Dequeue(); 819 data = (EventParams)EventQueue.Dequeue();
820=======
821 if (Suspended)
822 return 0;
823
824 lock (EventQueue)
825 {
826 data = (EventParams) EventQueue.Dequeue();
827>>>>>>> avn/ubitvar
800 if (data == null) // Shouldn't happen 828 if (data == null) // Shouldn't happen
801 { 829 {
802 if (EventQueue.Count > 0 && Running && !ShuttingDown) 830 if (EventQueue.Count > 0 && Running && !ShuttingDown)
@@ -821,6 +849,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
821 m_CollisionInQueue = false; 849 m_CollisionInQueue = false;
822 } 850 }
823 851
852<<<<<<< HEAD
824 if (DebugLevel >= 2) 853 if (DebugLevel >= 2)
825 m_log.DebugFormat( 854 m_log.DebugFormat(
826 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 855 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
@@ -850,6 +879,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
850 Part.ParentGroup.UUID, 879 Part.ParentGroup.UUID,
851 Part.AbsolutePosition, 880 Part.AbsolutePosition,
852 Part.ParentGroup.Scene.Name); 881 Part.ParentGroup.Scene.Name);
882=======
883 lock(m_Script)
884 {
885
886// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
887 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
888
889 if (DebugLevel >= 2)
890 m_log.DebugFormat(
891 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
892 data.EventName,
893 ScriptName,
894 part.Name,
895 part.LocalId,
896 part.ParentGroup.Name,
897 part.ParentGroup.UUID,
898 part.AbsolutePosition,
899 part.ParentGroup.Scene.Name);
900>>>>>>> avn/ubitvar
853 901
854 AsyncCommandManager.StateChange(Engine, 902 AsyncCommandManager.StateChange(Engine,
855 LocalID, ItemID); 903 LocalID, ItemID);
@@ -867,7 +915,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
867 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 915 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
868 // PrimName, ScriptName, data.EventName, State); 916 // PrimName, ScriptName, data.EventName, State);
869 917
918<<<<<<< HEAD
870 try 919 try
920=======
921 if (DebugLevel >= 1)
922 m_log.DebugFormat(
923 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
924 State,
925 ScriptName,
926 part.Name,
927 part.LocalId,
928 part.ParentGroup.Name,
929 part.ParentGroup.UUID,
930 part.AbsolutePosition,
931 part.ParentGroup.Scene.Name);
932
933 AsyncCommandManager.RemoveScript(Engine,
934 LocalID, ItemID);
935
936 if (part != null)
937 {
938 part.SetScriptEvents(ItemID,
939 (int)m_Script.GetStateEventFlags(State));
940 }
941 }
942 else
943 {
944 if (Engine.World.PipeEventsForScript(LocalID) ||
945 data.EventName == "control") // Don't freeze avies!
946>>>>>>> avn/ubitvar
871 { 947 {
872 m_CurrentEvent = data.EventName; 948 m_CurrentEvent = data.EventName;
873 m_EventStart = DateTime.Now; 949 m_EventStart = DateTime.Now;
@@ -905,6 +981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
905 && !(e.InnerException is ScriptCoopStopException))) 981 && !(e.InnerException is ScriptCoopStopException)))
906 && !(e is ThreadAbortException)) 982 && !(e is ThreadAbortException))
907 { 983 {
984<<<<<<< HEAD
908 try 985 try
909 { 986 {
910 // DISPLAY ERROR INWORLD 987 // DISPLAY ERROR INWORLD
@@ -927,9 +1004,78 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
927 Part.AbsolutePosition, 1004 Part.AbsolutePosition,
928 Part.ParentGroup.Scene.Name), 1005 Part.ParentGroup.Scene.Name),
929 e); 1006 e);
1007=======
1008// m_log.DebugFormat(
1009// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
1010// ScriptName, ItemID, e.Message, e.StackTrace);
1011
1012 m_InEvent = false;
1013 m_CurrentEvent = String.Empty;
1014
1015 if ((!(e is TargetInvocationException)
1016 || (!(e.InnerException is SelfDeleteException)
1017 && !(e.InnerException is ScriptDeleteException)
1018 && !(e.InnerException is ScriptCoopStopException)))
1019 && !(e is ThreadAbortException))
1020 {
1021 try
1022 {
1023 // DISPLAY ERROR INWORLD
1024 string text = FormatException(e);
1025
1026 if (text.Length > 1000)
1027 text = text.Substring(0, 1000);
1028 Engine.World.SimChat(Utils.StringToBytes(text),
1029 ChatTypeEnum.DebugChannel, 2147483647,
1030 part.AbsolutePosition,
1031 part.Name, part.UUID, false);
1032
1033
1034 m_log.DebugFormat(
1035 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
1036 ScriptName,
1037 PrimName,
