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author | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
commit | ff6c69000e3f192f81e7408a522b78d91521a5ff (patch) | |
tree | b4e815c39703f153ba92180a8e3b5104c465c3e7 /OpenSim/Region/ScriptEngine | |
parent | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff) | |
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
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