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authorJustin Clark-Casey (justincc)2012-04-13 22:34:36 +0100
committerJustin Clark-Casey (justincc)2012-04-13 22:34:36 +0100
commit1ad3fdb40ba86c6d0bcb9b06b5bb05004f670657 (patch)
treeccbd97c7ed18a0e6b9c5e6c771c6d7a2fca097e9 /OpenSim/Region/ScriptEngine
parentRemove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunS... (diff)
parentMantis 55025 Implement script time. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs82
5 files changed, 119 insertions, 38 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c38a52e..078a22a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10367,7 +10367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10367 ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); 10367 ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
10368 break; 10368 break;
10369 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 10369 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
10370 ret.Add(new LSL_Float(0)); 10370 ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f));
10371 break; 10371 break;
10372 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 10372 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
10373 ret.Add(new LSL_Integer(1)); 10373 ret.Add(new LSL_Integer(1));
@@ -10435,9 +10435,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10435 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); 10435 ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
10436 break; 10436 break;
10437 case ScriptBaseClass.OBJECT_SCRIPT_TIME: 10437 case ScriptBaseClass.OBJECT_SCRIPT_TIME:
10438 // Average cpu time per simulator frame expended on all scripts in the object 10438 // Average cpu time in seconds per simulator frame expended on all scripts in the object
10439 // Not currently available at Object level 10439 ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f));
10440 ret.Add(new LSL_Float(0));
10441 break; 10440 break;
10442 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: 10441 case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
10443 // according to the SL wiki A prim or linkset will have prim 10442 // according to the SL wiki A prim or linkset will have prim
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c0de93..72c1bf6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3038,5 +3038,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3038 3038
3039 return ScriptBaseClass.TRUE; 3039 return ScriptBaseClass.TRUE;
3040 } 3040 }
3041
3042 /// <summary>
3043 /// Sets terrain estate texture
3044 /// </summary>
3045 /// <param name="level"></param>
3046 /// <param name="texture"></param>
3047 /// <returns></returns>
3048 public void osSetTerrainTexture(int level, LSL_Key texture)
3049 {
3050 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
3051
3052 m_host.AddScriptLPS(1);
3053 //Check to make sure that the script's owner is the estate manager/master
3054 //World.Permissions.GenericEstatePermission(
3055 if (World.Permissions.IsGod(m_host.OwnerID))
3056 {
3057 if (level < 0 || level > 3)
3058 return;
3059
3060 UUID textureID = new UUID();
3061 if (!UUID.TryParse(texture, out textureID))
3062 return;
3063
3064 // estate module is required
3065 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3066 if (estate != null)
3067 estate.setEstateTerrainBaseTexture(level, textureID);
3068 }
3069 }
3070
3071 /// <summary>
3072 /// Sets terrain heights of estate
3073 /// </summary>
3074 /// <param name="corner"></param>
3075 /// <param name="low"></param>
3076 /// <param name="high"></param>
3077 /// <returns></returns>
3078 public void osSetTerrainTextureHeight(int corner, double low, double high)
3079 {
3080 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
3081
3082 m_host.AddScriptLPS(1);
3083 //Check to make sure that the script's owner is the estate manager/master
3084 //World.Permissions.GenericEstatePermission(
3085 if (World.Permissions.IsGod(m_host.OwnerID))
3086 {
3087 if (corner < 0 || corner > 3)
3088 return;
3089
3090 // estate module is required
3091 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
3092 if (estate != null)
3093 estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
3094 }
3095 }
3041 } 3096 }
3042} \ No newline at end of file 3097} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 30bd3ef..545bbee 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
234 234
235 LSL_Integer osInviteToGroup(LSL_Key agentId); 235 LSL_Integer osInviteToGroup(LSL_Key agentId);
236 LSL_Integer osEjectFromGroup(LSL_Key agentId); 236 LSL_Integer osEjectFromGroup(LSL_Key agentId);
237
238 void osSetTerrainTexture(int level, LSL_Key texture);
239 void osSetTerrainTextureHeight(int corner, double low, double high);
237 } 240 }
238} 241}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 680cefb4..b94b9bf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
878 { 878 {
879 return m_OSSL_Functions.osEjectFromGroup(agentId); 879 return m_OSSL_Functions.osEjectFromGroup(agentId);
880 } 880 }
881
882 public void osSetTerrainTexture(int level, LSL_Key texture)
883 {
884 m_OSSL_Functions.osSetTerrainTexture(level, texture);
885 }
886
887 public void osSetTerrainTextureHeight(int corner, double low, double high)
888 {
889 m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
890 }
881 } 891 }
882} 892}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 7712076..b7903d5 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1907,45 +1907,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1907 if (!topScripts.ContainsKey(si.LocalID)) 1907 if (!topScripts.ContainsKey(si.LocalID))
1908 topScripts[si.RootLocalID] = 0; 1908 topScripts[si.RootLocalID] = 0;
1909 1909
1910// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; 1910 topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow);
1911// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); 1911 }
1912 1912 }
1913 // Execution time of the script adjusted by it's measurement period to make scripts started at
1914 // different times comparable.
