diff options
author | Charles Krinke | 2008-07-03 15:34:05 +0000 |
---|---|---|
committer | Charles Krinke | 2008-07-03 15:34:05 +0000 |
commit | 103093cf114bfb64715f21b0f239b3ffe78fd873 (patch) | |
tree | 21cf245a5c22ab8e4f4dc508cb6e96714a3cabb0 /OpenSim/Region/ScriptEngine | |
parent | Mantis#1653. Thank you kindly, Vytek for a patch that: (diff) | |
download | opensim-SC_OLD-103093cf114bfb64715f21b0f239b3ffe78fd873.zip opensim-SC_OLD-103093cf114bfb64715f21b0f239b3ffe78fd873.tar.gz opensim-SC_OLD-103093cf114bfb64715f21b0f239b3ffe78fd873.tar.bz2 opensim-SC_OLD-103093cf114bfb64715f21b0f239b3ffe78fd873.tar.xz |
Mantis#1654. Thank you kindly, Matth for a patch that:
Updates llGetPrimitiveParams() and associated files.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
4 files changed, 34 insertions, 32 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 90eb8c7..2d9fd09 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | |||
@@ -2289,6 +2289,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2289 | public const int PRIM_TEXGEN = 22; | 2289 | public const int PRIM_TEXGEN = 22; |
2290 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | 2290 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake |
2291 | public const int PRIM_POINT_LIGHT = 23; // Huh? | 2291 | public const int PRIM_POINT_LIGHT = 23; // Huh? |
2292 | public const int PRIM_GLOW = 25; | ||
2292 | public const int PRIM_TEXGEN_DEFAULT = 0; | 2293 | public const int PRIM_TEXGEN_DEFAULT = 0; |
2293 | public const int PRIM_TEXGEN_PLANAR = 1; | 2294 | public const int PRIM_TEXGEN_PLANAR = 1; |
2294 | 2295 | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index aa4fb13..5016cd5 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -5626,56 +5626,56 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5626 | 5626 | ||
5627 | switch (code) | 5627 | switch (code) |
5628 | { | 5628 | { |
5629 | case 2: // PRIM_MATERIAL | 5629 | case (int)BuiltIn_Commands_BaseClass.PRIM_MATERIAL: |
5630 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); | 5630 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); |
5631 | break; | 5631 | break; |
5632 | 5632 | ||
5633 | case 3: // PRIM_PHYSICS | 5633 | case (int)BuiltIn_Commands_BaseClass.PRIM_PHYSICS: |
5634 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) | 5634 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) |
5635 | res.Add(new LSL_Types.LSLInteger(1)); | 5635 | res.Add(new LSL_Types.LSLInteger(1)); |
5636 | else | 5636 | else |
5637 | res.Add(new LSL_Types.LSLInteger(0)); | 5637 | res.Add(new LSL_Types.LSLInteger(0)); |
5638 | break; | 5638 | break; |
5639 | 5639 | ||
5640 | case 4: // PRIM_TEMP_ON_REZ | 5640 | case (int)BuiltIn_Commands_BaseClass.PRIM_TEMP_ON_REZ: |
5641 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) | 5641 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) |
5642 | res.Add(new LSL_Types.LSLInteger(1)); | 5642 | res.Add(new LSL_Types.LSLInteger(1)); |
5643 | else | 5643 | else |
5644 | res.Add(new LSL_Types.LSLInteger(0)); | 5644 | res.Add(new LSL_Types.LSLInteger(0)); |
5645 | break; | 5645 | break; |
5646 | 5646 | ||
5647 | case 5: // PRIM_PHANTOM | 5647 | case (int)BuiltIn_Commands_BaseClass.PRIM_PHANTOM: |
5648 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) | 5648 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) |
5649 | res.Add(new LSL_Types.LSLInteger(1)); | 5649 | res.Add(new LSL_Types.LSLInteger(1)); |
5650 | else | 5650 | else |
5651 | res.Add(new LSL_Types.LSLInteger(0)); | 5651 | res.Add(new LSL_Types.LSLInteger(0)); |
5652 | break; | 5652 | break; |
5653 | 5653 | ||
5654 | case 6: // PRIM_POSITION | 5654 | case (int)BuiltIn_Commands_BaseClass.PRIM_POSITION: |
5655 | res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, | 5655 | res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, |
5656 | m_host.AbsolutePosition.Y, | 5656 | m_host.AbsolutePosition.Y, |
5657 | m_host.AbsolutePosition.Z)); | 5657 | m_host.AbsolutePosition.Z)); |
5658 | break; | 5658 | break; |
5659 | 5659 | ||
5660 | case 7: // PRIM_SIZE | 5660 | case (int)BuiltIn_Commands_BaseClass.PRIM_SIZE: |
