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authorJustin Clark-Casey (justincc)2014-04-03 01:14:39 +0100
committerJustin Clark-Casey (justincc)2014-04-03 01:14:39 +0100
commit6ac9c9c97277e510cbe7eb908f3cf7883a01c1c3 (patch)
treeaf88d18d76d7212252f8c8215dd42e3e0d2b025e /OpenSim/Region/ScriptEngine
parentminor: Fix warning in AvatarFactoryModule (diff)
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refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs19
1 files changed, 8 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 86509aa..e38394a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -335,14 +335,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
335 } 335 }
336 336
337 int actualPrimCount = part.ParentGroup.PrimCount; 337 int actualPrimCount = part.ParentGroup.PrimCount;
338 List<UUID> sittingAvatarIds = part.ParentGroup.GetSittingAvatars(); 338 List<ScenePresence> sittingAvatars = part.ParentGroup.GetSittingAvatars();
339 int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; 339 int adjustedPrimCount = actualPrimCount + sittingAvatars.Count;
340 340
341 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single 341 // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
342 // prim that has any avatars sat upon it (in which case the root prim is link 1). 342 // prim that has any avatars sat upon it (in which case the root prim is link 1).
343 if (linknum == 0) 343 if (linknum == 0)
344 { 344 {
345 if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) 345 if (actualPrimCount == 1 && sittingAvatars.Count == 0)
346 return part; 346 return part;
347 347
348 return null; 348 return null;
@@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
351 // here we must match 1 (ScriptBaseClass.LINK_ROOT). 351 // here we must match 1 (ScriptBaseClass.LINK_ROOT).
352 else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1) 352 else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1)
353 { 353 {
354 if (sittingAvatarIds.Count > 0) 354 if (sittingAvatars.Count > 0)
355 return part.ParentGroup.RootPart; 355 return part.ParentGroup.RootPart;
356 else 356 else
357 return null; 357 return null;
@@ -364,11 +364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
364 } 364 }
365 else 365 else
366 { 366 {
367 ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); 367 return sittingAvatars[linknum - actualPrimCount - 1];
368 if (sp != null)
369 return sp;
370 else
371 return null;
372 } 368 }
373 } 369 }
374 else 370 else
@@ -3619,7 +3615,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3619 } 3615 }
3620 else 3616 else
3621 { 3617 {
3622 if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID)) 3618 if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(sp => sp.UUID == agentID) != null)
3623 { 3619 {
3624 // When agent is sitting, certain permissions are implicit if requested from sitting agent 3620 // When agent is sitting, certain permissions are implicit if requested from sitting agent
3625 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3621 implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
@@ -3651,10 +3647,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3651 } 3647 }
3652 3648
3653 ScenePresence presence = World.GetScenePresence(agentID); 3649 ScenePresence presence = World.GetScenePresence(agentID);
3650
3654 if (presence != null) 3651 if (presence != null)
3655 { 3652 {
3656 // If permissions are being requested from an NPC and were not implicitly granted above then 3653 // If permissions are being requested from an NPC and were not implicitly granted above then
3657 // auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner 3654 // auto grant all requested permissions if the script is owned by the NPC or the NPCs owner
3658 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3655 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
3659 if (npcModule != null && npcModule.IsNPC(agentID, World)) 3656 if (npcModule != null && npcModule.IsNPC(agentID, World))
3660 { 3657 {