1038 part.UUID,
1039 part.AbsolutePosition,
1040 part.ParentGroup.Scene.Name,
1041 text.Replace("\n", "\\n"),
1042 e.InnerException);
1043 }
1044 catch (Exception)
1045 {
1046 }
1047 // catch (Exception e2) // LEGIT: User Scripting
1048 // {
1049 // m_log.Error("[SCRIPT]: "+
1050 // "Error displaying error in-world: " +
1051 // e2.ToString());
1052 // m_log.Error("[SCRIPT]: " +
1053 // "Errormessage: Error compiling script:\r\n" +
1054 // e.ToString());
1055 // }
1056 }
1057 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
1058 {
1059 m_InSelfDelete = true;
1060 if (part != null)
1061 Engine.World.DeleteSceneObject(part.ParentGroup, false);
1062>>>>>>> avn/ubitvar
930 } 1063 }
931 catch (Exception) 1064 catch (Exception)
932 { 1065 {
1066<<<<<<< HEAD
1067=======
1068 m_InSelfDelete = true;
1069 if (part != null)
1070 part.Inventory.RemoveInventoryItem(ItemID);
1071 }
1072 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
1073 {
1074 if (DebugLevel >= 1)
1075 m_log.DebugFormat(
1076 "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
1077 PrimName, ScriptName, data.EventName, State);
1078>>>>>>> avn/ubitvar
933 } 1079 }
934 // catch (Exception e2) // LEGIT: User Scripting 1080 // catch (Exception e2) // LEGIT: User Scripting
935 // { 1081 // {
@@ -1012,15 +1158,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1012 ReleaseControls(); 1158 ReleaseControls();
1013 1159
1014 Stop(timeout); 1160 Stop(timeout);
1015 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1161 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1016 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1162 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1163 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1164 part.CollisionSound = UUID.Zero;
1017 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1165 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1018 EventQueue.Clear(); 1166 EventQueue.Clear();
1019 m_Script.ResetVars(); 1167 m_Script.ResetVars();
1020 StartParam = 0; 1168 StartParam = 0;
1021 State = "default"; 1169 State = "default";
1022 1170
1023 Part.SetScriptEvents(ItemID, 1171 part.SetScriptEvents(ItemID,
1024 (int)m_Script.GetStateEventFlags(State)); 1172 (int)m_Script.GetStateEventFlags(State));
1025 if (running) 1173 if (running)
1026 Start(); 1174 Start();
@@ -1031,6 +1179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1031 new Object[0], new DetectParams[0])); 1179 new Object[0], new DetectParams[0]));
1032 } 1180 }
1033 1181
1182 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
1034 public void ApiResetScript() 1183 public void ApiResetScript()
1035 { 1184 {
1036 // bool running = Running; 1185 // bool running = Running;
@@ -1039,8 +1188,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1039 ReleaseControls(); 1188 ReleaseControls();
1040 1189
1041 m_Script.ResetVars(); 1190 m_Script.ResetVars();
1042 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1191 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1043 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1192 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1193 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1194 part.CollisionSound = UUID.Zero;
1044 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1195 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1045 1196
1046 EventQueue.Clear(); 1197 EventQueue.Clear();
@@ -1049,7 +1200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1049 StartParam = 0; 1200 StartParam = 0;
1050 State = "default"; 1201 State = "default";
1051 1202
1052 Part.SetScriptEvents(ItemID, 1203 part.SetScriptEvents(ItemID,
1053 (int)m_Script.GetStateEventFlags(State)); 1204 (int)m_Script.GetStateEventFlags(State));
1054 1205
1055 if (m_CurrentEvent != "state_entry" || oldState != "default") 1206 if (m_CurrentEvent != "state_entry" || oldState != "default")
@@ -1063,10 +1214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1063 1214
1064 public Dictionary<string, object> GetVars() 1215 public Dictionary<string, object> GetVars()
1065 { 1216 {
1066 if (m_Script != null) 1217 return m_Script.GetVars();
1067 return m_Script.GetVars();
1068 else
1069 return new Dictionary<string, object>();
1070 } 1218 }
1071 1219
