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author | John Hurliman | 2009-10-22 12:33:23 -0700 |
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committer | John Hurliman | 2009-10-22 12:33:23 -0700 |
commit | b2ed348aa2746fbf034b713d006e40366c479d5a (patch) | |
tree | 26c114e88f54e64e1fdf17dcc7de1e54165db2bc /OpenSim/Region/ScriptEngine | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-b2ed348aa2746fbf034b713d006e40366c479d5a.zip opensim-SC_OLD-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.gz opensim-SC_OLD-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.bz2 opensim-SC_OLD-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.xz |
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
3 files changed, 49 insertions, 54 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 583d2ff..51fd41a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -132,12 +132,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
132 | /// </summary> | 132 | /// </summary> |
133 | private void Start() | 133 | private void Start() |
134 | { | 134 | { |
135 | EventQueueThread = new Thread(EventQueueThreadLoop); | 135 | EventQueueThread = Watchdog.StartThread(EventQueueThreadLoop, "EventQueueManagerThread_" + ThreadCount, MyThreadPriority, true); |
136 | EventQueueThread.IsBackground = true; | ||
137 | |||
138 | EventQueueThread.Priority = MyThreadPriority; | ||
139 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | ||
140 | EventQueueThread.Start(); | ||
141 | 136 | ||
142 | // Look at this... Don't you wish everyone did that solid | 137 | // Look at this... Don't you wish everyone did that solid |
143 | // coding everywhere? :P | 138 | // coding everywhere? :P |
@@ -184,6 +179,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
184 | while (true) | 179 | while (true) |
185 | { | 180 | { |
186 | DoProcessQueue(); | 181 | DoProcessQueue(); |
182 | Watchdog.UpdateThread(); | ||
187 | } | 183 | } |
188 | } | 184 | } |
189 | catch (ThreadAbortException) | 185 | catch (ThreadAbortException) |
@@ -214,6 +210,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
214 | m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString()); | 210 | m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString()); |
215 | throw e; | 211 | throw e; |
216 | } | 212 | } |
213 | |||
214 | Watchdog.UpdateThread(); | ||
217 | } | 215 | } |
218 | } | 216 | } |
219 | catch (ThreadAbortException) | 217 | catch (ThreadAbortException) |
@@ -226,6 +224,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
226 | "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}", | 224 | "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}", |
227 | ScriptEngineName, e); | 225 | ScriptEngineName, e); |
228 | } | 226 | } |
227 | |||
228 | Watchdog.RemoveThread(); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | public void DoProcessQueue() | 231 | public void DoProcessQueue() |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs index 7ffdb1a..87fdf1f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs | |||
@@ -93,10 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
93 | { | 93 | { |
94 | if (MaintenanceThreadThread == null) | 94 | if (MaintenanceThreadThread == null) |
95 | { | 95 | { |
96 | MaintenanceThreadThread = new Thread(MaintenanceLoop); | 96 | MaintenanceThreadThread = Watchdog.StartThread(MaintenanceLoop, "ScriptMaintenanceThread", ThreadPriority.Normal, true); |
97 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; | ||
98 | MaintenanceThreadThread.IsBackground = true; | ||
99 | MaintenanceThreadThread.Start(); | ||
100 | } | 97 | } |
101 | } | 98 | } |
102 | 99 | ||
@@ -164,56 +161,54 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
164 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; | 161 | MaintenanceLoopTicks_ScriptLoadUnload_Count++; |
165 | MaintenanceLoopTicks_Other_Count++; | 162 | MaintenanceLoopTicks_Other_Count++; |
166 | 163 | ||
167 | 164 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) | |
168 | //lock (ScriptEngine.ScriptEngines) | 165 | { |
169 | //{ | 166 | // lastScriptEngine = m_ScriptEngine; |
170 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) | 167 | // Re-reading config every x seconds |
168 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) | ||
171 | { | 169 | { |
172 | // lastScriptEngine = m_ScriptEngine; | 170 | MaintenanceLoopTicks_Other_ResetCount = true; |
173 | // Re-reading config every x seconds | 171 | if (m_ScriptEngine.RefreshConfigFilens > 0) |
174 | if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other) | ||
175 | { | 172 | { |
176 | MaintenanceLoopTicks_Other_ResetCount = true; | 173 | // Check if its time to re-read config |
