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authorTedd Hansen2007-12-30 22:37:07 +0000
committerTedd Hansen2007-12-30 22:37:07 +0000
commit6055db2bc3beadcfd3e06c74b0fffb42ae4545a7 (patch)
treedebac78168e81bc1995c39ffd8134f61613652c1 /OpenSim/Region/ScriptEngine
parentAdd an extra check that we don't create new inventory folders for a user that... (diff)
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server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs70
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs84
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs38
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs3
5 files changed, 127 insertions, 85 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index ced5025..16182f9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 36 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
37 /// </summary> 37 /// </summary>
38 [Serializable] 38 [Serializable]
39 internal class EventManager 39 public class EventManager
40 { 40 {
41 41
42 // 42 //
@@ -46,7 +46,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. 46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
47 // 47 //
48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. 48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager. 49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
50 // It will then be delivered to the script by EventQueueManager.
51 //
50 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. 52 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
51 // 53 //
52 54
@@ -105,128 +107,128 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
105 // When queued in EventQueueManager they need to be LSL compatible (name and params) 107 // When queued in EventQueueManager they need to be LSL compatible (name and params)
106 108
107 //public void state_entry() { } // 109 //public void state_entry() { } //
108 public void state_exit() 110 public void state_exit(uint localID, LLUUID itemID)
109 { 111 {
110 } 112 }
111 113
112 //public void touch_start() { } 114 //public void touch_start(uint localID, LLUUID itemID) { }
113 public void touch() 115 public void touch(uint localID, LLUUID itemID)
114 { 116 {
115 } 117 }
116 118
117 public void touch_end() 119 public void touch_end(uint localID, LLUUID itemID)
118 { 120 {
119 } 121 }
120 122
121 public void collision_start() 123 public void collision_start(uint localID, LLUUID itemID)
122 { 124 {
123 } 125 }
124 126
125 public void collision() 127 public void collision(uint localID, LLUUID itemID)
126 { 128 {
127 } 129 }
128 130
129 public void collision_end() 131 public void collision_end(uint localID, LLUUID itemID)
130 { 132 {
131 } 133 }
132 134
133 public void land_collision_start() 135 public void land_collision_start(uint localID, LLUUID itemID)
134 { 136 {
135 } 137 }
136 138
137 public void land_collision() 139 public void land_collision(uint localID, LLUUID itemID)
138 { 140 {
139 } 141 }
140 142
141 public void land_collision_end() 143 public void land_collision_end(uint localID, LLUUID itemID)
142 { 144 {
143 } 145 }
144 146
145 public void timer() 147 public void timer(uint localID, LLUUID itemID)
146 { 148 {
147 } 149 }
148 150
149 public void listen() 151 public void listen(uint localID, LLUUID itemID)
150 { 152 {
151 } 153 }
152 154
153 public void on_rez() 155 public void on_rez(uint localID, LLUUID itemID)
154 { 156 {
155 } 157 }
156 158
157 public void sensor() 159 public void sensor(uint localID, LLUUID itemID)
158 { 160 {
159 } 161 }
160 162
161 public void no_sensor() 163 public void no_sensor(uint localID, LLUUID itemID)
162 { 164 {
163 } 165 }
164 166
165 public void control() 167 public void control(uint localID, LLUUID itemID)
166 { 168 {
167 } 169 }
168 170
169 public void money() 171 public void money(uint localID, LLUUID itemID)
170 { 172 {
171 } 173 }
172 174
173 public void email() 175 public void email(uint localID, LLUUID itemID)
174 { 176 {
175 } 177 }
176 178
177 public void at_target() 179 public void at_target(uint localID, LLUUID itemID)
178 { 180 {
179 } 181 }
180 182
181 public void not_at_target() 183 public void not_at_target(uint localID, LLUUID itemID)
182 { 184 {
183 } 185 }
184 186
185 public void at_rot_target() 187 public void at_rot_target(uint localID, LLUUID itemID)
186 { 188 {
187 } 189 }
188 190
189 public void not_at_rot_target() 191 public void not_at_rot_target(uint localID, LLUUID itemID)
190 { 192 {
191 } 193 }
192 194
193 public void run_time_permissions() 195 public void run_time_permissions(uint localID, LLUUID itemID)
194 { 196 {
195 } 197 }
196 198
197 public void changed() 199 public void changed(uint localID, LLUUID itemID)
198 { 200 {
199 } 201 }
200 202
201 public void attach() 203 public void attach(uint localID, LLUUID itemID)
202 { 204 {
203 } 205 }
204 206
205 public void dataserver() 207 public void dataserver(uint localID, LLUUID itemID)
206 { 208 {
207 } 209 }
