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author | Melanie Thielker | 2008-09-17 23:50:21 +0000 |
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committer | Melanie Thielker | 2008-09-17 23:50:21 +0000 |
commit | 66febc47ad0d2db2b9a676a71f757b67623b7b9a (patch) | |
tree | 00f42c3d4dc7359921ac126a1dba2ee7befa1e10 /OpenSim/Region/ScriptEngine | |
parent | Add various XML elements to the data snapshot. Changes by Fly-Man and (diff) | |
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Kan-Ed fix series. Fix up llRezAtRoot and llRezObject, fix llCreateLink
to send a full update and do a persistence save.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2b19ae1..5ae8017 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2116,11 +2116,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2116 | return; | 2116 | return; |
2117 | 2117 | ||
2118 | m_host.AddScriptLPS(1); | 2118 | m_host.AddScriptLPS(1); |
2119 | bool found = false; | ||
2120 | |||
2121 | // Instead of using return;, I'm using continue; because in our TaskInventory implementation | ||
2122 | // it's possible to have two items with the same task inventory name. | ||
2123 | // this is an easter egg of sorts. | ||
2124 | 2119 | ||
2125 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 2120 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
2126 | { | 2121 | { |
@@ -2130,7 +2125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2130 | if (inv.Value.InvType != (int)InventoryType.Object) | 2125 | if (inv.Value.InvType != (int)InventoryType.Object) |
2131 | { | 2126 | { |
2132 | llSay(0, "Unable to create requested object. Object is missing from database."); | 2127 | llSay(0, "Unable to create requested object. Object is missing from database."); |
2133 | continue; | 2128 | return; |
2134 | } | 2129 | } |
2135 | 2130 | ||
2136 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2131 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
@@ -2165,15 +2160,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2165 | 2160 | ||
2166 | //Recoil. | 2161 | //Recoil. |
2167 | llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 2162 | llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); |
2168 | found = true; | ||
2169 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 2163 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
2170 | ScriptSleep((int)((groupmass * velmag) / 10)); | 2164 | ScriptSleep((int)((groupmass * velmag) / 10)); |
2171 | // ScriptSleep(100); | 2165 | // ScriptSleep(100); |
2172 | break; | 2166 | return; |
2173 | } | 2167 | } |
2174 | } | 2168 | } |
2175 | if (!found) | 2169 | llSay(0, "Could not find object " + inventory); |
2176 | llSay(0, "Could not find object " + inventory); | ||
2177 | } | 2170 | } |
2178 | 2171 | ||
2179 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) | 2172 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) |
@@ -2830,6 +2823,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2830 | } | 2823 | } |
2831 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 2824 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
2832 | parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); | 2825 | parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); |
2826 | parentPrim.HasGroupChanged = true; | ||
2827 | parentPrim.ScheduleGroupForFullUpdate(); | ||
2833 | parentPrim.GetProperties(client); | 2828 | parentPrim.GetProperties(client); |
2834 | 2829 | ||
2835 | ScriptSleep(1000); | 2830 | ScriptSleep(1000); |