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authorJustin Clark-Casey (justincc)2011-10-19 21:40:28 +0100
committerJustin Clark-Casey (justincc)2011-10-19 21:40:28 +0100
commit32c3faedd609cbaf5f17a866c41925105b690766 (patch)
tree403d4c6455baea4fed89ddf592ced18c0fc72754 /OpenSim/Region/ScriptEngine
parentminor: improve command help on scripts suspend/resume (diff)
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Add "scripts stop" and "scripts start" console commands.
These will stop all running scripts and start all stopped scripts respectively. A stopped script does not save any events for later processing.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs50
1 files changed, 48 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index acbf7df..003e735 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -276,17 +276,25 @@ namespace OpenSim.Region.ScriptEngine.XEngine
276 "Synonym for scripts show command", HandleShowScripts); 276 "Synonym for scripts show command", HandleShowScripts);
277 277
278 MainConsole.Instance.Commands.AddCommand( 278 MainConsole.Instance.Commands.AddCommand(
279 "scripts", false, "scripts suspend", "scripts suspend", "Suspend all scripts", 279 "scripts", false, "scripts suspend", "scripts suspend", "Suspends all running scripts",
280 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" 280 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
281 + " script that is currently processing an event.\n" 281 + " script that is currently processing an event.\n"
282 + "Suspended scripts will continue to accumulate events but won't process them.", 282 + "Suspended scripts will continue to accumulate events but won't process them.",
283 HandleSuspendScripts); 283 HandleSuspendScripts);
284 284
285 MainConsole.Instance.Commands.AddCommand( 285 MainConsole.Instance.Commands.AddCommand(
286 "scripts", false, "scripts resume", "scripts resume", "Resume all scripts", 286 "scripts", false, "scripts resume", "scripts resume", "Resumes all suspended scripts",
287 "Resumes all currently suspended scripts.\n" 287 "Resumes all currently suspended scripts.\n"
288 + "Resumed scripts will process all events accumulated whilst suspended.", 288 + "Resumed scripts will process all events accumulated whilst suspended.",
289 HandleResumeScripts); 289 HandleResumeScripts);
290
291 MainConsole.Instance.Commands.AddCommand(
292 "scripts", false, "scripts stop", "scripts stop", "Stops all running scripts",
293 HandleStopScripts);
294
295 MainConsole.Instance.Commands.AddCommand(
296 "scripts", false, "scripts start", "scripts start", "Starts all stopped scripts",
297 HandleStartScripts);
290 } 298 }
291 299
292 public void HandleShowScripts(string module, string[] cmdparams) 300 public void HandleShowScripts(string module, string[] cmdparams)
@@ -364,6 +372,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
364 } 372 }
365 } 373 }
366 374
375 public void HandleStartScripts(string module, string[] cmdparams)
376 {
377 lock (m_Scripts)
378 {
379 foreach (IScriptInstance instance in m_Scripts.Values)
380 {
381 if (!instance.Running)
382 {
383 instance.Start();
384
385 SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
386 MainConsole.Instance.OutputFormat(
387 "Started {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
388 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
389 }
390 }
391 }
392 }
393
394 public void HandleStopScripts(string module, string[] cmdparams)
395 {
396 lock (m_Scripts)
397 {
398 foreach (IScriptInstance instance in m_Scripts.Values)
399 {
400 if (instance.Running)
401 {
402 instance.Stop(0);
403
404 SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
405 MainConsole.Instance.OutputFormat(
406 "Stopped {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
407 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
408 }
409 }
410 }
411 }
412
367 public void RemoveRegion(Scene scene) 413 public void RemoveRegion(Scene scene)
368 { 414 {
369 if (!m_Enabled) 415 if (!m_Enabled)