diff options
author | Mike Mazur | 2009-02-04 00:01:36 +0000 |
---|---|---|
committer | Mike Mazur | 2009-02-04 00:01:36 +0000 |
commit | 0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch) | |
tree | a90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Region/ScriptEngine | |
parent | * Add another object to the existing save oar test (diff) | |
download | opensim-SC_OLD-0c03a48fb2060eda4d288e2d2ca4e650ce000b4b.zip opensim-SC_OLD-0c03a48fb2060eda4d288e2d2ca4e650ce000b4b.tar.gz opensim-SC_OLD-0c03a48fb2060eda4d288e2d2ca4e650ce000b4b.tar.bz2 opensim-SC_OLD-0c03a48fb2060eda4d288e2d2ca4e650ce000b4b.tar.xz |
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3e7ffab..734b3ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -37,8 +37,8 @@ using OpenSim.Framework; | |||
37 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
38 | using OpenSim.Region.Environment.Interfaces; | 38 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Environment.Scenes; | 39 | using OpenSim.Region.Environment.Scenes; |
40 | using OpenSim.Region.ScriptEngine.Shared; | 40 | using OpenSim.Region.ScriptEngine.Shared; |
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
43 | using OpenSim.Region.ScriptEngine.Interfaces; | 43 | using OpenSim.Region.ScriptEngine.Interfaces; |
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
117 | m_host = host; | 117 | m_host = host; |
118 | m_localID = localID; | 118 | m_localID = localID; |
119 | m_itemID = itemID; | 119 | m_itemID = itemID; |
120 | 120 | ||
121 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 121 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
122 | m_OSFunctionsEnabled = true; | 122 | m_OSFunctionsEnabled = true; |
123 | 123 | ||
@@ -328,9 +328,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
328 | CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice"); | 328 | CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice"); |
329 | 329 | ||
330 | m_host.AddScriptLPS(1); | 330 | m_host.AddScriptLPS(1); |
331 | 331 | ||
332 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); | 332 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
333 | 333 | ||
334 | if (dm != null) | 334 | if (dm != null) |
335 | dm.SendGeneralAlert(msg); | 335 | dm.SendGeneralAlert(msg); |
336 | } | 336 | } |
@@ -776,7 +776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
776 | return String.Empty; | 776 | return String.Empty; |
777 | } | 777 | } |
778 | } | 778 | } |
779 | 779 | ||
780 | public string osGetSimulatorVersion() | 780 | public string osGetSimulatorVersion() |
781 | { | 781 | { |
782 | // High because it can be used to target attacks to known weaknesses | 782 | // High because it can be used to target attacks to known weaknesses |
@@ -802,37 +802,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
802 | 802 | ||
803 | World.ParcelMediaSetTime((float)time); | 803 | World.ParcelMediaSetTime((float)time); |
804 | } | 804 | } |
805 | 805 | ||
806 | public Hashtable osParseJSON(string JSON) | 806 | public Hashtable osParseJSON(string JSON) |
807 | { | 807 | { |
808 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); | 808 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); |
809 | 809 | ||
810 | m_host.AddScriptLPS(1); | 810 | m_host.AddScriptLPS(1); |
811 | 811 | ||
812 | // see http://www.json.org/ for more details on JSON | 812 | // see http://www.json.org/ for more details on JSON |
813 | 813 | ||
814 | string currentKey=null; | 814 | string currentKey=null; |
815 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this | 815 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this |
816 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned | 816 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned |
817 | int i=0; | 817 | int i=0; |
818 | try | 818 | try |
819 | { | 819 | { |
820 | 820 | ||
821 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable | 821 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable |
822 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation | 822 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation |
823 | for (i=0;i<JSON.Length; i++) | 823 | for (i=0;i<JSON.Length; i++) |
824 | { | 824 | { |
825 | 825 | ||
826 | // Console.WriteLine(""+JSON[i]); | 826 | // Console.WriteLine(""+JSON[i]); |