208 210
209 public void link_message() 211 public void link_message(uint localID, LLUUID itemID)
210 { 212 {
211 } 213 }
212 214
213 public void moving_start() 215 public void moving_start(uint localID, LLUUID itemID)
214 { 216 {
215 } 217 }
216 218
217 public void moving_end() 219 public void moving_end(uint localID, LLUUID itemID)
218 { 220 {
219 } 221 }
220 222
221 public void object_rez() 223 public void object_rez(uint localID, LLUUID itemID)
222 { 224 {
223 } 225 }
224 226
225 public void remote_data() 227 public void remote_data(uint localID, LLUUID itemID)
226 { 228 {
227 } 229 }
228 230
229 public void http_response() 231 public void http_response(uint localID, LLUUID itemID)
230 { 232 {
231 } 233 }
232 } 234 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index fabce6a..11419be 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -41,10 +41,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
41 [Serializable] 41 [Serializable]
42 public class ScriptEngine : IRegionModule 42 public class ScriptEngine : IRegionModule
43 { 43 {
44 internal Scene World; 44 public Scene World;
45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 45 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
46 internal EventQueueManager m_EventQueueManager; // Executes events 46 internal EventQueueManager m_EventQueueManager; // Executes events
47 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts 47 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
48 internal AppDomainManager m_AppDomainManager; 48 internal AppDomainManager m_AppDomainManager;
49 internal LSLLongCmdHandler m_LSLLongCmdHandler; 49 internal LSLLongCmdHandler m_LSLLongCmdHandler;
50 50
@@ -86,14 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
86 // We are shutting down 86 // We are shutting down
87 } 87 }
88 88
89 //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) 89
90 //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
91 //public void StartScript(string ScriptID, IScriptHost ObjectID)
92 //{
93 // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
94 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
95 // myScriptManager.StartScript(ScriptID, ObjectID);
96 //}
97 90
98 #region IRegionModule 91 #region IRegionModule
99 92
@@ -112,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
112 105
113 public string Name 106 public string Name
114 { 107 {
115 get { return "LSLScriptingModule"; } 108 get { return "DotNetEngine"; }
116 } 109 }
117 110
118 public bool IsSharedModule 111 public bool IsSharedModule
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
index b4ac615..f0a3aa1 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
38 internal class EventManager 38 internal class EventManager
39 { 39 {
40 40
41 System.Collections.Generic.Dictionary<uint, EventManager> remoteScript = new System.Collections.Generic.Dictionary<uint, EventManager>(); 41 System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
42 42
43 43
44 private ScriptEngine myScriptEngine; 44 private ScriptEngine myScriptEngine;
@@ -47,179 +47,185 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
47 myScriptEngine = _ScriptEngine; 47 myScriptEngine = _ScriptEngine;
48 48
49 myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events"); 49 myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
50 myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 50 //myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
51 myScriptEngine.World.EventManager.OnRezScript += OnRezScript; 51 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
52 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; 52 //myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
53
54
53 } 55 }
54 56
55 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 57
58 public void OnRezScript(uint localID, LLUUID itemID, string script)
56 { 59 {
57 remoteScript[localID].touch_start(localID, offsetPos, remoteClient); 60 // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
61 OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
62 remoteScript.Add(localID, obj);
63 remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
58 } 64 }
59 65
60 public void OnRezScript(uint localID, LLUUID itemID, string script) 66 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
61 { 67 {
62 remoteScript[localID].OnRezScript(localID, itemID, script); 68 remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
63 } 69 }
64 70
65 public void OnRemoveScript(uint localID, LLUUID itemID) 71 public void OnRemoveScript(uint localID, LLUUID itemID)
66 { 72 {
67 remoteScript[localID].OnRemoveScript(localID, itemID); 73 remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
68 } 74 }
69 75
70 public void state_exit(uint localID, LLUUID itemID) 76 public void state_exit(uint localID, LLUUID itemID)
71 { 77 {
72 remoteScript[localID].state_exit(localID, itemID); 78 remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
73 } 79 }
74 80
75 public void touch(uint localID, LLUUID itemID) 81 public void touch(uint localID, LLUUID itemID)
76 { 82 {
77 remoteScript[localID].touch(localID, itemID); 83 remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
78 } 84 }
79 85
80 public void touch_end(uint localID, LLUUID itemID) 86 public void touch_end(uint localID, LLUUID itemID)
81 { 87 {
82 remoteScript[localID].touch_end(localID, itemID); 88 remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
83 } 89 }
84 90
85 public void collision_start(uint localID, LLUUID itemID) 91 public void collision_start(uint localID, LLUUID itemID)
86 { 92 {
87 remoteScript[localID].collision_start(localID, itemID); 93 remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
88 } 94 }
89 95
90 public void collision(uint localID, LLUUID itemID) 96 public void collision(uint localID, LLUUID itemID)
91 { 97 {
92 remoteScript[localID].collision(localID, itemID); 98 remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
93 } 99 }
94 100
95 public void collision_end(uint localID, LLUUID itemID) 101 public void collision_end(uint localID, LLUUID itemID)
96 { 102 {
97 remoteScript[localID].collision_end(localID, itemID); 103 remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
98 } 104 }
99 105
100 public void land_collision_start(uint localID, LLUUID itemID) 106 public void land_collision_start(uint localID, LLUUID itemID)
101 { 107 {
102 remoteScript[localID].land_collision_start(localID, itemID); 108 remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
103 } 109 }
104 110
105 public void land_collision(uint localID, LLUUID itemID) 111 public void land_collision(uint localID, LLUUID itemID)
106 { 112 {
107 remoteScript[localID].land_collision(localID, itemID); 113 remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
108 } 114 }
109 115
110 public void land_collision_end(uint localID, LLUUID itemID) 116 public void land_collision_end(uint localID, LLUUID itemID)
111 { 117 {
112 remoteScript[localID].land_collision_end(localID, itemID); 118 remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
113 } 119 }
114 120
115 public void timer(uint localID, LLUUID itemID) 121 public void timer(uint localID, LLUUID itemID)
116 { 122 {
117 remoteScript[localID].timer(localID, itemID); 123 remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
118 } 124 }
119 125
120 public void listen(uint localID, LLUUID itemID) 126 public void listen(uint localID, LLUUID itemID)
121 { 127 {
122 remoteScript[localID].listen(localID, itemID); 128 remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
123 } 129 }
124 130
125 public void on_rez(uint localID, LLUUID itemID) 131 public void on_rez(uint localID, LLUUID itemID)
126 { 132 {
127 remoteScript[localID].on_rez(localID, itemID); 133 remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
128 } 134 }
129 135
130 public void sensor(uint localID, LLUUID itemID) 136 public void sensor(uint localID, LLUUID itemID)
131 { 137 {
132 remoteScript[localID].sensor(localID, itemID); 138 remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
133 } 139 }
134 140
135 public void no_sensor(uint localID, LLUUID itemID) 141 public void no_sensor(uint localID, LLUUID itemID)
136 { 142 {
137 remoteScript[localID].no_sensor(localID, itemID); 143 remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
138 } 144 }
139 145
140 public void control(uint localID, LLUUID itemID) 146 public void control(uint localID, LLUUID itemID)
141 { 147 {
142 remoteScript[localID].control(localID, itemID); 148 remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
143 } 149 }
144 150
145 public void money(uint localID, LLUUID itemID) 151 public void money(uint localID, LLUUID itemID)
146 { 152 {
147 remoteScript[localID].money(localID, itemID); 153 remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
148 } 154 }
149 155
150 public void email(uint localID, LLUUID itemID) 156 public void email(uint localID, LLUUID itemID)
151 { 157 {
152 remoteScript[localID].email(localID, itemID); 158 remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
153 } 159 }
154 160
155 public void at_target(uint localID, LLUUID itemID) 161 public void at_target(uint localID, LLUUID itemID)
156 { 162 {
157 remoteScript[localID].at_target(localID, itemID); 163 remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
158 } 164 }
159 165
160 public void not_at_target(uint localID, LLUUID itemID) 166 public void not_at_target(uint localID, LLUUID itemID)
161 { 167 {
162 remoteScript[localID].not_at_target(localID, itemID); 168 remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
163 } 169 }
164 170
165 public void at_rot_target(uint localID, LLUUID itemID) 171 public void at_rot_target(uint localID, LLUUID itemID)
166 { 172 {
167 remoteScript[localID].at_rot_target(localID, itemID); 173 remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
168 } 174 }
169 175
