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authorTeravus Ovares2008-03-21 00:52:41 +0000
committerTeravus Ovares2008-03-21 00:52:41 +0000
commitdc79146d01f35d63438bf71cfee702b628289683 (patch)
tree0732df6298c4ac0d8d6cc0485091fccaf9205aa2 /OpenSim/Region/ScriptEngine
parent* First draft resolution of mantis 777, 734, 389 - scripts do not save in non... (diff)
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* Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 612cca4..f925955 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1038,6 +1038,8 @@ namespace OpenSim.Region.ScriptEngine.Common
1038 { 1038 {
1039 m_host.AddScriptLPS(1); 1039 m_host.AddScriptLPS(1);
1040 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); 1040 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
1041 // Update rotation does not move the object in the physics scene if it's a linkset.
1042 m_host.ParentGroup.AbsolutePosition = m_host.ParentGroup.AbsolutePosition;
1041 } 1043 }
1042 1044
1043 public LSL_Types.Quaternion llGetRot() 1045 public LSL_Types.Quaternion llGetRot()