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author | Justin Clark-Casey (justincc) | 2013-05-22 20:01:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-22 20:01:57 +0100 |
commit | 7d38f4940c39b217bcf6b90b7811933099916de9 (patch) | |
tree | 75c5a6ef2b670e464cec98d94580f06fd86c38c2 /OpenSim/Region/ScriptEngine | |
parent | Revert "BulletSim: add code to experimentally use asset hull data." (diff) | |
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Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 969243c..0b4b043 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2474,9 +2474,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2474 | // send the sound, once, to all clients in range | 2474 | // send the sound, once, to all clients in range |
2475 | if (m_SoundModule != null) | 2475 | if (m_SoundModule != null) |
2476 | { | 2476 | { |
2477 | m_SoundModule.SendSound(m_host.UUID, | 2477 | m_SoundModule.SendSound( |
2478 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, | 2478 | m_host.UUID, |
2479 | 0, false, false); | 2479 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), |
2480 | volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, | ||
2481 | 0, false, false); | ||
2480 | } | 2482 | } |
2481 | } | 2483 | } |
2482 | 2484 | ||
@@ -11822,7 +11824,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11822 | public void llSetSoundQueueing(int queue) | 11824 | public void llSetSoundQueueing(int queue) |
11823 | { | 11825 | { |
11824 | m_host.AddScriptLPS(1); | 11826 | m_host.AddScriptLPS(1); |
11825 | NotImplemented("llSetSoundQueueing"); | 11827 | |
11828 | if (m_SoundModule != null) | ||
11829 | m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); | ||
11826 | } | 11830 | } |
11827 | 11831 | ||
11828 | public void llCollisionSprite(string impact_sprite) | 11832 | public void llCollisionSprite(string impact_sprite) |