177 | if (m_ScriptEngine.RefreshConfigFilens > 0) | 174 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > |
175 | m_ScriptEngine.RefreshConfigFilens) | ||
178 | { | 176 | { |
179 | // Check if its time to re-read config | 177 | //m_log.Debug("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens); |
180 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > | 178 | // Its time to re-read config file |
181 | m_ScriptEngine.RefreshConfigFilens) | 179 | m_ScriptEngine.ReadConfig(); |
182 | { | 180 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time |
183 | //m_log.Debug("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens); | 181 | } |
184 | // Its time to re-read config file | ||
185 | m_ScriptEngine.ReadConfig(); | ||
186 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | ||
187 | } | ||
188 | 182 | ||
189 | 183 | ||
190 | // Adjust number of running script threads if not correct | 184 | // Adjust number of running script threads if not correct |
191 | if (m_ScriptEngine.m_EventQueueManager != null) | 185 | if (m_ScriptEngine.m_EventQueueManager != null) |
192 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); | 186 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); |
193 | 187 | ||
194 | // Check if any script has exceeded its max execution time | 188 | // Check if any script has exceeded its max execution time |
195 | if (EventQueueManager.EnforceMaxExecutionTime) | 189 | if (EventQueueManager.EnforceMaxExecutionTime) |
190 | { | ||
191 | // We are enforcing execution time | ||
192 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | ||
193 | EventQueueManager.maxFunctionExecutionTimens) | ||
196 | { | 194 | { |
197 | // We are enforcing execution time | 195 | // Its time to check again |
198 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | 196 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check |
199 | EventQueueManager.maxFunctionExecutionTimens) | 197 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time |
200 | { | ||
201 | // Its time to check again | ||
202 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | ||
203 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | ||
204 | } | ||
205 | } | 198 | } |
206 | } | 199 | } |
207 | } | 200 | } |
208 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) | ||
209 | { | ||
210 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true; | ||
211 | // LOAD / UNLOAD SCRIPTS | ||
212 | if (m_ScriptEngine.m_ScriptManager != null) | ||
213 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | ||
214 | } | ||
215 | } | 201 | } |
216 | //} | 202 | if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload) |
203 | { | ||
204 | MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true; | ||
205 | // LOAD / UNLOAD SCRIPTS | ||
206 | if (m_ScriptEngine.m_ScriptManager != null) | ||
207 | m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload(); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | Watchdog.UpdateThread(); | ||
217 | } | 212 | } |
218 | } | 213 | } |
219 | catch(ThreadAbortException) | 214 | catch(ThreadAbortException) |
@@ -225,6 +220,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
225 | m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString()); | 220 | m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString()); |
226 | } | 221 | } |
227 | } | 222 | } |
223 | |||
224 | Watchdog.RemoveThread(); | ||
228 | } | 225 | } |
229 | #endregion | 226 | #endregion |
230 | 227 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 1607d34..9d97cb2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -137,11 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | if (cmdHandlerThread == null) | 137 | if (cmdHandlerThread == null) |
138 | { | 138 | { |
139 | // Start the thread that will be doing the work | 139 | // Start the thread that will be doing the work |
140 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 140 | cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); |
141 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; | ||
142 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
143 | cmdHandlerThread.IsBackground = true; | ||
144 | cmdHandlerThread.Start(); | ||
145 | } | 141 | } |
146 | } | 142 | } |
147 | 143 | ||
@@ -185,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
185 | Thread.Sleep(cmdHandlerThreadCycleSleepms); | 181 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
186 | 182 | ||
187 | DoOneCmdHandlerPass(); | 183 | DoOneCmdHandlerPass(); |
184 | |||
185 | Watchdog.UpdateThread(); | ||
188 | } | 186 | } |
189 | } | 187 | } |
190 | catch | 188 | catch |