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author | Justin Clark-Casey (justincc) | 2011-08-11 01:56:42 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-11 01:56:42 +0100 |
commit | 4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8 (patch) | |
tree | ff44ea86dfd8ba586ae4439728ef26341085691a /OpenSim/Region/ScriptEngine | |
parent | If SP.MoveToTarget has been called with a force walk, begin by landing the av... (diff) | |
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f83304b..71fc15f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -870,7 +870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
870 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 870 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
871 | if (target != null) | 871 | if (target != null) |
872 | { | 872 | { |
873 | UUID animID=UUID.Zero; | 873 | UUID animID = UUID.Zero; |
874 | lock (m_host.TaskInventory) | 874 | lock (m_host.TaskInventory) |
875 | { | 875 | { |
876 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 876 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |