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author | UbitUmarov | 2012-07-10 18:23:38 +0100 |
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committer | UbitUmarov | 2012-07-10 18:23:38 +0100 |
commit | 6b8b7007c4a8c5ed3386093fd0cfac0032587121 (patch) | |
tree | e9734cb122a048b63c8e6822294d4ae772021c56 /OpenSim/Region/ScriptEngine/XEngine | |
parent | Merge branch 'avination' into ubitwork (diff) | |
download | opensim-SC_OLD-6b8b7007c4a8c5ed3386093fd0cfac0032587121.zip opensim-SC_OLD-6b8b7007c4a8c5ed3386093fd0cfac0032587121.tar.gz opensim-SC_OLD-6b8b7007c4a8c5ed3386093fd0cfac0032587121.tar.bz2 opensim-SC_OLD-6b8b7007c4a8c5ed3386093fd0cfac0032587121.tar.xz |
console region restart: Let Xengine not cry all over the place with
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1e0f01f..2a01fc4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -596,7 +596,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
596 | if (!m_Enabled) | 596 | if (!m_Enabled) |
597 | return; | 597 | return; |
598 | lockScriptsForRead(true); | 598 | lockScriptsForRead(true); |
599 | foreach (IScriptInstance instance in m_Scripts.Values) | 599 | |
600 | List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values); | ||
601 | |||
602 | // foreach (IScriptInstance instance in m_Scripts.Values) | ||
603 | foreach (IScriptInstance instance in instancesToDel) | ||
600 | { | 604 | { |
601 | // Force a final state save | 605 | // Force a final state save |
602 | // | 606 | // |
@@ -619,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
619 | // Must be done explicitly because they have infinite | 623 | // Must be done explicitly because they have infinite |
620 | // lifetime | 624 | // lifetime |
621 | // | 625 | // |
622 | if (!m_SimulatorShuttingDown) | 626 | // if (!m_SimulatorShuttingDown) |
623 | { | 627 | { |
624 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 628 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
625 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 629 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
@@ -629,10 +633,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
629 | } | 633 | } |
630 | } | 634 | } |
631 | 635 | ||
632 | m_Scripts.Clear(); | 636 | // m_Scripts.Clear(); |
633 | m_PrimObjects.Clear(); | 637 | // m_PrimObjects.Clear(); |
634 | m_Assemblies.Clear(); | 638 | // m_Assemblies.Clear(); |
635 | m_DomainScripts.Clear(); | 639 | // m_DomainScripts.Clear(); |
636 | } | 640 | } |
637 | lockScriptsForRead(false); | 641 | lockScriptsForRead(false); |
638 | lockScriptsForWrite(true); | 642 | lockScriptsForWrite(true); |