827 | switch (JSON[i]) | 827 | switch (JSON[i]) |
828 | { | 828 | { |
829 | case '{': | 829 | case '{': |
830 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON | 830 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON |
831 | 831 | ||
832 | Hashtable currentObject = new Hashtable(); | 832 | Hashtable currentObject = new Hashtable(); |
833 | if (objectStack.Count==0) // the stack should only be empty for the first outer object | 833 | if (objectStack.Count==0) // the stack should only be empty for the first outer object |
834 | { | 834 | { |
835 | 835 | ||
836 | objectStack.Push(jsondata); | 836 | objectStack.Push(jsondata); |
837 | } | 837 | } |
838 | else if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 838 | else if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
@@ -842,12 +842,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
842 | objectStack.Push(currentObject); | 842 | objectStack.Push(currentObject); |
843 | } | 843 | } |
844 | else | 844 | else |
845 | { | 845 | { |
846 | // add it to the parent hashtable | 846 | // add it to the parent hashtable |
847 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentObject); | 847 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentObject); |
848 | objectStack.Push(currentObject); | 848 | objectStack.Push(currentObject); |
849 | } | 849 | } |
850 | 850 | ||
851 | // clear the key | 851 | // clear the key |
852 | currentKey=null; | 852 | currentKey=null; |
853 | break; | 853 | break; |
@@ -856,25 +856,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
856 | objectStack.Pop(); | 856 | objectStack.Pop(); |
857 | break; | 857 | break; |
858 | case '"':// string boundary | 858 | case '"':// string boundary |
859 | 859 | ||
860 | string tokenValue=""; | 860 | string tokenValue=""; |
861 | i++; // move to next char | 861 | i++; // move to next char |
862 | 862 | ||
863 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ | 863 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ |
864 | while (JSON[i]!='"') | 864 | while (JSON[i]!='"') |
865 | { | 865 | { |
866 | tokenValue+=JSON[i]; | 866 | tokenValue+=JSON[i]; |
867 | 867 | ||
868 | // handle escaped double quotes \" | 868 | // handle escaped double quotes \" |
869 | if (JSON[i]=='\\' && JSON[i+1]=='"') | 869 | if (JSON[i]=='\\' && JSON[i+1]=='"') |
870 | { | 870 | { |
871 | tokenValue+=JSON[i+1]; | 871 | tokenValue+=JSON[i+1]; |
872 | i++; | 872 | i++; |
873 | } | 873 | } |
874 | i++; | 874 | i++; |
875 | 875 | ||
876 | } | 876 | } |
877 | 877 | ||
878 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 878 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
879 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 879 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
880 | { | 880 | { |
@@ -884,14 +884,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
884 | { | 884 | { |
885 | currentKey = tokenValue; | 885 | currentKey = tokenValue; |
886 | } | 886 | } |
887 | else | 887 | else |
888 | { | 888 | { |
889 | // we have a key so lets store this value | 889 | // we have a key so lets store this value |
890 | ((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue); | 890 | ((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue); |
891 | // now lets clear the key, we're done with it and moving on | 891 | // now lets clear the key, we're done with it and moving on |
892 | currentKey=null; | 892 | currentKey=null; |
893 | } | 893 | } |
894 | 894 | ||
895 | break; | 895 | break; |
896 | case ':':// key : value separator | 896 | case ':':// key : value separator |
897 | // just ignore | 897 | // just ignore |
@@ -900,20 +900,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
900 | // just ignore | 900 | // just ignore |
901 | break; | 901 | break; |
902 | case '[': // array start | 902 | case '[': // array start |
903 | ArrayList currentArray = new ArrayList(); | 903 | ArrayList currentArray = new ArrayList(); |
904 | 904 | ||
905 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 905 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
906 | { | 906 | { |
907 | ((ArrayList)objectStack.Peek()).Add(currentArray); | 907 | ((ArrayList)objectStack.Peek()).Add(currentArray); |
908 | } | 908 | } |
