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authorTedd Hansen2008-02-01 23:56:09 +0000
committerTedd Hansen2008-02-01 23:56:09 +0000
commit694642a482ffefb9c11ef05d833c508f383d2f0d (patch)
treeac2dd670d40e53cf83a3069962d3feb9490b54b0 /OpenSim/Region/ScriptEngine
parentBugfix, maybe it won't crash during startup and crash somewhere else instead? :) (diff)
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Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index c237282..a6d1019 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -28,6 +28,7 @@
28 28
29 29
30using System; 30using System;
31using System.IO;
31using Nini.Config; 32using Nini.Config;
32using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
33using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
@@ -128,8 +129,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
128 RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 0); 129 RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 0);
129 130
130 // Reload from disk 131 // Reload from disk
131 ConfigSource.Reload(); 132 //ConfigSource.Reload();
132 // Create a new object (probably not necessary?) 133 if (File.Exists(OpenSim.Application.iniFilePath))
134 {
135 //ConfigSource.Merge(new IniConfigSource(OpenSim.Application.iniFilePath));
136 }
137
138
139 // Create a new object (probably not necessary?)
133// ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; 140// ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
134 141
135 if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig(); 142 if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig();