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author | Dan Lake | 2011-12-12 02:43:38 -0800 |
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committer | Dan Lake | 2011-12-12 02:43:38 -0800 |
commit | c34ab0ee669f674b29d863267e64104b1a3437ef (patch) | |
tree | 3ec315180616a056578f735f61d6311414603aeb /OpenSim/Region/ScriptEngine | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-c34ab0ee669f674b29d863267e64104b1a3437ef.zip opensim-SC_OLD-c34ab0ee669f674b29d863267e64104b1a3437ef.tar.gz opensim-SC_OLD-c34ab0ee669f674b29d863267e64104b1a3437ef.tar.bz2 opensim-SC_OLD-c34ab0ee669f674b29d863267e64104b1a3437ef.tar.xz |
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6d067b0..443e7a5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5573,9 +5573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5573 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant | 5573 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant |
5574 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should | 5574 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should |
5575 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? | 5575 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? |
5576 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && | 5576 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) |
5577 | agent.PhysicsActor != null && | ||
5578 | !agent.PhysicsActor.IsColliding) | ||
5579 | { | 5577 | { |
5580 | flags |= ScriptBaseClass.AGENT_IN_AIR; | 5578 | flags |= ScriptBaseClass.AGENT_IN_AIR; |
5581 | } | 5579 | } |