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authorMelanie2009-10-02 00:47:01 +0100
committerMelanie2009-10-02 00:47:01 +0100
commit212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e (patch)
tree5af4731fb69cb8546a9cfb857dabbebc5f0b6ee1 /OpenSim/Region/ScriptEngine
parentFix a merge conflict (diff)
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Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs12
2 files changed, 11 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3051609..11ae661 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2013,10 +2013,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2013 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 2013 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
2014 } 2014 }
2015 else 2015 else
2016 q = part.ParentGroup.Rotation; // Likely never get here but just in case 2016 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
2017 } 2017 }
2018 else 2018 else
2019 q = part.ParentGroup.Rotation; // just the group rotation 2019 q = part.ParentGroup.GroupRotation; // just the group rotation
2020 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2020 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2021 } 2021 }
2022 q = part.GetWorldRotation(); 2022 q = part.GetWorldRotation();
@@ -7184,10 +7184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7184 else 7184 else
7185 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 7185 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
7186 else 7186 else
7187 q = m_host.ParentGroup.Rotation; // Likely never get here but just in case 7187 q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case
7188 } 7188 }
7189 else 7189 else
7190 q = m_host.ParentGroup.Rotation; // just the group rotation 7190 q = m_host.ParentGroup.GroupRotation; // just the group rotation
7191 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 7191 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
7192 } 7192 }
7193 7193
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 84ccafe..4855d64 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -218,14 +218,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
218 } 218 }
219 } 219 }
220 220
221 Vector3 absPos = part.AbsolutePosition; 221 Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
222 Position = new LSL_Types.Vector3(absPos.X, absPos.Y, absPos.Z); 222 part.AbsolutePosition.Y,
223 part.AbsolutePosition.Z);
223 224
224 Quaternion wr = part.ParentGroup.Rotation; 225 Quaternion wr = part.ParentGroup.GroupRotation;
225 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); 226 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
226 227
227 Vector3 vel = part.Velocity; 228 Velocity = new LSL_Types.Vector3(part.Velocity.X,
228 Velocity = new LSL_Types.Vector3(vel.X, vel.Y, vel.Z); 229 part.Velocity.Y,
230 part.Velocity.Z);
229 } 231 }
230 } 232 }
231 233