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authorMelanie Thielker2008-09-25 05:13:44 +0000
committerMelanie Thielker2008-09-25 05:13:44 +0000
commitf3c8963c86dbc969541ede80ae37eb59d26b7809 (patch)
treeff1e5cea74e9d5c2b73c476320a7bddf11d93766 /OpenSim/Region/ScriptEngine/XEngine
parentMantis#2123. Thank you kindly, Idb for a patch that solves: (diff)
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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs39
1 files changed, 21 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index f4cfef0..701ad60 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -50,7 +50,7 @@ using OpenSim.Region.ScriptEngine.Interfaces;
50 50
51namespace OpenSim.Region.ScriptEngine.XEngine 51namespace OpenSim.Region.ScriptEngine.XEngine
52{ 52{
53 public class XEngine : IScriptModule, IScriptEngine 53 public class XEngine : IRegionModule, IScriptEngine
54 { 54 {
55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56 56
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
75#pragma warning restore 414 75#pragma warning restore 414
76 private int m_EventLimit; 76 private int m_EventLimit;
77 private bool m_KillTimedOutScripts; 77 private bool m_KillTimedOutScripts;
78 bool m_firstStart = true; 78// bool m_firstStart = true;
79 79
80 private static List<XEngine> m_ScriptEngines = 80 private static List<XEngine> m_ScriptEngines =
81 new List<XEngine>(); 81 new List<XEngine>();
@@ -205,8 +205,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
205 m_ScriptEngines.Add(this); 205 m_ScriptEngines.Add(this);
206 } 206 }
207 207
208 scene.RegisterModuleInterface<IScriptModule>(this);
209
210 // Needs to be here so we can queue the scripts that need starting 208 // Needs to be here so we can queue the scripts that need starting
211 // 209 //
212 m_Scene.EventManager.OnRezScript += OnRezScript; 210 m_Scene.EventManager.OnRezScript += OnRezScript;
@@ -230,6 +228,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
230 m_Scene.EventManager.OnScriptReset += OnScriptReset; 228 m_Scene.EventManager.OnScriptReset += OnScriptReset;
231 m_Scene.EventManager.OnStartScript += OnStartScript; 229 m_Scene.EventManager.OnStartScript += OnStartScript;
232 m_Scene.EventManager.OnStopScript += OnStopScript; 230 m_Scene.EventManager.OnStopScript += OnStopScript;
231 m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
233 m_Scene.EventManager.OnShutdown += OnShutdown; 232 m_Scene.EventManager.OnShutdown += OnShutdown;
234 233
235 if (m_SleepTime > 0) 234 if (m_SleepTime > 0)
@@ -357,14 +356,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
357 356
358 if (m_CurrentCompile == null) 357 if (m_CurrentCompile == null)
359 { 358 {
360 if (m_firstStart) 359// if (m_firstStart)
361 { 360// {
362 m_firstStart = false; 361// m_firstStart = false;
363 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 362// m_CurrentCompile = m_ThreadPool.QueueWorkItem(
364 new WorkItemCallback(this.DoScriptWait), 363// new WorkItemCallback(this.DoScriptWait),
365 new Object[0]); 364// new Object[0]);
366 return; 365// return;
367 } 366// }
368 367
369 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 368 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
370 new WorkItemCallback(this.DoOnRezScriptQueue), 369 new WorkItemCallback(this.DoOnRezScriptQueue),
@@ -375,7 +374,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
375 374
376 public Object DoScriptWait(Object dummy) 375 public Object DoScriptWait(Object dummy)
377 { 376 {
378 Thread.Sleep(30000); 377 Thread.Sleep(10000);
379 378
380 lock (m_CompileQueue) 379 lock (m_CompileQueue)
381 { 380 {
@@ -884,11 +883,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
884 return instance.StartParam; 883 return instance.StartParam;
885 } 884 }
886 885
887 public bool GetScriptRunning(UUID objectID, UUID itemID)
888 {
889 return GetScriptState(itemID);
890 }
891
892 public void OnShutdown() 886 public void OnShutdown()
893 { 887 {
894 List<IScriptInstance> instances = new List<IScriptInstance>(); 888 List<IScriptInstance> instances = new List<IScriptInstance>();
@@ -922,5 +916,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
922 return null; 916 return null;
923 return instance.GetApi(name); 917 return instance.GetApi(name);
924 } 918 }
919
920 public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
921 {
922 IScriptInstance instance = GetInstance(itemID);
923 if (instance == null)
924 return;
925 controllingClient.SendScriptRunningReply(objectID, itemID,
926 GetScriptState(itemID));
927 }
925 } 928 }
926} 929}