909 | else | 909 | else |
910 | { | 910 | { |
911 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentArray); | 911 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentArray); |
912 | // clear the key | 912 | // clear the key |
913 | currentKey=null; | 913 | currentKey=null; |
914 | } | 914 | } |
915 | objectStack.Push(currentArray); | 915 | objectStack.Push(currentArray); |
916 | 916 | ||
917 | break; | 917 | break; |
918 | case ',':// seperator | 918 | case ',':// seperator |
919 | // just ignore | 919 | // just ignore |
@@ -923,24 +923,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
923 | objectStack.Pop(); | 923 | objectStack.Pop(); |
924 | break; | 924 | break; |
925 | case 't': // we've found a character start not in quotes, it must be a boolean true | 925 | case 't': // we've found a character start not in quotes, it must be a boolean true |
926 | 926 | ||
927 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 927 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
928 | { | 928 | { |
929 | ((ArrayList)objectStack.Peek()).Add(true); | 929 | ((ArrayList)objectStack.Peek()).Add(true); |
930 | } | 930 | } |
931 | else | 931 | else |
932 | { | 932 | { |
933 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); | 933 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); |
934 | currentKey=null; | 934 | currentKey=null; |
935 | } | 935 | } |
936 | 936 | ||
937 | //advance the counter to the letter 'e' | 937 | //advance the counter to the letter 'e' |
938 | i = i+3; | 938 | i = i+3; |
939 | break; | 939 | break; |
940 | case 'f': // we've found a character start not in quotes, it must be a boolean false | 940 | case 'f': // we've found a character start not in quotes, it must be a boolean false |
941 | 941 | ||
942 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 942 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
943 | { | 943 | { |
944 | ((ArrayList)objectStack.Peek()).Add(false); | 944 | ((ArrayList)objectStack.Peek()).Add(false); |
945 | } | 945 | } |
946 | else | 946 | else |
@@ -960,53 +960,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
960 | default: | 960 | default: |
961 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately | 961 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately |
962 | // but for now we'll just do them as strings | 962 | // but for now we'll just do them as strings |
963 | 963 | ||
964 | string numberValue=""; | 964 | string numberValue=""; |
965 | 965 | ||
966 | // just loop through until the next known marker quote mark storing the string | 966 | // just loop through until the next known marker quote mark storing the string |
967 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') | 967 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') |
968 | { | 968 | { |
969 | numberValue+=""+JSON[i++]; | 969 | numberValue+=""+JSON[i++]; |
970 | } | 970 | } |
971 | 971 | ||
972 | i--; // we want to process this caracter that marked the end of this string in the main loop | 972 | i--; // we want to process this caracter that marked the end of this string in the main loop |
973 | 973 | ||
974 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 974 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
975 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 975 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
976 | { | 976 | { |
977 | ((ArrayList)objectStack.Peek()).Add(numberValue); | 977 | ((ArrayList)objectStack.Peek()).Add(numberValue); |
978 | } | 978 | } |
979 | else | 979 | else |
980 | { | 980 | { |
981 | // we have a key so lets store this value | 981 | // we have a key so lets store this value |
982 | ((Hashtable)objectStack.Peek()).Add(currentKey,numberValue); | 982 | ((Hashtable)objectStack.Peek()).Add(currentKey,numberValue); |
983 | // now lets clear the key, we're done with it and moving on | 983 | // now lets clear the key, we're done with it and moving on |
984 | currentKey=null; | 984 | currentKey=null; |
985 | } | 985 | } |
986 | 986 | ||
987 | break; | 987 | break; |
988 | } | 988 | } |
989 | } | 989 | } |
990 | } | 990 | } |
991 | catch(Exception) | 991 | catch(Exception) |
992 | { | 992 | { |
993 | OSSLError("osParseJSON: The JSON string is not valid " + JSON) ; | 993 | OSSLError("osParseJSON: The JSON string is not valid " + JSON) ; |