1072 public void SetVars(Dictionary<string, object> vars) 1220 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 0ca5ff3..885559a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105<<<<<<< HEAD
105 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 106 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
107=======
108 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
109>>>>>>> avn/ubitvar
106 return s; 110 return s;
107 } 111 }
108 112
109 public static explicit operator LSLString(Vector3 vec) 113 public static explicit operator LSLString(Vector3 vec)
110 { 114 {
115<<<<<<< HEAD
111 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 116 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
117=======
118 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
119>>>>>>> avn/ubitvar
112 return new LSLString(s); 120 return new LSLString(s);
113 } 121 }
114 122
115 public static explicit operator string(Vector3 vec) 123 public static explicit operator string(Vector3 vec)
116 { 124 {
125<<<<<<< HEAD
117 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 126 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
127=======
128 string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
129>>>>>>> avn/ubitvar
118 return s; 130 return s;
119 } 131 }
120 132
@@ -414,19 +426,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
414 426
415 public override string ToString() 427 public override string ToString()
416 { 428 {
417 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 429 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
418 return st; 430 return st;
419 } 431 }
420 432
421 public static explicit operator string(Quaternion r) 433 public static explicit operator string(Quaternion r)
422 { 434 {
423 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 435 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
424 return s; 436 return s;
425 } 437 }
426 438
427 public static explicit operator LSLString(Quaternion r) 439 public static explicit operator LSLString(Quaternion r)
428 { 440 {
429 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 441 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
430 return new LSLString(s); 442 return new LSLString(s);
431 } 443 }
432 444
@@ -537,7 +549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
537 else if (o is LSL_Types.LSLFloat) 549 else if (o is LSL_Types.LSLFloat)
538 size += 8; 550 size += 8;
539 else if (o is LSL_Types.LSLString) 551 else if (o is LSL_Types.LSLString)
540 size += ((LSL_Types.LSLString)o).m_string.Length; 552 size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length;
541 else if (o is LSL_Types.key) 553 else if (o is LSL_Types.key)
542 size += ((LSL_Types.key)o).value.Length; 554 size += ((LSL_Types.key)o).value.Length;
543 else if (o is LSL_Types.Vector3) 555 else if (o is LSL_Types.Vector3)
@@ -546,6 +558,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
546 size += 64; 558 size += 64;
547 else if (o is int) 559 else if (o is int)
548 size += 4; 560 size += 4;
561 else if (o is uint)
562 size += 4;
549 else if (o is string) 563 else if (o is string)
550 size += ((string)o).Length; 564 size += ((string)o).Length;
551 else if (o is float) 565 else if (o is float)
@@ -713,10 +727,17 @@ namespace OpenSim.Region.ScriptEngine.Shared
713 private void ExtendAndAdd(object o) 727 private void ExtendAndAdd(object o)
714 { 728 {
715 object[] tmp; 729 object[] tmp;
730<<<<<<< HEAD
716 tmp = new object[Data.Length + 1]; 731 tmp = new object[Data.Length + 1];
717 Data.CopyTo(tmp, 0); 732 Data.CopyTo(tmp, 0);
718 tmp.SetValue(o, tmp.Length - 1); 733 tmp.SetValue(o, tmp.Length - 1);
719 Data = tmp; 734 Data = tmp;
735=======
736 tmp = new object[m_data.Length + 1];
737 m_data.CopyTo(tmp, 0);
738 tmp.SetValue(o, tmp.Length - 1);
739 m_data = tmp;
740>>>>>>> avn/ubitvar
720 } 741 }
721 742
722 public static list operator +(list a, LSLString s) 743 public static list operator +(list a, LSLString s)
@@ -739,24 +760,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
739 760
740 public static bool operator ==(list a, list b) 761 public static bool operator ==(list a, list b)
741 { 762 {
742 int la = -1; 763 int la = a.Length;
743 int lb = -1; 764 int lb = b.Length;
744 try { la = a.Length; }
745 catch (NullReferenceException) { }