5661 | res.Add(new LSL_Types.Vector3(m_host.Scale.X, | 5661 | res.Add(new LSL_Types.Vector3(m_host.Scale.X, |
5662 | m_host.Scale.Y, | 5662 | m_host.Scale.Y, |
5663 | m_host.Scale.Z)); | 5663 | m_host.Scale.Z)); |
5664 | break; | 5664 | break; |
5665 | 5665 | ||
5666 | case 8: // PRIM_ROTATION | 5666 | case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION: |
5667 | res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, | 5667 | res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, |
5668 | m_host.RotationOffset.Y, | 5668 | m_host.RotationOffset.Y, |
5669 | m_host.RotationOffset.Z, | 5669 | m_host.RotationOffset.Z, |
5670 | m_host.RotationOffset.W)); | 5670 | m_host.RotationOffset.W)); |
5671 | break; | 5671 | break; |
5672 | 5672 | ||
5673 | case 9: // PRIM_TYPE | 5673 | case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE: |
5674 | // TODO-------------- | 5674 | // TODO-------------- |
5675 | res.Add(new LSL_Types.LSLInteger(0)); | 5675 | res.Add(new LSL_Types.LSLInteger(0)); |
5676 | break; | 5676 | break; |
5677 | 5677 | ||
5678 | case 17: // PRIM_TEXTURE | 5678 | case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE: |
5679 | if (remain < 1) | 5679 | if (remain < 1) |
5680 | return res; | 5680 | return res; |
5681 | 5681 | ||
@@ -5696,7 +5696,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5696 | res.Add(new LSL_Types.LSLFloat(texface.Rotation)); | 5696 | res.Add(new LSL_Types.LSLFloat(texface.Rotation)); |
5697 | break; | 5697 | break; |
5698 | 5698 | ||
5699 | case 18: // PRIM_COLOR | 5699 | case (int)BuiltIn_Commands_BaseClass.PRIM_COLOR: |
5700 | if (remain < 1) | 5700 | if (remain < 1) |
5701 | return res; | 5701 | return res; |
5702 | 5702 | ||
@@ -5714,7 +5714,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5714 | res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); | 5714 | res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); |
5715 | break; | 5715 | break; |
5716 | 5716 | ||
5717 | case 19: // PRIM_BUMP_SHINY | 5717 | case (int)BuiltIn_Commands_BaseClass.PRIM_BUMP_SHINY: |
5718 | // TODO-------------- | 5718 | // TODO-------------- |
5719 | if (remain < 1) | 5719 | if (remain < 1) |
5720 | return res; | 5720 | return res; |
@@ -5725,7 +5725,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5725 | res.Add(new LSL_Types.LSLInteger(0)); | 5725 | res.Add(new LSL_Types.LSLInteger(0)); |
5726 | break; | 5726 | break; |
5727 | 5727 | ||
5728 | case 20: // PRIM_FULLBRIGHT | 5728 | case (int)BuiltIn_Commands_BaseClass.PRIM_FULLBRIGHT: |
5729 | // TODO-------------- | 5729 | // TODO-------------- |
5730 | if (remain < 1) | 5730 | if (remain < 1) |
5731 | return res; | 5731 | return res; |
@@ -5735,7 +5735,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5735 | res.Add(new LSL_Types.LSLInteger(0)); | 5735 | res.Add(new LSL_Types.LSLInteger(0)); |
5736 | break; | 5736 | break; |
5737 | 5737 | ||
5738 | case 21: // PRIM_FLEXIBLE | 5738 | case (int)BuiltIn_Commands_BaseClass.PRIM_FLEXIBLE: |
5739 | PrimitiveBaseShape shape = m_host.Shape; | 5739 | PrimitiveBaseShape shape = m_host.Shape; |
5740 | 5740 | ||
5741 | if (shape.FlexiEntry) | 5741 | if (shape.FlexiEntry) |
@@ -5752,7 +5752,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5752 | shape.FlexiForceZ)); | 5752 | shape.FlexiForceZ)); |
5753 | break; | 5753 | break; |
5754 | 5754 | ||
5755 | case 22: // PRIM_TEXGEN | 5755 | case (int)BuiltIn_Commands_BaseClass.PRIM_TEXGEN: |
5756 | // TODO-------------- | 5756 | // TODO-------------- |
5757 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 5757 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
5758 | if (remain < 1) | 5758 | if (remain < 1) |
@@ -5763,7 +5763,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5763 | res.Add(new LSL_Types.LSLInteger(0)); | 5763 | res.Add(new LSL_Types.LSLInteger(0)); |
5764 | break; | 5764 | break; |
5765 | 5765 | ||
5766 | case 23: // PRIM_POINT_LIGHT: | 5766 | case (int)BuiltIn_Commands_BaseClass.PRIM_POINT_LIGHT: |
5767 | shape = m_host.Shape; | 5767 | shape = m_host.Shape; |
5768 | 5768 | ||
5769 | if (shape.LightEntry) | 5769 | if (shape.LightEntry) |
