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author | Melanie | 2009-12-21 06:41:10 +0000 |
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committer | Melanie | 2009-12-21 06:41:10 +0000 |
commit | 83d8ba5775146da220b7e60d3779810db8a1eb5d (patch) | |
tree | b60f6a04d621064625b2263dd007d97072983f0a /OpenSim/Region/ScriptEngine | |
parent | Script State Fix: Step 1 (diff) | |
download | opensim-SC_OLD-83d8ba5775146da220b7e60d3779810db8a1eb5d.zip opensim-SC_OLD-83d8ba5775146da220b7e60d3779810db8a1eb5d.tar.gz opensim-SC_OLD-83d8ba5775146da220b7e60d3779810db8a1eb5d.tar.bz2 opensim-SC_OLD-83d8ba5775146da220b7e60d3779810db8a1eb5d.tar.xz |
Remove extra checking on the itemID of saved state, since it changes during
rez from inventory.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 20dbbd4..082c99b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1394,10 +1394,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1394 | if (rootE.GetAttribute("Engine") != ScriptEngineName) | 1394 | if (rootE.GetAttribute("Engine") != ScriptEngineName) |
1395 | return; | 1395 | return; |
1396 | 1396 | ||
1397 | if (rootE.GetAttribute("UUID") != itemID.ToString()) | 1397 | // On rez from inventory, that ID will have changed. It was only |
1398 | return; | 1398 | // advisory anyway. So we don't check it anymore. |
1399 | 1399 | // | |
1400 | // string assetID = rootE.GetAttribute("Asset"); | 1400 | // if (rootE.GetAttribute("UUID") != itemID.ToString()) |
1401 | // return; | ||
1401 | 1402 | ||
1402 | XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); | 1403 | XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState"); |
1403 | 1404 | ||