746 try { lb = b.Length; }
747 catch (NullReferenceException) { }
748 765
749 return la == lb; 766 return la == lb;
750 } 767 }
751 768
752 public static bool operator !=(list a, list b) 769 public static bool operator !=(list a, list b)
753 { 770 {
754 int la = -1; 771 int la = a.Length;
755 int lb = -1; 772 int lb = b.Length;
756 try { la = a.Length; }
757 catch (NullReferenceException) { }
758 try {lb = b.Length;}
759 catch (NullReferenceException) { }
760 773
761 return la != lb; 774 return la != lb;
762 } 775 }
@@ -990,7 +1003,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
990 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 1003 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
991 } 1004 }
992 1005
993 if (ascending == 0) 1006 if (ascending != 1)
994 { 1007 {
995 ret = 0 - ret; 1008 ret = 0 - ret;
996 } 1009 }
@@ -1023,6 +1036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
1023 stride = 1; 1036 stride = 1;
1024 } 1037 }
1025 1038
1039 if ((Data.Length % stride) != 0)
1040 return new list(ret);
1041
1026 // we can optimize here in the case where stride == 1 and the list 1042 // we can optimize here in the case where stride == 1 and the list
1027 // consists of homogeneous types 1043 // consists of homogeneous types
1028 1044
@@ -1042,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1042 if (homogeneous) 1058 if (homogeneous)
1043 { 1059 {
1044 Array.Sort(ret, new HomogeneousComparer()); 1060 Array.Sort(ret, new HomogeneousComparer());
1045 if (ascending == 0) 1061 if (ascending != 1)
1046 { 1062 {
1047 Array.Reverse(ret); 1063 Array.Reverse(ret);
1048 } 1064 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 0ff2da3..ad775ff 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
245 DetectParams d = new DetectParams(); 245 DetectParams d = new DetectParams();
246 d.Key =detobj.keyUUID; 246 d.Key =detobj.keyUUID;
247 d.Populate(myScriptEngine.World); 247 d.Populate(myScriptEngine.World);
248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
248 det.Add(d); 249 det.Add(d);
249 } 250 }
250 251
@@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
265 DetectParams d = new DetectParams(); 266 DetectParams d = new DetectParams();
266 d.Key =detobj.keyUUID; 267 d.Key =detobj.keyUUID;
267 d.Populate(myScriptEngine.World); 268 d.Populate(myScriptEngine.World);
269 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
268 det.Add(d); 270 det.Add(d);
269 } 271 }
270 272
@@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
284 DetectParams d = new DetectParams(); 286 DetectParams d = new DetectParams();
285 d.Key =detobj.keyUUID; 287 d.Key =detobj.keyUUID;
286 d.Populate(myScriptEngine.World); 288 d.Populate(myScriptEngine.World);
289 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
287 det.Add(d); 290 det.Add(d);
288 } 291 }
289 292
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 78d4ee9..466c190 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Linq; 34using System.Linq;
@@ -161,6 +162,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
161 private Dictionary<UUID, IScriptInstance> m_Scripts = 162 private Dictionary<UUID, IScriptInstance> m_Scripts =
162 new Dictionary<UUID, IScriptInstance>(); 163 new Dictionary<UUID, IScriptInstance>();
163 164
165 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
166
164 // Maps the asset ID to the assembly 167 // Maps the asset ID to the assembly
165 168
166 private Dictionary<UUID, string> m_Assemblies = 169 private Dictionary<UUID, string> m_Assemblies =
@@ -183,6 +186,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
183 IWorkItemResult m_CurrentCompile = null; 186 IWorkItemResult m_CurrentCompile = null;
184 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 187 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
185 188
189 private void lockScriptsForRead(bool locked)
190 {
191 if (locked)
192 {
193 if (m_scriptsLock.RecursiveReadCount > 0)
194 {
195 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
196 m_scriptsLock.ExitReadLock();
197 }
198 if (m_scriptsLock.RecursiveWriteCount > 0)
199 {
200 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
201 m_scriptsLock.ExitWriteLock();
202 }
203
204 while (!m_scriptsLock.TryEnterReadLock(60000))
205 {
206 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