994 | } | 994 | } |
995 | 995 | ||
996 | return jsondata; | 996 | return jsondata; |
997 | } | 997 | } |
998 | 998 | ||
999 | // send a message to to object identified by the given UUID, a script in the object must implement the dataserver function | 999 | // send a message to to object identified by the given UUID, a script in the object must implement the dataserver function |
1000 | // the dataserver function is passed the ID of the calling function and a string message | 1000 | // the dataserver function is passed the ID of the calling function and a string message |
1001 | public void osMessageObject(LSL_Key objectUUID, string message) | 1001 | public void osMessageObject(LSL_Key objectUUID, string message) |
1002 | { | 1002 | { |
1003 | CheckThreatLevel(ThreatLevel.Low, "osMessageObject"); | 1003 | CheckThreatLevel(ThreatLevel.Low, "osMessageObject"); |
1004 | m_host.AddScriptLPS(1); | 1004 | m_host.AddScriptLPS(1); |
1005 | 1005 | ||
1006 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1006 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1007 | 1007 | ||
1008 | SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID)); | 1008 | SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID)); |
1009 | 1009 | ||
1010 | m_ScriptEngine.PostObjectEvent( | 1010 | m_ScriptEngine.PostObjectEvent( |
1011 | sceneOP.LocalId, new EventParams( | 1011 | sceneOP.LocalId, new EventParams( |
1012 | "dataserver", resobj, new DetectParams[0])); | 1012 | "dataserver", resobj, new DetectParams[0])); |
@@ -1024,10 +1024,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1024 | 1024 | ||
1025 | // Create new asset | 1025 | // Create new asset |
1026 | AssetBase asset = new AssetBase(); | 1026 | AssetBase asset = new AssetBase(); |
1027 | asset.Name = notecardName; | 1027 | asset.Metadata.Name = notecardName; |
1028 | asset.Description = "Script Generated Notecard"; | 1028 | asset.Metadata.Description = "Script Generated Notecard"; |
1029 | asset.Type = 7; | 1029 | asset.Metadata.Type = 7; |
1030 | asset.FullID = UUID.Random(); | 1030 | asset.Metadata.FullID = UUID.Random(); |
1031 | string notecardData = ""; | 1031 | string notecardData = ""; |
1032 | 1032 | ||
1033 | for (int i = 0; i < contents.Length; i++) { | 1033 | for (int i = 0; i < contents.Length; i++) { |
@@ -1035,7 +1035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1035 | } | 1035 | } |
1036 | 1036 | ||
1037 | int textLength = notecardData.Length; | 1037 | int textLength = notecardData.Length; |
1038 | notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " | 1038 | notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " |
1039 | + textLength.ToString() + "\n" + notecardData + "}\n"; | 1039 | + textLength.ToString() + "\n" + notecardData + "}\n"; |
1040 | 1040 | ||
1041 | asset.Data = Encoding.ASCII.GetBytes(notecardData); | 1041 | asset.Data = Encoding.ASCII.GetBytes(notecardData); |
@@ -1047,8 +1047,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1047 | taskItem.ResetIDs(m_host.UUID); | 1047 | taskItem.ResetIDs(m_host.UUID); |
1048 | taskItem.ParentID = m_host.UUID; | 1048 | taskItem.ParentID = m_host.UUID; |
1049 | taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); | 1049 | taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); |
1050 | taskItem.Name = asset.Name; | 1050 | taskItem.Name = asset.Metadata.Name; |
1051 | taskItem.Description = asset.Description; | 1051 | taskItem.Description = asset.Metadata.Description; |
1052 | taskItem.Type = 7; | 1052 | taskItem.Type = 7; |
1053 | taskItem.InvType = 7; | 1053 | taskItem.InvType = 7; |
1054 | taskItem.OwnerID = m_host.OwnerID; | 1054 | taskItem.OwnerID = m_host.OwnerID; |
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1062 | taskItem.Flags = 0; | 1062 | taskItem.Flags = 0; |
1063 | taskItem.PermsGranter = UUID.Zero; | 1063 | taskItem.PermsGranter = UUID.Zero; |
1064 | taskItem.PermsMask = 0; | 1064 | taskItem.PermsMask = 0; |
1065 | taskItem.AssetID = asset.FullID; | 1065 | taskItem.AssetID = asset.Metadata.FullID; |
1066 | 1066 | ||
1067 | m_host.Inventory.AddInventoryItem(taskItem, false); | 1067 | m_host.Inventory.AddInventoryItem(taskItem, false); |
1068 | } | 1068 | } |