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author | Adam Frisby | 2008-05-08 04:34:02 +0000 |
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committer | Adam Frisby | 2008-05-08 04:34:02 +0000 |
commit | 80cbd468ea4dca31c0bf28607f4ab3ed3963f765 (patch) | |
tree | 2cc6dd32a1c954f8af16ac46f2a7a5138418fefa /OpenSim/Region/ScriptEngine | |
parent | * For no good reason (since there are a hundred million other things to fix),... (diff) | |
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* Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index f5de967..9d1cd6c 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -138,8 +138,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
138 | } | 138 | } |
139 | } | 139 | } |
140 | 140 | ||
141 | private static int privateThreadCount = 0; | ||
142 | // TODO: unused | 141 | // TODO: unused |
142 | // private static int privateThreadCount = 0; | ||
143 | // private Thread StartScriptLoadUnloadThread() | 143 | // private Thread StartScriptLoadUnloadThread() |
144 | // { | 144 | // { |
145 | // Thread t = new Thread(ScriptLoadUnloadThreadLoop); | 145 | // Thread t = new Thread(ScriptLoadUnloadThreadLoop); |