207 if (m_scriptsLock.IsWriteLockHeld)
208 {
209 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
210 }
211 }
212 }
213 else
214 {
215 if (m_scriptsLock.RecursiveReadCount > 0)
216 {
217 m_scriptsLock.ExitReadLock();
218 }
219 }
220 }
221 private void lockScriptsForWrite(bool locked)
222 {
223 if (locked)
224 {
225 if (m_scriptsLock.RecursiveReadCount > 0)
226 {
227 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
228 m_scriptsLock.ExitReadLock();
229 }
230 if (m_scriptsLock.RecursiveWriteCount > 0)
231 {
232 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
233 m_scriptsLock.ExitWriteLock();
234 }
235
236 while (!m_scriptsLock.TryEnterWriteLock(60000))
237 {
238 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
239 if (m_scriptsLock.IsWriteLockHeld)
240 {
241 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
242 }
243 }
244 }
245 else
246 {
247 if (m_scriptsLock.RecursiveWriteCount > 0)
248 {
249 m_scriptsLock.ExitWriteLock();
250 }
251 }
252 }
253
186 private ScriptEngineConsoleCommands m_consoleCommands; 254 private ScriptEngineConsoleCommands m_consoleCommands;
187 255
188 public string ScriptEngineName 256 public string ScriptEngineName
@@ -714,20 +782,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
714 { 782 {
715 if (!m_Enabled) 783 if (!m_Enabled)
716 return; 784 return;
785 lockScriptsForRead(true);
717 786
718 lock (m_Scripts) 787 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
719 {
720 m_log.InfoFormat(
721 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
722 788
723 foreach (IScriptInstance instance in m_Scripts.Values) 789// foreach (IScriptInstance instance in m_Scripts.Values)
790 foreach (IScriptInstance instance in instancesToDel)
791 {
792 // Force a final state save
793 //
794 if (m_Assemblies.ContainsKey(instance.AssetID))
724 { 795 {
796<<<<<<< HEAD
725 // Force a final state save 797 // Force a final state save
726 // 798 //
727 try 799 try
728 { 800 {
729 if (instance.StatePersistedHere) 801 if (instance.StatePersistedHere)
730 instance.SaveState(); 802 instance.SaveState();
803=======
804 string assembly = m_Assemblies[instance.AssetID];
805
806 try
807 {
808 instance.SaveState(assembly);
809>>>>>>> avn/ubitvar
731 } 810 }
732 catch (Exception e) 811 catch (Exception e)
733 { 812 {
@@ -737,36 +816,50 @@ namespace OpenSim.Region.ScriptEngine.XEngine
737 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) 816 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
738 , e); 817 , e);
739 } 818 }
819 }
740 820
821<<<<<<< HEAD
741 // Clear the event queue and abort the instance thread 822 // Clear the event queue and abort the instance thread
742 // 823 //
743 instance.Stop(0, true); 824 instance.Stop(0, true);
825=======
826 // Clear the event queue and abort the instance thread
827 //
828 instance.ClearQueue();
829 instance.Stop(0);
830>>>>>>> avn/ubitvar
744 831
745 // Release events, timer, etc 832 // Release events, timer, etc
746 // 833 //
747 instance.DestroyScriptInstance(); 834 instance.DestroyScriptInstance();
748 835
749 // Unload scripts and app domains. 836 // Unload scripts and app domains
750 // Must be done explicitly because they have infinite 837 // Must be done explicitly because they have infinite
751 // lifetime. 838 // lifetime
752 // However, don't bother to do this if the simulator is shutting 839 //
753 // down since it takes a long time with many scripts. 840// if (!m_SimulatorShuttingDown)
754 if (!m_SimulatorShuttingDown) 841 {
842 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
843 if (m_DomainScripts[instance.AppDomain].Count == 0)
755 { 844 {
756 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 845 m_DomainScripts.Remove(instance.AppDomain);
757 if (m_DomainScripts[instance.AppDomain].Count == 0) 846 UnloadAppDomain(instance.AppDomain);
758 {
759 m_DomainScripts.Remove(instance.AppDomain);
760 UnloadAppDomain(instance.AppDomain);
761 }
762 } 847 }
763 } 848 }
764 849
765 m_Scripts.Clear(); 850// m_Scripts.Clear();
766 m_PrimObjects.Clear(); 851// m_PrimObjects.Clear();
767 m_Assemblies.Clear(); 852// m_Assemblies.Clear();
768 m_DomainScripts.Clear(); 853// m_DomainScripts.Clear();
769 } 854 }
855 lockScriptsForRead(false);
856 lockScriptsForWrite(true);
