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author | Tedd Hansen | 2008-02-20 20:22:15 +0000 |
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committer | Tedd Hansen | 2008-02-20 20:22:15 +0000 |
commit | 684059afdfd0260f85c3d3151443f458fa96735e (patch) | |
tree | e15a5fe7ae5948ef10bb1e16a3132acff2971f21 /OpenSim/Region/ScriptEngine | |
parent | * Found the land bug, yay (diff) | |
download | opensim-SC_OLD-684059afdfd0260f85c3d3151443f458fa96735e.zip opensim-SC_OLD-684059afdfd0260f85c3d3151443f458fa96735e.tar.gz opensim-SC_OLD-684059afdfd0260f85c3d3151443f458fa96735e.tar.bz2 opensim-SC_OLD-684059afdfd0260f85c3d3151443f458fa96735e.tar.xz |
div+
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs index 48c6525..222b8f2 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs | |||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
214 | // Time has passed? | 214 | // Time has passed? |
215 | if (ts.next < DateTime.Now.Ticks) | 215 | if (ts.next < DateTime.Now.Ticks) |
216 | { | 216 | { |
217 | Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 217 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
218 | // Add it to queue | 218 | // Add it to queue |
219 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | 219 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, |
220 | null); | 220 | null); |