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authorOren Hurvitz2014-04-30 08:48:05 +0300
committerOren Hurvitz2014-05-06 07:14:58 +0100
commit7862d1e20dc8c405e594d888722d90178f0cd9f7 (patch)
treedf2ef6a5f48c0052746bd52fe21775ffa614a9ff /OpenSim/Region/ScriptEngine
parentPlease note: older simulators (0.7.6) still send the info about gzip in Conte... (diff)
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Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() )
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 4d20e13..0e6b24a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1884,9 +1884,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1884 part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); 1884 part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
1885 part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); 1885 part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
1886 part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); 1886 part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
1887 part.Shape.LightIntensity = intensity; 1887 part.Shape.LightIntensity = Util.Clip((float)intensity, 0.0f, 1.0f);
1888 part.Shape.LightRadius = radius; 1888 part.Shape.LightRadius = Util.Clip((float)radius, 0.1f, 20.0f);
1889 part.Shape.LightFalloff = falloff; 1889 part.Shape.LightFalloff = Util.Clip((float)falloff, 0.01f, 2.0f);
1890 } 1890 }
1891 else 1891 else
1892 { 1892 {