857 m_Scripts.Clear();
858 lockScriptsForWrite(false);
859 m_PrimObjects.Clear();
860 m_Assemblies.Clear();
861 m_DomainScripts.Clear();
862
770 lock (m_ScriptEngines) 863 lock (m_ScriptEngines)
771 { 864 {
772 m_ScriptEngines.Remove(this); 865 m_ScriptEngines.Remove(this);
@@ -835,6 +928,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
835 928
836 List<IScriptInstance> instances = new List<IScriptInstance>(); 929 List<IScriptInstance> instances = new List<IScriptInstance>();
837 930
931<<<<<<< HEAD
838 lock (m_Scripts) 932 lock (m_Scripts)
839 { 933 {
840 foreach (IScriptInstance instance in m_Scripts.Values) 934 foreach (IScriptInstance instance in m_Scripts.Values)
@@ -852,6 +946,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
852 946
853 foreach (IScriptInstance i in instances) 947 foreach (IScriptInstance i in instances)
854 { 948 {
949=======
950 lockScriptsForRead(true);
951 foreach (IScriptInstance instance in m_Scripts.Values)
952 instances.Add(instance);
953 lockScriptsForRead(false);
954
955 foreach (IScriptInstance i in instances)
956 {
957 string assembly = String.Empty;
958
959
960 if (!m_Assemblies.ContainsKey(i.AssetID))
961 continue;
962 assembly = m_Assemblies[i.AssetID];
963
964
965>>>>>>> avn/ubitvar
855 try 966 try
856 { 967 {
857 i.SaveState(); 968 i.SaveState();
@@ -1282,58 +1393,79 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1282 } 1393 }
1283 1394
1284 ScriptInstance instance = null; 1395 ScriptInstance instance = null;
1285 lock (m_Scripts) 1396 // Create the object record
1397 UUID appDomain = assetID;
1398
1399
1400
1401 lockScriptsForRead(true);
1402 if ((!m_Scripts.ContainsKey(itemID)) ||
1403 (m_Scripts[itemID].AssetID != assetID))
1286 { 1404 {
1287 // Create the object record 1405 lockScriptsForRead(false);
1288 if ((!m_Scripts.ContainsKey(itemID)) || 1406 instance = new ScriptInstance(this, part,
1289 (m_Scripts[itemID].AssetID != assetID)) 1407 item,
1290 { 1408 startParam, postOnRez,
1291 UUID appDomain = assetID; 1409 m_MaxScriptQueue);
1292 1410
1293 if (part.ParentGroup.IsAttachment) 1411 if (part.ParentGroup.IsAttachment)
1294 appDomain = part.ParentGroup.RootPart.UUID; 1412 appDomain = part.ParentGroup.RootPart.UUID;
1295 1413
1296 if (!m_AppDomains.ContainsKey(appDomain)) 1414 if (!m_AppDomains.ContainsKey(appDomain))
1415 {
1416 try
1297 { 1417 {
1298 try 1418 AppDomainSetup appSetup = new AppDomainSetup();
1299 { 1419 appSetup.PrivateBinPath = Path.Combine(
1300 AppDomainSetup appSetup = new AppDomainSetup(); 1420 m_ScriptEnginesPath,
1301 appSetup.PrivateBinPath = Path.Combine( 1421 m_Scene.RegionInfo.RegionID.ToString());
1302 m_ScriptEnginesPath,
1303 m_Scene.RegionInfo.RegionID.ToString());
1304 1422
1305 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1423 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1306 Evidence evidence = new Evidence(baseEvidence); 1424 Evidence evidence = new Evidence(baseEvidence);
1307 1425
1308 AppDomain sandbox; 1426 AppDomain sandbox;
1309 if (m_AppDomainLoading) 1427 if (m_AppDomainLoading)
1428 {
1429 sandbox = AppDomain.CreateDomain(
1430 m_Scene.RegionInfo.RegionID.ToString(),
1431 evidence, appSetup);
1432 if (m_AppDomains.ContainsKey(appDomain))
1310 { 1433 {
1311 sandbox = AppDomain.CreateDomain( 1434 m_AppDomains[appDomain].AssemblyResolve +=
1312 m_Scene.RegionInfo.RegionID.ToString(),
1313 evidence, appSetup);
1314 sandbox.AssemblyResolve +=
1315 new ResolveEventHandler( 1435 new ResolveEventHandler(
1316 AssemblyResolver.OnAssemblyResolve); 1436 AssemblyResolver.OnAssemblyResolve);
1437 if (m_DomainScripts.ContainsKey(appDomain))
1438 {
1439 m_DomainScripts[appDomain].Add(itemID);
1440 }
1441 else
1442 {
1443 m_DomainScripts.Add(appDomain, new List<UUID>());
1444 m_DomainScripts[appDomain].Add(itemID);
1445 }
1317 } 1446 }
1318 else 1447 else
1319 { 1448 {
1320 sandbox = AppDomain.CurrentDomain; 1449 m_AppDomains.Add(appDomain, sandbox);
1450 m_AppDomains[appDomain].AssemblyResolve +=
1451 new ResolveEventHandler(
1452 AssemblyResolver.OnAssemblyResolve);
1453 if (m_DomainScripts.ContainsKey(appDomain))
1454 {
1455 m_DomainScripts[appDomain].Add(itemID);
1456 }
1457 else
1458 {
1459 m_DomainScripts.Add(appDomain, new List<UUID>());
1460 m_DomainScripts[appDomain].Add(itemID);
