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author | Sean Dague | 2009-03-25 20:15:46 +0000 |
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committer | Sean Dague | 2009-03-25 20:15:46 +0000 |
commit | 6323516a834b5f3dc8056b4107e216c341a42166 (patch) | |
tree | 28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Region/ScriptEngine | |
parent | iar: centralize user uuid gathering (diff) | |
download | opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.zip opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.gz opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.bz2 opensim-SC_OLD-6323516a834b5f3dc8056b4107e216c341a42166.tar.xz |
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
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