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authorTedd Hansen2008-02-20 20:22:15 +0000
committerTedd Hansen2008-02-20 20:22:15 +0000
commit684059afdfd0260f85c3d3151443f458fa96735e (patch)
treee15a5fe7ae5948ef10bb1e16a3132acff2971f21 /OpenSim/Region/ScriptEngine
parent* Found the land bug, yay (diff)
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threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
index 48c6525..222b8f2 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncLSLCommandManager.cs
@@ -214,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
214 // Time has passed? 214 // Time has passed?
215 if (ts.next < DateTime.Now.Ticks) 215 if (ts.next < DateTime.Now.Ticks)
216 { 216 {
217 Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 217// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
218 // Add it to queue 218 // Add it to queue
219 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, 219 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
220 null); 220 null);