1461 }
1462
1321 } 1463 }
1322
1323 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1324 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1325 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1326 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1327 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1328 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1329 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1330
1331 m_AppDomains[appDomain] = sandbox;
1332 1464
1333 m_DomainScripts[appDomain] = new List<UUID>();
1334 } 1465 }
1335 catch (Exception e) 1466 else
1336 { 1467 {
1468<<<<<<< HEAD
1337 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1469 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1338 m_ScriptErrorMessage += "Exception creating app domain:\n"; 1470 m_ScriptErrorMessage += "Exception creating app domain:\n";
1339 m_ScriptFailCount++; 1471 m_ScriptFailCount++;
@@ -1342,10 +1474,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1342 m_AddingAssemblies[assemblyPath]--; 1474 m_AddingAssemblies[assemblyPath]--;
1343 } 1475 }
1344 return false; 1476 return false;
1477=======
1478 sandbox = AppDomain.CurrentDomain;
1479>>>>>>> avn/ubitvar
1345 } 1480 }
1346 }
1347 m_DomainScripts[appDomain].Add(itemID);
1348 1481
1482<<<<<<< HEAD
1349 IScript scriptObj = null; 1483 IScript scriptObj = null;
1350 EventWaitHandle coopSleepHandle; 1484 EventWaitHandle coopSleepHandle;
1351 bool coopTerminationForThisScript; 1485 bool coopTerminationForThisScript;
@@ -1477,26 +1611,52 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1477 scriptObj, coopSleepHandle, assemblyPath, 1611 scriptObj, coopSleepHandle, assemblyPath,
1478 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) 1612 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
1479 return false; 1613 return false;
1614=======
1615// if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1616// return false;
1617>>>>>>> avn/ubitvar
1480 1618
1481// if (DebugLevel >= 1) 1619 m_AppDomains[appDomain] = sandbox;
1482// m_log.DebugFormat(
1483// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1484// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1485// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1486 1620
1487 if (presence != null) 1621 m_DomainScripts[appDomain] = new List<UUID>();
1622 }
1623 catch (Exception e)
1488 { 1624 {
1489 ShowScriptSaveResponse(item.OwnerID, 1625 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1490 assetID, "Compile successful", true); 1626 m_ScriptErrorMessage += "Exception creating app domain:\n";
1627 m_ScriptFailCount++;
1628 lock (m_AddingAssemblies)
1629 {
1630 m_AddingAssemblies[assembly]--;
1631 }
1632 return false;
1491 } 1633 }
1634 }
1492 1635
1493 instance.AppDomain = appDomain;
1494 instance.LineMap = linemap;
1495 1636
1496 m_Scripts[itemID] = instance; 1637 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1638 return false;
1639// m_log.DebugFormat(
1640// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1641// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1642// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1643
1644 if (presence != null)
1645 {
1646 ShowScriptSaveResponse(item.OwnerID,
1647 assetID, "Compile successful", true);
1497 } 1648 }
1498 }
1499 1649
1650 instance.AppDomain = appDomain;
1651 instance.LineMap = linemap;
1652 lockScriptsForWrite(true);
1653 m_Scripts[itemID] = instance;
1654 lockScriptsForWrite(false);
1655 }
1656 else
1657 {
1658 lockScriptsForRead(false);
1659 }
1500 lock (m_PrimObjects) 1660 lock (m_PrimObjects)
1501 { 1661 {
1502 if (!m_PrimObjects.ContainsKey(localID)) 1662 if (!m_PrimObjects.ContainsKey(localID))
@@ -1514,7 +1674,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1514 m_AddingAssemblies[assemblyPath]--; 1674 m_AddingAssemblies[assemblyPath]--;
1515 } 1675 }
1516 1676
1517 if (instance != null) 1677 if (instance!=null)
1518 instance.Init(); 1678 instance.Init();
1519 1679
1520 bool runIt; 1680 bool runIt;
@@ -1537,19 +1697,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1537 m_CompileDict.Remove(itemID); 1697 m_CompileDict.Remove(itemID);
1538 } 1698 }
1539 1699
1540 IScriptInstance instance = null; 1700 lockScriptsForRead(true);
1541 1701 // Do we even have it?