@@ -5778,7 +5778,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
5778 | res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff | 5778 | res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff |
5779 | break; | 5779 | break; |
5780 | 5780 | ||
5781 | case 24: // PRIM_GLOW | 5781 | case (int)BuiltIn_Commands_BaseClass.PRIM_GLOW: |
5782 | // TODO-------------- | 5782 | // TODO-------------- |
5783 | if (remain < 1) | 5783 | if (remain < 1) |
5784 | return res; | 5784 | return res; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d540e13..1579233 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5391,56 +5391,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5391 | 5391 | ||
5392 | switch (code) | 5392 | switch (code) |
5393 | { | 5393 | { |
5394 | case 2: // PRIM_MATERIAL | 5394 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
5395 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); | 5395 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); |
5396 | break; | 5396 | break; |
5397 | 5397 | ||
5398 | case 3: // PRIM_PHYSICS | 5398 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
5399 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) | 5399 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) |
5400 | res.Add(new LSL_Types.LSLInteger(1)); | 5400 | res.Add(new LSL_Types.LSLInteger(1)); |
5401 | else | 5401 | else |
5402 | res.Add(new LSL_Types.LSLInteger(0)); | 5402 | res.Add(new LSL_Types.LSLInteger(0)); |
5403 | break; | 5403 | break; |
5404 | 5404 | ||
5405 | case 4: // PRIM_TEMP_ON_REZ | 5405 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
5406 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) | 5406 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) |
5407 | res.Add(new LSL_Types.LSLInteger(1)); | 5407 | res.Add(new LSL_Types.LSLInteger(1)); |
5408 | else | 5408 | else |
5409 | res.Add(new LSL_Types.LSLInteger(0)); | 5409 | res.Add(new LSL_Types.LSLInteger(0)); |
5410 | break; | 5410 | break; |
5411 | 5411 | ||
5412 | case 5: // PRIM_PHANTOM | 5412 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
5413 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) | 5413 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) |
5414 | res.Add(new LSL_Types.LSLInteger(1)); | 5414 | res.Add(new LSL_Types.LSLInteger(1)); |
5415 | else | 5415 | else |
5416 | res.Add(new LSL_Types.LSLInteger(0)); | 5416 | res.Add(new LSL_Types.LSLInteger(0)); |
5417 | break; | 5417 | break; |
5418 | 5418 | ||
5419 | case 6: // PRIM_POSITION | 5419 | case (int)ScriptBaseClass.PRIM_POSITION: |
5420 | res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, | 5420 | res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, |
5421 | m_host.AbsolutePosition.Y, | 5421 | m_host.AbsolutePosition.Y, |
5422 | m_host.AbsolutePosition.Z)); | 5422 | m_host.AbsolutePosition.Z)); |
5423 | break; | 5423 | break; |
5424 | 5424 | ||
5425 | case 7: // PRIM_SIZE | 5425 | case (int)ScriptBaseClass.PRIM_SIZE: |
5426 | res.Add(new LSL_Types.Vector3(m_host.Scale.X, | 5426 | res.Add(new LSL_Types.Vector3(m_host.Scale.X, |
5427 | m_host.Scale.Y, | 5427 | m_host.Scale.Y, |
5428 | m_host.Scale.Z)); | 5428 | m_host.Scale.Z)); |
5429 | break; | 5429 | break; |
5430 | 5430 | ||
5431 | case 8: // PRIM_ROTATION | 5431 | case (int)ScriptBaseClass.PRIM_ROTATION: |
5432 | res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, | 5432 | res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, |
5433 | m_host.RotationOffset.Y, | 5433 | m_host.RotationOffset.Y, |
5434 | m_host.RotationOffset.Z, | 5434 | m_host.RotationOffset.Z, |
5435 | m_host.RotationOffset.W)); | 5435 | m_host.RotationOffset.W)); |
5436 | break; | 5436 | break; |
5437 | 5437 | ||
5438 | case 9: // PRIM_TYPE | 5438 | case (int)ScriptBaseClass.PRIM_TYPE: |
5439 | // TODO-------------- | 5439 | // TODO-------------- |
5440 | res.Add(new LSL_Types.LSLInteger(0)); | 5440 | res.Add(new LSL_Types.LSLInteger(0)); |
5441 | break; | 5441 | break; |
5442 | 5442 | ||
5443 | case 17: // PRIM_TEXTURE | 5443 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
5444 | if (remain < 1) | 5444 | if (remain < 1) |