170 public void not_at_rot_target(uint localID, LLUUID itemID) 176 public void not_at_rot_target(uint localID, LLUUID itemID)
171 { 177 {
172 remoteScript[localID].not_at_rot_target(localID, itemID); 178 remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
173 } 179 }
174 180
175 public void run_time_permissions(uint localID, LLUUID itemID) 181 public void run_time_permissions(uint localID, LLUUID itemID)
176 { 182 {
177 remoteScript[localID].run_time_permissions(localID, itemID); 183 remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
178 } 184 }
179 185
180 public void changed(uint localID, LLUUID itemID) 186 public void changed(uint localID, LLUUID itemID)
181 { 187 {
182 remoteScript[localID].changed(localID, itemID); 188 remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
183 } 189 }
184 190
185 public void attach(uint localID, LLUUID itemID) 191 public void attach(uint localID, LLUUID itemID)
186 { 192 {
187 remoteScript[localID].attach(localID, itemID); 193 remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
188 } 194 }
189 195
190 public void dataserver(uint localID, LLUUID itemID) 196 public void dataserver(uint localID, LLUUID itemID)
191 { 197 {
192 remoteScript[localID].dataserver(localID, itemID); 198 remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
193 } 199 }
194 200
195 public void link_message(uint localID, LLUUID itemID) 201 public void link_message(uint localID, LLUUID itemID)
196 { 202 {
197 remoteScript[localID].link_message(localID, itemID); 203 remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
198 } 204 }
199 205
200 public void moving_start(uint localID, LLUUID itemID) 206 public void moving_start(uint localID, LLUUID itemID)
201 { 207 {
202 remoteScript[localID].moving_start(localID, itemID); 208 remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
203 } 209 }
204 210
205 public void moving_end(uint localID, LLUUID itemID) 211 public void moving_end(uint localID, LLUUID itemID)
206 { 212 {
207 remoteScript[localID].moving_end(localID, itemID); 213 remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
208 } 214 }
209 215
210 public void object_rez(uint localID, LLUUID itemID) 216 public void object_rez(uint localID, LLUUID itemID)
211 { 217 {
212 remoteScript[localID].object_rez(localID, itemID); 218 remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
213 } 219 }
214 220
215 public void remote_data(uint localID, LLUUID itemID) 221 public void remote_data(uint localID, LLUUID itemID)
216 { 222 {
217 remoteScript[localID].remote_data(localID, itemID); 223 remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
218 } 224 }
219 225
220 public void http_response(uint localID, LLUUID itemID) 226 public void http_response(uint localID, LLUUID itemID)
221 { 227 {
222 remoteScript[localID].http_response(localID, itemID); 228 remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
223 } 229 }
224 230
225 } 231 }
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
new file mode 100644
index 0000000..423e6be
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
@@ -0,0 +1,38 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Runtime.Remoting;
5using System.Runtime.Remoting.Channels;
6using System.Runtime.Remoting.Channels.Tcp;
7
8namespace OpenSim.Region.ScriptEngine.RemoteServer
9{
10 class RemoteServer
11 {
12
13 public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
14 {
15 // Create a channel for communicating w/ the remote object
16 // Notice no port is specified on the client
17 TcpChannel chan = new TcpChannel();
18 ChannelServices.RegisterChannel(chan, true);
19
20 // Create an instance of the remote object
21 OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
22 typeof(OpenSim.Grid.ScriptServer.RemotingObject),
23 "tcp://" + hostname + ":" + port + "/DotNetEngine");
24
25 // Use the object
26 if (obj.Equals(null))
27 {
28 System.Console.WriteLine("Error: unable to locate server");
29 }
30 else
31 {
32 return obj;
33 }
34 return null;
35
36 }
37 }
38}
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
index ae29ad5..679d5d4 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
43 { 43 {
44 internal Scene World; 44 internal Scene World;
45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim 45 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
46 internal RemoteServer m_RemoteServer;
46 47
47 private LogBase m_log; 48 private LogBase m_log;
48 49
@@ -64,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
64 Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing"); 65 Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
65 // Create all objects we'll be using 66 // Create all objects we'll be using
66 m_EventManager = new EventManager(this); 67 m_EventManager = new EventManager(this);
68 m_RemoteServer = new RemoteServer();
69 m_RemoteServer.Connect("localhost", 1234);
67 } 70 }
68 71
69 public void Shutdown() 72 public void Shutdown()