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author | Melanie | 2010-06-09 16:48:37 +0100 |
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committer | Melanie | 2010-06-09 16:48:37 +0100 |
commit | 6b2d2413f7026c41e7abb55c72c583670cb6011d (patch) | |
tree | 6596f0132d36f74f2e57c9b1bd891d95eb0e5a33 /OpenSim/Region/ScriptEngine/XEngine | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Add the BEGIN; I had missed (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 463b052..30e127d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -125,6 +125,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
125 | 125 | ||
126 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); | 126 | private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); |
127 | IWorkItemResult m_CurrentCompile = null; | 127 | IWorkItemResult m_CurrentCompile = null; |
128 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | ||
128 | 129 | ||
129 | private void lockScriptsForRead(bool locked) | 130 | private void lockScriptsForRead(bool locked) |
130 | { | 131 | { |
@@ -560,6 +561,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
560 | else | 561 | else |
561 | { | 562 | { |
562 | m_CompileQueue.Enqueue(parms); | 563 | m_CompileQueue.Enqueue(parms); |
564 | lock (m_CompileDict) | ||
565 | { | ||
566 | m_CompileDict[itemID] = 0; | ||
567 | } | ||
563 | 568 | ||
564 | if (m_CurrentCompile == null) | 569 | if (m_CurrentCompile == null) |
565 | { | 570 | { |
@@ -622,6 +627,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
622 | bool postOnRez = (bool)p[4]; | 627 | bool postOnRez = (bool)p[4]; |
623 | StateSource stateSource = (StateSource)p[5]; | 628 | StateSource stateSource = (StateSource)p[5]; |
624 | 629 | ||
630 | lock(m_CompileDict) | ||
631 | { | ||
632 | if (!m_CompileDict.ContainsKey(itemID)) | ||
633 | return false; | ||
634 | m_CompileDict.Remove(itemID); | ||
635 | } | ||
636 | |||
625 | // Get the asset ID of the script, so we can check if we | 637 | // Get the asset ID of the script, so we can check if we |
626 | // already have it. | 638 | // already have it. |
627 | 639 | ||
@@ -868,6 +880,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
868 | 880 | ||
869 | public void OnRemoveScript(uint localID, UUID itemID) | 881 | public void OnRemoveScript(uint localID, UUID itemID) |
870 | { | 882 | { |
883 | // If it's not yet been compiled, make sure we don't try | ||
884 | lock (m_CompileDict) | ||
885 | { | ||
886 | if (m_CompileDict.ContainsKey(itemID)) | ||
887 | m_CompileDict.Remove(itemID); | ||
888 | } | ||
889 | |||
871 | lockScriptsForRead(true); | 890 | lockScriptsForRead(true); |
872 | // Do we even have it? | 891 | // Do we even have it? |
873 | if (!m_Scripts.ContainsKey(itemID)) | 892 | if (!m_Scripts.ContainsKey(itemID)) |