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author | MW | 2007-09-04 13:43:56 +0000 |
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committer | MW | 2007-09-04 13:43:56 +0000 |
commit | bfd36e2e836f92539e68bba077104d5016c5bf8b (patch) | |
tree | 36491a61df9cb936500cf349fa7a1ac377b2f350 /OpenSim/Region/ScriptEngine | |
parent | reverting opensim.ini to proper default state (diff) | |
download | opensim-SC_OLD-bfd36e2e836f92539e68bba077104d5016c5bf8b.zip opensim-SC_OLD-bfd36e2e836f92539e68bba077104d5016c5bf8b.tar.gz opensim-SC_OLD-bfd36e2e836f92539e68bba077104d5016c5bf8b.tar.bz2 opensim-SC_OLD-bfd36e2e836f92539e68bba077104d5016c5bf8b.tar.xz |
Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
4 files changed, 27 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index f80898b..a7cce9f 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -628,5 +628,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
628 | int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); | 628 | int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide); |
629 | //wiki list llGetParcelDetails(vector pos, list params) | 629 | //wiki list llGetParcelDetails(vector pos, list params) |
630 | List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); | 630 | List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param); |
631 | |||
632 | //OpenSim functions | ||
633 | string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); | ||
631 | } | 634 | } |
632 | } | 635 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 3b7bd7b..9495888 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -25,10 +25,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
25 | DataTypes.Add("null", "null"); | 25 | DataTypes.Add("null", "null"); |
26 | 26 | ||
27 | } | 27 | } |
28 | 28 | ||
29 | |||
30 | |||
31 | |||
32 | public string Convert(string Script) | 29 | public string Convert(string Script) |
33 | { | 30 | { |
34 | string Return = ""; | 31 | string Return = ""; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 90004b5..63f7260 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -465,8 +465,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
465 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } | 465 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } |
466 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } | 466 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } |
467 | 467 | ||
468 | 468 | // | |
469 | 469 | // OpenSim Functions | |
470 | // | ||
471 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); } | ||
470 | 472 | ||
471 | // LSL CONSTANTS | 473 | // LSL CONSTANTS |
472 | public const int TRUE = 1; | 474 | public const int TRUE = 1; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 493a063..5d34229 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -4,6 +4,7 @@ using System.Text; | |||
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using OpenSim.Region.Environment.Scenes; | 5 | using OpenSim.Region.Environment.Scenes; |
6 | using OpenSim.Region.Environment.Scenes.Scripting; | 6 | using OpenSim.Region.Environment.Scenes.Scripting; |
7 | using OpenSim.Region.Environment.Interfaces; | ||
7 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; | 8 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; |
8 | using OpenSim.Region.ScriptEngine.Common; | 9 | using OpenSim.Region.ScriptEngine.Common; |
9 | using OpenSim.Framework.Console; | 10 | using OpenSim.Framework.Console; |
@@ -650,6 +651,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
650 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } | 651 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return 0; } |
651 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); } | 652 | public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return new List<string>(); } |
652 | 653 | ||
654 | // | ||
655 | // OpenSim functions | ||
656 | // | ||
657 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) | ||
658 | { | ||
659 | if (dynamicID == "") | ||
660 | { | ||
661 | IDynamicTextureManager textureManager = this.World.RequestModuleInterface<IDynamicTextureManager>(); | ||
662 | LLUUID createdTexture = textureManager.AddDynamicTextureURL(World.RegionInfo.SimUUID, this.m_host.UUID, contentType, url, extraParams, timer); | ||
663 | return createdTexture.ToStringHyphenated(); | ||
664 | } | ||
665 | else | ||
666 | { | ||
667 | //TODO update existing dynamic textures | ||
668 | } | ||
669 | |||
670 | return LLUUID.Zero.ToStringHyphenated(); | ||
671 | } | ||
653 | 672 | ||
654 | } | 673 | } |
655 | } | 674 | } |