5445 | return res; | 5445 | return res; |
5446 | 5446 | ||
@@ -5461,7 +5461,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5461 | res.Add(new LSL_Types.LSLFloat(texface.Rotation)); | 5461 | res.Add(new LSL_Types.LSLFloat(texface.Rotation)); |
5462 | break; | 5462 | break; |
5463 | 5463 | ||
5464 | case 18: // PRIM_COLOR | 5464 | case (int)ScriptBaseClass.PRIM_COLOR: |
5465 | if (remain < 1) | 5465 | if (remain < 1) |
5466 | return res; | 5466 | return res; |
5467 | 5467 | ||
@@ -5479,7 +5479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5479 | res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); | 5479 | res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); |
5480 | break; | 5480 | break; |
5481 | 5481 | ||
5482 | case 19: // PRIM_BUMP_SHINY | 5482 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
5483 | // TODO-------------- | 5483 | // TODO-------------- |
5484 | if (remain < 1) | 5484 | if (remain < 1) |
5485 | return res; | 5485 | return res; |
@@ -5490,7 +5490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5490 | res.Add(new LSL_Types.LSLInteger(0)); | 5490 | res.Add(new LSL_Types.LSLInteger(0)); |
5491 | break; | 5491 | break; |
5492 | 5492 | ||
5493 | case 20: // PRIM_FULLBRIGHT | 5493 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
5494 | // TODO-------------- | 5494 | // TODO-------------- |
5495 | if (remain < 1) | 5495 | if (remain < 1) |
5496 | return res; | 5496 | return res; |
@@ -5500,7 +5500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5500 | res.Add(new LSL_Types.LSLInteger(0)); | 5500 | res.Add(new LSL_Types.LSLInteger(0)); |
5501 | break; | 5501 | break; |
5502 | 5502 | ||
5503 | case 21: // PRIM_FLEXIBLE | 5503 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
5504 | PrimitiveBaseShape shape = m_host.Shape; | 5504 | PrimitiveBaseShape shape = m_host.Shape; |
5505 | 5505 | ||
5506 | if (shape.FlexiEntry) | 5506 | if (shape.FlexiEntry) |
@@ -5517,7 +5517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5517 | shape.FlexiForceZ)); | 5517 | shape.FlexiForceZ)); |
5518 | break; | 5518 | break; |
5519 | 5519 | ||
5520 | case 22: // PRIM_TEXGEN | 5520 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
5521 | // TODO-------------- | 5521 | // TODO-------------- |
5522 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 5522 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
5523 | if (remain < 1) | 5523 | if (remain < 1) |
@@ -5528,7 +5528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5528 | res.Add(new LSL_Types.LSLInteger(0)); | 5528 | res.Add(new LSL_Types.LSLInteger(0)); |
5529 | break; | 5529 | break; |
5530 | 5530 | ||
5531 | case 23: // PRIM_POINT_LIGHT: | 5531 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
5532 | shape = m_host.Shape; | 5532 | shape = m_host.Shape; |
5533 | 5533 | ||
5534 | if (shape.LightEntry) | 5534 | if (shape.LightEntry) |
@@ -5543,7 +5543,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5543 | res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff | 5543 | res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff |
5544 | break; | 5544 | break; |
5545 | 5545 | ||
5546 | case 24: // PRIM_GLOW | 5546 | case (int)ScriptBaseClass.PRIM_GLOW: |
5547 | // TODO-------------- | 5547 | // TODO-------------- |
5548 | if (remain < 1) | 5548 | if (remain < 1) |
5549 | return res; | 5549 | return res; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 69be69b..c086f22 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -290,6 +290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
290 | public const int PRIM_TEXGEN = 22; | 290 | public const int PRIM_TEXGEN = 22; |
291 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | 291 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake |
292 | public const int PRIM_POINT_LIGHT = 23; // Huh? | 292 | public const int PRIM_POINT_LIGHT = 23; // Huh? |
293 | public const int PRIM_GLOW = 25; | ||
293 | public const int PRIM_TEXGEN_DEFAULT = 0; | 294 | public const int PRIM_TEXGEN_DEFAULT = 0; |
294 | public const int PRIM_TEXGEN_PLANAR = 1; | 295 | public const int PRIM_TEXGEN_PLANAR = 1; |
295 | 296 | ||