1542 lock (m_Scripts) 1702 if (!m_Scripts.ContainsKey(itemID))
1543 { 1703 {
1544 // Do we even have it? 1704 lockScriptsForRead(false);
1545 if (!m_Scripts.ContainsKey(itemID)) 1705 return;
1546 return; 1706 }
1547
1548 instance = m_Scripts[itemID];
1549 m_Scripts.Remove(itemID);
1550 }
1551 1707
1708<<<<<<< HEAD
1552 instance.Stop(m_WaitForEventCompletionOnScriptStop, true); 1709 instance.Stop(m_WaitForEventCompletionOnScriptStop, true);
1710=======
1711 IScriptInstance instance=m_Scripts[itemID];
1712 lockScriptsForRead(false);
1713 lockScriptsForWrite(true);
1714 m_Scripts.Remove(itemID);
1715 lockScriptsForWrite(false);
1716 instance.ClearQueue();
1717
1718 instance.Stop(m_WaitForEventCompletionOnScriptStop);
1719
1720// bool objectRemoved = false;
1721>>>>>>> avn/ubitvar
1553 1722
1554 lock (m_PrimObjects) 1723 lock (m_PrimObjects)
1555 { 1724 {
@@ -1571,17 +1740,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1571 1740
1572 instance.DestroyScriptInstance(); 1741 instance.DestroyScriptInstance();
1573 1742
1574 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 1743 if (m_DomainScripts.ContainsKey(instance.AppDomain))
1575 if (m_DomainScripts[instance.AppDomain].Count == 0)
1576 { 1744 {
1577 m_DomainScripts.Remove(instance.AppDomain); 1745 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
1578 UnloadAppDomain(instance.AppDomain); 1746 if (m_DomainScripts[instance.AppDomain].Count == 0)
1747 {
1748 m_DomainScripts.Remove(instance.AppDomain);
1749 UnloadAppDomain(instance.AppDomain);
1750 }
1579 } 1751 }
1580 1752
1581 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1753 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1582 if (handlerObjectRemoved != null) 1754 if (handlerObjectRemoved != null)
1583 handlerObjectRemoved(instance.ObjectID); 1755 {
1756 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1757 if (part != null)
1758 handlerObjectRemoved(part.UUID);
1759 }
1584 1760
1761 CleanAssemblies();
1762
1585 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1763 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1586 if (handlerScriptRemoved != null) 1764 if (handlerScriptRemoved != null)
1587 handlerScriptRemoved(itemID); 1765 handlerScriptRemoved(itemID);
@@ -1842,12 +2020,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1842 private IScriptInstance GetInstance(UUID itemID) 2020 private IScriptInstance GetInstance(UUID itemID)
1843 { 2021 {
1844 IScriptInstance instance; 2022 IScriptInstance instance;
1845 lock (m_Scripts) 2023 lockScriptsForRead(true);
2024 if (!m_Scripts.ContainsKey(itemID))
1846 { 2025 {
1847 if (!m_Scripts.ContainsKey(itemID)) 2026 lockScriptsForRead(false);
1848 return null; 2027 return null;
1849 instance = m_Scripts[itemID];
1850 } 2028 }
2029 instance = m_Scripts[itemID];
2030 lockScriptsForRead(false);
1851 return instance; 2031 return instance;
1852 } 2032 }
1853 2033
@@ -1869,6 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1869 return instance != null && instance.Running; 2049 return instance != null && instance.Running;
1870 } 2050 }
1871 2051
2052 [DebuggerNonUserCode]
1872 public void ApiResetScript(UUID itemID) 2053 public void ApiResetScript(UUID itemID)
1873 { 2054 {
1874 IScriptInstance instance = GetInstance(itemID); 2055 IScriptInstance instance = GetInstance(itemID);
@@ -1953,6 +2134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1953 return instance != null ? instance.GetDetectID(idx) : UUID.Zero; 2134 return instance != null ? instance.GetDetectID(idx) : UUID.Zero;
1954 } 2135 }
1955 2136
2137 [DebuggerNonUserCode]
1956 public void SetState(UUID itemID, string newState) 2138 public void SetState(UUID itemID, string newState)
1957 { 2139 {
1958 IScriptInstance instance = GetInstance(itemID); 2140 IScriptInstance instance = GetInstance(itemID);
@@ -1973,11 +2155,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1973 2155
1974 List<IScriptInstance> instances = new List<IScriptInstance>(); 2156 List<IScriptInstance> instances = new List<IScriptInstance>();
1975 2157
1976 lock (m_Scripts) 2158 lockScriptsForRead(true);
1977 { 2159 foreach (IScriptInstance instance in m_Scripts.Values)
1978 foreach (IScriptInstance instance in m_Scripts.Values)
1979 instances.Add(instance); 2160 instances.Add(instance);
1980 } 2161 lockScriptsForRead(false);
1981 2162
1982 foreach (IScriptInstance i in instances) 2163 foreach (IScriptInstance i in instances)
1983 { 2164 {