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authorCharles Krinke2008-05-07 16:05:42 +0000
committerCharles Krinke2008-05-07 16:05:42 +0000
commit2cf025d9cb75052c03e37cc09953daa2d6f61ffa (patch)
treecfaa3047054ddf061d437daaf2f58e77c036c1e1 /OpenSim/Region/ScriptEngine
parent* Increase number of poll attempts an inventory items request will make under... (diff)
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Thank you very much, Xantor for a patch to improve
llParticleSystem().
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs22
1 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 481f890..e8e4f80 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3994,9 +3994,6 @@ namespace OpenSim.Region.ScriptEngine.Common
3994 return returnval; 3994 return returnval;
3995 } 3995 }
3996 3996
3997 // AL: This does not actually do anything yet. There are issues within Libsecondlife revolving around PSYS_PART_FLAGS
3998 // (need to OR the values, but currently stores this within an enum) as well as discovery of how the CRC works and the
3999 // actual packet.
4000 3997
4001 public void llParticleSystem(LSL_Types.list rules) 3998 public void llParticleSystem(LSL_Types.list rules)
4002 { 3999 {
@@ -4069,9 +4066,24 @@ namespace OpenSim.Region.ScriptEngine.Common
4069 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; 4066 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
4070 break; 4067 break;
4071 4068
4069 // Xantor 03-May-2008
4070 // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
4071 // "" = default texture.
4072 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE: 4072 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
4073 prules.Texture = new LLUUID(rules.Data[i + 1].ToString()); 4073 LLUUID tkey = LLUUID.Zero;
4074 break; 4074
4075 // if we can parse the string as a key, use it.
4076 if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out tkey))
4077 {
4078 prules.Texture = tkey;
4079 }
4080 // else try to locate the name in inventory of object. found returns key,
4081 // not found returns LLUUID.Zero which will translate to the default particle texture
4082 else
4083 {
4084 prules.Texture = InventoryKey(rules.Data[i+1].ToString());
4085 }
4086 break;
4075 4087
4076 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE: 4088 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
4077 tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); 4089 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());