1915// float adjustedExecutionTime
1916// = (float)si.MeasurementPeriodExecutionTime
1917// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
1918// / TimeSpan.TicksPerMillisecond;
1919
1920 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
1921
1922 // Avoid divide by zerp
1923 if (ticksElapsed == 0)
1924 ticksElapsed = 1;
1925 1913
1926 // Scale execution time to the ideal 55 fps frame time for these reasons. 1914 return topScripts;
1927 // 1915 }
1928 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
1929 // 'script execution time per frame', which is the original purpose of this value.
1930 //
1931 // 2) Giving the raw execution times is misleading since scripts start at different times, making
1932 // it impossible to compare scripts.
1933 //
1934 // 3) Scaling the raw execution time to the time that the script has been running is better but
1935 // is still misleading since a script that has just been rezzed may appear to have been running
1936 // for much longer.
1937 //
1938 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
1939 // since the figure does not represent actual execution time and very hard running scripts will
1940 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
1941 float adjustedExecutionTime
1942 = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
1943 1916
1944 topScripts[si.RootLocalID] += adjustedExecutionTime; 1917 public float GetScriptExecutionTime(List<UUID> itemIDs)
1918 {
1919 if (itemIDs == null|| itemIDs.Count == 0)
1920 {
1921 return 0.0f;
1922 }
1923 float time = 0.0f;
1924 long tickNow = Util.EnvironmentTickCount();
1925 IScriptInstance si;
1926 // Calculate the time for all scripts that this engine is executing
1927 // Ignore any others
1928 foreach (UUID id in itemIDs)
1929 {
1930 si = GetInstance(id);
1931 if (si != null && si.Running)
1932 {
1933 time += CalculateAdjustedExectionTime(si, tickNow);
1945 } 1934 }
1946 } 1935 }
1936 return time;
1937 }
1947 1938
1948 return topScripts; 1939 private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
1940 {
1941 long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
1942
1943 // Avoid divide by zero
1944 if (ticksElapsed == 0)
1945 ticksElapsed = 1;
1946
1947 // Scale execution time to the ideal 55 fps frame time for these reasons.
1948 //
1949 // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
1950 // 'script execution time per frame', which is the original purpose of this value.
1951 //
1952 // 2) Giving the raw execution times is misleading since scripts start at different times, making
1953 // it impossible to compare scripts.
1954 //
1955 // 3) Scaling the raw execution time to the time that the script has been running is better but
1956 // is still misleading since a script that has just been rezzed may appear to have been running
1957 // for much longer.
1958 //
1959 // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
1960 // since the figure does not represent actual execution time and very hard running scripts will
1961 // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
1962 return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
1949 } 1963 }
1950 1964
1951 public void SuspendScript(UUID itemID) 1965 public void SuspendScript(UUID itemID)